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{{stub}}
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{{equipment infobox
 
{{equipment infobox
 
| name = Jury-Rigged Boomstick
 
| name = Jury-Rigged Boomstick
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| slot = 2
 
| slot = 2
 
| availability = 1
 
| availability = 1
  +
|hitscan=Yes}}
}}
 
 
{{quote|You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic.|Item Description}}
 
{{quote|You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic.|Item Description}}
   
 
== About ==
 
== About ==
The '''Jury-Rigged Boomstick''' is the [[Scout]]'s secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil.
 
 
The Boomstick excels in close-range. It fires a colossal eight-pellet shot which each pellet dealing significant damage. Shots fired at point blank into a target's weakpoint will annihilate all but the strongest of foes. Often times it isnt even necessary to hit the weakpoint, so long as all the pellets connect. The high stun chance and "blast wave" emitted by the weapon make it a decent crowd control tool, and the moderately fast reload keeps to available to use in a pinch.
 
 
Despite the Boomstick's extreme damage potential, it does have drawbacks. As the design obviously suggests the gun can only hold two shells, meaning that accuracy is vital for this weapon's success. Thankfully the weapon doesn't demand too much precision of its wielder, as the close-quarters nature of the gun means that hitting shots is easy. The weapon is limited by extremely poor range however; anything less than point blank will not cause all the pellets to land, resulting in significantly reduced damage. As a result, the Boomstick is a high risk, high reward weapon; get in close to deal maximum damage, but make sure you don't get hurt yourself closing into an effective range.
 
   
 
The '''Jury-Rigged Boomstick''' is the [[Scout]]'s default secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil.
   
 
<br> </br>
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 21:
 
|-
 
|-
 
|{{Equipment stats
 
|{{Equipment stats
| damage = 12
+
| damage = 12 Kinetic
 
| bullets = 8
 
| bullets = 8
 
| ammo = 24
 
| ammo = 24
 
| clip = 2
 
| clip = 2
 
| firerate = 1.5
 
| firerate = 1.5
| reload = 2.0
+
| reload = 2
 
| chance = 30
 
| chance = 30
| chance type = Stun
+
| chance type = (per pellet) Stun
 
| duration = 2.5
 
| duration = 2.5
 
| duration type = Stun
 
| duration type = Stun
 
| custom1 name = Front AoE Shock Wave Damage
 
| custom1 name = Front AoE Shock Wave Damage
| custom1 = 20
+
| custom1 = 20 Explosive
 
}}
 
}}
 
|}
 
|}
   
 
== Modifications ==
 
== Modifications ==
There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.
 
   
  +
{{Mod notice|Weapon}}
 
{| class="wikitable" width="100%" style="text-align:center"
 
{| class="wikitable" width="100%" style="text-align:center"
! colspan=5 | Scout Upgrades
+
! colspan=5 | Jury-Rigged Boomstick Modifications
 
|-
 
|-
 
! width="45px" |
 
! width="45px" |
Line 47: Line 46:
 
! width="20%" | Effect
 
! width="20%" | Effect
 
! Description
 
! Description
! width="120px" | Price
+
! width="150px" | Price
 
|-
 
|-
 
! rowspan=2 style="border-bottom-width: 3px;" | Tier 1
 
! rowspan=2 style="border-bottom-width: 3px;" | Tier 1
Line 53: Line 52:
 
| +8 Max Ammo
 
| +8 Max Ammo
 
| You had to give up some sandwich-storage, but your total ammo capacity is increased!
 
| You had to give up some sandwich-storage, but your total ammo capacity is increased!
  +
| {{Price table | width = 100%
| {{credits}} 1000 Credits
+
| credits = 1000
{{icon resource|enor pearl}} 20 Enor Pearl
 
  +
| enor pearl = 20
 
}}
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|DamageGeneral}}<br/>Double-Sized Buckshot
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|DamageGeneral}}<br/>Double-Sized Buckshot
 
| style="border-bottom-width: 3px;" | +3 Damage
 
| style="border-bottom-width: 3px;" | +3 Damage
 
| style="border-bottom-width: 3px;" | Bigger and heavier handcrafted specialist dwarf buckshot. Accept no substitute.
 
| style="border-bottom-width: 3px;" | Bigger and heavier handcrafted specialist dwarf buckshot. Accept no substitute.
| style="border-bottom-width: 3px;" | {{credits}} 1000 Credits
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 1000
{{icon resource|bismor}} 20 Bismor
 
  +
| bismor = 20
  +
}}
 
|-
 
|-
 
! rowspan=2 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 6
 
! rowspan=2 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 6
 
| style="padding:10px" | {{icon upgrade|FireRate}}<br/>Double Trigger
 
| style="padding:10px" | {{icon upgrade|FireRate}}<br/>Double Trigger
 
| +7.5 Rate of Fire
 
| +7.5 Rate of Fire
| Tweaked trigger mechanism allows you to unload both barrels in quick succession dealing massive damage to anything in front of you.
+
| Tweaked trigger mechanism allows you to unload both barrels in quick succession dealing massive damage to anything infront of you.
  +
| {{Price table | width = 100%
| {{credits}} 1800 Credits
 
 
| credits = 1800
{{icon resource|enor pearl}} 12 Enor Pearl<br/>
 
  +
| enor pearl = 12
{{icon resource|bismor}} 18 Bismor
 
  +
| bismor = 18
  +
}}
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Speed}}<br/>Quickfire Ejector
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Speed}}<br/>Quickfire Ejector
| style="border-bottom-width: 3px;" | -0.7 Reload Time
+
| style="border-bottom-width: 3px;" | -0.7s Reload Time
 
| style="border-bottom-width: 3px;" | Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
 
| style="border-bottom-width: 3px;" | Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
| style="border-bottom-width: 3px;" | {{credits}} 1800 Credits
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 1800
{{icon resource|jadiz}} 12 Jadiz<br/>
 
{{icon resource|croppa}} 18 Croppa
+
| croppa = 18
  +
| jadiz = 12
  +
}}
 
|-
 
|-
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10
| style="padding:10px" | {{icon upgrade|Stun}}<br/>Stun Duration
+
| style="padding:10px" | {{icon upgrade|Stun}}<br/>Improved Stun
| +2.5 Stun Duration
+
| +3.5s Stun Duration <br> +20% Chance
| Stunned enemies are incapacitated for a longer period of time.
+
| Stun enemies more often and for a longer time!
  +
| {{Price table | width = 100%
| {{credits}} 2200 Credits
 
 
| credits = 2200
{{icon resource|croppa}} 20 Croppa<br/>
 
  +
| croppa = 20
{{icon resource|jadiz}} 30 Jadiz
 
  +
| jadiz = 30
  +
}}
 
|-
 
|-
 
| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags
 
| style="padding:10px" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags
 
| +12 Max Ammo
 
| +12 Max Ammo
 
| You had to give up some sandwich-storage, but your total ammo capacity is increased!
 
| You had to give up some sandwich-storage, but your total ammo capacity is increased!
  +
| {{Price table | width = 100%
| {{credits}} 2200 Credits
 
 
| credits = 2200
{{icon resource|croppa}} 20 Croppa<br/>
 
  +
| croppa = 20
{{icon resource|jadiz}} 30 Jadiz
 
  +
| jadiz = 30
  +
}}
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Shotgun_Pellet}}<br/>High Capacity Shells
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Shotgun_Pellet}}<br/>High Capacity Shells
 
| style="border-bottom-width: 3px;" | +3 Pellets
 
| style="border-bottom-width: 3px;" | +3 Pellets
| style="border-bottom-width: 3px;" | It took some creating thinking, but we finally found out how to pack more buckshot into each shell. Just... Handle with care, they're liable to take your eye out.
+
| style="border-bottom-width: 3px;" | It took some creative thinking, but we finally found out how to pack more buckshot into each shell. Just...handle with care, they're liable to take your eye out.
| style="border-bottom-width: 3px;" | {{credits}} 2200 Credits
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 2200
{{icon resource|enor pearl}} 20 Enor Pearl<br/>
 
{{icon resource|magnite}} 30 Magnite
+
| magnite = 30
  +
| enor pearl = 20
  +
}}
 
|-
 
|-
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 14
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 14
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| +3 Max Penetrations
 
| +3 Max Penetrations
 
| Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through several enemies at once!
 
| Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through several enemies at once!
  +
| {{Price table | width = 100%
| {{credits}} 3800 Credits
 
 
| credits = 3800
{{icon resource|magnite}} 15 Magnite<br/>
 
{{icon resource|jadiz}} 25 Jadiz<br/>
+
| jadiz = 25
  +
| magnite = 15
{{icon resource|enor pearl}} 36 Enor Pearl
 
  +
| enor pearl = 36
  +
}}
 
|-
 
|-
 
| style="padding:10px" | {{icon upgrade|ArmorBreaking}}<br/>Tungsten Coated Buckshot
 
| style="padding:10px" | {{icon upgrade|ArmorBreaking}}<br/>Tungsten Coated Buckshot
 
| +300% Armor Break Bonus
 
| +300% Armor Break Bonus
 
| We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
 
| We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
  +
| {{Price table | width = 100%
| {{credits}} 3800 Credits
 
 
| credits = 3800
{{icon resource|jadiz}} 15 Jadiz<br/>
 
{{icon resource|croppa}} 25 Croppa <br/>
+
| croppa = 25
  +
| jadiz = 15
{{icon resource|umanite}} 36 Umanite
 
  +
| umanite = 36
  +
}}
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Special}}<br/>Improved Blast Wave
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Special}}<br/>Improved Blast Wave
 
| style="border-bottom-width: 3px;" | +20 Front AoE Shock Wave Damage
 
| style="border-bottom-width: 3px;" | +20 Front AoE Shock Wave Damage
| style="border-bottom-width: 3px;" | The shockwave from the blast deals extra damage to any enemies unlucky enough to be in the area extending 4m infront of you.
+
| style="border-bottom-width: 3px;" | The shockwave from the blast deals extra damage to any enemies unlucky enough to be in the area extending 4m in front of you.
| style="border-bottom-width: 3px;" | {{credits}} 3800 Credits
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
  +
| credits = 3800
{{icon resource|magnite}} 15 Magnite<br/>
 
  +
| magnite = 15
{{icon resource|enor pearl}} 25 Enor Pearl<br/>
 
  +
| enor pearl = 25
{{icon resource|bismor}} 36 Bismor
 
  +
| bismor = 36
  +
}}
 
|-
 
|-
 
! rowspan=3 | Tier 5<br>{{level}} 18
 
! rowspan=3 | Tier 5<br>{{level}} 18
 
| style="padding:10px" | {{icon upgrade|Speed}}<br/>Auto Reload
 
| style="padding:10px" | {{icon upgrade|Speed}}<br/>Auto Reload
 
| +Auto Reload
 
| +Auto Reload
| Reloads automatically when unequipped for more than 5 seconds
+
| Reloads automatically when unequipped for longer than 5 seconds
  +
| {{Price table | width = 100%
| {{credits}} 4400 Credits
 
  +
| credits = 4400
{{icon resource|bismor}} 40 Bismor<br/>
 
  +
| umanite = 110
{{icon resource|enor pearl}} 60 Enor Pearl<br/>
 
  +
| enor pearl = 60
{{icon resource|umanite}} 110 Umanite
 
  +
| bismor = 40
  +
}}
 
|-
 
|-
 
| style="padding:10px" | {{icon upgrade|ScareEnemies}}<br/>Fear The Boomstick
 
| style="padding:10px" | {{icon upgrade|ScareEnemies}}<br/>Fear The Boomstick
 
| +50% Proximity Fear Chance
 
| +50% Proximity Fear Chance
 
| Chance to scare nearby creatures whenever you shoot
 
| Chance to scare nearby creatures whenever you shoot
  +
| {{Price table | width = 100%
| {{credits}} 4400 Credits
 
  +
| credits = 4400
{{icon resource|croppa}} 40 Croppa<br/>
 
  +
| croppa = 40
{{icon resource|jadiz}} 60 Jadiz<br/>
 
  +
| jadiz = 60
{{icon resource|magnite}} 110 Magnite
 
  +
| magnite = 110
  +
}}
 
|-
 
|-
 
| style="padding:10px" | {{icon upgrade|Heat}}<br/>White Phosphorous Shells
 
| style="padding:10px" | {{icon upgrade|Heat}}<br/>White Phosphorous Shells
| +50% Damage % as Fire
+
| +50% Damage converted to Fire + Heat Damage
| Convert some of the damage to fire damage
+
| Convert some of the damage to Fire damage
  +
| {{Price table | width = 100%
| {{credits}} 4400 Credits
 
  +
| credits = 4400
{{icon resource|umanite}} 40 Umanite<br/>
 
  +
| jadiz = 110
{{icon resource|bismor}} 60 Bismor<br/>
 
  +
| umanite = 40
{{icon resource|jadiz}} 110 Jadiz
 
  +
| bismor = 60
  +
}}
 
|-
 
|-
 
|}
 
|}
  +
 
== Overclocks ==
  +
{{OC Notice}}
 
{{Overclock table jury rigged boomstick}}
  +
  +
== Stats Breakdown ==
   
 
=== Unique Modifications ===
 
=== Unique Modifications ===
  +
 
==== White Phosphorous Shells ====
 
==== White Phosphorous Shells ====
  +
[[File:Icon_Upgrade_Heat.png|64px|left]]<nowiki> </nowiki>'''White Phosphorous Shells''' causes each shell that is fired out of the Boomstick to have 50% of its damage be converted to fire damage, as well as potentially igniting the enemy. Not to be confused with the Deepcore 40mm PGL's [[Deepcore 40mm PGL#Unique Modifications|Incendiary Compound]], the weapon does not lose 50% damage.
+
{{icon upgrade|Heat|64px|extra=left}} '''White Phosphorous Shells''' causes each shell that is fired out of the Boomstick to have 50% of its damage be converted to Fire + Heat damage, potentially igniting creatures. The weapon does not lose 50% damage.<br>
  +
The Front AoE shock wave Damage is not included in the conversion.
  +
<div style="clear:both;"></div>
   
 
==== Fear The Boomstick ====
 
==== Fear The Boomstick ====
Fear The Boomstick adds a %50 chance to incite Fear in nearby enemies, causing them to flee in terror. The effective range is about the same as the Boomstick's blast wave function, meaning that this mod pairs well with the Improved Blast Wave mod.
 
   
  +
{{icon upgrade|ScareEnemies|64px|extra=left}} '''Fear The Boomstick''' inflicts [[Fear|50% Fear Factor]] to all enemies within a 5m radius around the Scout with every pull of the trigger.
==== Overclocks ====
 
  +
<div style="clear:both;"></div>
{{Overclock table jury rigged boomstick}}
 
  +
</br>
 
  +
=== Unique Overclocks ===
  +
  +
==== Special Powder ====
  +
{{Icon overclock full |Clean|ShotgunJump}}
  +
'''Special Powder''' is a Clean Overclock <br>Whenever the weapon is fired and the player is not on the ground they will get pushed in the direction opposite of the pellet's direction, a well-timed shot can push the player up to 16 meters in the air. If both shots are unloaded in quick succession, the amount of distance covered goes up to a maximum of 47 meters. It is affected by the player's current speed and direction.
  +
<div style="clear:both;"></div>
  +
  +
== Mastery ==
  +
Each modification that is purchased advances a mastery bar by one unit.
  +
  +
Mastery unlocks:
  +
* Three modifications &ndash; '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px]]
  +
* Seven modifications &ndash; '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px]]
  +
* All (13) modifications &ndash; '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px]]
 
== Skins ==
 
== Skins ==
  +
 
Full gallery of skins can be seen at [[Weapon Skins#Jury-Rigged Boomstick|Weapon Skins]].
 
Full gallery of skins can be seen at [[Weapon Skins#Jury-Rigged Boomstick|Weapon Skins]].
  +
</br>
 
  +
== Gallery ==
  +
  +
[[File:Jury-Rigged Boomstick Animations.webm]]
  +
 
== Trivia ==
 
== Trivia ==
*
 
   
* In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity.
+
* In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity
  +
*The Special Powder's effect is similar to Team Fortress 2's Force-a-Nature knockback jump, which is also used by the game's Scout class.<br> <br>
 
{{equipment nav}}
 
{{equipment nav}}
  +
{{Updated|U34}}
 
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Secondary Weapons]]
 
[[Category:Secondary Weapons]]

Revision as of 16:31, 11 May 2021

This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.

You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic.
— Item Description

About

The Jury-Rigged Boomstick is the Scout's default secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil.



Initial Stats
Damage 12 Kinetic
Bullets
(per shot)
8
Stun Duration 2.5s
Magazine Size 2
Max Ammo 24
Rate of Fire
(per second)
1.5
Reload Time 2s
(per pellet) Stun Chance 30%
Front AoE Shock Wave Damage 20 Explosive

Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Jury-Rigged Boomstick Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade Ammo
Expanded Ammo Bags
+8 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit 1000 Credits
Enor Pearl 20 Enor Pearl
Icon Upgrade DamageGeneral
Double-Sized Buckshot
+3 Damage Bigger and heavier handcrafted specialist dwarf buckshot. Accept no substitute.
Credit 1000 Credits
Bismor 20 Bismor
Tier 2
Level 6
Icon Upgrade FireRate
Double Trigger
+7.5 Rate of Fire Tweaked trigger mechanism allows you to unload both barrels in quick succession dealing massive damage to anything infront of you.
Credit 1800 Credits
Enor Pearl 12 Enor Pearl
Bismor 18 Bismor
Icon Upgrade Speed
Quickfire Ejector
-0.7s Reload Time Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
Credit 1800 Credits
Croppa 18 Croppa
Jadiz 12 Jadiz
Tier 3
Level 10
Icon Upgrade Stun
Improved Stun
+3.5s Stun Duration
+20% Chance
Stun enemies more often and for a longer time!
Credit 2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz
Icon Upgrade Ammo
Expanded Ammo Bags
+12 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit 2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz
Icon Upgrade Shotgun Pellet
High Capacity Shells
+3 Pellets It took some creative thinking, but we finally found out how to pack more buckshot into each shell. Just...handle with care, they're liable to take your eye out.
Credit 2200 Credits
Magnite 30 Magnite
Enor Pearl 20 Enor Pearl
Tier 4
Level 14
Icon Upgrade BulletPenetration
Super Blowthrough Rounds
+3 Max Penetrations Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through several enemies at once!
Credit 3800 Credits
Jadiz 25 Jadiz
Magnite 15 Magnite
Enor Pearl 36 Enor Pearl
Icon Upgrade ArmorBreaking
Tungsten Coated Buckshot
+300% Armor Break Bonus We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?
Credit 3800 Credits
Croppa 25 Croppa
Jadiz 15 Jadiz
Umanite 36 Umanite
Icon Upgrade Special
Improved Blast Wave
+20 Front AoE Shock Wave Damage The shockwave from the blast deals extra damage to any enemies unlucky enough to be in the area extending 4m in front of you.
Credit 3800 Credits
Magnite 15 Magnite
Enor Pearl 25 Enor Pearl
Bismor 36 Bismor
Tier 5
Level 18
Icon Upgrade Speed
Auto Reload
+Auto Reload Reloads automatically when unequipped for longer than 5 seconds
Credit 4400 Credits
Umanite 110 Umanite
Enor Pearl 60 Enor Pearl
Bismor 40 Bismor
Icon Upgrade ScareEnemies
Fear The Boomstick
+50% Proximity Fear Chance Chance to scare nearby creatures whenever you shoot
Credit 4400 Credits
Croppa 40 Croppa
Jadiz 60 Jadiz
Magnite 110 Magnite
Icon Upgrade Heat
White Phosphorous Shells
+50% Damage converted to Fire + Heat Damage Convert some of the damage to Fire damage
Credit 4400 Credits
Jadiz 110 Jadiz
Umanite 40 Umanite
Bismor 60 Bismor

Overclocks

Overclock calculations happen after modifiers.

Sawedoff-shotgun Jury-Rigged Boomstick [Expand/Collapse]
Overclock Effect In Game Description Price
Compact Shells
Frame Overclock Clean
Icon Upgrade Ammo

Pos +6 Max Ammo
Pos -0.2s Reload Time

"You can carry a few more of these compact shells in your pockets and they are a bit faster to reload with."
Credit 8550 Credits
Jadiz 100 Jadiz
Magnite 65 Magnite
Umanite 120 Umanite
Special Powder
Frame Overclock Clean
Icon Overclock ShotgunJump

Pos +Shotgun Jump

"Less like gunpowder and more like rocketfuel, this mixture gives a hell of a kick that you can use to get places."
Credit 7050 Credits
Croppa 125 Croppa
Enor Pearl 65 Enor Pearl
Bismor 95 Bismor
Stuffed Shells
Frame Overclock Clean
Icon Upgrade Shotgun Pellet

Pos +1 Damage
Pos +1 Pellets

"With a bit of patience and some luck you can get one more pellet and a few more grains of powder into each shell without affecting the gun's performance or losing an eye in the process."
Credit 7850 Credits
Umanite 80 Umanite
Enor Pearl 135 Enor Pearl
Bismor 100 Bismor
Shaped Shells
Frame Overclock Balanced
Icon Upgrade Aim

Pos -50% Base Spread
Neg -4 Ammo

"Specially shaped shells result in a tighter shot, but you can't carry quite as many of them."
Credit 7700 Credits
Jadiz 135 Jadiz
Enor Pearl 70 Enor Pearl
Bismor 95 Bismor
Double Barrel
Frame Overclock Unstable
Icon Upgrade FireRate

Pos 2x pellets
Pos +90 blast wave damage
Neg -1 clip size
Neg -50% Ammo
Neg +50% spread

"Unload both barrels at once, no regrets. As an added bonus the simultaneous firing of both shells has an amplifying effect on the blast wave"
Credit 7950 Credits
Croppa 100 Croppa
Umanite 125 Umanite
Enor Pearl 75 Enor Pearl
Jumbo Shells
Frame Overclock Unstable
Icon Upgrade DamageGeneral

Pos +8 Damage
Neg -10 Max Ammo
Neg +0.5s Reload Time

"These large shells pack a lot more charge for a big increase in damage but they also take up more space so total ammo is limited."
Credit 8800 Credits
Jadiz 125 Jadiz
Enor Pearl 105 Enor Pearl
Bismor 65 Bismor


Stats Breakdown

Unique Modifications

White Phosphorous Shells

Icon Upgrade Heat

White Phosphorous Shells causes each shell that is fired out of the Boomstick to have 50% of its damage be converted to Fire + Heat damage, potentially igniting creatures. The weapon does not lose 50% damage.

The Front AoE shock wave Damage is not included in the conversion.

Fear The Boomstick

Icon Upgrade ScareEnemies

Fear The Boomstick inflicts 50% Fear Factor to all enemies within a 5m radius around the Scout with every pull of the trigger.

Unique Overclocks

Special Powder

Frame Overclock Clean
Icon Overclock ShotgunJump

Special Powder is a Clean Overclock
Whenever the weapon is fired and the player is not on the ground they will get pushed in the direction opposite of the pellet's direction, a well-timed shot can push the player up to 16 meters in the air. If both shots are unloaded in quick succession, the amount of distance covered goes up to a maximum of 47 meters. It is affected by the player's current speed and direction.

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All (13) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins

Full gallery of skins can be seen at Weapon Skins.

Gallery

Trivia

  • In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity
  • The Special Powder's effect is similar to Team Fortress 2's Force-a-Nature knockback jump, which is also used by the game's Scout class.



This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations