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{{Updated|U34}}
 
{{equipment infobox
 
{{equipment infobox
 
| name = Impact Axe
 
| name = Impact Axe
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}}
 
}}
 
{{quote|The Impact Axe is the connoisseur choice for the dwarf of tomorrow. Compact and easy to carry, extends to full size upon throwing, and discharges a lethal burst of electricity upon impact with any living target. Can be safely retrieved by the user in case of bad aim.|Item Description}}
 
{{quote|The Impact Axe is the connoisseur choice for the dwarf of tomorrow. Compact and easy to carry, extends to full size upon throwing, and discharges a lethal burst of electricity upon impact with any living target. Can be safely retrieved by the user in case of bad aim.|Item Description}}
=== About ===
 
The '''{{PAGENAME}}''' is the [[Driller]]'s default throwable. Reminiscent of traditional throwing axes common in Dwarven folklore, it is a double-headed combat axe. It starts in a retracted state while in the Driller's hand, then expands and deploys the blade when thrown. The handle is proportionally small compared to the axe heads.
 
   
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The '''{{PAGENAME}}''' is the [[Driller]]'s default throwable.
By far one of the most unique throwables in the game, the Impact Axe excels at doing high damage to singular targets. Along with the very high direct damage, this weapon emits a burst of electricity in a small radius upon hitting an enemy. These two numbers combine to deal 240 damage with a single thrown Axe; among some of the highest single-shot damage in the entire game.
 
   
 
Reminiscent of traditional throwing axes common in Dwarven folklore, it is a double-headed combat axe. It starts in a retracted state while in the Driller's hand, then expands and deploys the blade when thrown. The handle is proportionally small compared to the axe heads.
This is especially good on the Driller, for whom his [[CRSPR Flamethrower|primary]] [[Cryo Cannon|weapons]] deal mediocre base damage and have trouble shutting down tanky foes who can withstand their fire (or ice) streams. [[Glyphid Praetorian]]s in particular are easy prey for Impact Axes, especially to their weak spots on their behinds for maximum damage. One can also throw an Impact Axe into their mouth to immediately stop their poison spray attack.
 
   
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The Impact Axe deals 3 instances of damage at once. Direct melee damages divided in 2 parts, and AoE explosive damage. These three numbers combine to deal 240 damage with a single thrown Axe, as well as stunning the target.
There are numerous other benefits the Impact Axe boasts as well. They're great at stunning enemies due to their high damage, and a lot of them can be carried; eight at once, which is the most of any throwable in the game. Even in the event of missing an axe, they can stick to walls or floors and can even be retrieved by the Driller, adding the axe back in to the carried total.
 
   
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The 3 damages instance will trigger in that order :
Although the Impact Axe has many powerful advantages it also comes with hefty drawbacks. Its most obvious is the lack of area control; a tiny effect radius on the electricity burst means that the Impact Axe should only ever be used against individual targets. It can sometimes kill very tightly clustered groups, but this should not be relied upon. The axes can also be difficult to use for new players due to their unique nature. Even when mastering their trajectory, distant or flying foes (such as [[Glyphid Acid Spitter|Glyphid Acidspitters]] or [[Mactera Spawn]]) are hard to hit with this throwable. Practice on slower foes like Praetorians before trying to hit more erratic targets.
 
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* Direct Damage Part 1
{| class="wikitable"
 
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** Prevent the axe from being consumed if it kills the target.
! Initial Stats
 
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* Direct Damage Part 2
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** Consume the axe if the creature is hit.
 
* Area Damage
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** Does not consume the axe, like the Direct Damage Part 1.
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As long as the Impact Axes are not dealing the 2nd part of direct damage (e.g. simply thrown at the floor or walls), they can be retrieved by the Driller, adding the axe back in to the carried total.
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Impact Axes can destroy environmental hazards, such as Electrocrystals, Poison Spore Fungi, Ejector Cacti, Trapatacti, Cave Urchins, and even [[Naedocyte Roe]] without spending any ammunition, as they can be retrieved immediately.
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As a (mostly) melee weapon, the Impact Axes can trigger the [[Vampire]] perk if the enemy is killed by one of the two direct melee damage instances.
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{| class="wikitable" style="display: inline-table;"
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! Direct Hit Stats (Part 1)
 
|-
 
|-
|{{Equipment stats
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| {{Equipment stats
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| custom1 name = Carried Amount
| damage2 = 160
 
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| custom1 = 8
| damage2 type = Direct
 
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| damage = 50 Melee
| areadamage = 80
 
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| custom2 name = Armor Break
| radius = 1.4m
 
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| custom2 = 0%
| radius type = Effect
 
| custom1 name = Carried Amount
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| custom3 name = Friendly Fire
| custom1 = 8
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| custom3 = 0%
 
}}
 
}}
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|-
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| *Will not benefit from Weakpoints or Frozen status
 
|}
 
|}
   
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{| class="wikitable" style="display: inline-table;"
=== Usage & Strategies ===
 
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! Direct Hit Stats (Part 2)
[[File:Impact_Axe_Demonstration.gif|frame|Impact Axe Demonstration|left]]
 
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|-
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| {{Equipment stats
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| damage = 110 Melee
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| custom2 name = Armor Break
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| custom2 = 0%
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| custom3 name = Friendly Fire
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| custom3 = 50%
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| custom4 name = Stun
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| custom4 = 100% chance ; 1.5s duration
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}}
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|-
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| *Will not benefit from Weakpoints
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|}
   
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{| class="wikitable" style="display: inline-table;"
* Despite being a ranged weapon, the Impact Axe is affected by [[perks]] which activate on "melee" damage such as [[Vampire]], which heals the user upon killing enemies with melee damage.
 
 
! Aoe Stats
** For this reason you can combine Impact Axes, Vampire and [[Iron Will]] for a powerful combo effect. When using Iron Will, kill an enemy with an Impact Axe to get health back and ensure you won't go back down when Iron Will wears off.
 
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|-
* When calling a [[Resupply Pod]], if you have more than four Impact Axes currently carried, throw any spare axes into the ground before taking one of the resupplies. When taken, you will be resupplied back up to eight Axes but those which you threw into the ground will still remain. You can then retrieve those Axes after using your new ones, essentially allowing you to use more than eight Axes at once.
 
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| {{Equipment stats
* The high stun chance of this weapon makes it great at cancelling channelled attacks, such as [[Glyphid Praetorian|Praetorian]] poison spray or [[Glyphid Menace|Menace]] acid spitting.
 
 
| areadamage = 80 Explosive
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| custom2 name = Armor Break
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| custom2 = 25%
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| custom3 name = Friendly Fire
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| custom3 = 50%
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| custom4 name = [[Area Damage|Maximum Damage Radius]]
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| custom4 = 0.8m
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| custom5 name = [[Area Damage|Radius]]
 
| custom5 = 1.4m
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| custom6 name = [[Area Damage|Minimum Damage]]
 
| custom6 = 15%
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}}
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|}
   
=== Stats Breakdown ===
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== Gallery ==
 
[[File:Impact_Axe_Demonstration.gif|frame|Impact Axe Demonstration|left]]
==== Damage Breakdown ====
 
* First damage instance: Direct Melee damage
 
** Damage: 50
 
** Damage type: Melee
 
** Friendly Fire Modifier: 0.5
 
** Armor damage multiplier: 0.25
 
** Weakpoint Damage x0
 
* Second damage instance: Direct Melee damage
 
** Damage: 110
 
** Damage type: Melee
 
** Friendly Fire Modifier: 0.5
 
** Armor damage multiplier: 0.25
 
** Stagger chance: 100 %
 
** Weakpoint Damage x0
 
* Third damage instance: Explosive AOE
 
** Damage: 80
 
** Damage type: Explosive
 
** Full damage radius: 140
 
** Damage radius: 80
 
** Friendly Fire Modifier: 0.5
 
** Armor damage multiplier: 0.25
 
 
==== Interaction with freeze ====
 
When using the Impact Axe on a [[Status_Effects#Frozen|frozen]] enemy only the second part of the direct melee damage (the one doing 100 melee damage) will do x3 damage. The other sub parts of the attack will do normal damage.
 
   
 
{{equipment nav}}
 
{{equipment nav}}
 
[[Category:Equipment]]
 
[[Category:Equipment]]
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[[es:Hacha de impacto]]

Revision as of 02:21, 2 July 2021

This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations

The Impact Axe is the connoisseur choice for the dwarf of tomorrow. Compact and easy to carry, extends to full size upon throwing, and discharges a lethal burst of electricity upon impact with any living target. Can be safely retrieved by the user in case of bad aim.
— Item Description

The Impact Axe is the Driller's default throwable.

Reminiscent of traditional throwing axes common in Dwarven folklore, it is a double-headed combat axe. It starts in a retracted state while in the Driller's hand, then expands and deploys the blade when thrown. The handle is proportionally small compared to the axe heads.

The Impact Axe deals 3 instances of damage at once. Direct melee damages divided in 2 parts, and AoE explosive damage. These three numbers combine to deal 240 damage with a single thrown Axe, as well as stunning the target.

The 3 damages instance will trigger in that order :

  • Direct Damage Part 1
    • Prevent the axe from being consumed if it kills the target.
  • Direct Damage Part 2
    • Consume the axe if the creature is hit.
  • Area Damage
    • Does not consume the axe, like the Direct Damage Part 1.

As long as the Impact Axes are not dealing the 2nd part of direct damage (e.g. simply thrown at the floor or walls), they can be retrieved by the Driller, adding the axe back in to the carried total.

Impact Axes can destroy environmental hazards, such as Electrocrystals, Poison Spore Fungi, Ejector Cacti, Trapatacti, Cave Urchins, and even Naedocyte Roe without spending any ammunition, as they can be retrieved immediately.

As a (mostly) melee weapon, the Impact Axes can trigger the Vampire perk if the enemy is killed by one of the two direct melee damage instances.

Direct Hit Stats (Part 1)
Damage 50 Melee
Carried Amount 8
Armor Break 0%
Friendly Fire 0%
*Will not benefit from Weakpoints or Frozen status
Direct Hit Stats (Part 2)
Damage 110 Melee
Armor Break 0%
Friendly Fire 50%
Stun 100% chance ; 1.5s duration
*Will not benefit from Weakpoints
Aoe Stats
Area Damage 80 Explosive
Armor Break 25%
Friendly Fire 50%
Maximum Damage Radius 0.8m
Radius 1.4m
Minimum Damage 15%

Gallery

Impact Axe Demonstration

Impact Axe Demonstration