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{{quote|This Laser Utility Refraction Emitter - or L.U.R.E for short - projects a handsome hologram that will attract all nearby enemies. Be mindful to keep your distance - once the onboard shielding fails, it will unleash a devastating electrical charge.|Item Description}}
 
{{quote|This Laser Utility Refraction Emitter - or L.U.R.E for short - projects a handsome hologram that will attract all nearby enemies. Be mindful to keep your distance - once the onboard shielding fails, it will unleash a devastating electrical charge.|Item Description}}
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== About ==
 
 
The '''Laser Utility Refraction Emitter (aka''' '''{{PAGENAME}}''') is the default Throwable for the [[Engineer]]. It is a miniature projector device that creates holograms of a dancing [[Dwarves|dwarf]], utilizing the same smooth moves seen when activating the Abyss Bar's jukebox.
 
The '''Laser Utility Refraction Emitter (aka''' '''{{PAGENAME}}''') is the default Throwable for the [[Engineer]]. It is a miniature projector device that creates holograms of a dancing [[Dwarves|dwarf]], utilizing the same smooth moves seen when activating the Abyss Bar's jukebox.
   
 
As the name would suggest, the LURE is designed to attract [[Creatures|enemy]] attention. The effectiveness of the throwable depends on how close the enemy was when the LURE activated, as well as whether or not they currently have a target; enemies who currently have a target are less likely to be fooled by the LURE, but those who do not have a target are much more likely to fall for it. Bigger enemies such as [[Glyphid Praetorian|Praetorians]] are also more resistant to the effects. Regardless of circumstances, only a maximum of ten enemies can fall for a single LURE at once.
 
As the name would suggest, the LURE is designed to attract [[Creatures|enemy]] attention. The effectiveness of the throwable depends on how close the enemy was when the LURE activated, as well as whether or not they currently have a target; enemies who currently have a target are less likely to be fooled by the LURE, but those who do not have a target are much more likely to fall for it. Bigger enemies such as [[Glyphid Praetorian|Praetorians]] are also more resistant to the effects. Regardless of circumstances, only a maximum of ten enemies can fall for a single LURE at once.
   
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When the hologram's health is depleted, it will discharge a small electrical shockwave, which deals miniscule damage but has a high [[Electrocution]] chance.
The LURE's decoy utility has a variety of uses. It can be used to force excess enemies closing in on the Dwarves to back off, or to round up a group of enemies for easy killing. The Engineer's [[Deepcore 40mm PGL|secondary]] [[Breach Cutter|weapons]] benefit greatly from enemies being rounded up in particular, and other teammates will appreciate enemies being clustered so they can use their own grenades for quick destruction.
 
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[[Cave Leech]]<nowiki/>es will not target a L.U.R.E.
   
The hologram has a small health pool which is quickly drained when enemies swarm it, making it ineffective for controlling huge swarms. However when the hologram's health is depleted it will discharge a small electrical shockwave, which deals miniscule damage but has a high [[Electrocution]] chance. The hologram will also naturally expire after twenty seconds. Finally only a maximum of four LUREs can be carried at once, meaning their usage must be carefully considered.
 
 
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! Initial Stats
 
! Initial Stats
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=== Usage & Strategies ===
 
[[File:LURE_Demonstration.gif|frame|L.U.R.E. Demonstration|left]]
 
   
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== Gallery ==
* The LURE is particularly useful on the [[Salvage Operation]] gamemode, where throwing LUREs outside of the triangulation zones will keep you and your team safe.
 
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* When throwing the LURE, aim in such a way that ensures enemies will be allured to it but not ''so far'' that it becomes too distant to have any effect.
 
 
[[File:LURE_Demonstration.gif|L.U.R.E. Demonstration]]
* Very effective against groups of [[Spitball Infector]]<nowiki/>s, who will launch their damaging acid balls at the Hologram and give you a wide open shot to take them down.
 
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* [[Cave Leech]]<nowiki/>es will not target a LURE.
 
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== Trivia ==
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* The "Dance Moves" statistic is purely cosmetic; while there are six different animations that the Hologram can play, none of them are any better or worse at attracting enemies.
 
* The "Dance Moves" statistic is purely cosmetic; while there are six different animations that the Hologram can play, none of them are any better or worse at attracting enemies.
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{{equipment nav}}
 
{{equipment nav}}
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 12:48, 11 May 2021

This Laser Utility Refraction Emitter - or L.U.R.E for short - projects a handsome hologram that will attract all nearby enemies. Be mindful to keep your distance - once the onboard shielding fails, it will unleash a devastating electrical charge.
— Item Description

About

The Laser Utility Refraction Emitter (aka L.U.R.E.) is the default Throwable for the Engineer. It is a miniature projector device that creates holograms of a dancing dwarf, utilizing the same smooth moves seen when activating the Abyss Bar's jukebox.

As the name would suggest, the LURE is designed to attract enemy attention. The effectiveness of the throwable depends on how close the enemy was when the LURE activated, as well as whether or not they currently have a target; enemies who currently have a target are less likely to be fooled by the LURE, but those who do not have a target are much more likely to fall for it. Bigger enemies such as Praetorians are also more resistant to the effects. Regardless of circumstances, only a maximum of ten enemies can fall for a single LURE at once.

When the hologram's health is depleted, it will discharge a small electrical shockwave, which deals miniscule damage but has a high Electrocution chance.

Cave Leeches will not target a L.U.R.E.

Initial Stats
Duration 20s
Carried Amount 4
Dance Moves 6
Hologram Health 50

Gallery

L.U.R.E

Trivia

  • The "Dance Moves" statistic is purely cosmetic; while there are six different animations that the Hologram can play, none of them are any better or worse at attracting enemies.


This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations