Deep Rock Galactic Wiki
Cenrus (talk | contribs)
(removed veteran, renamed warrior to grunt)
(→‎Creatures: added missing and new health values)
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| Glyphid Grunt
 
| Glyphid Grunt
 
| style="text-align:center" | 90
 
| style="text-align:center" | 90
  +
| style="text-align:center" | -
  +
|-
  +
| Glyphid Guard
  +
| style="text-align:center" | 180
  +
| style="text-align:center" | -
  +
|-
  +
| Glyphid Slasher
  +
| style="text-align:center" | 150
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
|-
 
|-
 
| Glyphid Exploder
 
| Glyphid Exploder
 
| style="text-align:center" | 20
 
| style="text-align:center" | 20
  +
| style="text-align:center" | -
  +
|-
  +
| Glyphid Bulk Detonator
  +
| style="text-align:center" | 4000
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
|-
 
|-
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| Glyphid Acid Spitter
 
| Glyphid Acid Spitter
 
| style="text-align:center" | 120
 
| style="text-align:center" | 120
  +
| style="text-align:center" | -
  +
|-
  +
| Glyphid Menace
  +
| style="text-align:center" | ?
  +
| style="text-align:center" | -
  +
|-
  +
| Glyphid Warden
  +
| style="text-align:center" | 800
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
|-
 
|-
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|-
 
|-
 
| Glyphid Dreadnought
 
| Glyphid Dreadnought
| style="text-align:center" | 3000
+
| style="text-align:center" | 4500
| style="text-align:center" | 2000
+
| style="text-align:center" | 1000
 
|-
 
|-
 
| Q'ronar Shellback
 
| Q'ronar Shellback
| style="text-align:center" | ?
+
| style="text-align:center" | 450
  +
| style="text-align:center" | -
  +
|-
  +
| Nayaka Trawler
  +
| style="text-align:center" | 300
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
|-
 
|-
 
| style="border-bottom-width: 3px" | Xynarch Charge-Sucker
 
| style="border-bottom-width: 3px" | Xynarch Charge-Sucker
| style="border-bottom-width: 3px; text-align:center" | ?
+
| style="border-bottom-width: 3px; text-align:center" | 1100
 
| style="border-bottom-width: 3px; text-align:center" | -
 
| style="border-bottom-width: 3px; text-align:center" | -
 
|-
 
|-
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|-
 
|-
 
| style="border-bottom-width: 3px" | Naedocyte Shocker
 
| style="border-bottom-width: 3px" | Naedocyte Shocker
| style="border-bottom-width: 3px; text-align:center" | ?
+
| style="border-bottom-width: 3px; text-align:center" | 5
 
| style="border-bottom-width: 3px; text-align:center" | -
 
| style="border-bottom-width: 3px; text-align:center" | -
 
|-
 
|-

Revision as of 08:19, 22 March 2019

Health is a value determining the hit points of a dwarf, creature or amount restored/lost.

There's currently three hit point types:

  • Health - main hit points of a dwarf or creature, once this is depleted the dwarf will be incapacitated or the creature killed.
  • Shield - protective hit points for the dwarves which can fully regenerate passively, shield protects health points until depleted.
  • Armor - protective hit points for creatures which ignore any bonus weak point damage, armor protects health points until depleted and doesn't regenerate.

Dwarves

Each class currently shares the same health and shield count.

Player Status HUD

The players status, displayed in the bottom left of their screen. Their red health bar Health Points is displayed below their current shield bar Shield Points.

Player Health Health icon Shield Icon Upgrade Defense
Dwarves 110 25
Dwarf with Overcharger upgrade 110 30
Dwarf with Healthy upgrade 130 25
Dwarf with one armor mastery 115 25
Dwarf with all armor masteries 125 25
Dwarf with Red Rock Blaster buff 143 25
Dwarf with Overcharger upgrade, all armor masteries and Red Rock Blaster buff 162 30
Dwarf with Healthy upgrade, all armor masteries and Red Rock Blaster buff 188 25

For more detail about armor upgrades please see their respective Armor pages

Incapacitation

Once a dwarf's health reaches zero, they will become incapacitated.

Incapacitated dwarves are unable to move or use any of their equipment. They will remain in the same location they were originally incapacitated, and will not obey the laws of gravity. An incapacitated dwarf must be rescued by either a teammate or Bosco depending on the mode they are playing. When playing in a team of players, the game will end immediately after all the players have been incapacitated.
To revive an incapacitated teammate, a player must walk up to them and hold the Activate button. After a short duration, the incapacitated dwarf will be revived with 40% of their overall health pool. The revive can only be interrupted by the savior becoming incapacitated themselves, or being grabbed by a Cave Leech or a Mactera Grabber

Downed players can press the Shout button to call for help. They can also view their teammates in a third person perspective.

Creatures

Creatures have their own individual hit points, although their damage resistance may change depending on the Hazard Level.

Name Health Armor
Glyphid Spawn 5 -
Glyphid Swarmer 12 -
Glyphid Grunt 90 -
Glyphid Guard 180 -
Glyphid Slasher 150 -
Glyphid Exploder 20 -
Glyphid Bulk Detonator 4000 -
Glyphid Web Spitter 40 -
Glyphid Acid Spitter 120 -
Glyphid Menace ? -
Glyphid Warden 800 -
Glyphid Praetorian 600 -
Glyphid Dreadnought 4500 1000
Q'ronar Shellback 450 -
Nayaka Trawler 300 -
Xynarch Charge-Sucker 1100 -
Mactera Spawn 230 -
Mactera Grabber 350 -
Mactera Goo/Ice Bomber 500 -
Naedocyte Shocker 5 -
Glyphid Brood Nexus 1800 -
Spitball Infector 800 -
Cave Leech 100 -
Deeptora Honeycomb 500 -
Lootbug 100 -
Maggot 1 -
Silicate Harvester 250 -
Cave Vine 100 -

Healing Sources

There's a few ways the dwarves can restore any of their missing health and/or shield.

Method Health Shield
Mining Red Sugar Red Sugar +1-60 -
Claiming a Resupply Rack from a Resupply Pod +50% -
Inside a Shield Generator's bubble - +10/s
Mining Red Sugar with Sweet Tooth Perk equipped +1-72 -
Melee killing a medium-sized creature with Vampire Perk equipped +2-5 -

Regenerative

These are meant to regenerate a certain amount of missing health or shield passively (or upon revival).

Upon Effect
Dropping below 15% health, then avoiding damage for 10 seconds Health regenerates up to 15% of maximum within ? seconds
Receiving damage, then avoiding damage for 7 seconds Shield regenerates up to 100% of maximum within 6 seconds
Being revived Health is restored to ~20% of maximum
Being revived on Hazard 5 Health is restored to ~5% of maximum