FabrizioBS (talk | contribs) (adding "Icon overclock full" to Unique Overclocks tab) |
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| slot = 2 |
| slot = 2 |
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| availability = 1 |
| availability = 1 |
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+ | |hitscan=Yes}} |
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− | }} |
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{{quote|You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic.|Item Description}} |
{{quote|You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic.|Item Description}} |
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== About == |
== About == |
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− | The '''Jury-Rigged Boomstick''' is the [[Scout]]'s secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil. |
+ | The '''Jury-Rigged Boomstick''' is the [[Scout]]'s default secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil. |
− | |||
− | The Boomstick excels in close-range. It fires a colossal eight-pellet shot which each pellet dealing significant damage. Shots fired at point blank into a target's weakpoint will annihilate all but the strongest of foes. Often times it isn't even necessary to hit the weakpoint, so long as all the pellets connect. The high stun chance and "blast wave" emitted by the weapon make it a decent crowd control tool, and the moderately fast reload keeps to available to use in a pinch. |
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− | Despite the Boomstick's extreme damage potential, it does have drawbacks. As the design obviously suggests the gun can only hold two shells, meaning that accuracy is vital for this weapon's success. Thankfully the weapon doesn't demand too much precision of its wielder, as the close-quarters nature of the gun means that hitting shots is easy. The weapon is limited by extremely poor range however; anything less than point blank will not cause all the pellets to land, resulting in significantly reduced damage. As a result, the Boomstick is a high risk, high reward weapon; get in close to deal maximum damage, but make sure you don't get hurt yourself closing into an effective range. |
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<br> </br> |
<br> </br> |
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|{{Equipment stats |
|{{Equipment stats |
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− | | damage = 12 |
+ | | damage = 12 Kinetic |
| bullets = 8 |
| bullets = 8 |
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| ammo = 24 |
| ammo = 24 |
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| clip = 2 |
| clip = 2 |
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| firerate = 1.5 |
| firerate = 1.5 |
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− | | reload = 2 |
+ | | reload = 2 |
| chance = 30 |
| chance = 30 |
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− | | chance type = Stun |
+ | | chance type = (per pellet) Stun |
| duration = 2.5 |
| duration = 2.5 |
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| duration type = Stun |
| duration type = Stun |
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| custom1 name = Front AoE Shock Wave Damage |
| custom1 name = Front AoE Shock Wave Damage |
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− | | custom1 = 20 |
+ | | custom1 = 20 Explosive |
}} |
}} |
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|} |
|} |
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== Modifications == |
== Modifications == |
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+ | {{Mod notice|Weapon}} |
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− | There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier. |
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− | |||
{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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− | ! colspan=5 | |
+ | ! colspan=5 | Jury-Rigged Boomstick Modifications |
|- |
|- |
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! width="45px" | |
! width="45px" | |
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| style="padding:10px" | {{icon upgrade|FireRate}}<br/>Double Trigger |
| style="padding:10px" | {{icon upgrade|FireRate}}<br/>Double Trigger |
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| +7.5 Rate of Fire |
| +7.5 Rate of Fire |
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− | | Tweaked trigger mechanism allows you to unload both barrels in quick succession dealing massive damage to anything |
+ | | Tweaked trigger mechanism allows you to unload both barrels in quick succession dealing massive damage to anything infront of you. |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 1800 |
| credits = 1800 |
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|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Speed}}<br/>Quickfire Ejector |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Speed}}<br/>Quickfire Ejector |
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− | | style="border-bottom-width: 3px;" | -0. |
+ | | style="border-bottom-width: 3px;" | -0.7s Reload Time |
| style="border-bottom-width: 3px;" | Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster. |
| style="border-bottom-width: 3px;" | Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster. |
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| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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|- |
|- |
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! rowspan=3 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10 |
! rowspan=3 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10 |
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− | | style="padding:10px" | {{icon upgrade|Stun}}<br/> |
+ | | style="padding:10px" | {{icon upgrade|Stun}}<br/>Improved Stun |
− | | + |
+ | | +3.5s Stun Duration <br> +20% Chance |
− | | |
+ | | Stun enemies more often and for a longer time! |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 2200 |
| credits = 2200 |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Shotgun_Pellet}}<br/>High Capacity Shells |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Shotgun_Pellet}}<br/>High Capacity Shells |
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| style="border-bottom-width: 3px;" | +3 Pellets |
| style="border-bottom-width: 3px;" | +3 Pellets |
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− | | style="border-bottom-width: 3px;" | It took some |
+ | | style="border-bottom-width: 3px;" | It took some creative thinking, but we finally found out how to pack more buckshot into each shell. Just...handle with care, they're liable to take your eye out. |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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| credits = 2200 |
| credits = 2200 |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Special}}<br/>Improved Blast Wave |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Special}}<br/>Improved Blast Wave |
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| style="border-bottom-width: 3px;" | +20 Front AoE Shock Wave Damage |
| style="border-bottom-width: 3px;" | +20 Front AoE Shock Wave Damage |
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− | | style="border-bottom-width: 3px;" | The shockwave from the blast deals extra damage to any enemies unlucky enough to be in the area extending 4m |
+ | | style="border-bottom-width: 3px;" | The shockwave from the blast deals extra damage to any enemies unlucky enough to be in the area extending 4m in front of you. |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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| credits = 3800 |
| credits = 3800 |
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| style="padding:10px" | {{icon upgrade|Speed}}<br/>Auto Reload |
| style="padding:10px" | {{icon upgrade|Speed}}<br/>Auto Reload |
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| +Auto Reload |
| +Auto Reload |
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− | | Reloads automatically when unequipped for |
+ | | Reloads automatically when unequipped for longer than 5 seconds |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 4400 |
| credits = 4400 |
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|- |
|- |
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| style="padding:10px" | {{icon upgrade|Heat}}<br/>White Phosphorous Shells |
| style="padding:10px" | {{icon upgrade|Heat}}<br/>White Phosphorous Shells |
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− | | +50% Damage |
+ | | +50% Damage converted to Fire + Heat Damage |
− | | Convert some of the damage to |
+ | | Convert some of the damage to Fire damage |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 4400 |
| credits = 4400 |
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== Overclocks == |
== Overclocks == |
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+ | {{OC Notice}} |
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− | |||
{{Overclock table jury rigged boomstick}} |
{{Overclock table jury rigged boomstick}} |
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== Stats Breakdown == |
== Stats Breakdown == |
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− | |||
− | === Understanding the Weapon === |
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=== Unique Modifications === |
=== Unique Modifications === |
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==== White Phosphorous Shells ==== |
==== White Phosphorous Shells ==== |
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− | {{icon upgrade|Heat|64px|extra=left}} '''White Phosphorous Shells''' causes each shell that is fired out of the Boomstick to have 50% of its damage be converted to |
+ | {{icon upgrade|Heat|64px|extra=left}} '''White Phosphorous Shells''' causes each shell that is fired out of the Boomstick to have 50% of its damage be converted to Fire + Heat damage, potentially igniting creatures. The weapon does not lose 50% damage.<br> |
+ | The Front AoE shock wave Damage is not included in the conversion. |
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<div style="clear:both;"></div> |
<div style="clear:both;"></div> |
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==== Fear The Boomstick ==== |
==== Fear The Boomstick ==== |
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− | {{icon upgrade|ScareEnemies|64px|extra=left}} '''Fear The Boomstick''' |
+ | {{icon upgrade|ScareEnemies|64px|extra=left}} '''Fear The Boomstick''' inflicts [[Fear|50% Fear Factor]] to all enemies within a 5m radius around the Scout with every pull of the trigger. |
<div style="clear:both;"></div> |
<div style="clear:both;"></div> |
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==== Special Powder ==== |
==== Special Powder ==== |
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{{Icon overclock full |Clean|ShotgunJump}} |
{{Icon overclock full |Clean|ShotgunJump}} |
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+ | '''Special Powder''' is a Clean Overclock <br>Whenever the weapon is fired and the player is not on the ground they will get pushed in the direction opposite of the pellet's direction, a well-timed shot can push the player up to 16 meters in the air. If both shots are unloaded in quick succession, the amount of distance covered goes up to a maximum of 47 meters. It is affected by the player's current speed and direction. |
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− | '''Special Powder''' is a Clean Overclock |
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<div style="clear:both;"></div> |
<div style="clear:both;"></div> |
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+ | == Mastery == |
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+ | Each modification that is purchased advances a mastery bar by one unit. |
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+ | |||
+ | Mastery unlocks: |
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+ | * Three modifications – '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px]] |
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+ | * Seven modifications – '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px]] |
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+ | * All (13) modifications – '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px]] |
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== Skins == |
== Skins == |
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* In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity |
* In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity |
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+ | *The Special Powder's effect is similar to Team Fortress 2's Force-a-Nature knockback jump, which is also used by the game's Scout class.<br> <br> |
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− | <br> </br> |
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− | |||
{{equipment nav}} |
{{equipment nav}} |
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+ | {{Updated|U34}} |
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− | |||
[[Category:Equipment]] |
[[Category:Equipment]] |
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[[Category:Secondary Weapons]] |
[[Category:Secondary Weapons]] |
Revision as of 16:31, 11 May 2021
This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
“ | You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic. |
— Item Description |
About
The Jury-Rigged Boomstick is the Scout's default secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil.
Initial Stats | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Stats Breakdown
Unique Modifications
White Phosphorous Shells
White Phosphorous Shells causes each shell that is fired out of the Boomstick to have 50% of its damage be converted to Fire + Heat damage, potentially igniting creatures. The weapon does not lose 50% damage.
The Front AoE shock wave Damage is not included in the conversion.
Fear The Boomstick
Fear The Boomstick inflicts 50% Fear Factor to all enemies within a 5m radius around the Scout with every pull of the trigger.
Unique Overclocks
Special Powder
Special Powder is a Clean Overclock
Whenever the weapon is fired and the player is not on the ground they will get pushed in the direction opposite of the pellet's direction, a well-timed shot can push the player up to 16 meters in the air. If both shots are unloaded in quick succession, the amount of distance covered goes up to a maximum of 47 meters. It is affected by the player's current speed and direction.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (13) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
- In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity
- The Special Powder's effect is similar to Team Fortress 2's Force-a-Nature knockback jump, which is also used by the game's Scout class.
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