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This guide is intended to give basic gameplay advice to new players. For more help/tips, '''read the in-game Miner's Manual''', visit the [https://discordapp.com/invite/DRG official Deep Rock Galactic Discord server], and the [[Tips, tricks and strategies]] page.
{{stub}}
 
Information is limited at the time of this writing due to game's pre-release status.
 
== How to Play ==
 
Upon completing the short tutorial mission, you will be transported onto an orbital space station, the [[Space Rig]]. Here you can relax between missions, purchase vanity and equipment upgrades, begin and abort [[assignments]], or drink at the [[Abyss Bar]].<br/>
 
   
 
== How To Play ==
As a new player, you are required to complete a 9 mission long assignment, named the Probationary Period, before you are allowed to access the various planetary regions of [[Hoxxes|Hoxxes IV]].
 
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Starting the game for the first time will launch the player immediately into a tutorial. This tutorial is optional and can be exited out of, it can also be revisited at any time using the Launch Tutorial button in the Miner's Manual, under Getting Started > Basics. The tutorial will teach you the basics of the game and specifically the [[Gunner]] class.
   
 
Upon completing the short tutorial mission, you will be transported onto an orbital space station, the [[Space Rig]]. Here you can relax between [[missions]], purchase [[Accessory Shop|vanity]] and [[equipment]] upgrades, begin and abort [[assignments]], or drink at the [[Abyss Bar]].
Assignment missions are marked with a small white diamond. [[File:Icons Campaign.png|32px]] Complete the mission to advance the assignment and recieve [[Resources#Crafting.2FUpgrades|Crafting Resource]] and {{credits}} Credit rewards that you can use to upgrade your equipment or purchase items from the Accessory Shop.
 
   
 
As a new player, you are required to complete a 10-mission-long assignment, named "[[Assignments#Objective:_Conquer_Hoxxes_IV|Conquer Hoxxes IV]]", before you are allowed to access the various planetary regions of [[Hoxxes|Hoxxes IV]].
Once you have completed the Probationary Period assignment, you are free to do whatever you want. Visit the various Planetary Regions to mine crafting resources, complete more assignments to unlock new weapons and terminals, purchase vanity items to become a fancy dwarf, or face challenging mutators for large XP rewards.
 
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Assignment missions are marked with a small white diamond [[File:Icons Campaign.png|32px]] Complete them to advance the assignment and receive [[Resources#Crafting.2FUpgrades|Crafting Resource]] and {{credits}} [[Credits|Credit]] rewards that you can use to upgrade your equipment or purchase items from the Accessory Shop.
  +
 
Once you have completed the "Conquer Hoxxes IV" assignment, you are free to do whatever you want. Visit the various Planetary Regions to mine crafting resources, complete more assignments to unlock new weapons and terminals, purchase cosmetic items to become a fancy [[Dwarves|dwarf]], or face challenging [[Missions#Mutators|mutators]] for large [[Experience]] and Credit rewards.
   
 
== Starting A Mission ==
 
== Starting A Mission ==
[[Dwarves|Dwarven]] employees are dropped from the [[Space Rig]] onto [[Hoxxes|Hoxxes IV]] to complete a variety of missions. After interacting with the Mission Terminal, you can select which planetary region to complete a mission in, what mission type to complete, and which game mode to play in. Stepping into the [[Drop Pod]] after selecting a mission will begin the launch countdown timer, and once it ends, you will be transported to the appropriate cave system to get the job done!
 
   
 
[[Dwarves|Dwarven]] employees are dropped from the [[Space Rig]] onto [[Hoxxes|Hoxxes IV]] to complete a variety of [[missions]]. After interacting with the [[Space_Rig#Mission_Area|Mission Terminal]], you can select which planetary region to complete a mission in, what mission type to complete, and which game mode to play in. Stepping into the [[Drop Pod]] after selecting a mission will begin the launch countdown timer, and once it ends, you will be transported to the appropriate cave system to get the job done!
=== Different Areas ===
 
Currently [[Hoxxes|Hoxxes IV]] has seven different areas to explore, with each area having a different look and different challenges to overcome. Only a handful will be available at any given time, with new missions in a different shuffled set of areas available every thirty minutes. In order to upgrade your equipment, you must visit the various regions in order to mine crafting resources. The current planetary regions available are:<br/>
 
   
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=== Planetary Regions ===
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{{Main|Hoxxes}}
 
Currently Hoxxes IV has ten different areas to explore, with each area having a different look and different challenges to overcome. Only a handful will be available at any given time, with new [[missions]] in a different shuffled set of areas available every thirty minutes. In order to upgrade your [[equipment]], you must visit the various regions in order to mine crafting resources from each region. The current planetary regions available are:
   
* '''Crystalline Caverns''' - (Abundant {{icon resource|Jadiz}}[[Jadiz]] , Scarce {{icon resource|Bismor}}[[Bismor]])
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* '''[[Azure Weald]]''' - (Abundant {{icon resource|Croppa}}[[Croppa]] , Scarce {{icon resource|Umanite}}[[Umanite]])
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:: ''The Azure Weald is a chilly place, every bit as hostile as the rest of Hoxxes IV - but still, we cannot deny it is oddly beautiful. Dazzling bioluminescent clusters of lichen light up the darkness, illuminating this fertile and overgrown Region in flickering neon colors. Don't let that lull you into a false sense of security however - the Azure Weald brings to mind the deep jungle, in all its splendor and horror - and much like its terrestrial counterparts, it is absolutely not out to make friends. Kill or be killed - that is the law in this place.''
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* '''[[Crystalline Caverns]]''' - (Abundant {{icon resource|Jadiz}}[[Jadiz]] , Scarce {{icon resource|Bismor}}[[Bismor]])
 
:: ''Among the most spectacular sights on Hoxxes IV, the aptly-named Crystal Caves are truly a sight to behold. Massive crystals erupt from every surface, glittering and twinkling in the dark. Alas, the larger crystals are mostly worthless silicate, but abundant deposits of valuable minerals dot the caves too.''
 
:: ''Among the most spectacular sights on Hoxxes IV, the aptly-named Crystal Caves are truly a sight to behold. Massive crystals erupt from every surface, glittering and twinkling in the dark. Alas, the larger crystals are mostly worthless silicate, but abundant deposits of valuable minerals dot the caves too.''
* '''Fungus Bogs''' - (Abundant {{icon resource|Croppa}}[[Croppa]], Scarce {{icon resource|Jadiz}}[[Jadiz]])
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* '''[[Fungus Bogs]]''' - (Abundant {{icon resource|Croppa}}[[Croppa]], Scarce {{icon resource|Jadiz}}[[Jadiz]])
 
:: ''We're almost sorry to send employees in here, but the rewards are just too great to ignore. So therefore: Welcome to the Fungus Bogs! A truly awful region, built mostly from slime, mold, stinging insects, fungus, stinking mud, and corrosive lichen.''
 
:: ''We're almost sorry to send employees in here, but the rewards are just too great to ignore. So therefore: Welcome to the Fungus Bogs! A truly awful region, built mostly from slime, mold, stinging insects, fungus, stinking mud, and corrosive lichen.''
* '''Glacial Strata''' - (Abundant {{icon resource|magnite}}[[Magnite]], Scarce {{icon resource|umanite}}[[Umanite]])
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* '''[[Glacial Strata]]''' - (Abundant {{icon resource|magnite}}[[Magnite]], Scarce {{icon resource|umanite}}[[Umanite]])
 
:: ''At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup.''
 
:: ''At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup.''
* '''Dense Biozone''' - (Abundant {{icon resource|Bismor}}[[Bismor]], Scarce {{icon resource|Umanite}}[[Umanite]])
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* '''[[Hollow Bough]]''' - (Abundant {{icon resource|Jadiz}}[[Jadiz]], Scarce {{icon resource|Bismor}}[[Bismor]])
  +
:: ''Hollow Bough is a biological oddity that has the Science Department scratching their heads - this entire region of the planet is dominated by colossal, organic conglomerations resembling the inside of hollow trees. However, these structures are under attack by an invasive species of voracious vine-like plants, as much a threat to us as the planet itself. We recommend traversing these environs with extreme caution. The deep, dark folds of wood and bark house much more than a first glance lets on.''
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* '''[[Dense Biozone]]''' - (Abundant {{icon resource|Bismor}}[[Bismor]], Scarce {{icon resource|Umanite}}[[Umanite]])
 
:: ''Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as a subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.''
 
:: ''Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as a subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.''
* '''Radioactive Exclusion Zone''' - (Abundant {{icon resource|Umanite}}[[Umanite]], Scarce {{icon resource|Enor pearl}}[[Enor Pearl]])
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* '''[[Radioactive Exclusion Zone]]''' - (Abundant {{icon resource|Umanite}}[[Umanite]], Scarce {{icon resource|Enor pearl}}[[Enor Pearl]])
 
:: ''Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.''
 
:: ''Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.''
* '''Magma Core''' - (Abundant {{icon resource|Magnite}}[[Magnite]], Scarce {{icon resource|Croppa}}[[Croppa]])
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* '''[[Magma Core]]''' - (Abundant {{icon resource|Magnite}}[[Magnite]], Scarce {{icon resource|Croppa}}[[Croppa]])
:: ''Among the deepest of our mining sites, the Magma Caves are a mellow 250-400 degress and helpfully lit by the churning, molten innards of the planet. We advise that you do not touch anything not mandated by the mission objectives, as your employee insurance does not cover burns.''
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::''Among the deepest of our mining sites, the Magma Caves are a mellow 250-400 degrees and helpfully lit by the churning, molten innards of the planet. We advise that you do not touch anything not mandated by the mission objectives, as your employee insurance does not cover burns.''
* '''The Salt Pits''' - (Abundant {{icon resource|Enor pearl}}[[Enor Pearl]], Scarce {{icon resource|Bismor}}[[Bismor]])
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* '''[[Salt Pits]]''' - (Abundant {{icon resource|Enor pearl}}[[Enor Pearl]], Scarce {{icon resource|Bismor}}[[Bismor]])
 
:: ''The Salt Pits of Hoxxes IV was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on Glyphid omelettes.''
 
:: ''The Salt Pits of Hoxxes IV was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on Glyphid omelettes.''
* '''Sandblasted Corridors''' - (Abundant {{icon resource|Enor pearl}}[[Enor Pearl]], Scarce {{icon resource|Magnite}}[[Magnite]])
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* '''[[Sandblasted Corridors]]''' - (Abundant {{icon resource|Enor pearl}}[[Enor Pearl]], Scarce {{icon resource|Magnite}}[[Magnite]])
 
:: ''This region is dominated by windblasted and arid tunnels reaching dozens of miles below ground. The particular composition of the surrounding rock means practically no moisture, resulting in one of the driest regions on the planet. With water being so precious, the inhabiting wildlife is particularly aggressive, ravenous for whatever fluids reside within their prey.''
 
:: ''This region is dominated by windblasted and arid tunnels reaching dozens of miles below ground. The particular composition of the surrounding rock means practically no moisture, resulting in one of the driest regions on the planet. With water being so precious, the inhabiting wildlife is particularly aggressive, ravenous for whatever fluids reside within their prey.''
   
 
=== Mission Types ===
 
=== Mission Types ===
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{{Main|Missions}}
Once you've selected an area, you'll be given a list of mission types currently available in that area. Each mission has a primary objective and a bonus objective, as well as a Mission Length and a Cave Complexity. Sometimes two missions of the same type will be offered, but with such different objectives that they will play very differently, so take note! The current Mission Types are:
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Once you've selected an [[Hoxxes|area]], you'll be given a list of mission types currently available in that area. Each mission has a [[resources#Primary Objectives|Primary Objective]] and a [[Secondary Objective]], as well as a Mission Length and a Cave Complexity. Sometimes two missions of the same type will be offered, but with such different objectives that they will play very differently, so take note! The current Mission Types are:
   
{{icon mission|Mining|extra=}} '''Mining Expedition'''
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{{icon mission|Mining|extra=}} '''[[Mining Expedition]]'''
:: The original and simplest mission, these will comprise of two mineral collection objectives, or a mining objective with a secondary collection objective. You will be dropped into the top of a cave system, and typically have to go down through multiple cave layers to gather the required minerals, before making your way back to a landing zone near the top of the caves to make your escape.
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:: Your main objective is to collect [[Morkite]]. You will be dropped into the top of a linear cave system, which brings you through multiple large caves and tight tunnels to gather the required minerals, before making your way back to a the [[Drop Pod]] to make your escape.
{{icon mission|Collection|extra=}} '''Egg Hunt'''
 
:: Your main objective is to locate and deposit a specific number of [[Alien Egg]]s. The mission takes place in a nonlinear cave system, and you can collect the eggs in any order. The Alien Eggs are surrounded by dull, pink, organic material that can be mined to free them. Beware, as breaking the eggs out of the organic matter will summon a large swarm of enemies.
 
{{icon mission|Elimination|extra=}} '''Elimination'''
 
:: These missions are focused on finding and eliminating a number of Glyphid Dreadnoughts, which are busily maturing in Coccoons until you find your way through the caves to them. After they're all dead, make your way back to a landing zone for extraction via the Drop Pod.
 
{{icon mission|Salvage|extra=}} '''Salvage Operation'''
 
:: The main objectives do not focus on mining. You must repair up to three M.U.L.E.s, after which you set up triangulation as well as fuel cells for a rundown drop pod. Once that's complete you'll have to hold out until [[Mission Control]] prepares the now linked up drop pod for your escape.
 
{{icon mission|Point|extra=}} '''Point Extraction'''
 
:: These mining missions will have you collect materials in a radius around your drop site, which is protected by turrets and equipped with Ziplines, while being attacked by constant waves of enemies and periodic larger swarms. Once all of your materials are gathered, they are launched out with a rocket and you must make your way to a separate landing site for extraction via the Drop Pod.
 
Once you've launched a mission you'll have one of several objective types, displayed at the top right of the screen.
 
   
 
{{icon mission|Collection|extra=}} '''[[Egg Hunt]]'''
== Mutators ==
 
 
:: Your main objective is to locate and deposit a specific number of [[Alien Egg]]s. The mission takes place in a nonlinear cave system, and you can collect the eggs in any order. The Alien Eggs are surrounded by dull, pink, organic material that can be mined to free them. Beware, as breaking the eggs out of the organic matter will summon [[Creatures|enemies]], potentially even an entire [[swarm]].
Mutators are special events which may modify the mission for better, for worse or for both. These can vary from the dwarves having greatly increased movement speed to exploder infestations. Warnings are negative mutators and anomalies are positive or neutral mutators.
 
   
 
{{icon mission|Refining|extra=}} '''[[On-site Refining]]'''
'''Warnings'''
 
  +
:: Your main objective is to refine Liquid Morkite using Pumpjacks and the On-site Refinery. Mission control will drop you into a nonlinear cave system, which has generation similar to Point Extraction. Set up pipes from the On-site Refinery to the Pumpjacks, refine the Liquid Morkite, protect and repair the pipes, and get out.
   
 
{{icon mission|Salvage|extra=}} '''[[Salvage Operation]]'''
{{icon warning|Exploder Infestation|extra=|30px}} Exploder Infestation: ''More exploders will spawn than usual.''
 
  +
:: Your main objective is to reattach the broken off legs of 2-3 Mini-M.U.L.Es, establish an Uplink between the derelict Drop Pod and the Space Rig, refuel the Drop Pod with fresh Fuel Cells, and survive while the Drop Pod powers up.
   
{{icon warning|Shield Disruption|extra=|30px}} Shield Disruption: ''Shield is practically disabled.''
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{{icon mission|Point|extra=}} '''[[Point Extraction]]'''
  +
:: Your main objective is to collect [[Aquarq]]s in the cave surrounding the [[Mine Head]], which is protected by turrets mounted on the main platform of the Mine Head, while being attacked by waves of [[Creatures|enemies]] and periodic larger [[swarm]]s. Once you have deposited all your Aquarqs, launch the Mine Head and wait for Mission Control to send in the Drop Pod. Get in and make your escape back to the Space Rig.
   
{{icon warning|Mactera Plague|extra=|30px}} Mactera Plague: ''There will be twice as many Macteras.''
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{{icon mission|Escort|extra=}} '''[[Escort Duty]]'''
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:: Your main objective is to protect and refuel the [[Drilldozer]] as she drills from cave to cave before reaching the [[Ommoran Heartstone]] shell, where she will extract the Ommoran Heartstone itself. Be ready for a tough fight. The Heartstone won't give itself up without a fight, and the bugs definitely don't want you there either. Once you have secured the Heartstone in the [[M.U.L.E]], call in the Drop Pod and make your way back through the tunnels created by the Drilldozer.
   
 
{{icon mission|Elimination|extra=}} '''[[Elimination]] '''
{{icon warning|Cave Leech Clusters|extra=|30px}} Cave Leech Clusters: ''There will be many more cave leeches on the ceiling.''
 
 
:: Your main objective is to find and eliminate two or three [[Dreadnought Types|Dreadnoughts]], which are maturing in their cocoons until you pop them. Eliminate them before they can turn into something even worse. After they're all dead, make your way back to a landing zone for extraction via the [[Drop Pod]]. Make sure to bring plenty of ammo. They can take a punch.
   
 
== Mutators ==
'''Anomalies'''
 
  +
{{Main|Missions#Mutators}}
 
Mutators are special events which may modify the mission for better, for worse, or for both. These can vary from the [[dwarves]] having greatly increased movement speed to [[Glyphid Exploder|exploder]] infestations. Warnings are negative mutators and anomalies are positive or neutral mutators.
   
 
<br />
{{icon anomaly|Gold Rush|extra=|30px}} Gold Rush: ''More gold with larger veins will appear.''
 
 
'''Warnings'''
   
{{icon anomaly|Mineral Mania|extra=|30px}} Mineral Mania: ''Crafting minerals will be more common.''
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{{icon warning|Cave Leech Cluster|extra=|30px}} Cave Leech Cluster: ''There will be many more [[Cave Leech]]es on the ceiling.''
   
{{icon anomaly|Triple XP|extra=|30px}} Double XP: ''Greatly increases the experience points you gain.''
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{{icon warning|Exploder Infestation!|extra=|30px}} Exploder Infestation!: ''[[Glyphid Exploder]]s will spawn more frequently and in larger groups.''
   
{{icon anomaly|No Fall Damage|extra=|30px}} Low Gravity: ''Significant reduction to gravity but you can still receive fall damage.''
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{{icon warning|Haunted Cave|extra=|30px}} Haunted Cave: ''You will be pursued by an invisible, unkillable monster.''
   
{{icon anomaly|Critical Weakness|extra=|30px}} Critical Weakness: ''Enemy weak spots increase damage even further.''
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{{icon warning|Lethal Enemies|extra=|30px}} Lethal Enemies: ''Physical damage by enemies is doubled.''
   
{{icon anomaly|Golden Bugs|extra=|30px}} Golden Bugs: ''Every kill will earn gold for the team depository.''
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{{icon warning|Low Oxygen|extra=|30px}} Low Oxygen: ''You will need to return to [[M.U.L.E.|Molly]] or other sources of oxygen or else choke on toxic air.''
   
{{icon anomaly|Rich Atmosphere|extra=|30px}} Rich Atmosphere: ''You will move much faster and will be able to sprint while carrying large minerals, your voice is also higher pitched.''
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{{icon warning|Mactera Plague|extra=|30px}} Mactera Plague: ''[[Creatures#Mactera|Macteras]] will spawn more frequently and in larger groups.''
   
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{{icon warning|Parasites|extra=|30px}} Parasites: ''All medium sized and larger enemies will spawn carnivorous parasites upon death.''
== Cavern Combat ==
 
As you explore the caves you'll encounter various creatures, including Glyphids, Mactera, Cave Leeches, Spitball Infectors, and many others. Periodically, [[Mission Control]] will announce that they have detected an incoming swarm, and large numbers of enemies will converge on the Dwarven Employees' location for a fight. Make sure you are ready!
 
<br/><br/>
 
If you are low on ammunition, you can order a [[Resupply Pod]] for {{icon resource|Nitra}} 80 [[Nitra]].
 
   
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{{icon warning|Regenerative Bugs|extra=|30px}} Regenerative Bugs: ''All enemies replenish their health if they do not take damage for a few seconds.''
== Understanding Your Role ==
 
A good team can be made up of any combination of Dwarven Employees, but it's important to understand what makes each one unique, and how to put their special talents to use, to help your team. A well balanced team with good communication will stand a better chance at surviving deep down in Hoxxes IV.
 
   
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{{icon warning|Shield Disruption|extra=|30px}} Shield Disruption: ''Player [[Health|shield]] is disabled.''
===[[File:Driller portrait.png|64px]] Playing As the Driller===
 
{{main|Driller}}
 
The [[Driller]]'s primary responsibility is crowd control with his [[CRSPR Flamethrower]], and using his [[Reinforced Power Drills]] to quickly create entrances and staircases to help others access difficult to reach locations or materials. The Driller is also armed with powerful [[Satchel Charge]]s that can deal huge amounts of damage to his foes.
 
   
  +
{{icon warning|Elite Threat|extra=|30px}} Elite Threat: ''[[Creatures#Elite Enemies|Elite enemies]] will spawn in this level.''
===[[File:Engineer portrait.png|64px]] Playing As the Engineer===
 
{{main|Engineer}}
 
The [[Engineer]] has two powerful support tools, An [[LMG Gun Platform]] and a [[Platform Gun]]. Set up turrets to defend against swarms of enemy creatures, and use your Platform Gun to provide your team with ground to stand on. Team up with the Scout to reach resources that are high up on cave walls.
 
===[[File:Gunner portrait.png|64px]] Playing As the Gunner===
 
{{main|Gunner}}
 
The [[Gunner]] is equipped with a powerful [["Lead Storm" Powered Minigun|Powered Minigun]] to protect the team from the monsters of the deep and a [[Zipline Gun]] to give the whole team access across distant chasms. The Gunner is also equipped with a [[Shield Generator]] that he can throw to protect his team and recharge their shields.
 
   
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{{icon warning|Swarmageddon|extra=|30px}} Swarmageddon: ''[[Glyphid Swarmer|Swarmers]] will spawn more frequently and in larger groups.''
===[[File:Scout portrait.png|64px]] Playing As the Scout===
 
{{main|Scout}}
 
The [[Scout]] collects hard-to-reach ores using his [[Grappling Gun]], helps defend the team using his [[Deepcore GK2]] and [[Jury-Rigged Boomstick]], and launches flares using his [[Flare Gun]] to provide light in the darkness. While the other dwarves are equipped with a standard [[Frag Grenade]], the Scout has a special [[Inhibitor-Field Generator]] grenade which slows down enemies and causes them to take more damage.
 
   
 
<br />
== Ranking Up ==
 
 
'''Anomalies'''
===Character Rank===
 
[[File:Character Badge.png|alt=Character badge.|thumb|The character badge.]]
 
As you play each of the game's four classes, you will gain experience and ranks separately for each of the different classes, up to rank 25. Some weapon and equipment upgrades require you to have a certain rank before you can unlock them. Your current rank and experience progress are indicated at the top left of the screen below your Class Badge.
 
===Player Rank===
 
[[File:Player Badge.png|thumb]]
 
Your progress as a player is also tracked at the top right of the screen on the Player Badge, the blue gem which shows your name and player rank in title and number form, as well as your current credit balance. You rank up each time the blue gem fills all three of its sections up, and one section fills up each time you gain a rank with one of the four classes.
 
''The player rank titles are as follows:''<br/>
 
1. Greenbeard
 
   
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{{icon anomaly|Critical Weakness|extra=|30px}} Critical Weakness: ''Enemy weak spots increase damage even further.''
2. Rock Hauler
 
   
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{{icon anomaly|Triple XP|extra=|30px}} Double XP: ''Doubles the [[experience]] points you gain at the end of the mission''
3. Cave Runner
 
   
 
{{icon anomaly|Gold Rush|extra=|30px}} Gold Rush: ''Large [[gold]] veins will appear more frequently.''
4. Stone Breaker
 
   
  +
{{icon anomaly|Golden Bugs|extra=|30px}} Golden Bugs: ''Every kill will drop 1 unit of gold.''
5. Pit Delver
 
   
  +
{{icon anomaly|No Fall Damage|extra=|30px}} Low Gravity: ''Significant reduction to gravity but you can still receive fall damage.''
6-7. Rookie Miner
 
   
  +
{{icon anomaly|Mineral Mania|extra=|30px}} Mineral Mania: ''[[Resources#Crafting.2FUpgrades|Crafting minerals]] will be more common.''
8-9. Authorized Miner
 
   
  +
{{icon anomaly|Rich Atmosphere|extra=|30px}} Rich Atmosphere: ''You will move much faster, will be able to sprint while carrying large minerals, and your voice will be higher pitched.''
10-11. Senior Miner
 
   
  +
{{icon anomaly|Volatile Guts|extra=|30px}} Volatile Guts: ''Enemies explode when killed, dealing damage to [[Dwarves]] and other bugs.''
12-13. Professional Miner
 
   
 
== Cavern Combat ==
14-15. Veteran Miner
 
   
 
As you explore the caves you'll encounter various [[creatures]], including Glyphids, flying Mactera, [[Cave Leech]]es, [[Spitball Infector]]s, and many others. Periodically, [[Mission Control]] will announce that they have detected an incoming [[swarm]], and large numbers of enemies will converge on the [[Dwarves|Dwarven]] Employees' location for a fight. Make sure you are ready!
16-17. Expert Miner
 
   
 
If you are low on ammunition, you can order a [[Resupply Pod]] for {{icon resource|Nitra}} 80 [[Nitra]].
18-20. Elite Miner
 
   
 
== Understanding Your Role ==
21-23. Supreme Miner
 
   
 
A good team can be made up of any combination of [[Dwarves|Dwarven]] employees, but it's important to understand what makes each one unique, and how to put their special talents to use to help your team. A well balanced team with good communication will stand a better chance at surviving deep down in [[Hoxxes|Hoxxes IV]].
24-26. Master Miner
 
   
 
=== [[File:Driller portrait.png|64px]] Playing as The Driller ===
27-30. Epic Miner
 
 
{{main|Driller}}
 
The [[Driller]]'s primary responsibility is crowd control with his [[CRSPR Flamethrower]], and using his [[Reinforced Power Drills]] to quickly create entrances and staircases to help others access difficult to reach locations or materials. The Driller is also armed with powerful [[Satchel Charge]]s that can deal huge amounts of damage to his foes. His default [[Throwables|throwable]] is the [[Impact Axe]], capable of dealing significant damage to single targets.
   
 
=== [[File:Engineer portrait.png|64px]] Playing as The Engineer ===
31-35. Legendary Miner
 
 
{{main|Engineer}}
 
The [[Engineer]] has two powerful support tools, An [[LMG Gun Platform]] and a [[Platform Gun]]. Set up turrets to defend against swarms of enemy creatures, and use your Platform Gun to provide your team with ground to stand on and platforms to reach high up minerals. Team up with the Scout to reach resources that are high up on cave walls. His default [[Throwables|throwable]] is the [[L.U.R.E.]], capable of attracting the attention of the [[Creatures|hostile wildlife]].
   
 
=== [[File:Gunner portrait.png|64px]] Playing as The Gunner ===
36-40. Mythic Miner
 
 
{{main|Gunner}}
 
The [[Gunner]] is equipped with a powerful [["Lead Storm" Powered Minigun|powered minigun]] to protect the team from the monsters of the deep. The Gunner's responsibility is all around defense. His [[Zipline Gun]] gives the whole team the ability to cross distant chasms and with holdable items. The Gunner is also equipped with a [[Shield Generator]] that he can throw to protect his team and recharge their shields. His default [[Throwables|throwable]] is the [[Sticky Grenade]].
   
 
=== [[File:Scout portrait.png|64px]] Playing as The Scout ===
41-45. Stone Guard
 
 
{{main|Scout}}
 
The [[Scout]] collects hard-to-reach ores using his [[Grappling Hook]], and helps defend the team using his [[Deepcore GK2]] and [[Jury-Rigged Boomstick]], and launches flares using his [[Flare Gun]] to provide light in the darkness. His default [[Throwables|throwable]] is the [[Inhibitor-Field Generator]] which slows down enemies and causes them to take more damage.
   
 
== Ranking Up ==
46-50. Honor Guard
 
   
 
=== Character Rank ===
51-55. Iron Guard
 
   
 
[[File:Character Badge.png|alt=Character badge.|thumb|The character badge.]]
56-60. Giant Guard
 
 
As you play each of the game's four classes, you will gain [[experience]] and ranks separately for each of the different classes, up to rank 25. Some weapon and equipment upgrades require you to have a certain rank before you can unlock them. Your current rank and experience progress are indicated at the top left of the screen below your Class Badge.
   
 
=== Player Rank ===
61-65. Night Carver
 
   
 
[[File:Player Badge.png|thumb|The player badge.]]
66-70. Longbeard
 
 
Your progress as a player is also tracked at the top right of the screen on the Player Badge, the blue gem which shows your name and player rank in title and number form, as well as your current credit balance. You rank up each time the blue gem fills all three of its sections up, and one section fills up each time you gain a rank with one of the four classes.
   
 
''The player rank titles are as follows:''
71-75. Gilded Master
 
   
  +
{| class="wikitable"
76 Onwards. Lord of the Deep
 
  +
! Rank !! Title
  +
|-
 
|1 || Greenbeard
  +
|-
 
|2 || Rock Hauler
  +
|-
 
|3 || Cave Runner
  +
|-
 
|4 || Stone Breaker
  +
|-
 
|5 || Pit Delver
  +
|-
 
|6-7 || Rookie Miner
  +
|-
 
|8-9 || Authorized Miner
  +
|-
 
|10-11 || Senior Miner
  +
|-
 
|12-13 || Professional Miner
  +
|-
 
|14-15 || Veteran Miner
  +
|-
 
|16-17 || Expert Miner
  +
|-
 
|18-20 || Elite Miner
  +
|-
 
|21-23 || Supreme Miner
  +
|-
 
|24-26 || Master Miner
  +
|-
 
|27-30 || Epic Miner
  +
|-
 
|31-35 || Legendary Miner
  +
|-
 
|36-40 || Mythic Miner
  +
|-
 
|41-45 || Stone Guard
  +
|-
 
|46-50 || Honor Guard
  +
|-
 
|51-55 || Iron Guard
  +
|-
 
|56-60 || Giant Guard
  +
|-
 
|61-65 || Night Carver
  +
|-
 
|66-70 || Longbeard
  +
|-
 
|71-75 || Gilded Master
  +
|-
 
|76 and onward || Lord of the Deep
  +
|}
   
== [[Equipment]] ==
+
== Equipment ==
  +
{{Main|Equipment}}
All dwarves start with a basic set of a primary and a secondary weapon, some grenades, a [[Basic Pickaxe|Pickaxe]], throwable [[High-Intensity Flare|flares]], basic [[armor]] and their respective special tools which are described above.
+
All [[dwarves]] start with a basic set of a primary and a secondary weapon, some [[Throwables|grenades]], a [[Basic Pickaxe|Pickaxe]], throwable [[High-Intensity Flare|flares]], basic [[armor]] and their respective special tools which are described above.
  +
 
=== Usage and ammunition ===
   
=== Usage and ammuntion ===
 
 
Your weapons, grenades and special tools work like one would expect: If you fire/throw/use them, you spend ammunition of the respective tool.
 
Your weapons, grenades and special tools work like one would expect: If you fire/throw/use them, you spend ammunition of the respective tool.
   
Throwable [[High-Intensity Flare|flares]] however refill over time. If you throw too many you will have to wait a short time until the next one get's ready, but you will never have to stay in the dark for too long.
+
Throwable [[High-Intensity Flare|flares]] refill over time at no cost. If you throw too many you will have to wait a short time until the next one is ready, but you will never have to stay in the dark for too long.
  +
 
Your pickaxe can be used forever.
   
 
Your armor consists of two layers: An energy shield, which gets used up if you take damage but refills slowly if you don't take any more for some time, and the bare skin of your dwarf ([[Health|"Hit Points"]]) which gets exposed as soon as your shield gets used up completely and can only be healed with [[Red Sugar]] and at [[Resupply Pod]]s.
Your pickaxe can be used for ever and ever.
 
   
 
=== Improvement ===
Your armor consists of two layers: An energy shield, which get's used up if you take damage but refills slowly if you don't take any more for some time, and the bare skin of your dwarf ("Hit Points") which gets exposed as soon as your shield gets used up completely and can only be healed with [[Red Sugar]] and at Supply Pods.
 
   
 
All of your equipment can be improved by buying modifications at the [[Terminal#Equipment|Equipment Terminal]]. Each object features multiple slots for mods which must be earned by leveling up with the respective class. For most slots multiple mods can be purchased - however, only one mod per slot can be used. This still leaves room for a hefty amount of personalization and improvement. Available mods can be found on the pages of the respective weapons.
=== Improval ===
 
All of your equipment can be improved by buying modifications at the [[Terminal#Equipment|Equipment Terminal]]. Each object features multiple slots for mods which must be earned by levelling up with the respective class. For most slots multiple mods can be purchased - however, only one mod per slot can be used. This still leaves room for a hefty ammount of personalization and improvement. Available mods can be found on the pages of the respective weapons.
 
   
 
=== Unlocking new gear ===
 
=== Unlocking new gear ===
Additionally to the improvement of your starter set, each class has access to one additional primary, one additional secondary weapon and two more grenade types. All of them must be earned and then purchased. While the grenades are only level locked (to prevent greenbeards from playing around with [[Cluster Grenade|Cluster Grenades]]), the weapons must be earned by completing the corresponding assignment.
 
   
 
Beside the improvement of your starter set, each class has access to two additional primary weapons, one additional secondary weapon and two more grenade types. All of them must be earned and then purchased. While the grenades are only level locked (to prevent greenbeards from playing around with [[Cluster Grenade|Cluster Grenades]]), the weapons must be earned by completing the corresponding assignment.
== [[Assignments]] ==
 
An Assignment orders you on a short set of missions, which must be played and accompished in a particular order (albeit not necessarily in direct succession) to fulfill the Assigment. Most assignments are in place to earn you something unique in the game: New weapons, access to higher hazard levels or the Mineral Trading Terminal. Two assignment types deviate from this: On the one hand, there are the Weekly Priority assignments which get renewed every week and pay a nice amount of credits {{Credits}} and crafting minerals. On the other hand, there are the Promotion assignments which are unlocked when one of your dwarves reaches the maximum class level.
 
   
== [[Perks]] ==
+
== Assignments ==
 
{{Main|Assignments}}
Aside from improving your gear you can also improve yourself. This is realized with Perks. In your Cabin, at the Key Performance Indicator Terminal (screen at the wall), you can see your [[Milestones]] (i.e. play 5 rounds in this biome). Upon completing a milestone, you can claim '''Perk Points''' {{Perk points}}which in turn can be invested in Perks (i.e. you sprint 6% faster). Perk Points and Perks are permanent and consistent across all classes. Your perks can be equipped at the Equipment Terminal.
 
 
An Assignment orders you on a short set of [[missions]], which must be played and accomplished in a particular order (albeit not necessarily in direct succession) to fulfill the Assignment. Most assignments are in place to reward you with something unique in the game: new weapons, access to higher hazard levels or the [[Space_Rig#Trade_Area|Mineral Trading Terminal]]. Two assignment types deviate from this: Weekly Priority assignments, which are renewed every week, that pay a nice amount of [[credits]] {{Credits}} and [[Resources#Crafting.2FUpgrades|crafting minerals]] upon completion; and [[Promotion]] assignments, which are unlocked when one of your dwarves reaches the maximum class level, and are used to promote the Dwarf and reset your class level (unlocked weapons and upgrades are kept).
   
  +
== Perks ==
[[Category:Guides]]
 
  +
{{Main|Perks}}
 
Aside from improving your gear you can also improve yourself. This is realized with [[Perks]]. In your Cabin, at the Key Performance Indicator Terminal (screen at the wall), you can see your milestones (e.g. play 5 rounds in this biome). Upon completing a milestone, you can claim '''Perk Points''' {{Perk points}}which in turn can be invested in Perks. Perk Points and Perks are permanent and consistent across all classes. Your perks can be equipped at the Equipment Terminal.
   
 
== See Also ==
 
== See Also ==
  +
 
* [[Gunner]]
 
* [[Gunner]]
 
* [[Scout]]
 
* [[Scout]]
 
* [[Engineer]]
 
* [[Engineer]]
 
* [[Driller]]
 
* [[Driller]]
  +
<br>
 
  +
 
* [[Space Rig]]
 
* [[Space Rig]]
 
* [[Resources]]
 
* [[Resources]]
Line 196: Line 251:
 
* [[Missions]]
 
* [[Missions]]
 
* [[Controls]]
 
* [[Controls]]
  +
  +
<br />
  +
  +
* [[Tips, tricks and strategies|Tips, Tricks, and Strategies]]
  +
 
[[Category:Guides]]
  +
[[es:Cómo jugar]]

Revision as of 10:09, 26 April 2022

This guide is intended to give basic gameplay advice to new players. For more help/tips, read the in-game Miner's Manual, visit the official Deep Rock Galactic Discord server, and the Tips, tricks and strategies page.

How To Play

Starting the game for the first time will launch the player immediately into a tutorial. This tutorial is optional and can be exited out of, it can also be revisited at any time using the Launch Tutorial button in the Miner's Manual, under Getting Started > Basics. The tutorial will teach you the basics of the game and specifically the Gunner class.

Upon completing the short tutorial mission, you will be transported onto an orbital space station, the Space Rig. Here you can relax between missions, purchase vanity and equipment upgrades, begin and abort assignments, or drink at the Abyss Bar.

As a new player, you are required to complete a 10-mission-long assignment, named "Conquer Hoxxes IV", before you are allowed to access the various planetary regions of Hoxxes IV.

Assignment missions are marked with a small white diamond Icons Campaign Complete them to advance the assignment and receive Crafting Resource and Credit Credit rewards that you can use to upgrade your equipment or purchase items from the Accessory Shop.

Once you have completed the "Conquer Hoxxes IV" assignment, you are free to do whatever you want. Visit the various Planetary Regions to mine crafting resources, complete more assignments to unlock new weapons and terminals, purchase cosmetic items to become a fancy dwarf, or face challenging mutators for large Experience and Credit rewards.

Starting A Mission

Dwarven employees are dropped from the Space Rig onto Hoxxes IV to complete a variety of missions. After interacting with the Mission Terminal, you can select which planetary region to complete a mission in, what mission type to complete, and which game mode to play in. Stepping into the Drop Pod after selecting a mission will begin the launch countdown timer, and once it ends, you will be transported to the appropriate cave system to get the job done!

Planetary Regions

Main article: Hoxxes

Currently Hoxxes IV has ten different areas to explore, with each area having a different look and different challenges to overcome. Only a handful will be available at any given time, with new missions in a different shuffled set of areas available every thirty minutes. In order to upgrade your equipment, you must visit the various regions in order to mine crafting resources from each region. The current planetary regions available are:

The Azure Weald is a chilly place, every bit as hostile as the rest of Hoxxes IV - but still, we cannot deny it is oddly beautiful. Dazzling bioluminescent clusters of lichen light up the darkness, illuminating this fertile and overgrown Region in flickering neon colors. Don't let that lull you into a false sense of security however - the Azure Weald brings to mind the deep jungle, in all its splendor and horror - and much like its terrestrial counterparts, it is absolutely not out to make friends. Kill or be killed - that is the law in this place.
Among the most spectacular sights on Hoxxes IV, the aptly-named Crystal Caves are truly a sight to behold. Massive crystals erupt from every surface, glittering and twinkling in the dark. Alas, the larger crystals are mostly worthless silicate, but abundant deposits of valuable minerals dot the caves too.
We're almost sorry to send employees in here, but the rewards are just too great to ignore. So therefore: Welcome to the Fungus Bogs! A truly awful region, built mostly from slime, mold, stinging insects, fungus, stinking mud, and corrosive lichen.
At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup.
Hollow Bough is a biological oddity that has the Science Department scratching their heads - this entire region of the planet is dominated by colossal, organic conglomerations resembling the inside of hollow trees. However, these structures are under attack by an invasive species of voracious vine-like plants, as much a threat to us as the planet itself. We recommend traversing these environs with extreme caution. The deep, dark folds of wood and bark house much more than a first glance lets on.
Whoever said plant life needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as a subterranean rainforest - masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.
Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.
Among the deepest of our mining sites, the Magma Caves are a mellow 250-400 degrees and helpfully lit by the churning, molten innards of the planet. We advise that you do not touch anything not mandated by the mission objectives, as your employee insurance does not cover burns.
The Salt Pits of Hoxxes IV was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt - though worthless - tastes really good on Glyphid omelettes.
This region is dominated by windblasted and arid tunnels reaching dozens of miles below ground. The particular composition of the surrounding rock means practically no moisture, resulting in one of the driest regions on the planet. With water being so precious, the inhabiting wildlife is particularly aggressive, ravenous for whatever fluids reside within their prey.

Mission Types

Main article: Missions

Once you've selected an area, you'll be given a list of mission types currently available in that area. Each mission has a Primary Objective and a Secondary Objective, as well as a Mission Length and a Cave Complexity. Sometimes two missions of the same type will be offered, but with such different objectives that they will play very differently, so take note! The current Mission Types are:

Mining expedition icon Mining Expedition

Your main objective is to collect Morkite. You will be dropped into the top of a linear cave system, which brings you through multiple large caves and tight tunnels to gather the required minerals, before making your way back to a the Drop Pod to make your escape.

Egg collection icon Egg Hunt

Your main objective is to locate and deposit a specific number of Alien Eggs. The mission takes place in a nonlinear cave system, and you can collect the eggs in any order. The Alien Eggs are surrounded by dull, pink, organic material that can be mined to free them. Beware, as breaking the eggs out of the organic matter will summon enemies, potentially even an entire swarm.

Refining icon On-site Refining

Your main objective is to refine Liquid Morkite using Pumpjacks and the On-site Refinery. Mission control will drop you into a nonlinear cave system, which has generation similar to Point Extraction. Set up pipes from the On-site Refinery to the Pumpjacks, refine the Liquid Morkite, protect and repair the pipes, and get out.

Salvage icon Salvage Operation

Your main objective is to reattach the broken off legs of 2-3 Mini-M.U.L.Es, establish an Uplink between the derelict Drop Pod and the Space Rig, refuel the Drop Pod with fresh Fuel Cells, and survive while the Drop Pod powers up.

Point extraction icon Point Extraction

Your main objective is to collect Aquarqs in the cave surrounding the Mine Head, which is protected by turrets mounted on the main platform of the Mine Head, while being attacked by waves of enemies and periodic larger swarms. Once you have deposited all your Aquarqs, launch the Mine Head and wait for Mission Control to send in the Drop Pod. Get in and make your escape back to the Space Rig.

Escort icon Escort Duty

Your main objective is to protect and refuel the Drilldozer as she drills from cave to cave before reaching the Ommoran Heartstone shell, where she will extract the Ommoran Heartstone itself. Be ready for a tough fight. The Heartstone won't give itself up without a fight, and the bugs definitely don't want you there either. Once you have secured the Heartstone in the M.U.L.E, call in the Drop Pod and make your way back through the tunnels created by the Drilldozer.

Elimination icon Elimination

Your main objective is to find and eliminate two or three Dreadnoughts, which are maturing in their cocoons until you pop them. Eliminate them before they can turn into something even worse. After they're all dead, make your way back to a landing zone for extraction via the Drop Pod. Make sure to bring plenty of ammo. They can take a punch.

Mutators

Main article: Missions#Mutators

Mutators are special events which may modify the mission for better, for worse, or for both. These can vary from the dwarves having greatly increased movement speed to exploder infestations. Warnings are negative mutators and anomalies are positive or neutral mutators.


Warnings

Cave Leech Cluster Warning Cave Leech Cluster: There will be many more Cave Leeches on the ceiling.

Exploder Infestation! Warning Exploder Infestation!: Glyphid Exploders will spawn more frequently and in larger groups.

Haunted Cave Warning Haunted Cave: You will be pursued by an invisible, unkillable monster.

Lethal Enemies Warning Lethal Enemies: Physical damage by enemies is doubled.

Low Oxygen Warning Low Oxygen: You will need to return to Molly or other sources of oxygen or else choke on toxic air.

Mactera Plague Warning Mactera Plague: Macteras will spawn more frequently and in larger groups.

Parasites Warning Parasites: All medium sized and larger enemies will spawn carnivorous parasites upon death.

Regenerative Bugs Warning Regenerative Bugs: All enemies replenish their health if they do not take damage for a few seconds.

Shield Disruption Warning Shield Disruption: Player shield is disabled.

Elite Threat Warning Elite Threat: Elite enemies will spawn in this level.

Swarmageddon Warning Swarmageddon: Swarmers will spawn more frequently and in larger groups.


Anomalies

Critical Weakness Anomaly Critical Weakness: Enemy weak spots increase damage even further.

Triple XP Anomaly Double XP: Doubles the experience points you gain at the end of the mission

Gold Rush Anomaly Gold Rush: Large gold veins will appear more frequently.

Golden Bugs Anomaly Golden Bugs: Every kill will drop 1 unit of gold.

No Fall Damage Anomaly Low Gravity: Significant reduction to gravity but you can still receive fall damage.

Mineral Mania Anomaly Mineral Mania: Crafting minerals will be more common.

Rich Atmosphere Anomaly Rich Atmosphere: You will move much faster, will be able to sprint while carrying large minerals, and your voice will be higher pitched.

Volatile Guts Anomaly Volatile Guts: Enemies explode when killed, dealing damage to Dwarves and other bugs.

Cavern Combat

As you explore the caves you'll encounter various creatures, including Glyphids, flying Mactera, Cave Leeches, Spitball Infectors, and many others. Periodically, Mission Control will announce that they have detected an incoming swarm, and large numbers of enemies will converge on the Dwarven Employees' location for a fight. Make sure you are ready!

If you are low on ammunition, you can order a Resupply Pod for Nitra 80 Nitra.

Understanding Your Role

A good team can be made up of any combination of Dwarven employees, but it's important to understand what makes each one unique, and how to put their special talents to use to help your team. A well balanced team with good communication will stand a better chance at surviving deep down in Hoxxes IV.

Driller portrait Playing as The Driller

Main article: Driller

The Driller's primary responsibility is crowd control with his CRSPR Flamethrower, and using his Reinforced Power Drills to quickly create entrances and staircases to help others access difficult to reach locations or materials. The Driller is also armed with powerful Satchel Charges that can deal huge amounts of damage to his foes. His default throwable is the Impact Axe, capable of dealing significant damage to single targets.

Engineer portrait Playing as The Engineer

Main article: Engineer

The Engineer has two powerful support tools, An LMG Gun Platform and a Platform Gun. Set up turrets to defend against swarms of enemy creatures, and use your Platform Gun to provide your team with ground to stand on and platforms to reach high up minerals. Team up with the Scout to reach resources that are high up on cave walls. His default throwable is the L.U.R.E., capable of attracting the attention of the hostile wildlife.

Gunner portrait Playing as The Gunner

Main article: Gunner

The Gunner is equipped with a powerful powered minigun to protect the team from the monsters of the deep. The Gunner's responsibility is all around defense. His Zipline Gun gives the whole team the ability to cross distant chasms and with holdable items. The Gunner is also equipped with a Shield Generator that he can throw to protect his team and recharge their shields. His default throwable is the Sticky Grenade.

Scout portrait Playing as The Scout

Main article: Scout

The Scout collects hard-to-reach ores using his Grappling Hook, and helps defend the team using his Deepcore GK2 and Jury-Rigged Boomstick, and launches flares using his Flare Gun to provide light in the darkness. His default throwable is the Inhibitor-Field Generator which slows down enemies and causes them to take more damage.

Ranking Up

Character Rank

Character badge.

The character badge.

As you play each of the game's four classes, you will gain experience and ranks separately for each of the different classes, up to rank 25. Some weapon and equipment upgrades require you to have a certain rank before you can unlock them. Your current rank and experience progress are indicated at the top left of the screen below your Class Badge.

Player Rank

Player Badge

The player badge.

Your progress as a player is also tracked at the top right of the screen on the Player Badge, the blue gem which shows your name and player rank in title and number form, as well as your current credit balance. You rank up each time the blue gem fills all three of its sections up, and one section fills up each time you gain a rank with one of the four classes.

The player rank titles are as follows:

Rank Title
1 Greenbeard
2 Rock Hauler
3 Cave Runner
4 Stone Breaker
5 Pit Delver
6-7 Rookie Miner
8-9 Authorized Miner
10-11 Senior Miner
12-13 Professional Miner
14-15 Veteran Miner
16-17 Expert Miner
18-20 Elite Miner
21-23 Supreme Miner
24-26 Master Miner
27-30 Epic Miner
31-35 Legendary Miner
36-40 Mythic Miner
41-45 Stone Guard
46-50 Honor Guard
51-55 Iron Guard
56-60 Giant Guard
61-65 Night Carver
66-70 Longbeard
71-75 Gilded Master
76 and onward Lord of the Deep

Equipment

Main article: Equipment

All dwarves start with a basic set of a primary and a secondary weapon, some grenades, a Pickaxe, throwable flares, basic armor and their respective special tools which are described above.

Usage and ammunition

Your weapons, grenades and special tools work like one would expect: If you fire/throw/use them, you spend ammunition of the respective tool.

Throwable flares refill over time at no cost. If you throw too many you will have to wait a short time until the next one is ready, but you will never have to stay in the dark for too long.

Your pickaxe can be used forever.

Your armor consists of two layers: An energy shield, which gets used up if you take damage but refills slowly if you don't take any more for some time, and the bare skin of your dwarf ("Hit Points") which gets exposed as soon as your shield gets used up completely and can only be healed with Red Sugar and at Resupply Pods.

Improvement

All of your equipment can be improved by buying modifications at the Equipment Terminal. Each object features multiple slots for mods which must be earned by leveling up with the respective class. For most slots multiple mods can be purchased - however, only one mod per slot can be used. This still leaves room for a hefty amount of personalization and improvement. Available mods can be found on the pages of the respective weapons.

Unlocking new gear

Beside the improvement of your starter set, each class has access to two additional primary weapons, one additional secondary weapon and two more grenade types. All of them must be earned and then purchased. While the grenades are only level locked (to prevent greenbeards from playing around with Cluster Grenades), the weapons must be earned by completing the corresponding assignment.

Assignments

Main article: Assignments

An Assignment orders you on a short set of missions, which must be played and accomplished in a particular order (albeit not necessarily in direct succession) to fulfill the Assignment. Most assignments are in place to reward you with something unique in the game: new weapons, access to higher hazard levels or the Mineral Trading Terminal. Two assignment types deviate from this: Weekly Priority assignments, which are renewed every week, that pay a nice amount of credits Credit and crafting minerals upon completion; and Promotion assignments, which are unlocked when one of your dwarves reaches the maximum class level, and are used to promote the Dwarf and reset your class level (unlocked weapons and upgrades are kept).

Perks

Main article: Perks

Aside from improving your gear you can also improve yourself. This is realized with Perks. In your Cabin, at the Key Performance Indicator Terminal (screen at the wall), you can see your milestones (e.g. play 5 rounds in this biome). Upon completing a milestone, you can claim Perk Points Perk Pointswhich in turn can be invested in Perks. Perk Points and Perks are permanent and consistent across all classes. Your perks can be equipped at the Equipment Terminal.

See Also