Deep Rock Galactic Wiki
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[[File:Hoxxes04B Concept.jpg|450px|left|thumb|Hoxxes IV Concept Art]]
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[[File:Hoxxes04B Concept.jpg|450px|thumb|Hoxxes IV Concept Art]]
 
'''Hoxxes IV''' is a scorched, tidally-locked planet orbiting the blue star Creus, unique among the other planets in the system for its extraordinarily rich precious material deposits and extremely hostile environment. Only the mining corporation [[Deep Rock Galactic]], known for a lack of safety precautions, is stubborn enough to continue mining in this sector, offering hefty paychecks and bonuses to those willing to brave the depths of Hoxxes IV.
 
[[{{PAGENAME}}]] is a scorched, tidally-locked planet orbiting the blue star Creus, unique among the other planets in the system for her extraordinarily rich precious material deposits and extremely hostile environment. Only the mining corporation [[Deep Rock Galactic]], known for a lack of safety precautions, is stubborn enough to continue mining in this sector, offering hefty paychecks and bonuses to those willing to brave the depths of Hoxxes IV.
 
   
 
The dangers include, but are not limited to: electromagnetic storms, gravity anomalies, tectonic instability, seas of sulfuric acid, and one of the most hostile ecosystems in the galaxy. [[The creatures of Hoxxes]] only grow more hostile and dangerous under the unending radiation from Creus and the biomatter and microorganisms left by other mining corporations. And if the pincers, teeth, tentacles, and altogether too many eyes of Hoxxes’ children isn’t enough to scare you away, rumors of even worse and much older, sinister, and alien things down in the deepest excavations abound.
 
The dangers include, but are not limited to: electromagnetic storms, gravity anomalies, tectonic instability, seas of sulfuric acid, and one of the most hostile ecosystems in the galaxy. [[The creatures of Hoxxes]] only grow more hostile and dangerous under the unending radiation from Creus and the biomatter and microorganisms left by other mining corporations. And if the pincers, teeth, tentacles, and altogether too many eyes of Hoxxes’ children isn’t enough to scare you away, rumors of even worse and much older, sinister, and alien things down in the deepest excavations abound.
 
{{Clear}}__NOTOC__
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{{Clear}}
 
   
 
=== The Biomes ===
 
=== The Biomes ===
 
Hoxxes's surface is composed of several unique continents, each with a different type of biome. These biomes provide not only differing cave layouts and complexities, but also contain more or less of certain minerals, which can help those who are looking for specific [[Crafting Materials]]. The flora of each biome is diverse and offer different traits that can be helpful when dealing with enemies or harmful.
 
Hoxxes's surface is composed of several unique continents, each with a different type of biome. These biomes provide not only differing cave layouts and complexities, but also contain more or less of certain minerals, which can help those who are looking for specific [[Crafting Materials]]. The flora of each biome is diverse and offer different traits that can be helpful when dealing with enemies or harmful.
 
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==== [[File:Crystalline caverns icon.png|50px|frameless|link=Crystalline Caverns]] <span style="font-size:140%">[[Crystalline Caverns]]</span> ====
 
==== [[File:Crystalline caverns icon.png|50px|frameless|link=Crystalline Caverns]] <span style="font-size:140%">[[Crystalline Caverns]]</span> ====
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{{quote|Among the most spectacular sights on Hoxxes, the aptly-named Crystalline Caverns are truly a sight to behold. Massive crystals erupt from every surface, glittering and twinkling in the dark. Alas, the larger crystals are mostly worthless silicate, but abundant deposits of valuable minerals dot the caves too.|Region Description}}
 
 
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| The '''Crystalline Caverns''' are notable for their abundant deposits of worthless crystals. Vast purple crystals, composed of worthless silicate, jut out of the walls of the cave obscuring vision. The Crystalline Caverns also contain dangerous '''Electric Crystals''', that arc chains of high voltage electricity between each other at regular intervals. The tight corridors and tunnels of the region are helpfully lit by glowing '''Blue Crystals''' which are the only natural source of light in the region.
 
 
{{quote|Among the most spectacular sights on Hoxxes, the aptly-named Crystalline Caverns are truly a sight to behold. Massive crystals erupt from every surface, glittering and twinkling in the dark. Alas, the larger crystals are mostly worthless silicate, but abundant deposits of valuable minerals dot the caves too.}}
 
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| The '''Crystalline Caverns''' contain vast purple crystals composed of worthless silicate, jutting out of the walls of the cave and obscuring vision. '''Electric Crystals''' are a rare hazard that arc chains of high voltage electricity between each other at regular intervals. The tight corridors and tunnels of the region are helpfully lit by glowing '''Blue Crystals''' which are the only natural source of light in the region.
 
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==== [[File:Salt pits icon.png|50px|frameless|link=Salt Pits]] <span style="font-size:140%">[[Salt Pits]]</span> ====
 
==== [[File:Salt pits icon.png|50px|frameless|link=Salt Pits]] <span style="font-size:140%">[[Salt Pits]]</span> ====
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{{quote|The Salt Pits of Hoxxes was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on Glyphid omelettes.|Region Description}}
 
 
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| The terrain in the '''Salt Pits''' region consist densely packed red and white salt, with giant red salt crystals jutting out of the walls at irregular angles. Fragile platforms of white salt can occasionally be found on the walls, as well as fragile stalactites that will fall from the ceiling when disturbed.
 
 
{{quote|The Salt Pits of Hoxxes was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on Glyphid omelettes.}}
 
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| The '''Salt Pits''' are densely populated with giant red salt crystals jutting out of the walls at irregular angles, and fragile platforms of white salt can occasionally be found on the walls. Stalactites delicately hang from the ceiling that can easily crush smaller creatures should they be disturbed.
   
 
''Note:'' ''The "Glyphid omelettes" in the biome description of the Salt Pits are theorized to be the eggs collected as the primary objective in [[Egg Hunt]] missions.''
 
''Note:'' ''The "Glyphid omelettes" in the biome description of the Salt Pits are theorized to be the eggs collected as the primary objective in [[Egg Hunt]] missions.''
 
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==== [[File:Fungus bogs icon.png|50px|frameless|link=Fungus Bogs]] <span style="font-size:140%">[[Fungus Bogs]]</span> ====
 
==== [[File:Fungus bogs icon.png|50px|frameless|link=Fungus Bogs]] <span style="font-size:140%">[[Fungus Bogs]]</span> ====
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{{quote|We're almost sorry to send employees in here, but the rewards are too great to ignore. So therefore: Welcome to the Fungus Bogs! A truly awful region, built mostly from slime, mold, stinging insects, fungus, stinking mud, and corrosive lichen.|Region Description}}
 
 
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| '''Fungus Bogs''' is a region composed of green rock, overgrown, vision obscuring vegetation and spores, and legions of giant mushrooms dotting the caverns. Be prepared to encounter large pools of sticky movement prohibiting goo, and clusters of Poisonous fungus spores that will release deadly vapors when approached.
 
 
{{quote|We're almost sorry to send employees in here, but the rewards are too great to ignore. So therefore: Welcome to the Fungus Bogs! A truly awful region, built mostly from slime, mold, stinging insects, fungus, stinking mud, and corrosive lichen.}}
 
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| '''Fungus Bogs''' is overrun with vegetation: patches of dense grass and vines, legions of giant mushrooms, pools of thick goo, and clusters of Poisonous fungus spores that will release deadly vapors when approached.
 
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==== [[File:Radioactive exclusion zone icon.png|50px|frameless|link=Radioactive Exclusion Zone]] <span style="font-size:140%">[[Radioactive Exclusion Zone]]</span> ====
 
==== [[File:Radioactive exclusion zone icon.png|50px|frameless|link=Radioactive Exclusion Zone]] <span style="font-size:140%">[[Radioactive Exclusion Zone]]</span> ====
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{{quote|Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.|Region Description}}
 
 
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| '''Radioactive Exclusion Zone''' contains huge, green colored crystals of volatile uranium that glow in the darkness, and will damage anything in their proximity. Radioactive Exclusion Zone also contains mutated Cave Vines which lurk in the ceiling. Fleshy tumorous growths can be found latched to the walls, emitting bioluminescent light, and more rarely, some tunnels can be scattered with harmless Wall Eyes which watch the dwarves as they pass through the region. Much like Glacial Strata, certain enemy types have evolved to withstand the onslaught of radiation.
 
 
{{quote|Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.}}
 
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| '''Radioactive Exclusion Zone''' contains vast deposits of volatile uranium that glow green in the darkness, damaging anything in their proximity. Certain enemy types have evolved to withstand the onslaught of radiation, notably mutated Cave Vines that lurk in the ceiling. Fleshy tumorous growths can be found latched to the walls, emitting bioluminescent light, and more rarely, some tunnels can be scattered with harmless Wall Eyes which watch the dwarves as they pass through the region.
 
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==== [[File:Dense biozone icon.png|50px|frameless|link=Dense Biozone]] <span style="font-size:140%">[[Dense Biozone]]</span> ====
 
==== [[File:Dense biozone icon.png|50px|frameless|link=Dense Biozone]] <span style="font-size:140%">[[Dense Biozone]]</span> ====
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{{quote|Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as a subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.|Region Description}}
 
 
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|'''Dense Biozone''' is a vast, subterranean system of pitch black caverns, dominated by plant life. Grass, shrubs, and bushes cover the ground, which may conceal smaller enemies. Much of the unusual species of plants found in the region are dangerous or hostile, so be ready to encounter many obstacles when navigating this region.
 
 
{{quote|Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as a subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.}}
 
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|'''Dense Biozone''' is a vast subterranean system of pitch black caverns, littered by plant life that is mostly dangerous or hostile. The cave coral formations can occasionally help in traversing the caverns for hidden riches.
 
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==== [[File:Glacial strata icon.png|50px|frameless|link=Glacial Strata]] <span style="font-size:140%">[[Glacial Strata]]</span> ====
 
==== [[File:Glacial strata icon.png|50px|frameless|link=Glacial Strata]] <span style="font-size:140%">[[Glacial Strata]]</span> ====
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{{quote|At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup.|Region Description}}
 
 
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| '''Glacial Strata''' is one of the many extreme environments on Hoxxes, and is most notable for its sub zero temperatures and oppressive blizzards. Dwarves working in this region will need to manage their temperature to avoid becoming frozen solid. Certain types of hostile fauna have adapted to the cold, and will attack any intruders with freezing substances.
 
 
{{quote|At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup.}}
 
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| '''Glacial Strata''' is one of the more extreme environments on Hoxxes, featuring sub zero temperatures and oppressive blizzards. Dwarves working in this region will need to manage their temperature to avoid becoming frozen solid. Certain types of hostile fauna have adapted to the cold, and will attack any intruders with freezing substances.
 
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==== [[File:Hollow bough icon.png|50px|frameless|link=Hollow Bough]] <span style="font-size:140%">[[Hollow Bough]]</span> ====
 
==== [[File:Hollow bough icon.png|50px|frameless|link=Hollow Bough]] <span style="font-size:140%">[[Hollow Bough]]</span> ====
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{{quote|Hollow Bough is a biological oddity that has the Science Department scratching their heads - this entire region of the planet is dominated by collosal, organic conglomerations resembling the inside of hollow trees. However, these structures are under attack by an invasive species of voracious vine-like plants, as much a threat to us as the planet itself. We recommend traversing these environs with extreme caution. The deep, dark folds of wood and bark house much more than a first glance lets on.|Region Description}}
 
 
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| '''Hollow Bough''' resembles the interior of a dead subterranean tree, greatly infested by a hazardous species of vines. Watch your step, and be prepared to carve your way through the oppressive environment to reach your objectives.
 
 
{{quote|Hollow Bough is a biological oddity that has the Science Department scratching their heads - this entire region of the planet is dominated by collosal, organic conglomerations resembling the inside of hollow trees. However, these structures are under attack by an invasive species of voracious vine-like plants, as much a threat to us as the planet itself. We recommend traversing these environs with extreme caution. The deep, dark folds of wood and bark house much more than a first glance lets on.}}
 
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| '''Hollow Bough''' resembles the interior of a dead subterranean tree, greatly infested by hazardous vines that offer no form of leisure for any mission. The area is largely devoid of plant life due to this invasive species, yet a unique form of wasps has somehow made their home.
 
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==== [[File:Azure Weald icon.png|50px|frameless|link=Azure Weald]] <span style="font-size:140%">[[Azure Weald]]</span> ====
 
==== [[File:Azure Weald icon.png|50px|frameless|link=Azure Weald]] <span style="font-size:140%">[[Azure Weald]]</span> ====
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{{quote|The Azure Weald is a chilly place, every bit as hostile as the rest of Hoxxes IV - but still, we cannot deny it is oddly beautiful. Dazzling, bioluminescent clusters of lichen light up the darkness, illuminating this fertile and overgrown Region in flickering neon colors. Don't let that lull you into a false sense of security however - the Azure Weald brings to mind the deep jungle, in all its splendor and horror - and much like its terrestrial counterparts, it is absolutely not out to make friends. Kill or be killed - this is the law in this place.|Region Description}}
 
 
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|[[Umanite]]
 
|[[Umanite]]
 
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{{quote|The Azure Weald is a chilly place, every bit as hostile as the rest of Hoxxes IV - but still, we cannot deny it is oddly beautiful. Dazzling, bioluminescent clusters of lichen light up the darkness, illuminating this fertile and overgrown Region in flickering neon colors. Don't let that lull you into a false sense of security however - the Azure Weald brings to mind the deep jungle, in all its splendor and horror - and much like its terrestrial counterparts, it is absolutely not out to make friends. Kill or be killed - this is the law in this place.}}
 
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| '''Azure Weald''' consists of caverns filled with pink and blue luminescent plants. It features big, open chambers, connected by tunnels filled with glowing flora, producing a soft light. The material making up the caves is durable, taking two hits to give way.
 
| '''Azure Weald''' consists of caverns filled with pink and blue luminescent plants. It features big, open chambers, connected by tunnels filled with glowing flora, producing a soft light. The material making up the caves is durable, taking two hits to give way.
 
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==== [[File:Magma core icon.png|50px|frameless|link=Magma Core]] <span style="font-size:140%">[[Magma Core]]</span> ====
 
==== [[File:Magma core icon.png|50px|frameless|link=Magma Core]] <span style="font-size:140%">[[Magma Core]]</span> ====
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{{quote|Among the deepest of our mining sites, the Magma Caves are a mellow 250-400 degrees and helpfully lit by the churning, molten innards of the planet. We advise that you do not touch anything not mandated by the mission objectives, as your employee insurance does not cover burns.|Region Description}}
 
 
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|[[Croppa]]
 
|[[Croppa]]
 
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{{quote|Among the deepest of our mining sites, the Magma Caves are a mellow 250-400 degrees and helpfully lit by the churning, molten innards of the planet. We advise that you do not touch anything not mandated by the mission objectives, as your employee insurance does not cover burns.}}
 
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| '''Magma Core''' is home to explosive plants, explosive maggots, lava geysers, and earthquakes. Miners should be especially careful when operating in this area, as explosions will expose dangerous hot rock beneath the ground.
 
| '''Magma Core''' is home to explosive plants, explosive maggots, lava geysers, and earthquakes. Miners should be especially careful when operating in this area, as explosions will expose dangerous hot rock beneath the ground.
 
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==== [[File:Sandblasted corridors icon.png|50px|frameless|link=Sandblasted Corridors]] <span style="font-size:140%">[[Sandblasted Corridors]]</span> ====
 
==== [[File:Sandblasted corridors icon.png|50px|frameless|link=Sandblasted Corridors]] <span style="font-size:140%">[[Sandblasted Corridors]]</span> ====
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{{quote|This region is dominated by windblasted and arid tunnels reaching dozens of miles below ground. The particular composition of the surrounding rock means practically no moisture, resulting in one of the driest regions of the planet. With water being so precious, the inhabiting wildlife is particularly aggressive, ravenous for whatever fluids reside within their prey.|Region Description}}
 
 
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| The rock in '''Sandblasted Corridors''' appears to be sandstone, and will give way with a single pickaxe hit. Caution is advised when digging downwards, as your footing can quickly disappear from beneath you. The caverns in Sandblasted Corridors can be hundreds of meters in length and height.
 
 
{{quote|This region is dominated by windblasted and arid tunnels reaching dozens of miles below ground. The particular composition of the surrounding rock means practically no moisture, resulting in one of the driest regions of the planet. With water being so precious, the inhabiting wildlife is particularly aggressive, ravenous for whatever fluids reside within their prey.}}
 
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| The rock in '''Sandblasted Corridors''' appears to be sandstone, easily giving way to tunneling—though caution is advised when digging downwards. The caverns in Sandblasted Corridors can be hundreds of meters in length and height, but are occasionally engulfed by thick sandstorms.
 
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{{clear}}
 
{{clear}}
   
 
=== Shallow Grotto ===
 
=== Shallow Grotto ===
 
'''Shallow Grotto''' is only accessible through the tutorial mission, played with [[Gunner]] in Solo Mode. Shallow Grotto contains various features from other planetary regions such as Glowing Blue Crystals and Spider Webs. Unlike other planetary regions, Shallow Grotto doesn't contain any crafting materials, and no secondary objective minerals are present. The cave is abundant in [[Morkite]], which must be collected as the primary objective to complete the tutorial mission.
 
'''Shallow Grotto''' is only accessible through the tutorial mission, and can only be played with [[Gunner]] in Solo Mode. Shallow Grotto contains various features from other planetary regions such as Glowing Blue Crystals and Spider Webs. Unlike other planetary regions, Shallow Grotto doesn't contain any crafting materials, and no secondary objective minerals are present. The cave is abundant in [[Morkite]], which must be collected as the primary objective to complete the tutorial mission.
 
   
 
The cave generations are mostly the same, such things as tunnels between caves, ore placement and biome features are randomized.
 
The cave generations are mostly the same, such things as tunnels between caves, ore placement and biome features are randomized.
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{{biome nav}}
 
{{biome nav}}
{{groundlayers nav}}
 
 
{{mechanics nav}}
 
{{mechanics nav}}
 
[[Category:{{SITENAME}}]]
 
[[Category:{{SITENAME}}]]

Revision as of 14:20, 5 September 2021

Hoxxes04B Concept

Hoxxes IV Concept Art

Hoxxes IV is a scorched, tidally-locked planet orbiting the blue star Creus, unique among the other planets in the system for its extraordinarily rich precious material deposits and extremely hostile environment. Only the mining corporation Deep Rock Galactic, known for a lack of safety precautions, is stubborn enough to continue mining in this sector, offering hefty paychecks and bonuses to those willing to brave the depths of Hoxxes IV.

The dangers include, but are not limited to: electromagnetic storms, gravity anomalies, tectonic instability, seas of sulfuric acid, and one of the most hostile ecosystems in the galaxy. The creatures of Hoxxes only grow more hostile and dangerous under the unending radiation from Creus and the biomatter and microorganisms left by other mining corporations. And if the pincers, teeth, tentacles, and altogether too many eyes of Hoxxes’ children isn’t enough to scare you away, rumors of even worse and much older, sinister, and alien things down in the deepest excavations abound.

The Biomes

Hoxxes's surface is composed of several unique continents, each with a different type of biome. These biomes provide not only differing cave layouts and complexities, but also contain more or less of certain minerals, which can help those who are looking for specific Crafting Materials. The flora of each biome is diverse and offer different traits that can be helpful when dealing with enemies or harmful.

Crystalline caverns icon Crystalline Caverns

Crystalline caverns preview Crafting Materials
Abundant Scarce
Jadiz Bismor
Jadiz Bismor
Among the most spectacular sights on Hoxxes, the aptly-named Crystalline Caverns are truly a sight to behold. Massive crystals erupt from every surface, glittering and twinkling in the dark. Alas, the larger crystals are mostly worthless silicate, but abundant deposits of valuable minerals dot the caves too.
The Crystalline Caverns contain vast purple crystals composed of worthless silicate, jutting out of the walls of the cave and obscuring vision. Electric Crystals are a rare hazard that arc chains of high voltage electricity between each other at regular intervals. The tight corridors and tunnels of the region are helpfully lit by glowing Blue Crystals which are the only natural source of light in the region.

Salt pits icon Salt Pits

Salt pits preview Crafting Materials
Abundant Scarce
Enor pearl Bismor
Enor Pearl Bismor
The Salt Pits of Hoxxes was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on Glyphid omelettes.
The Salt Pits are densely populated with giant red salt crystals jutting out of the walls at irregular angles, and fragile platforms of white salt can occasionally be found on the walls. Stalactites delicately hang from the ceiling that can easily crush smaller creatures should they be disturbed.

Note: The "Glyphid omelettes" in the biome description of the Salt Pits are theorized to be the eggs collected as the primary objective in Egg Hunt missions.

Fungus bogs icon Fungus Bogs

Fungus bogs preview Crafting Materials
Abundant Scarce
Croppa Jadiz
Croppa Jadiz
We're almost sorry to send employees in here, but the rewards are too great to ignore. So therefore: Welcome to the Fungus Bogs! A truly awful region, built mostly from slime, mold, stinging insects, fungus, stinking mud, and corrosive lichen.
Fungus Bogs is overrun with vegetation: patches of dense grass and vines, legions of giant mushrooms, pools of thick goo, and clusters of Poisonous fungus spores that will release deadly vapors when approached.

Radioactive exclusion zone icon Radioactive Exclusion Zone

Radioactive exclusion zone preview Crafting Materials
Abundant Scarce
Umanite Enor pearl
Umanite Enor Pearl
Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.
Radioactive Exclusion Zone contains vast deposits of volatile uranium that glow green in the darkness, damaging anything in their proximity. Certain enemy types have evolved to withstand the onslaught of radiation, notably mutated Cave Vines that lurk in the ceiling. Fleshy tumorous growths can be found latched to the walls, emitting bioluminescent light, and more rarely, some tunnels can be scattered with harmless Wall Eyes which watch the dwarves as they pass through the region.

Dense biozone icon Dense Biozone

Dense biozone preview Crafting Materials
Abundant Scarce
Bismor Umanite
Bismor Umanite
Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as a subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.
Dense Biozone is a vast subterranean system of pitch black caverns, littered by plant life that is mostly dangerous or hostile. The cave coral formations can occasionally help in traversing the caverns for hidden riches.

Glacial strata icon Glacial Strata

Glacial strata preview Crafting Materials
Abundant Scarce
Magnite Umanite
Magnite Umanite
At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup.
Glacial Strata is one of the more extreme environments on Hoxxes, featuring sub zero temperatures and oppressive blizzards. Dwarves working in this region will need to manage their temperature to avoid becoming frozen solid. Certain types of hostile fauna have adapted to the cold, and will attack any intruders with freezing substances.

Hollow bough icon Hollow Bough

MisBiomeComp Hollowbough Crafting Materials
Abundant Scarce
Jadiz Bismor
Jadiz Bismor
Hollow Bough is a biological oddity that has the Science Department scratching their heads - this entire region of the planet is dominated by collosal, organic conglomerations resembling the inside of hollow trees. However, these structures are under attack by an invasive species of voracious vine-like plants, as much a threat to us as the planet itself. We recommend traversing these environs with extreme caution. The deep, dark folds of wood and bark house much more than a first glance lets on.
Hollow Bough resembles the interior of a dead subterranean tree, greatly infested by hazardous vines that offer no form of leisure for any mission. The area is largely devoid of plant life due to this invasive species, yet a unique form of wasps has somehow made their home.

Azure Weald icon Azure Weald

MisBiomeComp AzureWeald Crafting Materials
Abundant Scarce
Croppa Umanite
Croppa Umanite
The Azure Weald is a chilly place, every bit as hostile as the rest of Hoxxes IV - but still, we cannot deny it is oddly beautiful. Dazzling, bioluminescent clusters of lichen light up the darkness, illuminating this fertile and overgrown Region in flickering neon colors. Don't let that lull you into a false sense of security however - the Azure Weald brings to mind the deep jungle, in all its splendor and horror - and much like its terrestrial counterparts, it is absolutely not out to make friends. Kill or be killed - this is the law in this place.
Azure Weald consists of caverns filled with pink and blue luminescent plants. It features big, open chambers, connected by tunnels filled with glowing flora, producing a soft light. The material making up the caves is durable, taking two hits to give way.

Magma core icon Magma Core

Magma core preview Crafting Materials
Abundant Scarce
Magnite Croppa
Magnite Croppa
Among the deepest of our mining sites, the Magma Caves are a mellow 250-400 degrees and helpfully lit by the churning, molten innards of the planet. We advise that you do not touch anything not mandated by the mission objectives, as your employee insurance does not cover burns.
Magma Core is home to explosive plants, explosive maggots, lava geysers, and earthquakes. Miners should be especially careful when operating in this area, as explosions will expose dangerous hot rock beneath the ground.

Sandblasted corridors icon Sandblasted Corridors

Sandblasted corridors preview Crafting Materials
Abundant Scarce
Enor pearl Magnite
Enor Pearl Magnite
This region is dominated by windblasted and arid tunnels reaching dozens of miles below ground. The particular composition of the surrounding rock means practically no moisture, resulting in one of the driest regions of the planet. With water being so precious, the inhabiting wildlife is particularly aggressive, ravenous for whatever fluids reside within their prey.
The rock in Sandblasted Corridors appears to be sandstone, easily giving way to tunneling—though caution is advised when digging downwards. The caverns in Sandblasted Corridors can be hundreds of meters in length and height, but are occasionally engulfed by thick sandstorms.

Shallow Grotto

Shallow Grotto is only accessible through the tutorial mission, played with Gunner in Solo Mode. Shallow Grotto contains various features from other planetary regions such as Glowing Blue Crystals and Spider Webs. Unlike other planetary regions, Shallow Grotto doesn't contain any crafting materials, and no secondary objective minerals are present. The cave is abundant in Morkite, which must be collected as the primary objective to complete the tutorial mission.

The cave generations are mostly the same, such things as tunnels between caves, ore placement and biome features are randomized.

Shallow grotto preview