(bough desc) |
(be glad I didn't add "cute" instead of "creepy cave vines") |
||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
[[File:Hoxxes04B Concept.jpg|450px|left|thumb|Hoxxes IV Concept Art]] |
[[File:Hoxxes04B Concept.jpg|450px|left|thumb|Hoxxes IV Concept Art]] |
||
+ | |||
− | === The Planet Hoxxes IV === |
||
[[{{PAGENAME}}]] is a scorched, tidally-locked planet orbiting the blue star Creus, unique among the other planets in the system for her extraordinarily rich precious material deposits and extremely hostile environment. Only the mining corporation [[Deep Rock Galactic]], known for a lack of safety precautions, is stubborn enough to continue mining in this sector, offering hefty paychecks and bonuses to those willing to brave the depths of Hoxxes IV. |
[[{{PAGENAME}}]] is a scorched, tidally-locked planet orbiting the blue star Creus, unique among the other planets in the system for her extraordinarily rich precious material deposits and extremely hostile environment. Only the mining corporation [[Deep Rock Galactic]], known for a lack of safety precautions, is stubborn enough to continue mining in this sector, offering hefty paychecks and bonuses to those willing to brave the depths of Hoxxes IV. |
||
The dangers include, but are not limited to: electromagnetic storms, gravity anomalies, tectonic instability, seas of sulfuric acid, and one of the most hostile ecosystems in the galaxy. [[The creatures of Hoxxes]] only grow more hostile and dangerous under the unending radiation from Creus and the biomatter and microorganisms left by other mining corporations. And if the pincers, teeth, tentacles, and altogether too many eyes of Hoxxes’ children isn’t enough to scare you away, rumors of even worse and much older, sinister, and alien things down in the deepest excavations abound. |
The dangers include, but are not limited to: electromagnetic storms, gravity anomalies, tectonic instability, seas of sulfuric acid, and one of the most hostile ecosystems in the galaxy. [[The creatures of Hoxxes]] only grow more hostile and dangerous under the unending radiation from Creus and the biomatter and microorganisms left by other mining corporations. And if the pincers, teeth, tentacles, and altogether too many eyes of Hoxxes’ children isn’t enough to scare you away, rumors of even worse and much older, sinister, and alien things down in the deepest excavations abound. |
||
+ | __TOC__ |
||
{{Clear}} |
{{Clear}} |
||
+ | |||
=== The Biomes === |
=== The Biomes === |
||
Hoxxes's surface is composed of several unique continents, each with a different type of biome. These biomes provide not only differing cave layouts and complexities, but also contain more or less of certain minerals, which can help those who are looking for specific [[Crafting Materials]]. The flora of each biome is diverse and offer different traits that can be helpful when dealing with enemies or harmful. |
Hoxxes's surface is composed of several unique continents, each with a different type of biome. These biomes provide not only differing cave layouts and complexities, but also contain more or less of certain minerals, which can help those who are looking for specific [[Crafting Materials]]. The flora of each biome is diverse and offer different traits that can be helpful when dealing with enemies or harmful. |
||
Line 123: | Line 125: | ||
|} |
|} |
||
|- style="vertical-align: top;" |
|- style="vertical-align: top;" |
||
− | | '''Radioactive Exclusion Zone''' contains huge, green colored crystals of volatile uranium that glow in the darkness, and will damage anything in their proximity. Radioactive Exclusion Zone also contains |
+ | | '''Radioactive Exclusion Zone''' contains huge, green colored crystals of volatile uranium that glow in the darkness, and will damage anything in their proximity. Radioactive Exclusion Zone also contains mutated Cave Vines which lurk in the ceiling. Fleshy tumorous growths can be found latched to the walls, emitting bioluminescent light, and more rarely, some tunnels can be scattered with harmless Wall Eyes which watch the dwarves as they pass through the region. Much like Glacial Strata, certain enemy types have evolved to withstand the onslaught of radiation. |
|} |
|} |
||
{| style="display: inline-table;" |
{| style="display: inline-table;" |
||
Line 243: | Line 245: | ||
|} |
|} |
||
|- style="vertical-align: top;" |
|- style="vertical-align: top;" |
||
+ | | '''Azure Weald''' consists of caverns filled with pink and blue luminescent plants. It features big, open chambers, connected by tunnels filled with glowing flora, producing a soft light. The material making up the caves is durable, taking two hits to give way. |
||
− | | '''Azure Weald''' is |
||
|} |
|} |
||
{| style="display: inline-table;" |
{| style="display: inline-table;" |
||
Line 253: | Line 255: | ||
|- style="text-align: left;" |
|- style="text-align: left;" |
||
! |
! |
||
+ | |||
==== [[File:Magma core icon.png|50px|frameless|link=Magma Core]] <span style="font-size:140%">[[Magma Core]]</span> ==== |
==== [[File:Magma core icon.png|50px|frameless|link=Magma Core]] <span style="font-size:140%">[[Magma Core]]</span> ==== |
||
|- style="vertical-align: top;" |
|- style="vertical-align: top;" |
||
Line 303: | Line 306: | ||
|} |
|} |
||
|- style="vertical-align: top;" |
|- style="vertical-align: top;" |
||
− | | The rock in '''Sandblasted Corridors''' appears to be sandstone, and will give way with a single pickaxe hit |
+ | | The rock in '''Sandblasted Corridors''' appears to be sandstone, and will give way with a single pickaxe hit. Caution is advised when digging downwards, as your footing can quickly disappear from beneath you. The caverns in Sandblasted Corridors can be hundreds of meters in length and height. |
|} |
|} |
||
{{clear}} |
{{clear}} |
Revision as of 19:58, 12 May 2021
Hoxxes is a scorched, tidally-locked planet orbiting the blue star Creus, unique among the other planets in the system for her extraordinarily rich precious material deposits and extremely hostile environment. Only the mining corporation Deep Rock Galactic, known for a lack of safety precautions, is stubborn enough to continue mining in this sector, offering hefty paychecks and bonuses to those willing to brave the depths of Hoxxes IV.
The dangers include, but are not limited to: electromagnetic storms, gravity anomalies, tectonic instability, seas of sulfuric acid, and one of the most hostile ecosystems in the galaxy. The creatures of Hoxxes only grow more hostile and dangerous under the unending radiation from Creus and the biomatter and microorganisms left by other mining corporations. And if the pincers, teeth, tentacles, and altogether too many eyes of Hoxxes’ children isn’t enough to scare you away, rumors of even worse and much older, sinister, and alien things down in the deepest excavations abound.
The Biomes
Hoxxes's surface is composed of several unique continents, each with a different type of biome. These biomes provide not only differing cave layouts and complexities, but also contain more or less of certain minerals, which can help those who are looking for specific Crafting Materials. The flora of each biome is diverse and offer different traits that can be helpful when dealing with enemies or harmful.
Crystalline Caverns | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
| |||||||||
The Crystalline Caverns are notable for their abundant deposits of worthless crystals. Vast purple crystals, composed of worthless silicate, jut out of the walls of the cave obscuring vision. The Crystalline Caverns also contain dangerous Electric Crystals, that arc chains of high voltage electricity between each other at regular intervals. The tight corridors and tunnels of the region are helpfully lit by glowing Blue Crystals which are the only natural source of light in the region. |
Salt Pits | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
| |||||||||
The terrain in the Salt Pits region consist densely packed red and white salt, with giant red salt crystals jutting out of the walls at irregular angles. Fragile platforms of white salt can occasionally be found on the walls, as well as fragile stalactites that will fall from the ceiling when disturbed.
Note: The "Glyphid omelettes" in the biome description of the Salt Pits are theorized to be the eggs collected as the primary objective in Egg Hunt missions. |
Fungus Bogs | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
| |||||||||
Fungus Bogs is a region composed of green rock, overgrown, vision obscuring vegetation and spores, and legions of giant mushrooms dotting the caverns. Be prepared to encounter large pools of sticky movement prohibiting goo, and clusters of Poisonous fungus spores that will release deadly vapors when approached. |
Radioactive Exclusion Zone | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
| |||||||||
Radioactive Exclusion Zone contains huge, green colored crystals of volatile uranium that glow in the darkness, and will damage anything in their proximity. Radioactive Exclusion Zone also contains mutated Cave Vines which lurk in the ceiling. Fleshy tumorous growths can be found latched to the walls, emitting bioluminescent light, and more rarely, some tunnels can be scattered with harmless Wall Eyes which watch the dwarves as they pass through the region. Much like Glacial Strata, certain enemy types have evolved to withstand the onslaught of radiation. |
Dense Biozone | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
| |||||||||
Dense Biozone is a vast, subterranean system of pitch black caverns, dominated by plant life. Grass, shrubs, and bushes cover the ground, which may conceal smaller enemies. Much of the unusual species of plants found in the region are dangerous or hostile, so be ready to encounter many obstacles when navigating this region. |
Glacial Strata | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
| |||||||||
Glacial Strata is one of the many extreme environments on Hoxxes, and is most notable for its sub zero temperatures and oppressive blizzards. Dwarves working in this region will need to manage their temperature to avoid becoming frozen solid. Certain types of hostile fauna have adapted to the cold, and will attack any intruders with freezing substances. |
Hollow Bough | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
| |||||||||
Hollow Bough resembles the interior of a dead subterranean tree, greatly infested by a hazardous species of vines. Watch your step, and be prepared to carve your way through the oppressive environment to reach your objectives. |
Azure Weald | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
| |||||||||
Azure Weald consists of caverns filled with pink and blue luminescent plants. It features big, open chambers, connected by tunnels filled with glowing flora, producing a soft light. The material making up the caves is durable, taking two hits to give way. |
Magma Core | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
| |||||||||
Magma Core is home to explosive plants, explosive maggots, lava geysers, and earthquakes. Miners should be especially careful when operating in this area, as explosions will expose dangerous hot rock beneath the ground. |
Sandblasted Corridors | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
| |||||||||
The rock in Sandblasted Corridors appears to be sandstone, and will give way with a single pickaxe hit. Caution is advised when digging downwards, as your footing can quickly disappear from beneath you. The caverns in Sandblasted Corridors can be hundreds of meters in length and height. |
Shallow Grotto
Shallow Grotto is only accessible through the tutorial mission, and can only be played with Gunner in Solo Mode. Shallow Grotto contains various features from other planetary regions such as Glowing Blue Crystals and Spider Webs. Unlike other planetary regions, Shallow Grotto doesn't contain any crafting materials, and no secondary objective minerals are present. The cave is abundant in Morkite, which must be collected as the primary objective to complete the tutorial mission.
The cave generations are mostly the same, such things as tunnels between caves, ore placement and biome features are randomized.
|
Template:Groundlayers nav
|