Regular dummkopf (talk | contribs) m (added degree symbol to defender system's effect) |
m (typo (also, the new layout SUCKS)) Tag: Source edit |
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+ | <div class="InvisibleAlignmentBox" style="margin-left:10px;"> |
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{{equipment infobox |
{{equipment infobox |
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| name = LMG Gun Platform |
| name = LMG Gun Platform |
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Line 8: | Line 9: | ||
| availability = 1 |
| availability = 1 |
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}} |
}} |
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⚫ | |||
⚫ | |||
⚫ | |||
− | The LMG Gun Platform is an automated Sentry Turret that automatically fires at enemies once they enter its range. The Engineer carries a maximum of two Sentry Turrets (carries one by default), which can be placed in strategic, defensive positions to defend against swarms of enemies. Once placed, the Sentry Turrets need to be assembled before functioning. |
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− | <br><br> |
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− | Sentry Turrets will fire from a clip and automatically reload their chamber from their ammunition reserves. Their reserves are limited, and they will stop firing once depleted. However, the Engineer carries a stash of additional ammo and can refill them by approaching them and using the interact key. |
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− | <br><br> |
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− | Sentry Turrets are even able to move on their own, and are capable of flying to the Engineer when he recalls them back to his position. You can choose which sentry gun to relocate by pressing the reload key. |
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⚫ | |||
! Initial Stats |
! Initial Stats |
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|- |
|- |
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|{{Equipment stats |
|{{Equipment stats |
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| ammo = 425 |
| ammo = 425 |
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⚫ | |||
+ | | custom1 = 1 |
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| custom2 name = Sentry Ammo Capacity |
| custom2 name = Sentry Ammo Capacity |
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| custom2 = 90 |
| custom2 = 90 |
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| custom3 name = Construction Time |
| custom3 name = Construction Time |
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| custom3 = 4s |
| custom3 = 4s |
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− | | damage = |
+ | | damage = 6 Kinetic |
− | | range = |
+ | | range = 20 |
| firerate = 7.5 |
| firerate = 7.5 |
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− | | reload = 45/ |
+ | | reload = 45 Ammo/ |
}} |
}} |
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|} |
|} |
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+ | </div> |
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⚫ | |||
+ | The '''LMG Gun Platform''' is a Utility Tool used by the [[Engineer]]. It is an autonomous sentry turret that scans and engages enemies with short bursts of gunfire. In its MKI form it is colored a dark green. In its MKII form it has a bulkier profile and is colored dark red. |
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+ | |||
⚫ | |||
+ | The LMG Gun Platform is carried on the Engineer's person and must be selected in order to deploy. It is placed into the world in a similar manner to calling a [[Resupply Pod]], with a blue hologram indicating where it will deploy once selected. By default, no cone is indicated as the turret can scan 360° around itself, with the ''Defender System'' mod, a cone will be displayed in the hologram indicating the scan angle of the turret. |
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+ | When placed, the Sentry will start out in an "unbuilt" state, appearing as a miniature cylinder on the ground. The Engineer (or any nearby [[Dwarf]]) must interact with it (holding the "E" Key by default) to assemble it into an operational state. The sentry makes a beeping sound once it is fully built and ready to fire. |
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+ | |||
+ | Once built, the LMG Gun Platform will automatically target and fire indiscriminately at [[Creatures|enemies]] who wander into its '''Max Range''', firing in bursts. The sentry fire consumes ammo in its '''Sentry Ammo Capacity''' and will disable itself once this is emptied, an Engineer (either the sentry owner or other Engineers) can refill this magazine by HOLD <code>USE</code> on the sentry. The Engineer holds a limited supply of '''Max Ammo''', and will fill the sentry as much as possible upon deployment. |
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+ | |||
+ | Sentry Guns can be recalled back to the Engineer or designated new spots, done by either pressing HOLD <code>RELOAD</code> or selecting the LMG Gun Platform utility tool and placing the hologram again. Sentries can be recalled from any distance, but they have to physically travel back to the Engineer or their new spot. They will deconstruct and fly to their target as an unbuilt gun, and must be reconstructed before becoming operable again. |
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+ | Press <code>reload</code> to switch between which sentry you'd like to redeploy when both are placed down with the ''Gemini System'' upgrade. Recalling a gun directly back to the Engineer will also return any ammo that other Engineers deposited. When using a resupply, Ammo in Sentries is counted towards the current ammo of the Engineer who owns it. |
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+ | |||
+ | Sentries cannot friendly fire, even if a teammate deliberately crosses their line of sight. |
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+ | |||
+ | {{clear}} |
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=== Modifications === |
=== Modifications === |
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+ | |||
− | There's currently four tiers and a single possible mod per class. |
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+ | {{Mod notice|Equipment4tier2-3}} |
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{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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! colspan=5 | Engineer Upgrades |
! colspan=5 | Engineer Upgrades |
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|- |
|- |
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+ | ! width="45px" | |
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− | ! |
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− | ! Mod |
+ | ! width="20%" | Mod |
+ | ! width="20%" | Effect |
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! Description |
! Description |
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+ | ! width="150px" | Price |
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− | ! Effect |
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− | ! Price |
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|- |
|- |
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− | ! rowspan=2| Tier 1 |
+ | ! rowspan=2 style="border-bottom-width: 3px;" | Tier 1 |
− | | style="padding: |
+ | | style="padding:10px" | {{icon upgrade|TwoTurrets}}<br/>Gemini System |
+ | | +1 Number of Sentries <br> +90 Max Ammo |
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| Can deploy two separate sentries at once. |
| Can deploy two separate sentries at once. |
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+ | | {{Price table | width = 100% |
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⚫ | |||
− | | |
+ | | credits = 360 |
− | + | | bismor = 12 |
|
+ | }} |
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|- |
|- |
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− | | style="padding: |
+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|StrongerTurret}}<br/>LMG MKII |
⚫ | |||
− | | An upgraded model with more punch, longer range and greater ammo capacity. |
+ | | style="border-bottom-width: 3px;" | An upgraded model with more punch, longer range and greater ammo capacity. |
⚫ | |||
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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− | | |
+ | | credits = 360 |
− | {{icon resource|croppa}} 12 Croppa |
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+ | | croppa = 12 |
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+ | }} |
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|- |
|- |
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− | ! rowspan=3| Tier 2<br/>{{level}} 5 |
+ | ! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br/>{{level}} 5 |
− | | style="padding: |
+ | | style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags |
⚫ | |||
| +90 Max Ammo |
| +90 Max Ammo |
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⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
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− | {{icon resource|jadiz}} 26 Jadiz |
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⚫ | |||
+ | | jadiz = 26 |
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+ | }} |
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|- |
|- |
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− | | style="padding: |
+ | | style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Quick Deploy |
⚫ | |||
| Takes less time to build a sentry. |
| Takes less time to build a sentry. |
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+ | | {{Price table | width = 100% |
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⚫ | |||
− | | |
+ | | credits = 700 |
− | + | | croppa = 26 |
|
+ | }} |
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|- |
|- |
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− | | style="padding: |
+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Speed}}<br/>Widemouth Refill Port |
⚫ | |||
− | | Refill a turret's ammo faster. |
+ | | style="border-bottom-width: 3px;" | Refill a turret's ammo faster. |
⚫ | |||
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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− | | |
+ | | credits = 700 |
− | {{icon resource|enor pearl}} 26 Enor Pearl |
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+ | | enor pearl = 26 |
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+ | }} |
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|- |
|- |
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− | ! rowspan=3| Tier 3<br>{{level}} 10 |
+ | ! rowspan=3 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10 |
− | | style="padding:5px" | {{icon upgrade|ArmorBreaking}}<br/> |
+ | | style="padding:5px" | {{icon upgrade|ArmorBreaking}}<br/>Hardened Rounds |
⚫ | |||
| +300% Armor Break Bonus |
| +300% Armor Break Bonus |
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⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
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− | {{icon resource|umanite}} 14 Umanite<br/> |
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⚫ | |||
− | {{icon resource|croppa}} 20 Croppa |
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+ | | croppa = 20 |
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+ | | umanite = 14 |
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+ | }} |
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|- |
|- |
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− | | style="padding: |
+ | | style="padding:10px" | {{icon upgrade|Stun}}<br/>Stun |
⚫ | |||
| +20% Stun Chance |
| +20% Stun Chance |
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⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
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− | {{icon resource|magnite}} 14 Magnite<br/> |
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⚫ | |||
− | {{icon resource|jadiz}} 20 Jadiz |
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+ | | jadiz = 20 |
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+ | | magnite = 14 |
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+ | }} |
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|- |
|- |
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− | | style="padding: |
+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ClipSize}}<br/>Expanded Ammo Capacity |
⚫ | |||
− | | The sentry can fire more shots before refilling. |
+ | | style="border-bottom-width: 3px;" | The sentry can fire more shots before refilling. |
⚫ | |||
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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− | | |
+ | | credits = 920 |
− | {{icon resource|enor pearl}} 14 Enor Pearl<br/> |
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+ | | enor pearl = 14 |
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− | {{icon resource|bismor}} 20 Bismor |
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+ | | bismor = 20 |
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+ | }} |
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|- |
|- |
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− | ! rowspan=2| Tier 4<br>{{level}} 15 |
+ | ! rowspan=2 | Tier 4<br>{{level}} 15 |
| style="padding:5px" | {{icon upgrade|DamageGeneral}}<br/>Defender System |
| style="padding:5px" | {{icon upgrade|DamageGeneral}}<br/>Defender System |
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⚫ | |||
| A design variation with greatly increased shot power and a focused scan angle. |
| A design variation with greatly increased shot power and a focused scan angle. |
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+ | | {{Price table | width = 100% |
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⚫ | |||
− | | |
+ | | credits = 1000 |
− | + | | magnite = 20 |
|
− | + | | umanite = 32 |
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+ | }} |
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|- |
|- |
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− | | style="padding:5px" | {{icon upgrade|Aim}}<br/> |
+ | | style="padding:5px" | {{icon upgrade|Aim}}<br/>Hawkeye System |
+ | | +15m Range<br> |
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− | | Paint a target with your laser pointer and the LMG will take care of the rest. |
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+ | + {{tooltip|Manual Targeting|Will prefer to fire on the highlighted creature whenever it is in range and line of sight}} |
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− | | + Manual Targeting |
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+ | | Upgraded sensors increase the effective range and target aquisition speed of the LMG and are synchronised with your laser pointer, prioritizing the target you highlight. |
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⚫ | |||
+ | | {{Price table | width = 100% |
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− | {{icon resource|umanite}} 20 Umanite<br/> |
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⚫ | |||
− | {{icon resource|enor pearl}} 32 Enor Pearl |
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+ | | umanite = 20 |
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+ | | enor pearl = 32 |
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+ | }} |
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|} |
|} |
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− | |||
− | === Tips === |
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− | * Other players can build a placed Sentry, regardless of class |
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− | * When a Sentry is out of ammo, it will no longer idle sweep, and its barrel will face towards the ground. |
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− | * Engineers can refill other Engineer's Sentry from their own ammo supply |
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− | * The turret whip upgrade on the [["Warthog" Auto 210|Warthog]] can be used to force a Sentry to fire an explosive overcharged shot, consuming 10 ammo. |
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− | * Newly built Sentries will begin with ammo up to half the total sentry ammunition the Engineer's has, while a relocated Sentry only has how much ammo it had in it before the relocation |
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− | * When using a resupply, Ammo in Sentries is counted towards the current ammo of the Engineer who owns it. |
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⚫ | |||
=== Trivia === |
=== Trivia === |
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* In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed. |
* In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed. |
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⚫ | |||
<br><br> |
<br><br> |
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[[Category:Equipment]] |
[[Category:Equipment]] |
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+ | {{Updated|U34}} |
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+ | |||
+ | [[es:Torreta LMG]] |
Revision as of 23:24, 2 July 2021
Initial Stats | ||||||||||||||||
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“ | One of the more advanced items in the DRG arsenal, these autonomous sentry guns will absolutely help in performing pest control. |
The LMG Gun Platform is a Utility Tool used by the Engineer. It is an autonomous sentry turret that scans and engages enemies with short bursts of gunfire. In its MKI form it is colored a dark green. In its MKII form it has a bulkier profile and is colored dark red.
Usage
The LMG Gun Platform is carried on the Engineer's person and must be selected in order to deploy. It is placed into the world in a similar manner to calling a Resupply Pod, with a blue hologram indicating where it will deploy once selected. By default, no cone is indicated as the turret can scan 360° around itself, with the Defender System mod, a cone will be displayed in the hologram indicating the scan angle of the turret. When placed, the Sentry will start out in an "unbuilt" state, appearing as a miniature cylinder on the ground. The Engineer (or any nearby Dwarf) must interact with it (holding the "E" Key by default) to assemble it into an operational state. The sentry makes a beeping sound once it is fully built and ready to fire.
Once built, the LMG Gun Platform will automatically target and fire indiscriminately at enemies who wander into its Max Range, firing in bursts. The sentry fire consumes ammo in its Sentry Ammo Capacity and will disable itself once this is emptied, an Engineer (either the sentry owner or other Engineers) can refill this magazine by HOLD USE
on the sentry. The Engineer holds a limited supply of Max Ammo, and will fill the sentry as much as possible upon deployment.
Sentry Guns can be recalled back to the Engineer or designated new spots, done by either pressing HOLD RELOAD
or selecting the LMG Gun Platform utility tool and placing the hologram again. Sentries can be recalled from any distance, but they have to physically travel back to the Engineer or their new spot. They will deconstruct and fly to their target as an unbuilt gun, and must be reconstructed before becoming operable again.
Press reload
to switch between which sentry you'd like to redeploy when both are placed down with the Gemini System upgrade. Recalling a gun directly back to the Engineer will also return any ammo that other Engineers deposited. When using a resupply, Ammo in Sentries is counted towards the current ammo of the Engineer who owns it.
Sentries cannot friendly fire, even if a teammate deliberately crosses their line of sight.
Modifications
There are four tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Trivia
- In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed.
- Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at, unless they have the Defender System upgrade.
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