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{{equipment infobox |
{{equipment infobox |
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| name = Jury-Rigged Boomstick |
| name = Jury-Rigged Boomstick |
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| slot = 2 |
| slot = 2 |
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| availability = 1 |
| availability = 1 |
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+ | |hitscan=Yes}} |
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{{quote|You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic.|Item Description}} |
{{quote|You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic.|Item Description}} |
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+ | |||
== About == |
== About == |
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+ | |||
− | The Jury-Rigged Boomstick is the Scout's secondary weapon, a powerful double barreled shotgun capable of dealing massive damage. This weapon is most effective at close range and considerably ineffective at long range, can be fired twice before needing to reload. |
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+ | The '''Jury-Rigged Boomstick''' is the [[Scout]]'s default secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil. |
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+ | |||
⚫ | |||
+ | |||
{| class="wikitable" |
{| class="wikitable" |
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! Initial Stats |
! Initial Stats |
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|- |
|- |
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|{{Equipment stats |
|{{Equipment stats |
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− | | damage = 12 |
+ | | damage = 12 Kinetic |
| bullets = 8 |
| bullets = 8 |
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| ammo = 24 |
| ammo = 24 |
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| clip = 2 |
| clip = 2 |
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| firerate = 1.5 |
| firerate = 1.5 |
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− | | reload = 2 |
+ | | reload = 2 |
| chance = 30 |
| chance = 30 |
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− | | chance type = Stun |
+ | | chance type = (per pellet) Stun |
| duration = 2.5 |
| duration = 2.5 |
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| duration type = Stun |
| duration type = Stun |
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| custom1 name = Front AoE Shock Wave Damage |
| custom1 name = Front AoE Shock Wave Damage |
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− | | custom1 = 20 |
+ | | custom1 = 20 Explosive |
}} |
}} |
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|} |
|} |
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== Modifications == |
== Modifications == |
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+ | |||
− | There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier. |
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+ | {{Mod notice|Weapon}} |
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{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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− | ! colspan=5 | |
+ | ! colspan=5 | Jury-Rigged Boomstick Modifications |
|- |
|- |
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⚫ | |||
− | ! |
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− | ! Mod |
+ | ! width="20%" | Mod |
+ | ! width="20%" | Effect |
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! Description |
! Description |
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+ | ! width="150px" | Price |
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− | ! Effect |
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⚫ | |||
|- |
|- |
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! rowspan=2 style="border-bottom-width: 3px;" | Tier 1 |
! rowspan=2 style="border-bottom-width: 3px;" | Tier 1 |
||
| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags |
| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags |
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⚫ | |||
| +8 Max Ammo |
| +8 Max Ammo |
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⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
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− | {{icon resource|enor pearl}} 20 Enor Pearl |
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⚫ | |||
+ | | enor pearl = 20 |
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⚫ | |||
|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|DamageGeneral}}<br/>Double-Sized Buckshot |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|DamageGeneral}}<br/>Double-Sized Buckshot |
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− | | style="border-bottom-width: 3px;" | Bigger and heavier handcrafted specialist dwarf buckshot. Accept no substitute. |
||
| style="border-bottom-width: 3px;" | +3 Damage |
| style="border-bottom-width: 3px;" | +3 Damage |
||
− | | style="border-bottom-width: 3px;" | |
+ | | style="border-bottom-width: 3px;" | Bigger and heavier handcrafted specialist dwarf buckshot. Accept no substitute. |
⚫ | |||
− | {{icon resource|bismor}} 20 Bismor |
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⚫ | |||
+ | | bismor = 20 |
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+ | }} |
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|- |
|- |
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! rowspan=2 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 6 |
! rowspan=2 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 6 |
||
| style="padding:10px" | {{icon upgrade|FireRate}}<br/>Double Trigger |
| style="padding:10px" | {{icon upgrade|FireRate}}<br/>Double Trigger |
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⚫ | |||
| +7.5 Rate of Fire |
| +7.5 Rate of Fire |
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⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
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− | {{icon resource|enor pearl}} 12 Enor Pearl<br/> |
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⚫ | |||
− | {{icon resource|bismor}} 18 Bismor |
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+ | | enor pearl = 12 |
||
+ | | bismor = 18 |
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+ | }} |
||
|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Speed}}<br/>Quickfire Ejector |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Speed}}<br/>Quickfire Ejector |
||
⚫ | |||
| style="border-bottom-width: 3px;" | Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster. |
| style="border-bottom-width: 3px;" | Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster. |
||
− | | style="border-bottom-width: 3px;" | |
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
⚫ | |||
⚫ | |||
+ | | croppa = 18 |
||
− | {{icon resource|jadiz}} 12 Jadiz<br/> |
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+ | | jadiz = 12 |
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− | {{icon resource|croppa}} 18 Croppa |
||
+ | }} |
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|- |
|- |
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! rowspan=3 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10 |
! rowspan=3 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10 |
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− | | style="padding:10px" | {{icon upgrade|Stun}}<br/> |
+ | | style="padding:10px" | {{icon upgrade|Stun}}<br/>Improved Stun |
⚫ | |||
− | | |
+ | | Stun enemies more often and for a longer time! |
⚫ | |||
+ | | {{Price table | width = 100% |
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⚫ | |||
⚫ | |||
− | {{icon resource|croppa}} 20 Croppa<br/> |
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+ | | croppa = 20 |
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− | {{icon resource|jadiz}} 30 Jadiz |
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+ | | jadiz = 30 |
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+ | }} |
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|- |
|- |
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| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags |
| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags |
||
⚫ | |||
| +12 Max Ammo |
| +12 Max Ammo |
||
⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
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− | {{icon resource|croppa}} 20 Croppa<br/> |
||
⚫ | |||
− | {{icon resource|jadiz}} 30 Jadiz |
||
+ | | croppa = 20 |
||
+ | | jadiz = 30 |
||
+ | }} |
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|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Shotgun_Pellet}}<br/>High Capacity Shells |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Shotgun_Pellet}}<br/>High Capacity Shells |
||
⚫ | |||
| style="border-bottom-width: 3px;" | +3 Pellets |
| style="border-bottom-width: 3px;" | +3 Pellets |
||
⚫ | |||
⚫ | |||
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
||
− | {{icon resource|enor pearl}} 20 Enor Pearl<br/> |
||
⚫ | |||
− | {{icon resource|magnite}} 30 Magnite |
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+ | | magnite = 30 |
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+ | | enor pearl = 20 |
||
+ | }} |
||
|- |
|- |
||
! rowspan=3 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 14 |
! rowspan=3 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 14 |
||
| style="padding:10px" | {{icon upgrade|BulletPenetration}}<br/>Super Blowthrough Rounds |
| style="padding:10px" | {{icon upgrade|BulletPenetration}}<br/>Super Blowthrough Rounds |
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⚫ | |||
| +3 Max Penetrations |
| +3 Max Penetrations |
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⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
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− | {{icon resource|magnite}} 15 Magnite<br/> |
||
⚫ | |||
− | {{icon resource|jadiz}} 25 Jadiz<br/> |
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+ | | jadiz = 25 |
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− | {{icon resource|enor pearl}} 36 Enor Pearl |
||
+ | | magnite = 15 |
||
+ | | enor pearl = 36 |
||
+ | }} |
||
|- |
|- |
||
| style="padding:10px" | {{icon upgrade|ArmorBreaking}}<br/>Tungsten Coated Buckshot |
| style="padding:10px" | {{icon upgrade|ArmorBreaking}}<br/>Tungsten Coated Buckshot |
||
⚫ | |||
| +300% Armor Break Bonus |
| +300% Armor Break Bonus |
||
⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
||
− | {{icon resource|jadiz}} 15 Jadiz<br/> |
||
⚫ | |||
− | {{icon resource|croppa}} 25 Croppa <br/> |
||
+ | | croppa = 25 |
||
− | {{icon resource|umanite}} 36 Umanite |
||
+ | | jadiz = 15 |
||
+ | | umanite = 36 |
||
+ | }} |
||
|- |
|- |
||
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Special}}<br/>Improved Blast Wave |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Special}}<br/>Improved Blast Wave |
||
− | | style="border-bottom-width: 3px;" | The shockwave from the blast deals extra damage to any enemies unlucky enough to be in the area extending 4m infront of you. |
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| style="border-bottom-width: 3px;" | +20 Front AoE Shock Wave Damage |
| style="border-bottom-width: 3px;" | +20 Front AoE Shock Wave Damage |
||
− | | style="border-bottom-width: 3px;" | |
+ | | style="border-bottom-width: 3px;" | The shockwave from the blast deals extra damage to any enemies unlucky enough to be in the area extending 4m in front of you. |
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
||
− | {{icon resource|magnite}} 15 Magnite<br/> |
||
+ | | credits = 3800 |
||
− | {{icon resource|enor pearl}} 25 Enor Pearl<br/> |
||
+ | | magnite = 15 |
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− | {{icon resource|bismor}} 36 Bismor |
||
+ | | enor pearl = 25 |
||
+ | | bismor = 36 |
||
+ | }} |
||
|- |
|- |
||
! rowspan=3 | Tier 5<br>{{level}} 18 |
! rowspan=3 | Tier 5<br>{{level}} 18 |
||
| style="padding:10px" | {{icon upgrade|Speed}}<br/>Auto Reload |
| style="padding:10px" | {{icon upgrade|Speed}}<br/>Auto Reload |
||
⚫ | |||
| +Auto Reload |
| +Auto Reload |
||
⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
||
− | {{icon resource|bismor}} 40 Bismor<br/> |
||
+ | | credits = 4400 |
||
− | {{icon resource|enor pearl}} 60 Enor Pearl<br/> |
||
− | + | | umanite = 110 |
|
+ | | enor pearl = 60 |
||
+ | | bismor = 40 |
||
+ | }} |
||
|- |
|- |
||
| style="padding:10px" | {{icon upgrade|ScareEnemies}}<br/>Fear The Boomstick |
| style="padding:10px" | {{icon upgrade|ScareEnemies}}<br/>Fear The Boomstick |
||
⚫ | |||
| +50% Proximity Fear Chance |
| +50% Proximity Fear Chance |
||
⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
||
− | {{icon resource|croppa}} 40 Croppa<br/> |
||
+ | | credits = 4400 |
||
− | {{icon resource|jadiz}} 60 Jadiz<br/> |
||
+ | | croppa = 40 |
||
− | {{icon resource|magnite}} 110 Magnite |
||
+ | | jadiz = 60 |
||
+ | | magnite = 110 |
||
+ | }} |
||
|- |
|- |
||
| style="padding:10px" | {{icon upgrade|Heat}}<br/>White Phosphorous Shells |
| style="padding:10px" | {{icon upgrade|Heat}}<br/>White Phosphorous Shells |
||
+ | | +50% Damage converted to Fire + Heat Damage |
||
− | | Convert some of the damage to fire damage |
||
− | | |
+ | | Convert some of the damage to Fire damage |
+ | | {{Price table | width = 100% |
||
⚫ | |||
+ | | credits = 4400 |
||
− | {{icon resource|umanite}} 40 Umanite<br/> |
||
+ | | jadiz = 110 |
||
− | {{icon resource|bismor}} 60 Bismor<br/> |
||
+ | | umanite = 40 |
||
− | {{icon resource|jadiz}} 110 Jadiz |
||
+ | | bismor = 60 |
||
+ | }} |
||
|- |
|- |
||
|} |
|} |
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+ | |||
⚫ | |||
+ | {{OC Notice}} |
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⚫ | |||
+ | |||
+ | == Stats Breakdown == |
||
=== Unique Modifications === |
=== Unique Modifications === |
||
+ | |||
==== White Phosphorous Shells ==== |
==== White Phosphorous Shells ==== |
||
⚫ | |||
− | <br> |
||
⚫ | |||
⚫ | |||
+ | The Front AoE shock wave Damage is not included in the conversion. |
||
⚫ | |||
+ | <div style="clear:both;"></div> |
||
+ | |||
+ | ==== Fear The Boomstick ==== |
||
+ | |||
+ | {{icon upgrade|ScareEnemies|64px|extra=left}} '''Fear The Boomstick''' inflicts [[Fear|50% Fear Factor]] to all enemies within a 5m radius around the Scout with every pull of the trigger. |
||
+ | <div style="clear:both;"></div> |
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+ | |||
+ | === Unique Overclocks === |
||
+ | |||
+ | ==== Special Powder ==== |
||
+ | {{Icon overclock full |Clean|ShotgunJump}} |
||
+ | '''Special Powder''' is a Clean Overclock <br>Whenever the weapon is fired and the player is not on the ground they will get pushed in the direction opposite of the pellet's direction, a well-timed shot can push the player up to 16 meters in the air. If both shots are unloaded in quick succession, the amount of distance covered goes up to a maximum of 47 meters. It is affected by the player's current speed and direction. |
||
+ | <div style="clear:both;"></div> |
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+ | |||
+ | == Mastery == |
||
+ | Each modification that is purchased advances a mastery bar by one unit. |
||
+ | |||
+ | Mastery unlocks: |
||
+ | * Three modifications – '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px]] |
||
+ | * Seven modifications – '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px]] |
||
+ | * All (13) modifications – '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px]] |
||
+ | == Skins == |
||
+ | |||
+ | Full gallery of skins can be seen at [[Weapon Skins#Jury-Rigged Boomstick|Weapon Skins]]. |
||
+ | |||
+ | == Gallery == |
||
+ | |||
+ | [[File:Jury-Rigged Boomstick Animations.webm]] |
||
== Trivia == |
== Trivia == |
||
− | * |
||
⚫ | |||
⚫ | |||
+ | * In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity |
||
+ | *The Special Powder's effect is similar to Team Fortress 2's Force-a-Nature knockback jump, which is also used by the game's Scout class.<br> <br> |
||
⚫ | |||
+ | {{Updated|U34}} |
||
[[Category:Equipment]] |
[[Category:Equipment]] |
||
[[Category:Secondary Weapons]] |
[[Category:Secondary Weapons]] |
Revision as of 16:31, 11 May 2021
This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
“ | You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic. |
— Item Description |
About
The Jury-Rigged Boomstick is the Scout's default secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil.
Initial Stats | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Stats Breakdown
Unique Modifications
White Phosphorous Shells
White Phosphorous Shells causes each shell that is fired out of the Boomstick to have 50% of its damage be converted to Fire + Heat damage, potentially igniting creatures. The weapon does not lose 50% damage.
The Front AoE shock wave Damage is not included in the conversion.
Fear The Boomstick
Fear The Boomstick inflicts 50% Fear Factor to all enemies within a 5m radius around the Scout with every pull of the trigger.
Unique Overclocks
Special Powder
Special Powder is a Clean Overclock
Whenever the weapon is fired and the player is not on the ground they will get pushed in the direction opposite of the pellet's direction, a well-timed shot can push the player up to 16 meters in the air. If both shots are unloaded in quick succession, the amount of distance covered goes up to a maximum of 47 meters. It is affected by the player's current speed and direction.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (13) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
- In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity
- The Special Powder's effect is similar to Team Fortress 2's Force-a-Nature knockback jump, which is also used by the game's Scout class.
|