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<div class="InvisibleAlignmentBox" style="margin-left:10px;">
 
{{equipment infobox
 
{{equipment infobox
 
| name = LMG Gun Platform
 
| name = LMG Gun Platform
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| availability = 1
 
| availability = 1
 
}}
 
}}
 
{| class="wikitable" style="float:right;"
{{quote|One of the more advanced items in the DRG arsenal, these autonomous sentry guns will absolutely help in performing pest control.|Item Description}}
 
 
=== About ===
 
The '''LMG Gun Platform''' is a Utility Tool used by the [[Engineer]]. It is an unmanned sentry gun which can automatically fire upon targets. It stands on a tripod and fires upon foes with two large barrels which fire in bursts. In its MKI form it is colored a dark green. In its MKII form it has a bulkier profile and is colored dark red.
 
 
The LMG Gun Platform starts out on the Engineer's person and must be selected. It is placed into the world in a similar manner to calling a [[Resupply Pod]], with a blue hologram indicating where it will go once selected. By default the Engineer can only have one Sentry Gun active at once, though modifications can change this. When placed the Sentry will start out in an "unbuilt" state, appearing as a miniature cylinder on the ground. The Engineer (or any nearby [[Dwarves|Dwarf]]) must interact with it to assemble it into an operational state, which takes roughly four seconds to do so (it is possible to stop assembling the Gun midway through progression, where it will remain inactive in a partially built state). The Gun makes a beeping sound once it is fully built and ready to fire.
 
 
Once built, the LMG Gun Platform will automatically target and fire at [[Creatures|enemies]] who wander into its range. It can see quite far, up to fifteen meters in a radius, and provides effective covering fire for the Engineer and his team from oncoming threats. Players are encouraged to place their Sentry Guns in creative locations where they will get good angles on enemies, allowing them to shoot at more targets.
 
 
Sentry Guns can be recalled back to the Engineer or designated new spots, done by either holding down the reload key or selecting the LMG Gun Platform utility tool and placing the hologram again. Sentries can be recalled from any distance, but they have to physically travel back to the Engineer or their new spot. They will deconstruct and fly to their target (somehow) as an unbuilt gun, and must be reconstructed before becoming operable again.
 
 
The Sentry Gun has an internal magazine and will disable itself once this is emptied. The Engineer can refill this magazine by holding the interact key while next to the gun. Sentry Guns hold ninety rounds by default, though this can be improved via modifications. Recalling a gun directly back to the Engineer will always fully top up its magazine when it is placed again.
 
 
Although the Sentry Gun has excellent covering fire capabilities, its damage is overall fairly low. It'll struggle to kill anything much bigger than a [[Glyphid Swarmer]] and can burn through its limited magazine capacity quite fast, so its usage has to be considered carefully. Its limited range means that the Engineer must be proactive about its placement, moving and recalling it as he sees fit.
 
 
{| class="wikitable"
 
 
! Initial Stats
 
! Initial Stats
 
|-
 
|-
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}}
 
}}
 
|}
 
|}
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</div>
   
 
{{quote|One of the more advanced items in the DRG arsenal, these autonomous sentry guns will absolutely help in performing pest control.}}
=== Usage & Strategies ===
 
   
 
The '''LMG Gun Platform''' is a Utility Tool used by the [[Engineer]]. It is an autonomous sentry turret that scans and engages enemies with short bursts of gunfire. In its MKI form it is colored a dark green. In its MKII form it has a bulkier profile and is colored dark red.
* Exploit your environment to create the best cone of vision for the gun. Placing it on high ground will let it see down upon enemies and fire on them easily.
 
  +
** You can use your [[Platform Gun]] to provide advantageous positions for your Sentry.
 
  +
The LMG Gun Platform is carried on the Engineer's person and must be selected in order to deploy. It is placed into the world in a similar manner to calling a [[Resupply Pod]], with a blue hologram indicating where it will deploy once selected. By default, no cone is indicated as the turret can scan 360° around itself, with the ''Defender System'' mod, a cone will be displayed in the hologram indicating the scan angle of the turret.
**You can move your sentry gun on-top of itself after it's been fully built for a slight height advantage, as it will be floating on the air above where it used to be.
 
  +
When placed, the Sentry will start out in an "unbuilt" state, appearing as a miniature cylinder on the ground. The Engineer (or any nearby [[Dwarf]]) must interact with it (holding the "E" Key by default) to assemble it into an operational state. The sentry makes a beeping sound once it is fully built and ready to fire.
* The warning provided before a [[Swarm]] starts should give you ample time to prepare your Sentry Guns. If there's no time to find a decent spot for it, just slap it down anywhere. Better to have it than no Sentry at all.
 
  +
* Sentries will fire indiscriminately upon enemies. They will not try to avoid damaging armor, nor will they focus weak spots. For this reason, they're not very good [[Glyphid Dreadnought]] or [[Dreadnought Hiveguard]] killers. Best to save your guns for in-between waves of enemies during [[Elimination]] missions.
 
  +
Once built, the LMG Gun Platform will automatically target and fire indiscriminately at [[Creatures|enemies]] who wander into its '''Max Range''', firing in bursts. The sentry fire consumes ammo in its '''Sentry Ammo Capacity''' and will disable itself once this is emptied, an Engineer (either the sentry owner or other Engineers) can refill this magazine by HOLD <code>USE</code> on the sentry. The Engineer holds a limited supply of '''Max Ammo''', and will fill the sentry as much as possible upon deployment.
* Sentries cannot cause friendly fire, even if a teammate deliberately crosses their line of sight.
 
  +
* Although the MKII mod technically deals more damage per sentry, Gemini System is the better upgrade for damage. However, two sentries is harder to manage at once since they will burn through ammo much faster than normal.
 
 
Sentry Guns can be recalled back to the Engineer or designated new spots, done by either pressing HOLD <code>RELOAD</code> or selecting the LMG Gun Platform utility tool and placing the hologram again. Sentries can be recalled from any distance, but they have to physically travel back to the Engineer or their new spot. They will deconstruct and fly to their target as an unbuilt gun, and must be reconstructed before becoming operable again.
** The Gemini System mod works best for defensive gamemodes like [[Salvage Operation]] and [[Point Extraction]], where the sentries won't need to be moved much. The LMG MKII mod is better for more active gamemodes such as [[Mining Expedition]] and [[Egg Hunt]].
 
  +
Press <code>reload</code> to switch between which sentry you'd like to redeploy when both are placed down with the ''Gemini System'' upgrade. Recalling a gun directly back to the Engineer will also return any ammo that other Engineers deposited. When using a resupply, Ammo in Sentries is counted towards the current ammo of the Engineer who owns it.
* Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at, unless they have the Defender System upgrade.
 
  +
* Engineers can reload a different engineer's sentry, and if those are called back by that owner, those bullets will be added to the other engineer's stockpile.
 
 
Sentries cannot friendly fire, even if a teammate deliberately crosses their line of sight.
* Press the reload key to switch between which sentry you'd like to redeploy when both are placed down with the Gemini System upgrade.
 
  +
* When using a resupply, Ammo in Sentries is counted towards the current ammo of the Engineer who owns it.
 
  +
<br />
* When using Gemini System, pressing R will allow you to select which sentry to reposition.
 
  +
*When using Hawkeye System, the sentry can easily make up for the lack of range of your [["Warthog" Auto 210|Warthog]], remember to use your laser pointer to make the sentry fire at distant targets where your shotgun cannot be as effective.
 
  +
<div style="float:left;">
  +
__TOC__
  +
</div>
   
  +
{{clear}}
 
=== Modifications ===
 
=== Modifications ===
   
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! width="20%" | Mod
 
! width="20%" | Mod
 
! width="20%" | Effect
 
! width="20%" | Effect
! Description
+
! In Game Description
 
! width="150px" | Price
 
! width="150px" | Price
 
|-
 
|-
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| style="padding:10px" | {{icon upgrade|TwoTurrets}}<br/>Gemini System
 
| style="padding:10px" | {{icon upgrade|TwoTurrets}}<br/>Gemini System
 
| +1 Number of Sentries <br> +90 Max Ammo
 
| +1 Number of Sentries <br> +90 Max Ammo
| Can deploy two separate sentries at once.
+
| "''Can deploy two separate sentries at once. Comes with extra ammo to feed the hungry killing machines.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 360
 
| credits = 360
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|StrongerTurret}}<br/>LMG MKII
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|StrongerTurret}}<br/>LMG MKII
 
| style="border-bottom-width: 3px;" | +15 Sentry Ammo Capacity<br/>+2 Damage<br/>+5m Max Targeting Range
 
| style="border-bottom-width: 3px;" | +15 Sentry Ammo Capacity<br/>+2 Damage<br/>+5m Max Targeting Range
| style="border-bottom-width: 3px;" | An upgraded model with more punch, longer range and greater ammo capacity.
+
| style="border-bottom-width: 3px;" | "''An upgraded model with more punch, longer range and greater ammo capacity.''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 360
 
| credits = 360
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| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags
 
| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags
 
| +90 Max Ammo
 
| +90 Max Ammo
| You had to give up some sandwich-storage, but your total ammo capacity is increased!
+
| "''You had to give up some sandwich-storage, but your total ammo capacity is increased!''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 700
 
| credits = 700
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| style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Quick Deploy
 
| style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Quick Deploy
 
| -2s Construction Time
 
| -2s Construction Time
| Takes less time to build a sentry.
+
| "''Takes less time to build a sentry.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 700
 
| credits = 700
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Speed}}<br/>Widemouth Refill Port
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Speed}}<br/>Widemouth Refill Port
 
| style="border-bottom-width: 3px;" | +45 Reload Ammo Per Second
 
| style="border-bottom-width: 3px;" | +45 Reload Ammo Per Second
| style="border-bottom-width: 3px;" | Refill a turret's ammo faster.
+
| style="border-bottom-width: 3px;" | "''Refill a turret's ammo faster.''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 700
 
| credits = 700
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| style="padding:5px" | {{icon upgrade|ArmorBreaking}}<br/>Hardened Rounds
 
| style="padding:5px" | {{icon upgrade|ArmorBreaking}}<br/>Hardened Rounds
 
| +300% Armor Break Bonus
 
| +300% Armor Break Bonus
| We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
+
| "''We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 920
 
| credits = 920
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| style="padding:10px" | {{icon upgrade|Stun}}<br/>Stun
 
| style="padding:10px" | {{icon upgrade|Stun}}<br/>Stun
 
| +20% Stun Chance
 
| +20% Stun Chance
| Hit 'em so hard they can't recover! Every shot has a chance to stop the target in its tracks.
+
| "''Hit 'em so hard they can't recover! Every shot has a chance to stop the target in its tracks.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 920
 
| credits = 920
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ClipSize}}<br/>Expanded Ammo Capacity
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ClipSize}}<br/>Expanded Ammo Capacity
 
| style="border-bottom-width: 3px;" | +30 Sentry Ammo Capacity
 
| style="border-bottom-width: 3px;" | +30 Sentry Ammo Capacity
| style="border-bottom-width: 3px;" | The sentry can fire more shots before refilling.
+
| style="border-bottom-width: 3px;" | "''The sentry can fire more shots before refilling.''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 920
 
| credits = 920
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| style="padding:5px" | {{icon upgrade|DamageGeneral}}<br/>Defender System
 
| style="padding:5px" | {{icon upgrade|DamageGeneral}}<br/>Defender System
 
| +5 Damage Bonus<br/>+ Defender System (~160° scan angle)
 
| +5 Damage Bonus<br/>+ Defender System (~160° scan angle)
| A design variation with greatly increased shot power and a focused scan angle.
+
| "''A design variation with greatly increased shot power and a focused scan angle.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 1000
 
| credits = 1000
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| +15m Range<br>
 
| +15m Range<br>
 
+ {{tooltip|Manual Targeting|Will prefer to fire on the highlighted creature whenever it is in range and line of sight}}
 
+ {{tooltip|Manual Targeting|Will prefer to fire on the highlighted creature whenever it is in range and line of sight}}
| Upgraded sensors increase the effective range and target aquisition speed of the LMG and are synchronised with you laser pointer, prioritizing the target you highlight.
+
| "''Upgraded sensors increase the effective range and target aquisition speed of the LMG and are synchronised with your laser pointer, prioritizing the target you highlight.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 1000
 
| credits = 1000
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=== Trivia ===
 
=== Trivia ===
 
 
* In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed.
 
* In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed.
 
* Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at, unless they have the Defender System upgrade.
  +
* When going to the next stage of Deep Dives, turret ammo is automatically restocked even if the Engineer hasn't resupplied in the prior stage.
   
 
<br><br>
 
<br><br>

Revision as of 22:20, 1 June 2022

Initial Stats
Damage 6 Kinetic
Max Range 20m
Max Ammo 425
Rate of Fire
(per second)
7.5
Reload Time 45 Ammo/s
Number of Sentries 1
Sentry Ammo Capacity 90
Construction Time 4s
One of the more advanced items in the DRG arsenal, these autonomous sentry guns will absolutely help in performing pest control.

The LMG Gun Platform is a Utility Tool used by the Engineer. It is an autonomous sentry turret that scans and engages enemies with short bursts of gunfire. In its MKI form it is colored a dark green. In its MKII form it has a bulkier profile and is colored dark red.

The LMG Gun Platform is carried on the Engineer's person and must be selected in order to deploy. It is placed into the world in a similar manner to calling a Resupply Pod, with a blue hologram indicating where it will deploy once selected. By default, no cone is indicated as the turret can scan 360° around itself, with the Defender System mod, a cone will be displayed in the hologram indicating the scan angle of the turret. When placed, the Sentry will start out in an "unbuilt" state, appearing as a miniature cylinder on the ground. The Engineer (or any nearby Dwarf) must interact with it (holding the "E" Key by default) to assemble it into an operational state. The sentry makes a beeping sound once it is fully built and ready to fire.

Once built, the LMG Gun Platform will automatically target and fire indiscriminately at enemies who wander into its Max Range, firing in bursts. The sentry fire consumes ammo in its Sentry Ammo Capacity and will disable itself once this is emptied, an Engineer (either the sentry owner or other Engineers) can refill this magazine by HOLD USE on the sentry. The Engineer holds a limited supply of Max Ammo, and will fill the sentry as much as possible upon deployment.

Sentry Guns can be recalled back to the Engineer or designated new spots, done by either pressing HOLD RELOAD or selecting the LMG Gun Platform utility tool and placing the hologram again. Sentries can be recalled from any distance, but they have to physically travel back to the Engineer or their new spot. They will deconstruct and fly to their target as an unbuilt gun, and must be reconstructed before becoming operable again. Press reload to switch between which sentry you'd like to redeploy when both are placed down with the Gemini System upgrade. Recalling a gun directly back to the Engineer will also return any ammo that other Engineers deposited. When using a resupply, Ammo in Sentries is counted towards the current ammo of the Engineer who owns it.

Sentries cannot friendly fire, even if a teammate deliberately crosses their line of sight.


Modifications

There are four tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Engineer Upgrades
Mod Effect In Game Description Price
Tier 1 Icon Upgrade TwoTurrets
Gemini System
+1 Number of Sentries
+90 Max Ammo
"Can deploy two separate sentries at once. Comes with extra ammo to feed the hungry killing machines."
Credit 360 Credits
Bismor 12 Bismor
Icon Upgrade StrongerTurret
LMG MKII
+15 Sentry Ammo Capacity
+2 Damage
+5m Max Targeting Range
"An upgraded model with more punch, longer range and greater ammo capacity."
Credit 360 Credits
Croppa 12 Croppa
Tier 2
Level 5
Icon Upgrade Ammo
Expanded Ammo Bags
+90 Max Ammo "You had to give up some sandwich-storage, but your total ammo capacity is increased!"
Credit 700 Credits
Jadiz 26 Jadiz
Icon Upgrade ChargeUp
Quick Deploy
-2s Construction Time "Takes less time to build a sentry."
Credit 700 Credits
Croppa 26 Croppa
Icon Upgrade Speed
Widemouth Refill Port
+45 Reload Ammo Per Second "Refill a turret's ammo faster."
Credit 700 Credits
Enor Pearl 26 Enor Pearl
Tier 3
Level 10
Icon Upgrade ArmorBreaking
Hardened Rounds
+300% Armor Break Bonus "We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?"
Credit 920 Credits
Croppa 20 Croppa
Umanite 14 Umanite
Icon Upgrade Stun
Stun
+20% Stun Chance "Hit 'em so hard they can't recover! Every shot has a chance to stop the target in its tracks."
Credit 920 Credits
Jadiz 20 Jadiz
Magnite 14 Magnite
Icon Upgrade ClipSize
Expanded Ammo Capacity
+30 Sentry Ammo Capacity "The sentry can fire more shots before refilling."
Credit 920 Credits
Enor Pearl 14 Enor Pearl
Bismor 20 Bismor
Tier 4
Level 15
Icon Upgrade DamageGeneral
Defender System
+5 Damage Bonus
+ Defender System (~160° scan angle)
"A design variation with greatly increased shot power and a focused scan angle."
Credit 1000 Credits
Magnite 20 Magnite
Umanite 32 Umanite
Icon Upgrade Aim
Hawkeye System
+15m Range

+ Manual Targeting

"Upgraded sensors increase the effective range and target aquisition speed of the LMG and are synchronised with your laser pointer, prioritizing the target you highlight."
Credit 1000 Credits
Umanite 20 Umanite
Enor Pearl 32 Enor Pearl

Trivia

  • In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed.
  • Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at, unless they have the Defender System upgrade.
  • When going to the next stage of Deep Dives, turret ammo is automatically restocked even if the Engineer hasn't resupplied in the prior stage.




This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations