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One of the more advanced items in the DRG arsenal, these autonomous sentry guns will absolutely help in performing pest control.
— Item Description

About

The LMG Gun Platform is an automated Sentry Turret that automatically fires at enemies once they enter its range. The Engineer carries a maximum of two Sentry Turrets (carries one by default), which can be placed in strategic, defensive positions to defend against swarms of enemies. Once placed, the Sentry Turrets need to be assembled before functioning.

Sentry Turrets will fire from a clip and automatically reload their chamber from their ammunition reserves. Their reserves are limited, and they will stop firing once depleted. However, the Engineer carries a stash of additional ammo and can refill them by approaching them and using the interact key.

Sentries can be either recalled or relocated. Recalling a Sentry is done by holding down the Reload key and will make them deconstruct themselves and return to the Engineer - this in turn completely refills their ammo pool and they can then be placed again when needed. Relocating a sentry is done by selecting the Gun Platform tool (3 on KBM by default) and placing the hologram again while it is still deployed (with the Gemini System mod, you can choose which sentry gun to relocate by pressing the reload key). This will deconstruct the gun and move it to the desired location, though its ammo count will remain the same.

Initial Stats
Damage 4.5
Max Range 15m
Max Ammo 425
Rate of Fire
(per second)
7.5
Reload Time 45/s
Sentry Ammo Capacity 90
Construction Time 4s

Modifications

There's currently four tiers and a single possible mod per class.

Engineer Upgrades
Mod Description Effect Price
Tier 1 Icon Upgrade TwoTurrets
Gemini System
Can deploy two separate sentries at once. +1 Number of Sentries Credit 360 Credits

Bismor 12 Bismor

Icon Upgrade StrongerTurret
LMG MKII
An upgraded model with more punch, longer range and greater ammo capacity. +15 Sentry Ammo Capacity
+2.5 Damage
+10 Max Targeting Range
Credit 360 Credits

Croppa 12 Croppa

Tier 2
Level 5
Icon Upgrade Ammo
Expanded Ammo Bags
You had to give up some sandwich storage, but your total ammo capacity is increased! +90 Max Ammo Credit 700 Credits

Jadiz 26 Jadiz

Icon Upgrade ChargeUp
Quick Deploy
Takes less time to build a sentry. -2s Construction Time Credit 700 Credits

Croppa 26 Croppa

Icon Upgrade Speed
Widemouth Refill Port
Refill a turret's ammo faster. +45 Reload Ammo Per Second Credit 700 Credits

Enor pearl 26 Enor Pearl

Tier 3
Level 10
Icon Upgrade ArmorBreaking
Penetrating Rounds
We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer? +300% Armor Break Bonus Credit 920 Credits

Umanite 14 Umanite
Croppa 20 Croppa

Icon Upgrade Stun
Stun
Hit 'em so hard they can't recover! Every shot has a chance to stop the target in its tracks. +20% Stun Chance Credit 920 Credits

Magnite 14 Magnite
Jadiz 20 Jadiz

Icon Upgrade ClipSize
Expanded Ammo Capacity
The sentry can fire more shots before refilling. +30 Sentry Ammo Capacity Credit 920 Credits

Enor pearl 14 Enor Pearl
Bismor 20 Bismor

Tier 4
Level 15
Icon Upgrade DamageGeneral
Defender System
A design variation with greatly increased shot power and a focused scan angle. +200% Damage Bonus
+ Defender System (~160° scan angle)
Credit 1000 Credits

Magnite 20 Magnite
Umanite 32 Umanite

Icon Upgrade Aim
Target Prioritization
Paint a target with your laser pointer and the LMG will take care of the rest. + Manual Targeting Credit 1000 Credits

Umanite 20 Umanite
Enor pearl 32 Enor Pearl

Tips

  • Other players can build a placed Sentry, regardless of class. Multiple Engineers on one team can also refill each other's Sentry ammo.
  • When a Sentry is out of ammo, it will no longer idle sweep and its barrel will face towards the ground, indicating it needs to be refilled.
  • The Turret Whip modification on the Warthog can be used to force a Sentry to fire an explosive overcharged shot, consuming 10 ammo.
  • Newly built Sentries will attempt to refill their ammo to full from the Engineer's ammo pool when recalled, while a relocated Sentry only has how much ammo it had in it before the relocation.
    • For this reason it is often more efficient to recall an empty Sentry to instantly refill its ammo before placing it again, instead of rebuilding it and then slowly refilling its ammo pool as in relocating.
  • When using a resupply, Ammo in Sentries is counted towards the current ammo of the Engineer who owns it.
  • Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at.

Trivia

  • In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed.




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