Deep Rock Galactic Wiki
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{{quote|One of our most popular "handle with care" items. Will explode on activation, covering a large area in roaring fire. Would almost be cozy if the flames did not burn hot enough to melt steel.|Item Description}}
 
{{quote|One of our most popular "handle with care" items. Will explode on activation, covering a large area in roaring fire. Would almost be cozy if the flames did not burn hot enough to melt steel.|Item Description}}
   
The '''{{PAGENAME}}''' is an unlockable Throwable for the [[Gunner]]. It is a firebomb grenade which appears similar in shape to the real-life German ''[[wikipedia:Stielhandgranate|stielhandgranate]]'' (stick hand grenade) used in the World Wars. The handle is larger than the payload container, the latter being colored a bright orange.
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The '''{{PAGENAME}}''' is an unlockable Throwable for the [[Gunner]]. It is a firebomb stick grenade, with a handle larger than the payload container, the latter being colored a bright orange.
   
Instead of producing an explosion, the Incendiary Grenade will carpet any area where it lands in a roaring hot fire, roughly arranged in a circle shape. The fire effect behaves similarly to the Sticky Flames attribute used by the [[CRSPR Flamethrower]], lingering on the ground and damaging [[Creatures|Glyphids]] who walk through it. it will also raise their temperature, causing spontaneous combustion if an enemy lingers in the fire for too long. Enemies who are hit with the grenade's initial explosion will instantly catch fire. It is important to note that the grenade will only explode when it touches a floor; it simply bounces off of surfaces and walls.
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Instead of producing an explosion, the Incendiary Grenade will carpet any area where it lands in a roaring hot fire, roughly arranged in a circle shape. The fire effect behaves similarly to the Sticky Flames attribute used by the [[CRSPR Flamethrower]], lingering on the ground and damaging anyone who walk through it (allies included, unlike the CRSPR's Sticky Flames). it will also raise their temperature, causing spontaneous combustion if an enemy lingers in the fire for too long. Enemies who are hit with the grenade's initial explosion will instantly catch fire.
   
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The grenade will only explode when it touches a floor; it simply bounces off of surfaces and walls.
The Incendiary is an excellent choice for crowd control. It is especially powerful against grounded small enemies such as [[Glyphid Swarmer|Glyphid Swarmers]], who often die the moment they touch the flames. This grenade can be used to shut down chokepoints and hold valuable angles, often forcing Glyphids to crawl through the fire and take a lot of damage in the process. The flames last for approximately six seconds and cover a wide radius of over four meters, making this the Gunner's premiere crowd control choice. It works great with other [[Dwarves|classes]]' grenades which can lure enemies together into a tight group, such as the [[Scout]]'s [[Pheromone Canister]] or the [[Engineer]]'s [[L.U.R.E.|L.U.R.E]]..
 
   
It must be noted however that this grenade deals no direct damage whatsoever. Even enemies who are directly hit with the grenade, while instantly combusting, will only take tick fire damage from the flames on the ground and while burning after leaving the fire circle. While this is usually enough to take care of anything the size of a [[Glyphid Grunt]] or smaller, enemies bigger in size such as [[Glyphid Praetorian]]s will have little trouble standing up to the heat. [[Glyphid Dreadnought]]s in particular are extremely resistant to this grenade's effects due to their natural fire resistance. And as with most grenades, this Throwable is completely useless against flying enemies like [[Mactera Spawn]], who can easily dodge the grounded flames.
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This grenade deals no direct damage whatsoever, even enemies who are directly hit with the grenade, while instantly combusting, will only take tick fire damage from the flames on the ground and while burning after leaving the fire circle.
   
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<br clear="all">
 
{| class="wikitable" width="300px" align="right" style="display:inline-table; text-align:center;"
 
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| style="padding: 5px;" | Requires [[Gunner]] {{level}} 5
 
| style="padding: 5px;" | Requires [[Gunner]] {{level}} 5
 
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-----
Purchased for: </br> {{credits}} 1200 Credits </br> {{icon resource|magnite}} 10 Magnite
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Purchased for: <br> {{Price table | width = 150px
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| credits = 1200
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| magnite = 10
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}}
 
|}
 
|}
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{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
 
! Explosion Stats
 
! Explosion Stats
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|{{Equipment stats
 
|{{Equipment stats
 
| custom1 name = Damage
 
| custom1 name = Damage
| custom1 = 10 Burn + <br>20 Heat
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| custom1 = 10 Fire
 
| custom2 name = Interval
 
| custom2 name = Interval
 
| custom2 = 0.5-1s
 
| custom2 = 0.5-1s
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}}
 
}}
 
|}
 
|}
=== Usage & Strategies ===
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====Flame Puddle Heat====
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The Incendiary Grenade's puddles of flames are considered to be On Fire with a 0.75m [[Temperature#Increasing Temperature|Area Heat Radius]]. Along with this the flame puddles act as an [[Temperature#Environmental Heat and Cooling Sources|Environmental Heat Source]] with an Intensity value of 3. To calculate the total heat being applied to any given bug simply use this formula:
* As mentioned earlier, this grenade excels at controlling areas. Throw it down tight chokepoints to deal massive damage to enemies forced to crawl through the fire.
 
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*Heat per Second = [ [[Temperature#Environmental Heat and Cooling Sources|Current Intensity Temperature per Second]] ] + 5 * [ Nearby Puddles ]
* You can throw this grenade into one of the holes in a set of Swarmer Tunnels, instantly incinerating any Swarmers that may attempt to crawl out.
 
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Most of the time the amount of Heat damage will simply be 20 + 5 * [ Nearby Puddles ]. The Heat Intensity can be reduced in the presence of Environmental Cooling such as the Blizzards that may occur in the Glacial Strata.
* Be advised that due to the large radius and instant fiery explosion, this grenade is capable of causing considerable team damage. Ensure that none of your [[Dwarves|Dwarven allies]] are nearby before tossing this grenade, as it can quickly bring them harm just as fast as it can towards enemies.
 
* Players with any lingering Freeze status can heat up by touching the flames, though they will take friendly fire damage in the process.
 
 
 
=== Trivia ===
 
=== Trivia ===
* Traces of a "Molotov" grenade were present in an early version of the game. It is likely these ideas blossomed into the Incendiary Grenade, which is more comparable to modern firebombs than the traditional molotov cocktail.<br>
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* Traces of a "Molotov" grenade were present in an early version of the game. It is likely these ideas blossomed into the Incendiary Grenade, which is more comparable to modern firebombs than the traditional molotov cocktail.
  +
*It appears similar in shape to the real-life German ''[[wikipedia:Stielhandgranate|stielhandgranate]]'' (stick hand grenade) used in the World Wars.<br>
 
{{equipment nav}}
 
{{equipment nav}}
 
{{Updated|U34}}
 
{{Updated|U34}}

Latest revision as of 23:04, 6 June 2022


One of our most popular "handle with care" items. Will explode on activation, covering a large area in roaring fire. Would almost be cozy if the flames did not burn hot enough to melt steel.
— Item Description

The Incendiary Grenade is an unlockable Throwable for the Gunner. It is a firebomb stick grenade, with a handle larger than the payload container, the latter being colored a bright orange.

Instead of producing an explosion, the Incendiary Grenade will carpet any area where it lands in a roaring hot fire, roughly arranged in a circle shape. The fire effect behaves similarly to the Sticky Flames attribute used by the CRSPR Flamethrower, lingering on the ground and damaging anyone who walk through it (allies included, unlike the CRSPR's Sticky Flames). it will also raise their temperature, causing spontaneous combustion if an enemy lingers in the fire for too long. Enemies who are hit with the grenade's initial explosion will instantly catch fire.

The grenade will only explode when it touches a floor; it simply bounces off of surfaces and walls.

This grenade deals no direct damage whatsoever, even enemies who are directly hit with the grenade, while instantly combusting, will only take tick fire damage from the flames on the ground and while burning after leaving the fire circle.


Level Unlocked through a level cap.
Requires Gunner Level 5
Purchased for:
Credit 1200 Credits
Magnite 10 Magnite
Explosion Stats
Carried Amount 4
Damage 100 Heat
Maximum Damage Radius 1.5m
Radius 3.5m
Minimum Damage 50%
Friendly Fire 20%
Flames Stats
Damage 10 Fire
Interval 0.5-1s
Radius 4.3m
Duration 6s

Flame Puddle Heat

The Incendiary Grenade's puddles of flames are considered to be On Fire with a 0.75m Area Heat Radius. Along with this the flame puddles act as an Environmental Heat Source with an Intensity value of 3. To calculate the total heat being applied to any given bug simply use this formula:

Most of the time the amount of Heat damage will simply be 20 + 5 * [ Nearby Puddles ]. The Heat Intensity can be reduced in the presence of Environmental Cooling such as the Blizzards that may occur in the Glacial Strata.

Trivia

  • Traces of a "Molotov" grenade were present in an early version of the game. It is likely these ideas blossomed into the Incendiary Grenade, which is more comparable to modern firebombs than the traditional molotov cocktail.
  • It appears similar in shape to the real-life German stielhandgranate (stick hand grenade) used in the World Wars.



This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations