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+ | <div class="InvisibleAlignmentBox" style="margin-left:10px;"> |
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{{equipment infobox |
{{equipment infobox |
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| name = LMG Gun Platform |
| name = LMG Gun Platform |
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| availability = 1 |
| availability = 1 |
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}} |
}} |
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⚫ | |||
⚫ | |||
− | |||
− | === About === |
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⚫ | The '''LMG Gun Platform''' is a Utility Tool used by the [[Engineer]]. It is an |
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− | |||
− | The LMG Gun Platform starts out on the Engineer's person and must be selected. It is placed into the world in a similar manner to calling a [[Resupply Pod]], with a blue hologram indicating where it will go once selected. With the Defender System mod, a cone will be displayed when a sentry is about to be placed, indicating the scan angle of the turret. By default, no cone is indicated as the turret can scan 360° around itself. When placed, the Sentry will start out in an "unbuilt" state, appearing as a miniature cylinder on the ground. The Engineer (or any nearby [[Dwarves|Dwarf]]) must interact with it to assemble it into an operational state, which takes roughly four seconds to do so (it is possible to stop assembling the Gun midway through progression, where it will remain inactive in a partially built state). The Gun makes a beeping sound once it is fully built and ready to fire. |
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− | |||
− | Once built, the LMG Gun Platform will automatically target and fire indiscriminately at [[Creatures|enemies]] who wander into its range. They will not try to avoid damaging armor, nor will they focus weak spots. |
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− | |||
⚫ | Sentry Guns can be recalled back to the Engineer or designated new spots, done by either |
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− | Press the reload key ("R" by default) to switch between which sentry you'd like to redeploy when both are placed down with the Gemini System upgrade. |
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− | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
! Initial Stats |
! Initial Stats |
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|- |
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}} |
}} |
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|} |
|} |
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+ | </div> |
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⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | The LMG Gun Platform is carried on the Engineer's person and must be selected in order to deploy. It is placed into the world in a similar manner to calling a [[Resupply Pod]], with a blue hologram indicating where it will deploy once selected. By default, no cone is indicated as the turret can scan 360° around itself, with the ''Defender System'' mod, a cone will be displayed in the hologram indicating the scan angle of the turret. |
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+ | When placed, the Sentry will start out in an "unbuilt" state, appearing as a miniature cylinder on the ground. The Engineer (or any nearby [[Dwarf]]) must interact with it (holding the "E" Key by default) to assemble it into an operational state. The sentry makes a beeping sound once it is fully built and ready to fire. |
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+ | |||
+ | Once built, the LMG Gun Platform will automatically target and fire indiscriminately at [[Creatures|enemies]] who wander into its '''Max Range''', firing in bursts. The sentry fire consumes ammo in its '''Sentry Ammo Capacity''' and will disable itself once this is emptied, an Engineer (either the sentry owner or other Engineers) can refill this magazine by HOLD <code>USE</code> on the sentry. The Engineer holds a limited supply of '''Max Ammo''', and will fill the sentry as much as possible upon deployment. |
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+ | |||
⚫ | Sentry Guns can be recalled back to the Engineer or designated new spots, done by either pressing HOLD <code>RELOAD</code> or selecting the LMG Gun Platform utility tool and placing the hologram again. Sentries can be recalled from any distance, but they have to physically travel back to the Engineer or their new spot. They will deconstruct and fly to their target as an unbuilt gun, and must be reconstructed before becoming operable again. |
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⚫ | Press <code>reload</code> to switch between which sentry you'd like to redeploy when both are placed down with the ''Gemini System'' upgrade. Recalling a gun directly back to the Engineer will also return any ammo that other Engineers deposited. When using a resupply, Ammo in Sentries is counted towards the current ammo of the Engineer who owns it. |
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+ | |||
⚫ | |||
+ | |||
+ | <br /> |
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+ | |||
+ | <div style="float:left;"> |
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+ | __TOC__ |
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+ | </div> |
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+ | |||
+ | {{clear}} |
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=== Modifications === |
=== Modifications === |
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! width="20%" | Mod |
! width="20%" | Mod |
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! width="20%" | Effect |
! width="20%" | Effect |
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− | ! Description |
+ | ! In Game Description |
! width="150px" | Price |
! width="150px" | Price |
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|- |
|- |
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| style="padding:10px" | {{icon upgrade|TwoTurrets}}<br/>Gemini System |
| style="padding:10px" | {{icon upgrade|TwoTurrets}}<br/>Gemini System |
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| +1 Number of Sentries <br> +90 Max Ammo |
| +1 Number of Sentries <br> +90 Max Ammo |
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− | | Can deploy two separate sentries at once. |
+ | | "''Can deploy two separate sentries at once. Comes with extra ammo to feed the hungry killing machines.''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 360 |
| credits = 360 |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|StrongerTurret}}<br/>LMG MKII |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|StrongerTurret}}<br/>LMG MKII |
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| style="border-bottom-width: 3px;" | +15 Sentry Ammo Capacity<br/>+2 Damage<br/>+5m Max Targeting Range |
| style="border-bottom-width: 3px;" | +15 Sentry Ammo Capacity<br/>+2 Damage<br/>+5m Max Targeting Range |
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− | | style="border-bottom-width: 3px;" | An upgraded model with more punch, longer range and greater ammo capacity. |
+ | | style="border-bottom-width: 3px;" | "''An upgraded model with more punch, longer range and greater ammo capacity.''" |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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| credits = 360 |
| credits = 360 |
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| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags |
| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags |
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| +90 Max Ammo |
| +90 Max Ammo |
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− | | You had to give up some sandwich-storage, but your total ammo capacity is increased! |
+ | | "''You had to give up some sandwich-storage, but your total ammo capacity is increased!''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 700 |
| credits = 700 |
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| style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Quick Deploy |
| style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Quick Deploy |
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| -2s Construction Time |
| -2s Construction Time |
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− | | Takes less time to build a sentry. |
+ | | "''Takes less time to build a sentry.''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 700 |
| credits = 700 |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Speed}}<br/>Widemouth Refill Port |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Speed}}<br/>Widemouth Refill Port |
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| style="border-bottom-width: 3px;" | +45 Reload Ammo Per Second |
| style="border-bottom-width: 3px;" | +45 Reload Ammo Per Second |
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− | | style="border-bottom-width: 3px;" | Refill a turret's ammo faster. |
+ | | style="border-bottom-width: 3px;" | "''Refill a turret's ammo faster.''" |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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| credits = 700 |
| credits = 700 |
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| style="padding:5px" | {{icon upgrade|ArmorBreaking}}<br/>Hardened Rounds |
| style="padding:5px" | {{icon upgrade|ArmorBreaking}}<br/>Hardened Rounds |
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| +300% Armor Break Bonus |
| +300% Armor Break Bonus |
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− | | We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer? |
+ | | "''We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 920 |
| credits = 920 |
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| style="padding:10px" | {{icon upgrade|Stun}}<br/>Stun |
| style="padding:10px" | {{icon upgrade|Stun}}<br/>Stun |
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| +20% Stun Chance |
| +20% Stun Chance |
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− | | Hit 'em so hard they can't recover! Every shot has a chance to stop the target in its tracks. |
+ | | "''Hit 'em so hard they can't recover! Every shot has a chance to stop the target in its tracks.''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 920 |
| credits = 920 |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ClipSize}}<br/>Expanded Ammo Capacity |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ClipSize}}<br/>Expanded Ammo Capacity |
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| style="border-bottom-width: 3px;" | +30 Sentry Ammo Capacity |
| style="border-bottom-width: 3px;" | +30 Sentry Ammo Capacity |
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− | | style="border-bottom-width: 3px;" | The sentry can fire more shots before refilling. |
+ | | style="border-bottom-width: 3px;" | "''The sentry can fire more shots before refilling.''" |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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| credits = 920 |
| credits = 920 |
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| style="padding:5px" | {{icon upgrade|DamageGeneral}}<br/>Defender System |
| style="padding:5px" | {{icon upgrade|DamageGeneral}}<br/>Defender System |
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| +5 Damage Bonus<br/>+ Defender System (~160° scan angle) |
| +5 Damage Bonus<br/>+ Defender System (~160° scan angle) |
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− | | A design variation with greatly increased shot power and a focused scan angle. |
+ | | "''A design variation with greatly increased shot power and a focused scan angle.''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 1000 |
| credits = 1000 |
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| +15m Range<br> |
| +15m Range<br> |
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+ {{tooltip|Manual Targeting|Will prefer to fire on the highlighted creature whenever it is in range and line of sight}} |
+ {{tooltip|Manual Targeting|Will prefer to fire on the highlighted creature whenever it is in range and line of sight}} |
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− | | Upgraded sensors increase the effective range and target aquisition speed of the LMG and are synchronised with |
+ | | "''Upgraded sensors increase the effective range and target aquisition speed of the LMG and are synchronised with your laser pointer, prioritizing the target you highlight.''" |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 1000 |
| credits = 1000 |
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=== Trivia === |
=== Trivia === |
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− | |||
* In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed. |
* In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed. |
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* Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at, unless they have the Defender System upgrade. |
* Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at, unless they have the Defender System upgrade. |
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+ | * When going to the next stage of Deep Dives, turret ammo is automatically restocked even if the Engineer hasn't resupplied in the prior stage. |
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<br><br> |
<br><br> |
Revision as of 22:20, 1 June 2022
Initial Stats | ||||||||||||||||
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“ | One of the more advanced items in the DRG arsenal, these autonomous sentry guns will absolutely help in performing pest control. |
The LMG Gun Platform is a Utility Tool used by the Engineer. It is an autonomous sentry turret that scans and engages enemies with short bursts of gunfire. In its MKI form it is colored a dark green. In its MKII form it has a bulkier profile and is colored dark red.
The LMG Gun Platform is carried on the Engineer's person and must be selected in order to deploy. It is placed into the world in a similar manner to calling a Resupply Pod, with a blue hologram indicating where it will deploy once selected. By default, no cone is indicated as the turret can scan 360° around itself, with the Defender System mod, a cone will be displayed in the hologram indicating the scan angle of the turret. When placed, the Sentry will start out in an "unbuilt" state, appearing as a miniature cylinder on the ground. The Engineer (or any nearby Dwarf) must interact with it (holding the "E" Key by default) to assemble it into an operational state. The sentry makes a beeping sound once it is fully built and ready to fire.
Once built, the LMG Gun Platform will automatically target and fire indiscriminately at enemies who wander into its Max Range, firing in bursts. The sentry fire consumes ammo in its Sentry Ammo Capacity and will disable itself once this is emptied, an Engineer (either the sentry owner or other Engineers) can refill this magazine by HOLD USE
on the sentry. The Engineer holds a limited supply of Max Ammo, and will fill the sentry as much as possible upon deployment.
Sentry Guns can be recalled back to the Engineer or designated new spots, done by either pressing HOLD RELOAD
or selecting the LMG Gun Platform utility tool and placing the hologram again. Sentries can be recalled from any distance, but they have to physically travel back to the Engineer or their new spot. They will deconstruct and fly to their target as an unbuilt gun, and must be reconstructed before becoming operable again.
Press reload
to switch between which sentry you'd like to redeploy when both are placed down with the Gemini System upgrade. Recalling a gun directly back to the Engineer will also return any ammo that other Engineers deposited. When using a resupply, Ammo in Sentries is counted towards the current ammo of the Engineer who owns it.
Sentries cannot friendly fire, even if a teammate deliberately crosses their line of sight.
Modifications
There are four tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Trivia
- In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed.
- Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at, unless they have the Defender System upgrade.
- When going to the next stage of Deep Dives, turret ammo is automatically restocked even if the Engineer hasn't resupplied in the prior stage.
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