(removed veteran, renamed warrior to grunt) |
Regular dummkopf (talk | contribs) (→Creatures: added missing and new health values) |
||
Line 75: | Line 75: | ||
| Glyphid Grunt |
| Glyphid Grunt |
||
| style="text-align:center" | 90 |
| style="text-align:center" | 90 |
||
+ | | style="text-align:center" | - |
||
+ | |- |
||
+ | | Glyphid Guard |
||
+ | | style="text-align:center" | 180 |
||
+ | | style="text-align:center" | - |
||
+ | |- |
||
+ | | Glyphid Slasher |
||
+ | | style="text-align:center" | 150 |
||
| style="text-align:center" | - |
| style="text-align:center" | - |
||
|- |
|- |
||
| Glyphid Exploder |
| Glyphid Exploder |
||
| style="text-align:center" | 20 |
| style="text-align:center" | 20 |
||
+ | | style="text-align:center" | - |
||
+ | |- |
||
+ | | Glyphid Bulk Detonator |
||
+ | | style="text-align:center" | 4000 |
||
| style="text-align:center" | - |
| style="text-align:center" | - |
||
|- |
|- |
||
Line 87: | Line 99: | ||
| Glyphid Acid Spitter |
| Glyphid Acid Spitter |
||
| style="text-align:center" | 120 |
| style="text-align:center" | 120 |
||
+ | | style="text-align:center" | - |
||
+ | |- |
||
+ | | Glyphid Menace |
||
+ | | style="text-align:center" | ? |
||
+ | | style="text-align:center" | - |
||
+ | |- |
||
+ | | Glyphid Warden |
||
+ | | style="text-align:center" | 800 |
||
| style="text-align:center" | - |
| style="text-align:center" | - |
||
|- |
|- |
||
Line 94: | Line 114: | ||
|- |
|- |
||
| Glyphid Dreadnought |
| Glyphid Dreadnought |
||
− | | style="text-align:center" | |
+ | | style="text-align:center" | 4500 |
− | | style="text-align:center" | |
+ | | style="text-align:center" | 1000 |
|- |
|- |
||
| Q'ronar Shellback |
| Q'ronar Shellback |
||
− | | style="text-align:center" | |
+ | | style="text-align:center" | 450 |
+ | | style="text-align:center" | - |
||
+ | |- |
||
+ | | Nayaka Trawler |
||
+ | | style="text-align:center" | 300 |
||
| style="text-align:center" | - |
| style="text-align:center" | - |
||
|- |
|- |
||
| style="border-bottom-width: 3px" | Xynarch Charge-Sucker |
| style="border-bottom-width: 3px" | Xynarch Charge-Sucker |
||
− | | style="border-bottom-width: 3px; text-align:center" | |
+ | | style="border-bottom-width: 3px; text-align:center" | 1100 |
| style="border-bottom-width: 3px; text-align:center" | - |
| style="border-bottom-width: 3px; text-align:center" | - |
||
|- |
|- |
||
Line 118: | Line 142: | ||
|- |
|- |
||
| style="border-bottom-width: 3px" | Naedocyte Shocker |
| style="border-bottom-width: 3px" | Naedocyte Shocker |
||
− | | style="border-bottom-width: 3px; text-align:center" | |
+ | | style="border-bottom-width: 3px; text-align:center" | 5 |
| style="border-bottom-width: 3px; text-align:center" | - |
| style="border-bottom-width: 3px; text-align:center" | - |
||
|- |
|- |
Revision as of 08:19, 22 March 2019
Health is a value determining the hit points of a dwarf, creature or amount restored/lost.
There's currently three hit point types:
- Health - main hit points of a dwarf or creature, once this is depleted the dwarf will be incapacitated or the creature killed.
- Shield - protective hit points for the dwarves which can fully regenerate passively, shield protects health points until depleted.
- Armor - protective hit points for creatures which ignore any bonus weak point damage, armor protects health points until depleted and doesn't regenerate.
Dwarves
Each class currently shares the same health and shield count.
Player | Health | Shield |
---|---|---|
Dwarves | 110 | 25 |
Dwarf with Overcharger upgrade | 110 | 30 |
Dwarf with Healthy upgrade | 130 | 25 |
Dwarf with one armor mastery | 115 | 25 |
Dwarf with all armor masteries | 125 | 25 |
Dwarf with Red Rock Blaster buff | 143 | 25 |
Dwarf with Overcharger upgrade, all armor masteries and Red Rock Blaster buff | 162 | 30 |
Dwarf with Healthy upgrade, all armor masteries and Red Rock Blaster buff | 188 | 25 |
For more detail about armor upgrades please see their respective Armor pages
Incapacitation
Once a dwarf's health reaches zero, they will become incapacitated.
Incapacitated dwarves are unable to move or use any of their equipment. They will remain in the same location they were originally incapacitated, and will not obey the laws of gravity. An incapacitated dwarf must be rescued by either a teammate or Bosco depending on the mode they are playing. When playing in a team of players, the game will end immediately after all the players have been incapacitated.
To revive an incapacitated teammate, a player must walk up to them and hold the Activate button. After a short duration, the incapacitated dwarf will be revived with 40% of their overall health pool. The revive can only be interrupted by the savior becoming incapacitated themselves, or being grabbed by a Cave Leech or a Mactera Grabber
Downed players can press the Shout button to call for help. They can also view their teammates in a third person perspective.
Creatures
Creatures have their own individual hit points, although their damage resistance may change depending on the Hazard Level.
Name | Health | Armor |
---|---|---|
Glyphid Spawn | 5 | - |
Glyphid Swarmer | 12 | - |
Glyphid Grunt | 90 | - |
Glyphid Guard | 180 | - |
Glyphid Slasher | 150 | - |
Glyphid Exploder | 20 | - |
Glyphid Bulk Detonator | 4000 | - |
Glyphid Web Spitter | 40 | - |
Glyphid Acid Spitter | 120 | - |
Glyphid Menace | ? | - |
Glyphid Warden | 800 | - |
Glyphid Praetorian | 600 | - |
Glyphid Dreadnought | 4500 | 1000 |
Q'ronar Shellback | 450 | - |
Nayaka Trawler | 300 | - |
Xynarch Charge-Sucker | 1100 | - |
Mactera Spawn | 230 | - |
Mactera Grabber | 350 | - |
Mactera Goo/Ice Bomber | 500 | - |
Naedocyte Shocker | 5 | - |
Glyphid Brood Nexus | 1800 | - |
Spitball Infector | 800 | - |
Cave Leech | 100 | - |
Deeptora Honeycomb | 500 | - |
Lootbug | 100 | - |
Maggot | 1 | - |
Silicate Harvester | 250 | - |
Cave Vine | 100 | - |
Healing Sources
There's a few ways the dwarves can restore any of their missing health and/or shield.
Method | Health | Shield |
---|---|---|
Mining Red Sugar | +1-60 | - |
Claiming a Resupply Rack from a Resupply Pod | +50% | - |
Inside a Shield Generator's bubble | - | +10/s |
Mining Red Sugar with Sweet Tooth Perk equipped | +1-72 | - |
Melee killing a medium-sized creature with Vampire Perk equipped | +2-5 | - |
Regenerative
These are meant to regenerate a certain amount of missing health or shield passively (or upon revival).
Upon | Effect |
---|---|
Dropping below 15% health, then avoiding damage for 10 seconds | Health regenerates up to 15% of maximum within ? seconds |
Receiving damage, then avoiding damage for 7 seconds | Shield regenerates up to 100% of maximum within 6 seconds |
Being revived | Health is restored to ~20% of maximum |
Being revived on Hazard 5 | Health is restored to ~5% of maximum |