Deep Rock Galactic Wiki
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(be glad I didn't add "cute" instead of "creepy cave vines")
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[[File:Hoxxes04B Concept.jpg|450px|left|thumb|Hoxxes IV Concept Art]]
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[[{{PAGENAME}}]] is a scorched, tidally-locked planet orbiting the blue star Creus, unique among the other planets in the system for her extraordinarily rich precious material deposits and extremely hostile environment. Only the mining corporation [[Deep Rock Galactic]], known for a lack of safety precautions, is stubborn enough to continue mining in this sector, offering hefty paychecks and bonuses to those willing to brave the depths of Hoxxes IV.
=== The Planet Hoxxes IV ===
 
[[File:Hoxxes.png|300px|right|The planet Hoxxes IV]]
 
'''Hoxxes IV''', is a scorched tidally-locked planet orbiting the blue star Creus, unique among the other planets in the system for her extraordinarily rich precious material deposits and her extremely hostile environment. Only the mining corporation Deep Rock Galactic, known for a lack of safety precautions, is stubborn enough to continue, offering hefty paychecks and bonuses to those willing to brave the depths of Hoxxes IV.
 
   
The dangers include, but are not limited to: electromagnetic storms. gravity anomalies, tectonic instability, seas of sulfuric acid, and one of the most hostile ecosystems in the galaxy. [[The creatures of Hoxxes]] only grow more hostile and dangerous under the unending radiation from Creus and the biomatter and microorganisms left by other mining corporations. And there are rumors of something much worse.
+
The dangers include, but are not limited to: electromagnetic storms, gravity anomalies, tectonic instability, seas of sulfuric acid, and one of the most hostile ecosystems in the galaxy. [[The creatures of Hoxxes]] only grow more hostile and dangerous under the unending radiation from Creus and the biomatter and microorganisms left by other mining corporations. And if the pincers, teeth, tentacles, and altogether too many eyes of Hoxxes’ children isn’t enough to scare you away, rumors of even worse and much older, sinister, and alien things down in the deepest excavations abound.
  +
__TOC__
{{clear}}
 
  +
{{Clear}}
   
 
=== The Biomes ===
 
=== The Biomes ===
Hoxxes's surface is composed of several continents, each with a different type of biome. These biomes provide not only differing cave layouts and complexities, but also contain more or less of certain minerals, which can help those who are looking for specific crafting materials. The flora of each biome is diverse and offer different traits that can be helpful when dealing with enemies.
+
Hoxxes's surface is composed of several unique continents, each with a different type of biome. These biomes provide not only differing cave layouts and complexities, but also contain more or less of certain minerals, which can help those who are looking for specific [[Crafting Materials]]. The flora of each biome is diverse and offer different traits that can be helpful when dealing with enemies or harmful.
   
  +
{| width="580px" style="display: inline-table;
==== Crystalline Caverns ====
 
  +
|- style="text-align: left;"
[[File:Crystalline caverns preview.png|right|border|frameless]]''Main Article:'' [[Crystalline Caverns]]
 
: ''Among the most spectacular sights on Hoxxes, the aptly-named Crystalline Caves are truly a sight to behold. Massive crystals erupt from every surface, glittering and twinkling in the dark. Alas, the larger crystals are worthless silicate, but abundant deposits of valuable minerals dot the caves too.''
 
 
The Crystalline Caverns are notable for their vast open chambers; mobility tools like the grapple gun and zipline gun are essential for getting around the region safely. The crystalline caverns also contain dangerous electric crystals that arc chains of high voltage electricity between each other at regular intervals.
 
 
{|
 
 
!
 
!
  +
==== [[File:Crystalline caverns icon.png|50px|frameless|link=Crystalline Caverns]] <span style="font-size:140%">[[Crystalline Caverns]]</span> ====
{| class="wikitable"
 
  +
|- style="vertical-align: top;"
!Unique Plants
 
  +
| height="150px" |
  +
{{quote|Among the most spectacular sights on Hoxxes, the aptly-named Crystalline Caverns are truly a sight to behold. Massive crystals erupt from every surface, glittering and twinkling in the dark. Alas, the larger crystals are mostly worthless silicate, but abundant deposits of valuable minerals dot the caves too.|Region Description}}
  +
|-
  +
|
  +
{| class="wikitable" style="text-align: center;"
  +
! rowspan="4" | [[File:Crystalline caverns preview.png|400px|frameless|link=Crystalline Caverns]]
  +
! colspan="2" | Crafting Materials
  +
|-
  +
|style="width: 80px;" |Abundant
  +
|style="width: 80px;" |Scarce
  +
|-
  +
|{{icon resource|Jadiz|60px}}
  +
|{{icon resource|Bismor|60px}}
  +
|-
  +
|[[Jadiz]]
  +
|[[Bismor]]
  +
|}
  +
|- style="vertical-align: top;"
  +
| The '''Crystalline Caverns''' are notable for their abundant deposits of worthless crystals. Vast purple crystals, composed of worthless silicate, jut out of the walls of the cave obscuring vision. The Crystalline Caverns also contain dangerous '''Electric Crystals''', that arc chains of high voltage electricity between each other at regular intervals. The tight corridors and tunnels of the region are helpfully lit by glowing '''Blue Crystals''' which are the only natural source of light in the region.
  +
|}
  +
{| style="display: inline-table;"
 
|-
 
|-
  +
| width="80px" |
|Icon
 
 
|-
 
|-
|Name
 
 
|}
 
|}
<div class="constrain_image" style="text-align: center;"></div>
+
{| width="580px" style="display: inline-table;
  +
|- style="text-align: left;"
 
!
 
!
  +
==== [[File:Salt pits icon.png|50px|frameless|link=Salt Pits]] <span style="font-size:140%">[[Salt Pits]]</span> ====
{| class="wikitable"
 
  +
|- style="vertical-align: top;"
! colspan="2" |Crafting Materials
 
  +
| height="150px" |
  +
{{quote|The Salt Pits of Hoxxes was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on Glyphid omelettes.|Region Description}}
 
|-
 
|-
  +
|
|Abundant
 
  +
{| class="wikitable" style="text-align: center;"
|Scarce
 
  +
! rowspan="4" | [[File:Salt pits preview.png|400px|frameless|link=Salt Pits]]
  +
! colspan="2" | Crafting Materials
 
|-
 
|-
  +
|style="width: 80px;" |Abundant
|{{icon resource|Jadiz|50px}}
 
  +
|style="width: 80px;" |Scarce
|{{icon resource|Bismor|50px}}
 
 
|-
 
|-
  +
|{{icon resource|Enor pearl|60px}}
|[[Ores#Jadiz|Jadiz]]
 
|[[Ores#Bismor|Bismor]]
+
|{{icon resource|Bismor|60px}}
  +
|-
  +
|[[Enor Pearl]]
  +
|[[Bismor]]
 
|}
 
|}
  +
|- style="vertical-align: top;"
  +
| The terrain in the '''Salt Pits''' region consist densely packed red and white salt, with giant red salt crystals jutting out of the walls at irregular angles. Fragile platforms of white salt can occasionally be found on the walls, as well as fragile stalactites that will fall from the ceiling when disturbed.
  +
  +
''Note:'' ''The "Glyphid omelettes" in the biome description of the Salt Pits are theorized to be the eggs collected as the primary objective in [[Egg Hunt]] missions.''
 
|}
 
|}
  +
{| style="display: inline-table;"
 
==== Dense Biozone ====
 
[[File:Dense biozone preview.png|right|border|frameless]]''Main Article:'' [[Dense Biozone]]
 
: ''Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.''
 
The Dense Biozone is visibly the biome with the most plant life. Grass, shrubs, and bushes cover the ground, which may conceal smaller insects. The Dense Biozone is also home to three stationary dangers not found anywhere else. The first is the Cave Urchin, which will deal a small amount of damage when either a dwarf or glyhpid treads on them. The second, is the Ejector Cactus, which will launch high damage dealing spines towards any dwarf within range. While the urchins are a minor nuisance, you should approach Ejector cacti with caution. Finally there are pudo shells, a small plant that will drip slime on top of the player causing minor damage. There is a passive creature that can only be found in this biome, the Cave Jelly. The Cave Jelly is a large purple jellyfish that floats about the caverns, and can stood on top of without incurring any damage. Elevator plants are also commonly found in Dense Biozone, and will lift the player up / down if standing on the leaf - when the yellow bulb connecting the stem and the leaf is hit with a pickaxe.
 
{|
 
!
 
{| class="wikitable"
 
!Unique Plants
 
 
|-
 
|-
  +
| width="80px" |
|Icon
 
 
|-
 
|-
|Name
 
 
|}
 
|}
<div class="constrain_image" style="text-align: center;"></div>
+
{| width="580px" style="display: inline-table;
  +
|- style="text-align: left;"
 
!
 
!
  +
==== [[File:Fungus bogs icon.png|50px|frameless|link=Fungus Bogs]] <span style="font-size:140%">[[Fungus Bogs]]</span> ====
{| class="wikitable"
 
  +
|- style="vertical-align: top;"
! colspan="2" |Crafting Materials
 
  +
| height="150px" |
  +
{{quote|We're almost sorry to send employees in here, but the rewards are too great to ignore. So therefore: Welcome to the Fungus Bogs! A truly awful region, built mostly from slime, mold, stinging insects, fungus, stinking mud, and corrosive lichen.|Region Description}}
 
|-
 
|-
  +
|
|Abundant
 
  +
{| class="wikitable" style="text-align: center;"
|Scarce
 
  +
! rowspan="4" | [[File:Fungus bogs preview.png|400px|frameless|link=Fungus Bogs]]
  +
! colspan="2" | Crafting Materials
 
|-
 
|-
  +
|style="width: 80px;" |Abundant
|{{icon resource|Bismor|50px}}
 
  +
|style="width: 80px;" |Scarce
|{{icon resource|Umanite|50px}}
 
 
|-
 
|-
  +
|{{icon resource|Croppa|60px}}
|[[Ores#Bismor|Bismor]]
 
  +
|{{icon resource|Jadiz|60px}}
|[[Ores#Umanite|Umanite]]
 
  +
|-
  +
|[[Croppa]]
  +
|[[Jadiz]]
 
|}
 
|}
  +
|- style="vertical-align: top;"
  +
| '''Fungus Bogs''' is a region composed of green rock, overgrown, vision obscuring vegetation and spores, and legions of giant mushrooms dotting the caverns. Be prepared to encounter large pools of sticky movement prohibiting goo, and clusters of Poisonous fungus spores that will release deadly vapors when approached.
 
|}
 
|}
  +
{| style="display: inline-table;"
 
==== Fungus Bogs ====
 
[[File:Fungus bogs preview.png|right|border|frameless]]''Main Article: [[Fungus Bogs]]''
 
: ''We're almost sorry to send employees in here, but the rewards are too great to ignore. So therefore: welcome to the Fungus Bogs! A truly awful region, built mostly from slime, mold, stinging insects, fungus, stinking mud, and corrosive lichen.''
 
The Fungus Bogs contain maggots that burst into a toxic cloud upon death, very similar to the gas the glyphid praetorian emits on death. They also contains sticky green goo which is difficult to destroy, and greatly impedes the movement of any who happen to enter it. The mushrooms of the Fungus Bogs release toxic spores when approached, and for a few seconds after their destruction.
 
{|
 
!
 
{| class="wikitable"
 
!Unique Plants
 
 
|-
 
|-
  +
| width="80px" |
|Icon
 
 
|-
 
|-
|Name
 
 
|}
 
|}
<div class="constrain_image" style="text-align: center;"></div>
+
{| width="580px" style="display: inline-table;
  +
|- style="text-align: left;"
 
!
 
!
  +
==== [[File:Radioactive exclusion zone icon.png|50px|frameless|link=Radioactive Exclusion Zone]] <span style="font-size:140%">[[Radioactive Exclusion Zone]]</span> ====
{| class="wikitable"
 
  +
|- style="vertical-align: top;"
! colspan="2" |Crafting Materials
 
  +
| height="150px" |
  +
{{quote|Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.|Region Description}}
  +
|-
  +
|
  +
{| class="wikitable" style="text-align: center;"
  +
! rowspan="4" | [[File:Radioactive exclusion zone preview.png|400px|frameless|link=Radioactive Exclusion Zone]]
  +
! colspan="2" | Crafting Materials
 
|-
 
|-
|Abundant
+
|style="width: 80px;" |Abundant
|Scarce
+
|style="width: 80px;" |Scarce
 
|-
 
|-
|{{icon resource|Croppa|50px}}
+
|{{icon resource|Umanite|60px}}
|{{icon resource|Jadiz|50px}}
+
|{{icon resource|Enor pearl|60px}}
 
|-
 
|-
|[[Ores#Croppa|Croppa]]
+
|[[Umanite]]
|[[Ores#Jadiz|Jadiz]]
+
|[[Enor Pearl]]
 
|}
 
|}
  +
|- style="vertical-align: top;"
  +
| '''Radioactive Exclusion Zone''' contains huge, green colored crystals of volatile uranium that glow in the darkness, and will damage anything in their proximity. Radioactive Exclusion Zone also contains mutated Cave Vines which lurk in the ceiling. Fleshy tumorous growths can be found latched to the walls, emitting bioluminescent light, and more rarely, some tunnels can be scattered with harmless Wall Eyes which watch the dwarves as they pass through the region. Much like Glacial Strata, certain enemy types have evolved to withstand the onslaught of radiation.
 
|}
 
|}
  +
{| style="display: inline-table;"
 
==== Glacial Strata ====
 
[[File:Glacial strata preview.png|right|border|frameless]]''Main Article: [[Glacial Strata]]''
 
: ''At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup.''
 
In the Glacial Strata, dwarves will need to manage their temperature to avoid being frozen solid. Hazards include: cold vents, blizzards, crevasses, unstable icicles, explosive ice plants, as well as unique ice variations of several enemy types.
 
{|
 
!
 
{| class="wikitable"
 
!Unique Plants
 
 
|-
 
|-
  +
| width="80px" |
|Icon
 
 
|-
 
|-
|Name
 
 
|}
 
|}
<div class="constrain_image" style="text-align: center;"></div>
+
{| width="580px" style="display: inline-table;
  +
|- style="text-align: left;"
 
!
 
!
  +
==== [[File:Dense biozone icon.png|50px|frameless|link=Dense Biozone]] <span style="font-size:140%">[[Dense Biozone]]</span> ====
{| class="wikitable"
 
  +
|- style="vertical-align: top;"
! colspan="2" |Crafting Materials
 
  +
| height="150px" |
  +
{{quote|Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as a subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.|Region Description}}
 
|-
 
|-
  +
|
|Abundant
 
  +
{| class="wikitable" style="text-align: center;"
|Scarce
 
  +
! rowspan="4" | [[File:Dense biozone preview.png|400px|frameless|link=Dense Biozone]]
  +
! colspan="2" | Crafting Materials
 
|-
 
|-
  +
|style="width: 80px;" |Abundant
|{{icon resource|Magnite|50px}}
 
  +
|style="width: 80px;" |Scarce
|{{icon resource|Umanite|50px}}
 
 
|-
 
|-
  +
|{{icon resource|Bismor|60px}}
|[[Ores#Magnite|Magnite]]
 
|[[Ores#Umanite|Umanite]]
+
|{{icon resource|Umanite|60px}}
  +
|-
  +
|[[Bismor]]
  +
|[[Umanite]]
 
|}
 
|}
  +
|- style="vertical-align: top;"
  +
|'''Dense Biozone''' is a vast, subterranean system of pitch black caverns, dominated by plant life. Grass, shrubs, and bushes cover the ground, which may conceal smaller enemies. Much of the unusual species of plants found in the region are dangerous or hostile, so be ready to encounter many obstacles when navigating this region.
 
|}
 
|}
  +
{| style="display: inline-table;"
 
==== Magma Core ====
 
[[File:Magma core preview.png|right|border|frameless]]''Main Article: [[Magma Core]]''
 
: ''Among the deepest of our mining sites, the Magma Caves are a mellow 250-400 degrees and helpfully lit by the churning, molten innards of the planet. We advise that you do not touch anything not mandated by the mission objectives, as your employee insurance does not cover burns.''
 
 
The Magma Core is home to explosive plants, explosive maggots, lava geysers, and earthquakes. Miners should be especially careful when operating in this area, as explosive plants, lava geysers, and maggots will explode (quite violently) if sufficiently damaged.
 
{|
 
!
 
{| class="wikitable"
 
!Unique Plants
 
 
|-
 
|-
  +
| width="80px" |
|Icon
 
 
|-
 
|-
|Name
 
 
|}
 
|}
<div class="constrain_image" style="text-align: center;"></div>
+
{| width="580px" style="display: inline-table;
  +
|- style="text-align: left;"
 
!
 
!
  +
==== [[File:Glacial strata icon.png|50px|frameless|link=Glacial Strata]] <span style="font-size:140%">[[Glacial Strata]]</span> ====
{| class="wikitable"
 
  +
|- style="vertical-align: top;"
! colspan="2" |Crafting Materials
 
  +
| height="150px" |
  +
{{quote|At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup.|Region Description}}
 
|-
 
|-
  +
|
|Abundant
 
  +
{| class="wikitable" style="text-align: center;"
|Scarce
 
  +
! rowspan="4" | [[File:Glacial strata preview.png|400px|frameless|link=Glacial Strata]]
  +
! colspan="2" | Crafting Materials
 
|-
 
|-
  +
|style="width: 80px;" |Abundant
|{{icon resource|Magnite|50px}}
 
  +
|style="width: 80px;" |Scarce
|{{icon resource|Croppa|50px}}
 
 
|-
 
|-
|[[Ores#Magnite|Magnite]]
+
|{{icon resource|Magnite|60px}}
  +
|{{icon resource|Umanite|60px}}
|[[Ores#Croppa|Croppa]]
 
  +
|-
  +
|[[Magnite]]
  +
|[[Umanite]]
 
|}
 
|}
  +
|- style="vertical-align: top;"
  +
| '''Glacial Strata''' is one of the many extreme environments on Hoxxes, and is most notable for its sub zero temperatures and oppressive blizzards. Dwarves working in this region will need to manage their temperature to avoid becoming frozen solid. Certain types of hostile fauna have adapted to the cold, and will attack any intruders with freezing substances.
 
|}
 
|}
  +
{| style="display: inline-table;"
 
==== Radioactive Exclusion Zone ====
 
[[File:Radioactive exclusion zone preview.png|right|border|frameless]]''Main Article: [[Radioactive Exclusion Zone]]''
 
:''Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.''
 
The Radioactive Exclusion Zone contains radioactive crystals that appear light greenish (Despite being called white crystals when scanned) which will slowly damage Dwarves when approached. The Radioactive Exclusion Zone also contains creepy (albeit harmless) walleyes and tumorous growths which emit green light growing on the walls.
 
{|
 
!
 
{| class="wikitable"
 
!Unique Plants
 
 
|-
 
|-
  +
| width="80px" |
|Icon
 
 
|-
 
|-
|Name
 
 
|}
 
|}
<div class="constrain_image" style="text-align: center;"></div>
+
{| width="580px" style="display: inline-table;
  +
|- style="text-align: left;"
 
!
 
!
  +
==== [[File:Hollow bough icon.png|50px|frameless|link=Hollow Bough]] <span style="font-size:140%">[[Hollow Bough]]</span> ====
{| class="wikitable"
 
  +
|- style="vertical-align: top;"
! colspan="2" |Crafting Materials
 
  +
| height="150px" |
  +
{{quote|Hollow Bough is a biological oddity that has the Science Department scratching their heads - this entire region of the planet is dominated by collosal, organic conglomerations resembling the inside of hollow trees. However, these structures are under attack by an invasive species of voracious vine-like plants, as much a threat to us as the planet itself. We recommend traversing these environs with extreme caution. The deep, dark folds of wood and bark house much more than a first glance lets on.|Region Description}}
  +
|-
  +
|
  +
{| class="wikitable" style="text-align: center;"
  +
! rowspan="4" | [[File:MisBiomeComp Hollowbough.png|400px|frameless|link=Hollow Bough]]
  +
! colspan="2" | Crafting Materials
 
|-
 
|-
|Abundant
+
|style="width: 80px;" |Abundant
|Scarce
+
|style="width: 80px;" |Scarce
 
|-
 
|-
|{{icon resource|Umanite|50px}}
+
|{{icon resource|Jadiz|60px}}
|{{icon resource|Enor pearl|50px}}
+
|{{icon resource|Bismor|60px}}
 
|-
 
|-
  +
|[[Jadiz]]
|[[Ores#Umanite|Umanite]]
 
  +
|[[Bismor]]
|[[Ores#Enor Pearl|Enor Pearl]]
 
 
|}
 
|}
  +
|- style="vertical-align: top;"
  +
| '''Hollow Bough''' resembles the interior of a dead subterranean tree, greatly infested by a hazardous species of vines. Watch your step, and be prepared to carve your way through the oppressive environment to reach your objectives.
 
|}
 
|}
  +
{| style="display: inline-table;"
 
==== Salt Pits ====
 
[[File:Salt pits preview.png|right|border|frameless]]''Main Article: [[Salt Pits]]''
 
: ''The Salt Pits of Hoxxes was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - although worthless - tastes really good on Glyphid omelettes.''
 
 
The Salt Pits contain glowing crystal salt that can be a handy light source if not destroyed, as well as stalactites that can be dropped from the ceiling when damaged.
 
{|
 
!
 
{| class="wikitable"
 
!Unique Plants
 
 
|-
 
|-
  +
| width="80px" |
|Icon
 
 
|-
 
|-
|Name
 
 
|}
 
|}
<div class="constrain_image" style="text-align: center;"></div>
+
{| width="580px" style="display: inline-table;
  +
|- style="text-align: left;"
 
!
 
!
  +
==== [[File:Azure Weald icon.png|50px|frameless|link=Azure Weald]] <span style="font-size:140%">[[Azure Weald]]</span> ====
{| class="wikitable"
 
  +
|- style="vertical-align: top;"
! colspan="2" |Crafting Materials
 
  +
| height="150px" |
  +
{{quote|The Azure Weald is a chilly place, every bit as hostile as the rest of Hoxxes IV - but still, we cannot deny it is oddly beautiful. Dazzling, bioluminescent clusters of lichen light up the darkness, illuminating this fertile and overgrown Region in flickering neon colors. Don't let that lull you into a false sense of security however - the Azure Weald brings to mind the deep jungle, in all its splendor and horror - and much like its terrestrial counterparts, it is absolutely not out to make friends. Kill or be killed - this is the law in this place.|Region Description}}
 
|-
 
|-
  +
|
|Abundant
 
  +
{| class="wikitable" style="text-align: center;"
|Scarce
 
  +
! rowspan="4" | [[File:MisBiomeComp AzureWeald.png|400px|frameless|link=Azure Weald]]
  +
! colspan="2" | Crafting Materials
 
|-
 
|-
  +
|style="width: 80px;" |Abundant
|{{icon resource|Enor pearl|50px}}
 
  +
|style="width: 80px;" |Scarce
|{{icon resource|Bismor|50px}}
 
 
|-
 
|-
  +
|{{icon resource|Croppa|60px}}
|[[Ores#Enor Pearl|Enor Pearl]]
 
  +
|{{icon resource|Umanite|60px}}
|[[Ores#Bismor|Bismor]]
 
  +
|-
  +
|[[Croppa]]
  +
|[[Umanite]]
 
|}
 
|}
  +
|- style="vertical-align: top;"
  +
| '''Azure Weald''' consists of caverns filled with pink and blue luminescent plants. It features big, open chambers, connected by tunnels filled with glowing flora, producing a soft light. The material making up the caves is durable, taking two hits to give way.
 
|}
 
|}
  +
{| style="display: inline-table;"
 
  +
|-
==== Sandblasted Corridors ====
 
  +
| width="80px" |
[[File:Sandblasted corridors preview.png|right|border|frameless]]''Main Article: [[Sandblasted Corridors]]''
 
  +
|-
: ''The region is dominated by wind blasted and arid tunnels reaching dozens of miles below ground. The particular composition of the surrounding rock means practically no moisture, resulting in one of the driest regions of the planet. With water being so scarce the inhabiting wildlife is particularly aggressive, ravenous for whatever fluids reside within their prey.''
 
  +
|}
The rock in the Sandblasted Corridors is much softer than the rock in the other biomes, giving way with a single pickaxe hit. Due to this, it is recommended to save ziplines and platforms in favor of digging paths. Caution is advised when digging downwards for this very same reason, as your footing can quickly disappear from beneath you.
 
  +
{| width="580px" style="display: inline-table;
{|
 
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|- style="text-align: left;"
 
!
 
!
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{| class="wikitable"
 
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==== [[File:Magma core icon.png|50px|frameless|link=Magma Core]] <span style="font-size:140%">[[Magma Core]]</span> ====
!Unique Plants
 
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|- style="vertical-align: top;"
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| height="150px" |
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{{quote|Among the deepest of our mining sites, the Magma Caves are a mellow 250-400 degrees and helpfully lit by the churning, molten innards of the planet. We advise that you do not touch anything not mandated by the mission objectives, as your employee insurance does not cover burns.|Region Description}}
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|-
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|
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{| class="wikitable" style="text-align: center;"
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! rowspan="4" | [[File:Magma core preview.png|400px|frameless|link=Magma Core]]
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! colspan="2" | Crafting Materials
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|-
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|style="width: 80px;" |Abundant
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|style="width: 80px;" |Scarce
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|-
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|{{icon resource|Magnite|60px}}
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|{{icon resource|Croppa|60px}}
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|-
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|[[Magnite]]
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|[[Croppa]]
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|}
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|- style="vertical-align: top;"
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| '''Magma Core''' is home to explosive plants, explosive maggots, lava geysers, and earthquakes. Miners should be especially careful when operating in this area, as explosions will expose dangerous hot rock beneath the ground.
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|}
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{| style="display: inline-table;"
 
|-
 
|-
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| width="80px" |
|Icon
 
 
|-
 
|-
|Name
 
 
|}
 
|}
<div class="constrain_image" style="text-align: center;"></div>
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{| width="580px" style="display: inline-table;
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|- style="text-align: left;"
 
!
 
!
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==== [[File:Sandblasted corridors icon.png|50px|frameless|link=Sandblasted Corridors]] <span style="font-size:140%">[[Sandblasted Corridors]]</span> ====
{| class="wikitable"
 
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|- style="vertical-align: top;"
! colspan="2" |Crafting Materials
 
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| height="150px" |
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{{quote|This region is dominated by windblasted and arid tunnels reaching dozens of miles below ground. The particular composition of the surrounding rock means practically no moisture, resulting in one of the driest regions of the planet. With water being so precious, the inhabiting wildlife is particularly aggressive, ravenous for whatever fluids reside within their prey.|Region Description}}
 
|-
 
|-
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|
|Abundant
 
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{| class="wikitable" style="text-align: center;"
|Scarce
 
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! rowspan="4" | [[File:Sandblasted corridors preview.png|400px|frameless|link=Sandblasted Corridors]]
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! colspan="2" | Crafting Materials
 
|-
 
|-
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|style="width: 80px;" |Abundant
|{{icon resource|Enor pearl|50px}}
 
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|style="width: 80px;" |Scarce
|{{icon resource|Magnite|50px}}
 
 
|-
 
|-
|[[Ores#Enor Pearl|Enor Pearl]]
+
|{{icon resource|Enor pearl|60px}}
|[[Ores#Magnite|Magnite]]
+
|{{icon resource|Magnite|60px}}
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|-
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|[[Enor Pearl]]
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|[[Magnite]]
 
|}
 
|}
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|- style="vertical-align: top;"
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| The rock in '''Sandblasted Corridors''' appears to be sandstone, and will give way with a single pickaxe hit. Caution is advised when digging downwards, as your footing can quickly disappear from beneath you. The caverns in Sandblasted Corridors can be hundreds of meters in length and height.
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|}
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{{clear}}
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=== Shallow Grotto ===
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'''Shallow Grotto''' is only accessible through the tutorial mission, and can only be played with [[Gunner]] in Solo Mode. Shallow Grotto contains various features from other planetary regions such as Glowing Blue Crystals and Spider Webs. Unlike other planetary regions, Shallow Grotto doesn't contain any crafting materials, and no secondary objective minerals are present. The cave is abundant in [[Morkite]], which must be collected as the primary objective to complete the tutorial mission.
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The cave generations are mostly the same, such things as tunnels between caves, ore placement and biome features are randomized.
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| [[File:Shallow grotto preview.png|400px|frameless]]
 
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[[es:Hoxxes]]

Revision as of 19:58, 12 May 2021

Hoxxes04B Concept

Hoxxes IV Concept Art

Hoxxes is a scorched, tidally-locked planet orbiting the blue star Creus, unique among the other planets in the system for her extraordinarily rich precious material deposits and extremely hostile environment. Only the mining corporation Deep Rock Galactic, known for a lack of safety precautions, is stubborn enough to continue mining in this sector, offering hefty paychecks and bonuses to those willing to brave the depths of Hoxxes IV.

The dangers include, but are not limited to: electromagnetic storms, gravity anomalies, tectonic instability, seas of sulfuric acid, and one of the most hostile ecosystems in the galaxy. The creatures of Hoxxes only grow more hostile and dangerous under the unending radiation from Creus and the biomatter and microorganisms left by other mining corporations. And if the pincers, teeth, tentacles, and altogether too many eyes of Hoxxes’ children isn’t enough to scare you away, rumors of even worse and much older, sinister, and alien things down in the deepest excavations abound.

The Biomes

Hoxxes's surface is composed of several unique continents, each with a different type of biome. These biomes provide not only differing cave layouts and complexities, but also contain more or less of certain minerals, which can help those who are looking for specific Crafting Materials. The flora of each biome is diverse and offer different traits that can be helpful when dealing with enemies or harmful.

Crystalline caverns icon Crystalline Caverns

Among the most spectacular sights on Hoxxes, the aptly-named Crystalline Caverns are truly a sight to behold. Massive crystals erupt from every surface, glittering and twinkling in the dark. Alas, the larger crystals are mostly worthless silicate, but abundant deposits of valuable minerals dot the caves too.
— Region Description
Crystalline caverns preview Crafting Materials
Abundant Scarce
Jadiz Bismor
Jadiz Bismor
The Crystalline Caverns are notable for their abundant deposits of worthless crystals. Vast purple crystals, composed of worthless silicate, jut out of the walls of the cave obscuring vision. The Crystalline Caverns also contain dangerous Electric Crystals, that arc chains of high voltage electricity between each other at regular intervals. The tight corridors and tunnels of the region are helpfully lit by glowing Blue Crystals which are the only natural source of light in the region.

Salt pits icon Salt Pits

The Salt Pits of Hoxxes was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on Glyphid omelettes.
— Region Description
Salt pits preview Crafting Materials
Abundant Scarce
Enor pearl Bismor
Enor Pearl Bismor
The terrain in the Salt Pits region consist densely packed red and white salt, with giant red salt crystals jutting out of the walls at irregular angles. Fragile platforms of white salt can occasionally be found on the walls, as well as fragile stalactites that will fall from the ceiling when disturbed.

Note: The "Glyphid omelettes" in the biome description of the Salt Pits are theorized to be the eggs collected as the primary objective in Egg Hunt missions.

Fungus bogs icon Fungus Bogs

We're almost sorry to send employees in here, but the rewards are too great to ignore. So therefore: Welcome to the Fungus Bogs! A truly awful region, built mostly from slime, mold, stinging insects, fungus, stinking mud, and corrosive lichen.
— Region Description
Fungus bogs preview Crafting Materials
Abundant Scarce
Croppa Jadiz
Croppa Jadiz
Fungus Bogs is a region composed of green rock, overgrown, vision obscuring vegetation and spores, and legions of giant mushrooms dotting the caverns. Be prepared to encounter large pools of sticky movement prohibiting goo, and clusters of Poisonous fungus spores that will release deadly vapors when approached.

Radioactive exclusion zone icon Radioactive Exclusion Zone

Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.
— Region Description
Radioactive exclusion zone preview Crafting Materials
Abundant Scarce
Umanite Enor pearl
Umanite Enor Pearl
Radioactive Exclusion Zone contains huge, green colored crystals of volatile uranium that glow in the darkness, and will damage anything in their proximity. Radioactive Exclusion Zone also contains mutated Cave Vines which lurk in the ceiling. Fleshy tumorous growths can be found latched to the walls, emitting bioluminescent light, and more rarely, some tunnels can be scattered with harmless Wall Eyes which watch the dwarves as they pass through the region. Much like Glacial Strata, certain enemy types have evolved to withstand the onslaught of radiation.

Dense biozone icon Dense Biozone

Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as a subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.
— Region Description
Dense biozone preview Crafting Materials
Abundant Scarce
Bismor Umanite
Bismor Umanite
Dense Biozone is a vast, subterranean system of pitch black caverns, dominated by plant life. Grass, shrubs, and bushes cover the ground, which may conceal smaller enemies. Much of the unusual species of plants found in the region are dangerous or hostile, so be ready to encounter many obstacles when navigating this region.

Glacial strata icon Glacial Strata

At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup.
— Region Description
Glacial strata preview Crafting Materials
Abundant Scarce
Magnite Umanite
Magnite Umanite
Glacial Strata is one of the many extreme environments on Hoxxes, and is most notable for its sub zero temperatures and oppressive blizzards. Dwarves working in this region will need to manage their temperature to avoid becoming frozen solid. Certain types of hostile fauna have adapted to the cold, and will attack any intruders with freezing substances.

Hollow bough icon Hollow Bough

Hollow Bough is a biological oddity that has the Science Department scratching their heads - this entire region of the planet is dominated by collosal, organic conglomerations resembling the inside of hollow trees. However, these structures are under attack by an invasive species of voracious vine-like plants, as much a threat to us as the planet itself. We recommend traversing these environs with extreme caution. The deep, dark folds of wood and bark house much more than a first glance lets on.
— Region Description
MisBiomeComp Hollowbough Crafting Materials
Abundant Scarce
Jadiz Bismor
Jadiz Bismor
Hollow Bough resembles the interior of a dead subterranean tree, greatly infested by a hazardous species of vines. Watch your step, and be prepared to carve your way through the oppressive environment to reach your objectives.

Azure Weald icon Azure Weald

The Azure Weald is a chilly place, every bit as hostile as the rest of Hoxxes IV - but still, we cannot deny it is oddly beautiful. Dazzling, bioluminescent clusters of lichen light up the darkness, illuminating this fertile and overgrown Region in flickering neon colors. Don't let that lull you into a false sense of security however - the Azure Weald brings to mind the deep jungle, in all its splendor and horror - and much like its terrestrial counterparts, it is absolutely not out to make friends. Kill or be killed - this is the law in this place.
— Region Description
MisBiomeComp AzureWeald Crafting Materials
Abundant Scarce
Croppa Umanite
Croppa Umanite
Azure Weald consists of caverns filled with pink and blue luminescent plants. It features big, open chambers, connected by tunnels filled with glowing flora, producing a soft light. The material making up the caves is durable, taking two hits to give way.

Magma core icon Magma Core

Among the deepest of our mining sites, the Magma Caves are a mellow 250-400 degrees and helpfully lit by the churning, molten innards of the planet. We advise that you do not touch anything not mandated by the mission objectives, as your employee insurance does not cover burns.
— Region Description
Magma core preview Crafting Materials
Abundant Scarce
Magnite Croppa
Magnite Croppa
Magma Core is home to explosive plants, explosive maggots, lava geysers, and earthquakes. Miners should be especially careful when operating in this area, as explosions will expose dangerous hot rock beneath the ground.

Sandblasted corridors icon Sandblasted Corridors

This region is dominated by windblasted and arid tunnels reaching dozens of miles below ground. The particular composition of the surrounding rock means practically no moisture, resulting in one of the driest regions of the planet. With water being so precious, the inhabiting wildlife is particularly aggressive, ravenous for whatever fluids reside within their prey.
— Region Description
Sandblasted corridors preview Crafting Materials
Abundant Scarce
Enor pearl Magnite
Enor Pearl Magnite
The rock in Sandblasted Corridors appears to be sandstone, and will give way with a single pickaxe hit. Caution is advised when digging downwards, as your footing can quickly disappear from beneath you. The caverns in Sandblasted Corridors can be hundreds of meters in length and height.

Shallow Grotto

Shallow Grotto is only accessible through the tutorial mission, and can only be played with Gunner in Solo Mode. Shallow Grotto contains various features from other planetary regions such as Glowing Blue Crystals and Spider Webs. Unlike other planetary regions, Shallow Grotto doesn't contain any crafting materials, and no secondary objective minerals are present. The cave is abundant in Morkite, which must be collected as the primary objective to complete the tutorial mission.

The cave generations are mostly the same, such things as tunnels between caves, ore placement and biome features are randomized.

Shallow grotto preview


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