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<div class="InvisibleAlignmentBox" style="margin-left:10px;">
 
{{equipment infobox
 
{{equipment infobox
 
| name = LMG Gun Platform
 
| name = LMG Gun Platform
Line 8: Line 9:
 
| availability = 1
 
| availability = 1
 
}}
 
}}
 
{| class="wikitable" style="float:right;"
{{quote|One of the more advanced items in the DRG arsenal, these autonomous sentry guns will absolutely help in performing pest control.|Item Description}}
 
=== About ===
 
The LMG Gun Platform is an automated Sentry Turret that automatically fires at enemies once they enter its range. The Engineer carries a maximum of two Sentry Turrets (carries one by default), which can be placed in strategic, defensive positions to defend against swarms of enemies. Once placed, the Sentry Turrets need to be assembled before functioning.
 
<br><br>
 
Sentry Turrets will fire from a clip and automatically reload their chamber from their ammunition reserves. Their reserves are limited, and they will stop firing once depleted. However, the Engineer carries a stash of additional ammo and can refill them by approaching them and using the interact key.
 
<br><br>
 
Sentry Turrets are even able to move on their own, and are capable of flying to the Engineer when he recalls them back to his position. You can choose which sentry gun to relocate by pressing the reload key.
 
{| class="wikitable"
 
 
! Initial Stats
 
! Initial Stats
 
|-
 
|-
 
|{{Equipment stats
 
|{{Equipment stats
 
| ammo = 425
 
| ammo = 425
 
| custom1 name = Number of Sentries
  +
| custom1 = 1
 
| custom2 name = Sentry Ammo Capacity
 
| custom2 name = Sentry Ammo Capacity
 
| custom2 = 90
 
| custom2 = 90
 
| custom3 name = Construction Time
 
| custom3 name = Construction Time
 
| custom3 = 4s
 
| custom3 = 4s
| damage = 4.5
+
| damage = 6 Kinetic
| range = 15
+
| range = 20
 
| firerate = 7.5
 
| firerate = 7.5
| reload = 45/
+
| reload = 45 Ammo/
 
}}
 
}}
 
|}
 
|}
  +
</div>
 
{{quote|One of the more advanced items in the DRG arsenal, these autonomous sentry guns will absolutely help in performing pest control.}}
   
  +
The '''LMG Gun Platform''' is a Utility Tool used by the [[Engineer]]. It is an autonomous sentry turret that scans and engages enemies with short bursts of gunfire. In its MKI form it is colored a dark green. In its MKII form it has a bulkier profile and is colored dark red.
  +
 
== Usage ==
  +
The LMG Gun Platform is carried on the Engineer's person and must be selected in order to deploy. It is placed into the world in a similar manner to calling a [[Resupply Pod]], with a blue hologram indicating where it will deploy once selected. By default, no cone is indicated as the turret can scan 360° around itself, with the ''Defender System'' mod, a cone will be displayed in the hologram indicating the scan angle of the turret.
  +
When placed, the Sentry will start out in an "unbuilt" state, appearing as a miniature cylinder on the ground. The Engineer (or any nearby [[Dwarf]]) must interact with it (holding the "E" Key by default) to assemble it into an operational state. The sentry makes a beeping sound once it is fully built and ready to fire.
  +
  +
Once built, the LMG Gun Platform will automatically target and fire indiscriminately at [[Creatures|enemies]] who wander into its '''Max Range''', firing in bursts. The sentry fire consumes ammo in its '''Sentry Ammo Capacity''' and will disable itself once this is emptied, an Engineer (either the sentry owner or other Engineers) can refill this magazine by HOLD <code>USE</code> on the sentry. The Engineer holds a limited supply of '''Max Ammo''', and will fill the sentry as much as possible upon deployment.
  +
  +
Sentry Guns can be recalled back to the Engineer or designated new spots, done by either pressing HOLD <code>RELOAD</code> or selecting the LMG Gun Platform utility tool and placing the hologram again. Sentries can be recalled from any distance, but they have to physically travel back to the Engineer or their new spot. They will deconstruct and fly to their target as an unbuilt gun, and must be reconstructed before becoming operable again.
  +
Press <code>reload</code> to switch between which sentry you'd like to redeploy when both are placed down with the ''Gemini System'' upgrade. Recalling a gun directly back to the Engineer will also return any ammo that other Engineers deposited. When using a resupply, Ammo in Sentries is counted towards the current ammo of the Engineer who owns it.
  +
  +
Sentries cannot friendly fire, even if a teammate deliberately crosses their line of sight.
  +
  +
{{clear}}
 
=== Modifications ===
 
=== Modifications ===
  +
There's currently four tiers and a single possible mod per class.
 
  +
{{Mod notice|Equipment4tier2-3}}
 
{| class="wikitable" width="100%" style="text-align:center"
 
{| class="wikitable" width="100%" style="text-align:center"
 
! colspan=5 | Engineer Upgrades
 
! colspan=5 | Engineer Upgrades
 
|-
 
|-
  +
! width="45px" |
!
 
! Mod
+
! width="20%" | Mod
  +
! width="20%" | Effect
 
! Description
 
! Description
  +
! width="150px" | Price
! Effect
 
! Price
 
 
|-
 
|-
! rowspan=2| Tier 1
+
! rowspan=2 style="border-bottom-width: 3px;" | Tier 1
| style="padding:5px" | {{icon upgrade|TwoTurrets}}<br/>Gemini System
+
| style="padding:10px" | {{icon upgrade|TwoTurrets}}<br/>Gemini System
  +
| +1 Number of Sentries <br> +90 Max Ammo
 
| Can deploy two separate sentries at once.
 
| Can deploy two separate sentries at once.
  +
| {{Price table | width = 100%
| +1 Number of Sentries
 
| {{credits}} 360 Credits
+
| credits = 360
{{icon resource|bismor}} 12 Bismor
+
| bismor = 12
  +
}}
 
|-
 
|-
| style="padding:5px" | {{icon upgrade|StrongerTurret}}<br/>LMG MKII
+
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|StrongerTurret}}<br/>LMG MKII
 
| style="border-bottom-width: 3px;" | +15 Sentry Ammo Capacity<br/>+2 Damage<br/>+5m Max Targeting Range
| An upgraded model with more punch, longer range and greater ammo capacity.
+
| style="border-bottom-width: 3px;" | An upgraded model with more punch, longer range and greater ammo capacity.
| +15 Sentry Ammo Capacity<br/>+2.5 Damage<br/>+10 Max Targeting Range
 
  +
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
| {{credits}} 360 Credits
+
| credits = 360
{{icon resource|croppa}} 12 Croppa
 
  +
| croppa = 12
  +
}}
 
|-
 
|-
! rowspan=3| Tier 2<br/>{{level}} 5
+
! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br/>{{level}} 5
| style="padding:5px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags
+
| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags
| You had to give up some sandwich storage, but your total ammo capacity is increased!
 
 
| +90 Max Ammo
 
| +90 Max Ammo
 
| You had to give up some sandwich-storage, but your total ammo capacity is increased!
| {{credits}} 700 Credits
 
  +
| {{Price table | width = 100%
{{icon resource|jadiz}} 26 Jadiz
 
 
| credits = 700
  +
| jadiz = 26
  +
}}
 
|-
 
|-
| style="padding:5px" | {{icon upgrade|ChargeUp}}<br/>Quick Deploy
+
| style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Quick Deploy
 
| -2s Construction Time
 
| Takes less time to build a sentry.
 
| Takes less time to build a sentry.
  +
| {{Price table | width = 100%
| -2s Construction Time
 
| {{credits}} 700 Credits
+
| credits = 700
{{icon resource|croppa}} 26 Croppa
+
| croppa = 26
  +
}}
 
|-
 
|-
| style="padding:5px" | {{icon upgrade|Speed}}<br/>Widemouth Refill Port
+
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Speed}}<br/>Widemouth Refill Port
 
| style="border-bottom-width: 3px;" | +45 Reload Ammo Per Second
| Refill a turret's ammo faster.
+
| style="border-bottom-width: 3px;" | Refill a turret's ammo faster.
| +45 Reload Ammo Per Second
 
  +
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
| {{credits}} 700 Credits
+
| credits = 700
{{icon resource|enor pearl}} 26 Enor Pearl
 
  +
| enor pearl = 26
  +
}}
 
|-
 
|-
! rowspan=3| Tier 3<br>{{level}} 10
+
! rowspan=3 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10
| style="padding:5px" | {{icon upgrade|ArmorBreaking}}<br/>Penetrating Rounds
+
| style="padding:5px" | {{icon upgrade|ArmorBreaking}}<br/>Hardened Rounds
| We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
 
 
| +300% Armor Break Bonus
 
| +300% Armor Break Bonus
 
| We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
| {{credits}} 920 Credits
 
  +
| {{Price table | width = 100%
{{icon resource|umanite}} 14 Umanite<br/>
 
 
| credits = 920
{{icon resource|croppa}} 20 Croppa
 
  +
| croppa = 20
  +
| umanite = 14
  +
}}
 
|-
 
|-
| style="padding:5px" | {{icon upgrade|Stun}}<br/>Stun
+
| style="padding:10px" | {{icon upgrade|Stun}}<br/>Stun
| Hit 'em so hard they can't recover! Every shot has a chance to stop the target in its tracks.
 
 
| +20% Stun Chance
 
| +20% Stun Chance
 
| Hit 'em so hard they can't recover! Every shot has a chance to stop the target in its tracks.
| {{credits}} 920 Credits
 
  +
| {{Price table | width = 100%
{{icon resource|magnite}} 14 Magnite<br/>
 
 
| credits = 920
{{icon resource|jadiz}} 20 Jadiz
 
  +
| jadiz = 20
  +
| magnite = 14
  +
}}
 
|-
 
|-
| style="padding:5px" | {{icon upgrade|ClipSize}}<br/>Expanded Ammo Capacity
+
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ClipSize}}<br/>Expanded Ammo Capacity
 
| style="border-bottom-width: 3px;" | +30 Sentry Ammo Capacity
| The sentry can fire more shots before refilling.
+
| style="border-bottom-width: 3px;" | The sentry can fire more shots before refilling.
| +30 Sentry Ammo Capacity
 
  +
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
| {{credits}} 920 Credits
+
| credits = 920
{{icon resource|enor pearl}} 14 Enor Pearl<br/>
 
  +
| enor pearl = 14
{{icon resource|bismor}} 20 Bismor
 
  +
| bismor = 20
  +
}}
 
|-
 
|-
! rowspan=2| Tier 4<br>{{level}} 15
+
! rowspan=2 | Tier 4<br>{{level}} 15
 
| style="padding:5px" | {{icon upgrade|DamageGeneral}}<br/>Defender System
 
| style="padding:5px" | {{icon upgrade|DamageGeneral}}<br/>Defender System
 
| +5 Damage Bonus<br/>+ Defender System (~160° scan angle)
 
| A design variation with greatly increased shot power and a focused scan angle.
 
| A design variation with greatly increased shot power and a focused scan angle.
  +
| {{Price table | width = 100%
| +200% Damage Bonus<br/>+ Defender System (~160° scan angle)
 
| {{credits}} 1000 Credits
+
| credits = 1000
{{icon resource|magnite}} 20 Magnite<br/>
+
| magnite = 20
{{icon resource|umanite}} 32 Umanite
+
| umanite = 32
  +
}}
 
|-
 
|-
| style="padding:5px" | {{icon upgrade|Aim}}<br/>Target Prioritization
+
| style="padding:5px" | {{icon upgrade|Aim}}<br/>Hawkeye System
  +
| +15m Range<br>
| Paint a target with your laser pointer and the LMG will take care of the rest.
 
  +
+ {{tooltip|Manual Targeting|Will prefer to fire on the highlighted creature whenever it is in range and line of sight}}
| + Manual Targeting
 
  +
| Upgraded sensors increase the effective range and target aquisition speed of the LMG and are synchronised with your laser pointer, prioritizing the target you highlight.
| {{credits}} 1000 Credits
 
  +
| {{Price table | width = 100%
{{icon resource|umanite}} 20 Umanite<br/>
 
 
| credits = 1000
{{icon resource|enor pearl}} 32 Enor Pearl
 
  +
| umanite = 20
  +
| enor pearl = 32
  +
}}
 
|}
 
|}
 
=== Tips ===
 
* Other players can build a placed Sentry, regardless of class
 
* When a Sentry is out of ammo, it will no longer idle sweep, and its barrel will face towards the ground.
 
* Engineers can refill other Engineer's Sentry from their own ammo supply
 
* The turret whip upgrade on the [["Warthog" Auto 210|Warthog]] can be used to force a Sentry to fire an explosive overcharged shot, consuming 10 ammo.
 
* Newly built Sentries will begin with ammo up to half the total sentry ammunition the Engineer's has, while a relocated Sentry only has how much ammo it had in it before the relocation
 
* When using a resupply, Ammo in Sentries is counted towards the current ammo of the Engineer who owns it.
 
* Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at.
 
   
 
=== Trivia ===
 
=== Trivia ===
 
* In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed.
 
* In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed.
 
* Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at, unless they have the Defender System upgrade.
   
 
<br><br>
 
<br><br>
Line 129: Line 155:
   
 
[[Category:Equipment]]
 
[[Category:Equipment]]
  +
{{Updated|U34}}
  +
  +
[[es:Torreta LMG]]

Revision as of 23:24, 2 July 2021

Initial Stats
Damage 6 Kinetic
Max Range 20m
Max Ammo 425
Rate of Fire
(per second)
7.5
Reload Time 45 Ammo/s
Number of Sentries 1
Sentry Ammo Capacity 90
Construction Time 4s
One of the more advanced items in the DRG arsenal, these autonomous sentry guns will absolutely help in performing pest control.

The LMG Gun Platform is a Utility Tool used by the Engineer. It is an autonomous sentry turret that scans and engages enemies with short bursts of gunfire. In its MKI form it is colored a dark green. In its MKII form it has a bulkier profile and is colored dark red.

Usage

The LMG Gun Platform is carried on the Engineer's person and must be selected in order to deploy. It is placed into the world in a similar manner to calling a Resupply Pod, with a blue hologram indicating where it will deploy once selected. By default, no cone is indicated as the turret can scan 360° around itself, with the Defender System mod, a cone will be displayed in the hologram indicating the scan angle of the turret. When placed, the Sentry will start out in an "unbuilt" state, appearing as a miniature cylinder on the ground. The Engineer (or any nearby Dwarf) must interact with it (holding the "E" Key by default) to assemble it into an operational state. The sentry makes a beeping sound once it is fully built and ready to fire.

Once built, the LMG Gun Platform will automatically target and fire indiscriminately at enemies who wander into its Max Range, firing in bursts. The sentry fire consumes ammo in its Sentry Ammo Capacity and will disable itself once this is emptied, an Engineer (either the sentry owner or other Engineers) can refill this magazine by HOLD USE on the sentry. The Engineer holds a limited supply of Max Ammo, and will fill the sentry as much as possible upon deployment.

Sentry Guns can be recalled back to the Engineer or designated new spots, done by either pressing HOLD RELOAD or selecting the LMG Gun Platform utility tool and placing the hologram again. Sentries can be recalled from any distance, but they have to physically travel back to the Engineer or their new spot. They will deconstruct and fly to their target as an unbuilt gun, and must be reconstructed before becoming operable again. Press reload to switch between which sentry you'd like to redeploy when both are placed down with the Gemini System upgrade. Recalling a gun directly back to the Engineer will also return any ammo that other Engineers deposited. When using a resupply, Ammo in Sentries is counted towards the current ammo of the Engineer who owns it.

Sentries cannot friendly fire, even if a teammate deliberately crosses their line of sight.

Modifications

There are four tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Engineer Upgrades
Mod Effect Description Price
Tier 1 Icon Upgrade TwoTurrets
Gemini System
+1 Number of Sentries
+90 Max Ammo
Can deploy two separate sentries at once.
Credit 360 Credits
Bismor 12 Bismor
Icon Upgrade StrongerTurret
LMG MKII
+15 Sentry Ammo Capacity
+2 Damage
+5m Max Targeting Range
An upgraded model with more punch, longer range and greater ammo capacity.
Credit 360 Credits
Croppa 12 Croppa
Tier 2
Level 5
Icon Upgrade Ammo
Expanded Ammo Bags
+90 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit 700 Credits
Jadiz 26 Jadiz
Icon Upgrade ChargeUp
Quick Deploy
-2s Construction Time Takes less time to build a sentry.
Credit 700 Credits
Croppa 26 Croppa
Icon Upgrade Speed
Widemouth Refill Port
+45 Reload Ammo Per Second Refill a turret's ammo faster.
Credit 700 Credits
Enor Pearl 26 Enor Pearl
Tier 3
Level 10
Icon Upgrade ArmorBreaking
Hardened Rounds
+300% Armor Break Bonus We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
Credit 920 Credits
Croppa 20 Croppa
Umanite 14 Umanite
Icon Upgrade Stun
Stun
+20% Stun Chance Hit 'em so hard they can't recover! Every shot has a chance to stop the target in its tracks.
Credit 920 Credits
Jadiz 20 Jadiz
Magnite 14 Magnite
Icon Upgrade ClipSize
Expanded Ammo Capacity
+30 Sentry Ammo Capacity The sentry can fire more shots before refilling.
Credit 920 Credits
Enor Pearl 14 Enor Pearl
Bismor 20 Bismor
Tier 4
Level 15
Icon Upgrade DamageGeneral
Defender System
+5 Damage Bonus
+ Defender System (~160° scan angle)
A design variation with greatly increased shot power and a focused scan angle.
Credit 1000 Credits
Magnite 20 Magnite
Umanite 32 Umanite
Icon Upgrade Aim
Hawkeye System
+15m Range

+ Manual Targeting

Upgraded sensors increase the effective range and target aquisition speed of the LMG and are synchronised with your laser pointer, prioritizing the target you highlight.
Credit 1000 Credits
Umanite 20 Umanite
Enor Pearl 32 Enor Pearl

Trivia

  • In the closed alpha, the Engineer would get four sentry guns with 200 ammo each, but they could not be called back and redeployed.
  • Sentries will always idle sweep South West, regardless of which direction they were built or what enemy they were last firing at, unless they have the Defender System upgrade.




This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations