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== Combat ==
 
== Combat ==
   
 
* The act of killing the Loot Bug is quite easy, given its low health pool, slow movement, and general nonchalance regarding anything that goes on around it, which includes being shot at, being hit with pickaxes, or wandering into a Natural Hazard.
* Despite the cruelty inherent in such an action, some Dwarves may wish to harm these small creatures for the slight amount of resources they hold. Attacking a Loot Bug poses no danger to the assailant, given that the creature has no attacks or ways to defend itself.
 
* The act of killing (or "popping" or even "opening") of the Loot Bug is quite easy, given its low health pool, slow movement, and general nonchalance regarding anything that goes on around it, which includes being shot at, being hit with pickaxes, or wandering into a Natural Hazard.
 
 
** A small pile of Gold and Nitra right next to Volatile Uranium (Radioactive Exclusion Zone biome) or Electrocrystals (Crystalline Caverns biome) is a dead giveaway that some oblivious Loot Bug has met its demise through natural causes.
 
** A small pile of Gold and Nitra right next to Volatile Uranium (Radioactive Exclusion Zone biome) or Electrocrystals (Crystalline Caverns biome) is a dead giveaway that some oblivious Loot Bug has met its demise through natural causes.
   

Revision as of 15:40, 21 July 2020

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The Loot Bug is the affectionate term coined by DRG employees for a docile, grub-like creature found almost all across Hoxxes, and usually seen grazing peacefully on the topsoil. Like several other creatures on Hoxxes, its diet primarily consists of silicates and shale, meaning that their innards tend to build fairly hefty deposits of precious minerals. This also renders it practically inedible to most Hoxxes wildlife, which in turn leaves it perfectly harmless, and generally of a warm disposition towards most creatures that would approach it.
— Miner's Manual Description

The Loot Bug is a passive Creature on Hoxxes. It can be found in every region of the planet. It is a large, grub-like creature with many eyes and a chubby body. They are capable of scaling walls and ceilings, similarly to Glyphids. As the Loot Bug moves around, it makes quiet squeaking noises. In some regions, Loot Bugs will also give off a soft glow in the dark.

A purely passive creature, the Loot Bug is neither capable of attacking, nor does it possess any forms of self-defense; it barely even acknowledges anything going on around it. Amidst the carnage and chaos of Hoxxes, the Loot Bug is a quiet and friendly creature which poses no threat to the Dwarves or to any Hoxxes wildlife, which will not attempt to interact with it. Loot Bugs spawn in on level generation, and will not respawn once killed.

Loot Bugs consume minerals, and contain valuable Gold and Nitra within them. When they die, they wriggle around for a second before suddenly bursting open, scattering their consumed minerals in the opposite direction. Their death "explosion" deals no damage. Loot Bugs are attracted to loose mineral deposits. Any minerals lying on the ground which have yet to be collected are fair game, and Loot Bugs will converge on them in an attempt to eat them. Whatever minerals they consume are added to their internal "total", and will be released upon their death.

Loot Bugs have only 100 HP, a value which remains consistent across all Hazard Levels. They are also immune to stunning and aggro effects, though these are mostly pointless since the Loot Bug is passive.

Combat

  • The act of killing the Loot Bug is quite easy, given its low health pool, slow movement, and general nonchalance regarding anything that goes on around it, which includes being shot at, being hit with pickaxes, or wandering into a Natural Hazard.
    • A small pile of Gold and Nitra right next to Volatile Uranium (Radioactive Exclusion Zone biome) or Electrocrystals (Crystalline Caverns biome) is a dead giveaway that some oblivious Loot Bug has met its demise through natural causes.

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 70 100 110 120 120 110 110 120 120 120
  • The Loot Bug has no armor to its name, and its health pool (as previously stated) remains at exactly 100 HP across all Hazard Levels in the game. Then again, with considering the humble Loot Bug is not interacted with by any other Hoxxes wildlife, it makes at least some biological sense that it wouldn't need any body armor or other form of physical protection.

Attacks

  • The Loot Bug has no attacks, given the passive nature of the creature.

Tips

  • Killing a Loot Bug is extremely cruel and senseless, but the Nitra they contain can be valuable in accruing enough of said resource to summon a Resupply Pod. Assuming you can live with your crimes.
  • The perk It's a Bug Thing will cause any Loot Bug one approaches to spontaneously explode. You monster.
  • Should any Dwarf come to the cruel action of killing a Loot Bug, it is important to stand on top or in front of the creature (or as close to it as possible), so when it does eventually perish, the loot it drops is immediately picked up. This prevents having to run around trying to find the resources. Even if they do deserve it for their crimes.
  • It's possible to pet a Loot Bug by pressing E while standing next to it. This may sometimes result in the Loot Bug dropping a single chunk of either Gold or Nitra, and is beneficial for team morale.
    • Loot Bugs can even be petted while they are in the process of exploding, after lethal damage has been dealt to them. While this may be comforting to the creature in its last moments of existence, it does nothing to lighten the burden of guilt experienced by those Dwarves too greedy to allow adorable and harmless critters to live out their days in peace.
  • Loot Bugs are vulnerable to environmental hazards and will make no attempt to avoid them. Random piles of Gold and Nitra may be explained by the presence of Electrocystals or Lava Geysers.

Gallery

Trivia