FabrizioBS (talk | contribs) (stats update) |
FabrizioBS (talk | contribs) (making it go back to this version since the new format wasn't really better or good to use) |
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== About == |
== About == |
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− | The '''M1000 Classic''' is the [[Scout]]'s alternative primary weapon. It is a semi-automatic rifle with a long, singular barrel. The barrel and receiver are made out of metal whereas the stock and grips seem to be made of wood |
+ | The '''M1000 Classic''' is the [[Scout]]'s alternative primary weapon. It is a semi-automatic rifle with a long, singular barrel. The barrel and receiver are made out of metal whereas the stock and grips seem to be made of wood. |
− | It is one of few weapons to boast an alternative firing mode. Holding down the fire button will cause the weapon to enter Focus Mode. In this state, bullets fired have perfect accuracy and deal double damage but consume two rounds out of the magazine at once. Focus Mode requires a brief charging state, indicated by the crosshair rotating. While Focus Mode is active, the screen zooms in slightly to assist with aiming |
+ | It is one of few weapons to boast an alternative firing mode. Holding down the fire button will cause the weapon to enter Focus Mode. In this state, bullets fired have perfect accuracy and deal double damage but consume two rounds out of the magazine at once. Focus Mode requires a brief charging state, indicated by the crosshair rotating. While Focus Mode is active, the screen zooms in slightly to assist with aiming. Focus Mode shots can be cancelled by reloading, swapping equipment or swinging the Pickaxe. |
− | |||
− | It is a stark contrast to the Scout's [[Deepcore GK2]] assault rifle, being a semi-auto high-precision rifle with much less reserve ammo. It's most effective at longer ranges being used to pick off key targets such as [[Glyphid Praetorian]]s, [[Glyphid Warden]]s, [[Glyphid Acid Spitter]]s, [[Spitball Infector]]s, [[Mactera Spawn]] and [[Cave Leech]]es. Due to the weapon's unique firing style, it is possible to create builds which improve either the hip-firing or the Focus Mode. |
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− | The M1000 suffers to perform in close-quarters combat where mobility and responsiveness are key to survival. Without appropriate Mods or Overclocks the weapon's spread growth will prove to be a hindrance when firing on the move, often causing shots to land in poor spots or miss targets entirely. For this reason the weapon pairs excellently with the [[Zhukov NUK17]] dual SMGs, which perform much better in situations such as these and have plenty of ammo to take out what few foes the M1000 can't handle. |
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− | <br> </br> |
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+ | <br clear="all"> |
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{| class="wikitable" width="300px" align="right" style="display: inline-table; text-align:center;" |
{| class="wikitable" width="300px" align="right" style="display: inline-table; text-align:center;" |
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|{{Equipment stats |
|{{Equipment stats |
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− | | damage = |
+ | | damage = 55 Kinetic |
| ammo = 96 |
| ammo = 96 |
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| clip = 8 |
| clip = 8 |
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| firerate = 4 |
| firerate = 4 |
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| reload = 2.5 |
| reload = 2.5 |
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− | | custom1 name = Weakpoint Damage Bonus |
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− | | custom1 = +10% |
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| custom2 name = Armor Breaking |
| custom2 name = Armor Breaking |
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| custom2 = 30% |
| custom2 = 30% |
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|{{Equipment stats |
|{{Equipment stats |
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| custom1 name = Charge Speed |
| custom1 name = Charge Speed |
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− | | custom1 = 1. |
+ | | custom1 = 1.6 |
| custom2 name = Required Charge |
| custom2 name = Required Charge |
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| custom2 = 1 |
| custom2 = 1 |
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| custom3 name = Charge time |
| custom3 name = Charge time |
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− | | custom3 = {{Tooltip|0. |
+ | | custom3 = {{Tooltip|0.625s|1 / 1.6 (1 / Charge Speed)}} |
| custom4 name = Focus Shot Cooldown |
| custom4 name = Focus Shot Cooldown |
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| custom4 = {{Tooltip|0.25s|1 / 4 (1 / Rate of Fire)}} |
| custom4 = {{Tooltip|0.25s|1 / 4 (1 / Rate of Fire)}} |
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== Modifications == |
== Modifications == |
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+ | {{Mod notice|Weapon}} |
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− | There are five tiers and each tier has up to three modifications, only one modification can be equipped per tier. |
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− | |||
{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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! colspan=5 | M1000 Classic Modifications |
! colspan=5 | M1000 Classic Modifications |
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}} |
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− | ! rowspan= |
+ | ! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 4 |
| style="padding:10px" | {{Icon upgrade|ChargeUp|45px}}<br/>Fast-Charging Coils |
| style="padding:10px" | {{Icon upgrade|ChargeUp|45px}}<br/>Fast-Charging Coils |
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− | | {{Tooltip|+ |
+ | | {{Tooltip|+25%|adds +0.4 to the Charge Speed}} Focus Speed |
| Focus faster when holding down the trigger. |
| Focus faster when holding down the trigger. |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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}} |
}} |
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− | | |
+ | | padding: 10px;" | {{Icon upgrade|Recoil|45px}}<br/>Better Weight Balance |
− | + | | x0.5 Recoil |
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− | + | | Improved hip-shot accuracy |
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− | + | | {{Price table | width = 100% |
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| credits = 2000 |
| credits = 2000 |
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| croppa = 15 |
| croppa = 15 |
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| bismor = 24 |
| bismor = 24 |
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}} |
}} |
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− | ! rowspan= |
+ | ! rowspan=2 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 12 |
| style="padding:10px" | {{Icon upgrade|BulletPenetration|45px}}<br/>Super Blowthrough Rounds |
| style="padding:10px" | {{Icon upgrade|BulletPenetration|45px}}<br/>Super Blowthrough Rounds |
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| +3 Max Penetrations |
| +3 Max Penetrations |
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}} |
}} |
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− | | style="padding:10px" | {{Icon upgrade|Weakspot|45px}}<br/>Hollow-Point Bullets |
+ | | style="border-bottom-width: 3px; style="padding:10px" | {{Icon upgrade|Weakspot|45px}}<br/>Hollow-Point Bullets |
− | | + |
+ | | style="border-bottom-width: 3px;| +20% Weakpoint Damage Bonus |
− | | Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome. |
+ | | style="border-bottom-width: 3px;| Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome. |
− | | {{Price table | width = 100% |
+ | | style="border-bottom-width: 3px;| {{Price table | width = 100% |
| credits = 4800 |
| credits = 4800 |
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| croppa = 48 |
| croppa = 48 |
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| enor pearl = 50 |
| enor pearl = 50 |
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| bismor = 72 |
| bismor = 72 |
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== Stats Breakdown == |
== Stats Breakdown == |
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− | === Understanding the Weapon === |
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===Unique Modifications=== |
===Unique Modifications=== |
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====Precision Terror==== |
====Precision Terror==== |
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− | {{Icon upgrade|ScareEnemies|64px|extra=left}} '''Precision Terror''' inflicts [[Fear| |
+ | {{Icon upgrade|ScareEnemies|64px|extra=left}} '''Precision Terror''' inflicts [[Fear|250% Fear Factor]] on creatures in a 4m radius around a creature that was killed via a Focus Shot to a weakpoint. |
<div style="clear:both;"></div> |
<div style="clear:both;"></div> |
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====Killing Machine==== |
====Killing Machine==== |
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− | {{Icon upgrade|Speed|64px|extra=left}}'''Killing Machine''' |
+ | {{Icon upgrade|Speed|64px|extra=left}}'''Killing Machine''' reduces the M1000's reload time by 0.75s when attempting to manually reload right after killing an enemy. |
<div style="clear:both;"></div> |
<div style="clear:both;"></div> |
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<br/> |
<br/> |
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{{equipment nav}} |
{{equipment nav}} |
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− | {{Updated| |
+ | {{Updated|U34}} |
[[Category:Equipment]] |
[[Category:Equipment]] |
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[[Category:Primary Weapons]] |
[[Category:Primary Weapons]] |
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+ | |||
+ | [[es:M1000 Classic]] |
Revision as of 19:52, 12 July 2021
This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
“ | The original design for the M1000-pattern DRG-issue precision rifle goes back hundreds of years, practically unchanged. High damage, respectable fire rate...and that "Ping". A prime example of "if it ain't broke, don't fix it". |
— Item Description |
About
The M1000 Classic is the Scout's alternative primary weapon. It is a semi-automatic rifle with a long, singular barrel. The barrel and receiver are made out of metal whereas the stock and grips seem to be made of wood.
It is one of few weapons to boast an alternative firing mode. Holding down the fire button will cause the weapon to enter Focus Mode. In this state, bullets fired have perfect accuracy and deal double damage but consume two rounds out of the magazine at once. Focus Mode requires a brief charging state, indicated by the crosshair rotating. While Focus Mode is active, the screen zooms in slightly to assist with aiming. Focus Mode shots can be cancelled by reloading, swapping equipment or swinging the Pickaxe.
Unlocked through an assignment. |
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Requires Scout 10
Purchased for: |
Initial Stats | ||||||||||||||||
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Focus Stats | ||||||||
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Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
M1000 Classic [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Hoverclock
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"Your movement slows down for a few seconds while using focus mode in the air." | |||
Minimal Clips
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"Increase clip capacity and speed up reloads by getting rid of dead weight on the clips." | |||
Active Stability System
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+70% Focus Mode Movement Speed |
"Focus faster and without slowing down but all that fancy tech limits how quickly you can reload." | ||
Hipster
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x1.913 Max Ammo x0.5 Recoil |
"A less powerful round together with a rebalancing of weight distribution, enlarged vents and a reshaped grip result in a rifle that is more controllable when hip-firing in quick succession but at the cost of pure damage output. As an added bonus you can carry more of the new ammunition." | ||
Electrocuting Focus Shots
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+Electrocuting Focus Shots |
"Embedded capacitors in a copper core carry the electric charge from the EM coils used for focus shots and will electrocute the target at the cost of a reduced focus shot damage bonus." | ||
Supercooling Chamber
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+125% Focused Shot Damage Bonus |
"Take the M1000'S focus mode to the extreme by supercooling the rounds before firing to improve their acceleration through the coils, but the extra coolant in the clips limits how much ammo you can bring." |
Stats Breakdown
Unique Modifications
Hitting Where It Hurts
Hitting Where It Hurts causes each charge shot from the M1000 Classic to stun a target at a rate of 100%.
Precision Terror
Precision Terror inflicts 250% Fear Factor on creatures in a 4m radius around a creature that was killed via a Focus Shot to a weakpoint.
Killing Machine
Killing Machine reduces the M1000's reload time by 0.75s when attempting to manually reload right after killing an enemy.
Unique Overclocks
Hoverclock
Hoverclock is a Clean Overclock
Whenever Focus mode is used midair the Player movement gradually slows down and lasts for a short period, the slowdown can get refreshed by killing or by touching the ground.
- Max slowdown: 80%
- Time to reach Max slowdown: 0.58s (100% Focus Speed) / 0.37s (160% Focus Speed)
- Max slowdown duration: 0.93s (100% Focus Speed) / 1.14s (160% Focus Speed)
- Slowdown duration with a fully focused shot: 0.71s (100% Focus Speed) / 1s (160% Focus Speed)
Electrocuting Focus Shots
Electrocuting Focus Shots is an Unstable Overclock
- Electrocution Chance: 100%
- Damage: 3 Electric
- Duration: 4s
- Tick Interval: 0.25s
- Slowdown: x0.2
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
- The M1000 Classic is based on the American M1 Garand semi-automatic rifle, and includes the trademark 'ping' when ejecting spent clips
- Mission Control expresses fondness for the M1000 when unlocking it via its corresponding Weapon License Upgrade assignment. He calls it a "good choice", and it is the only weapon he doesn't express bemusement or caution with.
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