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Initial Stats
Damage
12 Kinetic
Bullets (per shot)
8
Stun Duration
2.5s
Magazine Size
2
Max Ammo
24
Rate of Fire (per second)
1.5
Reload Time
2s
(per pellet) Stun Chance
30%
Front AoE Shock Wave Damage
20 Explosive
“
You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic.
— Item Description
The Jury-Rigged Boomstick is the Scout's default secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil.
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Jury-Rigged Boomstick Modifications
Mod
Effect
In Game Description
Price
Tier 1
Expanded Ammo Bags
+8 Max Ammo
"You had to give up some sandwich-storage, but your total ammo capacity is increased!"
1000
Credits
20
Enor Pearl
Double-Sized Buckshot
+3 Damage
"Bigger and heavier handcrafted specialist dwarf buckshot. Accept no substitute."
1000
Credits
20
Bismor
Tier 2 6
Double Trigger
+9.5 Rate of Fire
"Tweaked trigger mechanism allows you to unload both barrels in quick succession dealing massive damage to anything infront of you."
1800
Credits
12
Enor Pearl
18
Bismor
Quickfire Ejector
-0.7s Reload Time
"Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster."
1800
Credits
18
Croppa
12
Jadiz
Tier 3 10
Improved Stun
+3.5s Stun Duration +20% Chance
"Stun enemies more often and for a longer time!"
2200
Credits
20
Croppa
30
Jadiz
Expanded Ammo Bags
+12 Max Ammo
"You had to give up some sandwich-storage, but your total ammo capacity is increased!"
2200
Credits
20
Croppa
30
Jadiz
High Capacity Shells
+3 Pellets
"It took some creative thinking, but we finally found out how to pack more buckshot into each shell. Just...handle with care, they're liable to take your eye out."
2200
Credits
30
Magnite
20
Enor Pearl
Tier 4 14
Super Blowthrough Rounds
+3 Max Penetrations
"Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through several enemies at once!"
3800
Credits
25
Jadiz
15
Magnite
36
Enor Pearl
Tungsten Coated Buckshot
+300% Armor Break Bonus
"We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?"
3800
Credits
25
Croppa
15
Jadiz
36
Umanite
Improved Blast Wave
+20 Front AoE Shock Wave Damage
"The shockwave from the blast deals extra damage to any enemies unlucky enough to be in the area extending 4m in front of you."
3800
Credits
15
Magnite
25
Enor Pearl
36
Bismor
Tier 5 18
Auto Reload
+Auto Reload
"Reloads automatically when unequipped for longer than 5 seconds"
4400
Credits
110
Umanite
60
Enor Pearl
40
Bismor
Fear The Boomstick
+50% Proximity Fear Chance
"Chance to scare nearby creatures whenever you shoot"
4400
Credits
40
Croppa
60
Jadiz
110
Magnite
White Phosphorous Shells
+50% Damage converted to Fire + Heat Damage
"Convert some of the damage to Fire damage"
4400
Credits
110
Jadiz
40
Umanite
60
Bismor
Overclocks[]
Overclock calculations happen after modifiers.
Jury-Rigged Boomstick[Expand/Collapse]
Overclock
Effect
In Game Description
Price
Compact Shells
+6 Max Ammo -0.2s Reload Time
"You can carry a few more of these compact shells in your pockets and they are a bit faster to reload with."
8550
Credits
100
Jadiz
65
Magnite
120
Umanite
Special Powder
+Shotgun Jump
"Less like gunpowder and more like rocketfuel, this mixture gives a hell of a kick that you can use to get places."
7050
Credits
125
Croppa
65
Enor Pearl
95
Bismor
Stuffed Shells
+1 Damage +1 Pellets
"With a bit of patience and some luck you can get one more pellet and a few more grains of powder into each shell without affecting the gun's performance or losing an eye in the process."
7850
Credits
80
Umanite
135
Enor Pearl
100
Bismor
Shaped Shells
-50% Base Spread -4 Ammo
"Specially shaped shells result in a tighter shot, but you can't carry quite as many of them."
"Unload both barrels at once, no regrets. As an added bonus the simultaneous firing of both shells has an amplifying effect on the blast wave"
7950
Credits
100
Croppa
125
Umanite
75
Enor Pearl
Jumbo Shells
+8 Damage -10 Max Ammo +0.5s Reload Time
"These large shells pack a lot more charge for a big increase in damage but they also take up more space so total ammo is limited."
8800
Credits
125
Jadiz
105
Enor Pearl
65
Bismor
Stats Breakdown[]
Ideas for Jury-rigged boomstick in season five[]
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Jury-Rigged Boomstick Modifications
Mod
Positive Effect
Negative Effect
In Game Description
Price
Double Barrel
Unload both barrels at once
Clean overclocks have no negative effects
"Unload both barrels at once! No regrets!"
Compressed Barrel Rounds
A lot more ammo and more pellets (+32 max ammo, +5 more pellets)
Lower Damage Output (-3 damage)
"???"
Advanced Double Barrel
Unload both barrels at once, Huge increase in ammo and damage, Significant increase of pellets, front AoE Shockwave damage, Armor Breaking and weak point damage bonus. (Unload both barrels, x5 max ammo, +445 damage, +40 pellets, +660 front aoe shockwave blast, +900% Armor breaking damage, +475% Weakspot damage)
Significant increase in base spread, recoil, spread per shot and reload time. (+200% base spread, x3% recoil, +500% spread per shot, +5.5s reload speed).
"Unload both barrels at once, no regrets. The new system carries much more ammo, damage, pellets and front aoe shockwave blast, but with unbelievably high base spread and spread per shot also at the cost of reloading speed time. Good luck out there!"
Unique Modifications[]
White Phosphorous Shells[]
White Phosphorous Shells causes each shell that is fired out of the Boomstick to have 50% of its damage be converted to Fire + Heat damage, potentially igniting creatures. The weapon does not lose 50% damage.
The Front AoE shock wave Damage is not included in the conversion.
Fear The Boomstick[]
Fear The Boomstick inflicts 50% Fear Factor to all enemies within a 5m radius around the Scout with every pull of the trigger.
Unique Overclocks[]
Old Double barrel “unload both barrels at once
Compacted Rounds
New Double Barrel
Special Powder[]
Special Powder is a Clean Overclock Whenever the weapon is fired and the player is not on the ground they will get pushed in the direction opposite of the pellet's direction, a well-timed shot can push the player up to 16 meters in the air. If both shots are unloaded in quick succession, the amount of distance covered goes up to a maximum of 48.5 meters/metres. It is affected by the player's current speed and direction. It is useful for saving yourself from a lethal fall.
Mastery[]
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
Three modifications – First Stripe Weapon Paintjob
Seven modifications – Deepcore Weapon Paintjob
All (13) modifications – The Company Special Weapon Paintjob
Skins[]
Full gallery of skins can be seen at Weapon Skins.
Gallery[]
Trivia[]
In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity
The Special Powder's effect is similar to Team Fortress 2's Force-a-Nature knockback jump, which is also used by the game's Scout class.
Prior to Season 4, The "Double Trigger" upgrade would not only increase your fire rate by 6x, it would also decrease reload time by 0.55 seconds, making it almost always better than quickfire ejector.