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(Fixed various typos, and corrected the fact that the values of Health without Armor Masteries are also rounded to the nearest integer, as can be clearly seen in the table)
Tag: Visual edit
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{{Cleanup}}
 
'''{{PAGENAME}}''' is a value determining the hit points of a dwarf, creature or amount restored/lost.
 
'''{{PAGENAME}}''' is a value determining the hit points of a dwarf, creature or amount restored/lost.
   
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* '''Health''' - main hit points of a dwarf or creature, once this is depleted the dwarf will be incapacitated or the creature killed.
 
* '''Health''' - main hit points of a dwarf or creature, once this is depleted the dwarf will be incapacitated or the creature killed.
 
* '''Shield''' - protective hit points for the dwarves which can fully regenerate passively, shield protects health points until depleted.
 
* '''Shield''' - protective hit points for the dwarves which can fully regenerate passively, shield protects health points until depleted.
* '''Armor''' - protective hit points for creatures which ignore any bonus weak point damage, armor protects health points until depleted and doesn't regenerate.
+
* '''Armor''' - protective hit points for creatures which ignore any bonus weak point damage, armor protects health points until depleted.
   
 
== Dwarves ==
 
== Dwarves ==
 
Each class currently shares the same health and shield count.
 
Each class currently shares the same health and shield count.
  +
[[File:Player_Status_HUD.png|thumb|right|The players status, displayed in the bottom left of their screen. Their red '''health bar''' {{Hp}} is displayed below their current '''shield bar''' {{Shield}}.]]
 
 
{| class="wikitable"
 
{| class="wikitable"
  +
! Armor Modification
! Player
 
  +
!Armor Masteries
! style="padding:10px" | Health [[File:Health icon.png|20px]]
 
  +
!Red Rock Blaster
! style="padding:10px" | Shield [[File:Icon Upgrade Defense.png|20px]]
 
 
! style="padding:10px" | Health {{hp}}
 
! style="padding:10px" | Shield {{shield}}
 
|-
 
|-
  +
|
| [[Dwarves]]
 
  +
|
  +
|
 
| style="text-align:center" | 110
 
| style="text-align:center" | 110
 
| style="text-align:center" | 25
 
| style="text-align:center" | 25
 
|-
 
|-
 
| style="text-align:center" | Overcharger
| Dwarf with one Shield Generator upgrade
 
  +
|
  +
|
 
| style="text-align:center" | 110
 
| style="text-align:center" | 110
| style="text-align:center" | 27.5
+
| style="text-align:center" | 30
 
|-
 
|-
 
| style="text-align:center" | Healthy
| Dwarf with both Shield Generator upgrades
 
  +
|
| style="text-align:center" | 110
 
  +
|
  +
| style="text-align:center" | {{Hoverover|130|110×1.18 {{=}} 129.8|underline=yes}}
 
| style="text-align:center" | 25
  +
|-
  +
|
  +
| style="text-align:center" | 1
  +
|
  +
| style="text-align:center" | {{Hoverover|115|110×1.0455 {{=}} 115.005|underline=yes}}
  +
| style="text-align:center" | 25
  +
|-
  +
|
  +
| style="text-align:center" | 2
  +
|
  +
| style="text-align:center" |{{Hoverover|120|110×1.0455×1.0455 ≃ 120.238|underline=yes}}
  +
| style="text-align:center" | 25
  +
|-
  +
|
  +
| style="text-align:center" | 3
  +
|
  +
| style="text-align:center" |{{Hoverover|126|110×1.0455×1.0455×1.0455 ≃ 125.709|underline=yes}}
  +
| style="text-align:center" | 25
  +
|-
  +
| style="text-align:center" | Overcharger
  +
| style="text-align:center" | 3
  +
|
  +
| style="text-align:center" |{{Hoverover|126|110×1.0455×1.0455×1.0455 ≃ 125.709|underline=yes}}
 
| style="text-align:center" | 30
 
| style="text-align:center" | 30
 
|-
 
|-
  +
| style="text-align:center" | Healthy
| Dwarf with [[Abyss Bar#Special Drinks|Red Rock Blaster]] buff
 
| style="text-align:center" | 143
+
| style="text-align:center" | 3
  +
|
  +
| style="text-align:center" |{{Hoverover|148|110×1.18×1.0455×1.0455×1.0455 ≃ 148.336|underline=yes}}
  +
| style="text-align:center" | 25
  +
|-
  +
|
  +
|
  +
| style="text-align:center" | Yes
  +
| style="text-align:center" |{{Hoverover|186|110×1.3×1.3 {{=}} 185.9|underline=yes}}
 
| style="text-align:center" | 25
 
| style="text-align:center" | 25
 
|-
 
|-
  +
| style="text-align:center" | Overcharger
| Dwarf with Red Rock Blaster buff and both Shield Generator upgrades
 
| style="text-align:center" | 143
+
| style="text-align:center" | 3
  +
| style="text-align:center" | Yes
  +
| style="text-align:center" | {{Hoverover|212|110×1.0455×1.0455×1.0455×1.3×1.3 ≃ 212.447 |underline=yes}}
 
| style="text-align:center" | 30
 
| style="text-align:center" | 30
  +
|-
  +
| style="text-align:center" | Healthy
  +
| style="text-align:center" | 3
  +
| style="text-align:center" | Yes
  +
| style="text-align:center" | {{Hoverover|251|110×1.18×1.0455×1.0455×1.0455×1.3×1.3 ≃ 250.688 |underline=yes}}
  +
| style="text-align:center" | 25
 
|}
 
|}
  +
''For more detail about armor upgrades please see their respective [[Armor]] pages''<br>
  +
Note: Each level of armor mastery multiplies the health by 1.0455 instead of adding 5 {{hp}} as it is written in game. The values above are rounded to the nearest integer.<br>
  +
Healthy multiplies the health by 1.18 instead of adding 20 {{hp}} as it is written in game.
 
=== Incapacitation ===
 
Once a dwarf's health reaches zero, they will become incapacitated.<br/>
  +
 
Incapacitated dwarves are unable to move or use any of their [[equipment]]. They will remain in the same location they were originally incapacitated. An incapacitated dwarf must be rescued by either a teammate or [[APD-B317|Bosco]] depending on the mode they are playing. When playing in a team of players, the game will end immediately after all the players have been incapacitated. If a player has the [[Iron Will]] perk, then a ten-second grace period is granted after all dwarves have been knocked out, offering the player a final opportunity to activate the perk.<br/>
 
To revive an incapacitated teammate, a player must walk up to them and hold the Activate button. After a short duration, the incapacitated dwarf will be revived with a fraction of their overall health pool, with the percentage depending on the hazard level. The revive can only be interrupted by the savior becoming incapacitated themselves, or being forced away from the downed player.
  +
 
Downed players can press the Shout button to call for help. They can also view their teammates in a third person perspective.
  +
 
== Creatures ==
 
== Creatures ==
[[Creatures]] have their own individual hit points, although their damage resistance may change depending on the [[Hazard Level]].
+
[[Creatures]] have their own individual hit points, although their damage resistance may change depending on the [[Hazard Level]]. Below creature base health values will be displayed with no damage resistances applied.
   
 
{| class="wikitable"
 
{| class="wikitable"
  +
! colspan="2" style="padding:10px; text-align:left;" | Creature
! Name
 
! Base Health
+
! style="padding:10px;" | Health {{hp}}
  +
! style="padding:10px;" | Shield {{shield}}
! Base Armor
 
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_baby.png|x22px|frameless|link=Glyphid Spawn]] || style="border-left:0px;" | [[Glyphid Spawn]]
| Glyphid Spawn
 
| style="text-align:center" | 5
+
| style="text-align:center;" | 5
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_swarmer.png|x22px|frameless|link=Glyphid Swarmer]] || style="border-left:0px;" | [[Glyphid Swarmer]]
| Glyphid Swarmer
 
| style="text-align:center" | 12
+
| style="text-align:center;" | 12
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_grunt.png|x22px|frameless|link=Glyphid Grunt]] || style="border-left:0px;" | [[Glyphid Grunt]]
| Glyphid Warrior
 
| style="text-align:center" | 90
+
| style="text-align:center;" | 90
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_Guard.png|x22px|frameless|link=Glyphid Grunt Guard]] || style="border-left:0px;" | [[Glyphid Grunt Slasher]]
| Glyphid Veteran Warrior
 
| style="text-align:center" | 135
+
| style="text-align:center;" | 148
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_Slasher.png|x22px|frameless|link=Glyphid Grunt Slasher]] || style="border-left:0px;" | [[Glyphid Grunt Guard]]
| Glyphid Exploder
 
| style="text-align:center" | 20
+
| style="text-align:center;" | 270
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_exploder.png|x22px|frameless|link=Glyphid Exploder]] || style="border-left:0px;" | [[Glyphid Exploder]]
| Glyphid Web Spitter
 
| style="text-align:center" | 40
+
| style="text-align:center;" | 20
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_spitter.png|x22px|frameless|link=Glyphid Web Spitter]] || style="border-left:0px;" | [[Glyphid Web Spitter]]
| Glyphid Acid Spitter
 
| style="text-align:center" | 120
+
| style="text-align:center;" | 40
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_acid_spitter.png|x22px|frameless|link=Glyphid Acid Spitter]] || style="border-left:0px;" | [[Glyphid Acid Spitter]]
| Glyphid Praetorians
 
| style="text-align:center" | 600
+
| style="text-align:center;" | 120
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_Menace.png|x22px|frameless|link=Glyphid Menace]] || style="border-left:0px;" | [[Glyphid Menace]]
| style="border-bottom-width: 3px" | Glyphid Dreadnought
 
| style="border-bottom-width: 3px; text-align:center" | 3000
+
| style="text-align:center;" | 700
| style="border-bottom-width: 3px; text-align:center" | 2000
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_Warden.png|x22px|frameless|link=Glyphid Warden]] || style="border-left:0px;" | [[Glyphid Warden]]
| Mactera Spawn
 
| style="text-align:center" | 230
+
| style="text-align:center;" | 800
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_Praetorian.png|x22px|frameless|link=Glyphid Praetorian]] || style="border-left:0px;" | [[Glyphid Praetorian]]
| Mactera Grabber
 
| style="text-align:center" | 350
+
| style="text-align:center;" | 750
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_Oppressor.png|x22px|frameless|link=Glyphid Oppressor]] || style="border-left:0px;" | [[Glyphid Oppressor]]
| style="border-bottom-width: 3px" | Mactera Goo/Ice Bomber
 
| style="border-bottom-width: 3px; text-align:center" | 500
+
| style="text-align:center;" | 900
| style="border-bottom-width: 3px; text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_dreadnought.png|x22px|frameless|link=Glyphid Dreadnought]] || style="border-left:0px;" | [[Glyphid Dreadnought]]
| Glyphid Brood Nexus
 
| style="text-align:center" | 1800
+
| style="text-align:center;" | 4500
| style="text-align:center" | -
+
| style="text-align:center;" | 1000
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Glyphid_Bulk_Detonator.png|x22px|frameless|link=Glyphid Bulk Detonator]] || style="border-left:0px;" | [[Glyphid Bulk Detonator]]
| Spitball Infector
 
| style="text-align:center" | 800
+
| style="text-align:center;" | 4000
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center; border-bottom-width: 3px; " | [[File:Glyphid_Crassus_Detonator.png|x22px|frameless|link=Glyphid Crassus Detonator]] || style="border-left:0px; border-bottom-width: 3px; " | [[Glyphid Crassus Detonator]]
| Cave Leech
 
| style="text-align:center" | 100
+
| style="text-align:center; border-bottom-width: 3px; " | 6000
| style="text-align:center" | -
+
| style="text-align:center; border-bottom-width: 3px; " | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Mactera_spawn.png|x22px|frameless|link=Mactera Spawn]] || style="border-left:0px;" | [[Mactera Spawn]]
| style="border-bottom-width: 3px" | Deeptora Honeycomb
 
| style="border-bottom-width: 3px; text-align:center" | 500
+
| style="text-align:center;" | 223
| style="border-bottom-width: 3px; text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Mactera_grabber.png|x22px|frameless|link=Mactera Grabber]] || style="border-left:0px;" | [[Mactera Grabber]]
| Lootbug
 
| style="text-align:center" | 100
+
| style="text-align:center;" | 500
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center; border-bottom-width: 3px; " | [[File:Mactera_goo_bomber.png|x22px|frameless|link=Mactera Goo Bomber]] || style="border-left:0px; border-bottom-width: 3px; " | [[Mactera Goo Bomber|Mactera Goo/Frost Bomber]]
| Maggot
 
| style="text-align:center" | 1
+
| style="text-align:center; border-bottom-width: 3px; " | 800
| style="text-align:center" | -
+
| style="text-align:center; border-bottom-width: 3px; " | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Naedocyte_Hatchling.png|x22px|frameless|link=Naedocyte Hatchling]] || style="border-left:0px;" | [[Naedocyte Hatchling]]
| Cave Jelly
 
| style="text-align:center" | 35
+
| style="text-align:center;" | 5
| style="text-align:center" | -
+
| style="text-align:center;" | -
 
|-
 
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Naedocyte_Roe.png|x22px|frameless|link=Naedocyte Roe]] || style="border-left:0px;" | [[Naedocyte Roe]]
| Silicate Harvester
 
| style="text-align:center" | 250
+
| style="text-align:center;" | 120
| style="text-align:center" | -
+
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Naedocyte_Breeder.png|x22px|frameless|link=Naedocyte Breeder]] || style="border-left:0px;" | [[Naedocyte Breeder]]
  +
| style="text-align:center;" | 1500
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center; border-bottom-width: 3px" | [[File:Jelly_Shocker.png|x22px|frameless|link=Naedocyte Shocker]] || style="border-left:0px; border-bottom-width: 3px;" | [[Naedocyte Shocker]]
 
| style="border-bottom-width: 3px; text-align:center;" | 5
 
| style="border-bottom-width: 3px; text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:ParasiteSplit.png|x22px|frameless|link=Carnivorous Larva ]] || style="border-left:0px;" | [[Carnivorous Larva]]
  +
| style="text-align:center;" | 10
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Trawler.png|x22px|frameless|link=Nayaka Trawler]] || style="border-left:0px;" | [[Nayaka Trawler]]
  +
| style="text-align:center;" | 300
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Q'ronar_Youngling.png|x22px|frameless|link=Q'ronar Youngling]] || style="border-left:0px;" | [[Q'ronar Youngling]]
  +
| style="text-align:center;" | 100
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Q'ronar_Shellback.png|x22px|frameless|link=Q'ronar Shellback]] || style="border-left:0px;" | [[Q'ronar Shellback]]
  +
| style="text-align:center;" | 450
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Xynarch-Charge-Sucker.png|x22px|frameless|link=Xynarch Charge-Sucker]] || style="border-left:0px;" | [[Xynarch Charge-Sucker]]
  +
| style="text-align:center;" | 1300
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Korlok_Tyrant-Weed_Open.png|x22px|frameless|link=Korlok Tyrant-Weed]] || style="border-left:0px;" | [[Korlok Tyrant-Weed]]
  +
| style="text-align:center;" | 3000
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Korlok_Sprout.png|x22px|frameless|link=Korlok Tyrant-Weed]]|| style="border-left:0px;" | [[Korlok Tyrant-Weed|Korlok]] Sprout
  +
| style="text-align:center;" | 550
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center; border-bottom-width: 3px; " | [[File:Korlok_Healing_Pod.png|x22px|frameless|link=Korlok Tyrant-Weed]]|| style="border-left:0px; border-bottom-width: 3px; " | [[Korlok Tyrant-Weed|Korlok]] Healing Pod
 
| style="text-align:center; border-bottom-width: 3px;" | 250
  +
| style="text-align:center; border-bottom-width: 3px;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Cave_leech.png|x22px|frameless|link=Cave Leech]] || style="border-left:0px;" | [[Cave Leech]]
  +
| style="text-align:center;" | 100
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center" | [[File:Deeptora_honeycomb.png|x22px|frameless|link=Deeptora Honeycomb]] || style="border-left:0px;" | [[Deeptora Honeycomb]]
  +
| style="text-align:center;" | 400
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Spitterplant.png|x22px|frameless|link=Spitball Infector]] || style="border-left:0px;" | [[Spitball Infector]]
  +
| style="text-align:center;" | 800
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-bottom-width: 3px; border-right:0px; text-align:center;" | [[File:Nexus.png|x22px|frameless|link=Glyphid Brood Nexus]] || style="border-bottom-width: 3px; border-left:0px;" | [[Glyphid Brood Nexus]]
  +
| style="border-bottom-width: 3px; text-align:center;" | 1800
  +
| style="border-bottom-width: 3px; text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Cave_vine.png|x22px|frameless|link=Cave Vine]] || style="border-left:0px;" | [[Cave Vine]]
  +
| style="text-align:center;" | 100
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:LootBug.png|x22px|frameless|link=Loot Bug]] || style="border-left:0px;" | [[Loot Bug]]
  +
| style="text-align:center;" | 100
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Golden_LootBug.png|x22px|frameless|link=Golden Loot Bug]] || style="border-left:0px;" | [[Golden Loot Bug]]
  +
| style="text-align:center;" | 200
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Huuli_Hoarder.png|x22px|frameless|link=Huuli Hoarder]] || style="border-left:0px;" | [[Huuli Hoarder]]
  +
| style="text-align:center;" | 1500
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Maggot.png|x22px|frameless|link=Maggot]] || style="border-left:0px;" | [[Maggot]]
  +
| style="text-align:center;" | 1
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Jelly.png|x22px|frameless|link=Naedocyte Cave Cruiser]] || style="border-left:0px;" | [[Naedocyte Cave Cruiser]]
  +
| style="text-align:center;" | 35
  +
| style="text-align:center;" | -
  +
|-
  +
| style="border-right:0px; text-align:center;" | [[File:Silicate_harvester.png|x22px|frameless|link=Silicate Harvester]] || style="border-left:0px;" | [[Silicate Harvester]]
  +
| style="text-align:center;" | 250
  +
| style="text-align:center;" | -
 
|-
 
|-
| Cave Vine
 
| style="text-align:center" | 100
 
| style="text-align:center" | -
 
 
|}
 
|}
== Incapacitation ==
 
Once a dwarf's health reaches zero, they will become incapacitated.<br/>
 
 
Incapacitated dwarves are unable to move or use any of their [[equipment]]. They will remain in the same location they were originally incapacitated, and will not obey the laws of gravity. An incapacitated dwarf must be rescued by either a teammate or [[APD-B317|Bosco]] depending on the mode they are playing. When playing in a team of players, the game will end immediately after all the players have been incapacitated.<br/>
 
To revive an incapacitated teammate, a player must walk up to them and hold the Activate button. After a short duration, the incapacitated dwarf will be revived with 40% of their overall health pool. The revive can only be interrupted by the savior becoming incapacitated themselves, or being grabbed by a [[Cave Leech]] or a [[Creatures#Mactera|Mactera Grabber]]<br/>
 
 
Downed players can press the Shout button to call for help. They can also view their teammates in a third person perspective.
 
   
 
== Healing Sources ==
 
== Healing Sources ==
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| Claiming a Resupply Rack from a [[Resupply Pod]]
 
| Claiming a Resupply Rack from a [[Resupply Pod]]
 
| style="text-align:center" | +50%
 
| style="text-align:center" | +50%
  +
| style="text-align:center" | -
  +
|-
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| style="text-align:center" | Claiming a Resupply Rack from a [[Resupply Pod]], with the [[Resupplier]] Perk
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| style="text-align:center" |{{Hoverover|+60-75%|Rank I{{=}}60%, II{{=}}65%, III{{=}}70%, IV{{=}}75%|underline=yes}}
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
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| style="border-bottom-width: 3px; text-align:center" | +10/s
 
| style="border-bottom-width: 3px; text-align:center" | +10/s
 
|-
 
|-
| Mining Red Sugar with Sweet Tooth [[Perks|Perk]] equipped
+
| Mining Red Sugar with [[Sweet Tooth]] perk equipped
 
| style="text-align:center" | +1-72
 
| style="text-align:center" | +1-72
 
| style="text-align:center" | -
 
| style="text-align:center" | -
 
|-
 
|-
| Melee killing a medium-sized creature with Vampire Perk equipped
+
| Melee killing a medium-sized creature with [[Vampire]] perk equipped
 
| style="text-align:center" | +2-5
 
| style="text-align:center" | +2-5
 
| style="text-align:center" | -
 
| style="text-align:center" | -
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|-
 
|-
 
| Dropping below 15% health, then avoiding damage for 10 seconds
 
| Dropping below 15% health, then avoiding damage for 10 seconds
| Health regenerates up to 15% of maximum within ''?'' seconds
+
| Health regenerates up to 15% of maximum within ''?'' seconds when the hazard level is below 5<br>
  +
On hazard 5 regenerates up to 10% of maximum health
 
|-
 
|-
| Receiving damage, then avoiding damage for 4.75 seconds
+
| Receiving damage, then avoiding damage for 5.5 seconds.<br>(4.5s with Improved Generator / 7.5s with Boosted Converter)
 
| Shield regenerates up to 100% of maximum within 6 seconds
 
| Shield regenerates up to 100% of maximum within 6 seconds
 
|-
 
|-
 
| Being revived
 
| Being revived
| Health is restored to ~40% of maximum
+
| Health is restored to 60 / 50 / 40 / 20 / 10 % of maximum for Hazard 1 / 2 / 3 / 4 / 5, respectively
|}
+
|-
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{{Mechanics nav}}
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[[Category:Mechanics]]
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[[es:Salud]]

Revision as of 09:26, 9 June 2021


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Health is a value determining the hit points of a dwarf, creature or amount restored/lost.

There's currently three hit point types:

  • Health - main hit points of a dwarf or creature, once this is depleted the dwarf will be incapacitated or the creature killed.
  • Shield - protective hit points for the dwarves which can fully regenerate passively, shield protects health points until depleted.
  • Armor - protective hit points for creatures which ignore any bonus weak point damage, armor protects health points until depleted.

Dwarves

Each class currently shares the same health and shield count.

Player Status HUD

The players status, displayed in the bottom left of their screen. Their red health bar Health Points is displayed below their current shield bar Shield Points.

Armor Modification Armor Masteries Red Rock Blaster Health Health Points Shield Shield Points
110 25
Overcharger 110 30
Healthy 130 25
1 115 25
2 120 25
3 126 25
Overcharger 3 126 30
Healthy 3 148 25
Yes 186 25
Overcharger 3 Yes 212 30
Healthy 3 Yes 251 25

For more detail about armor upgrades please see their respective Armor pages
Note: Each level of armor mastery multiplies the health by 1.0455 instead of adding 5 Health Points as it is written in game. The values above are rounded to the nearest integer.
Healthy multiplies the health by 1.18 instead of adding 20 Health Points as it is written in game.

Incapacitation

Once a dwarf's health reaches zero, they will become incapacitated.

Incapacitated dwarves are unable to move or use any of their equipment. They will remain in the same location they were originally incapacitated. An incapacitated dwarf must be rescued by either a teammate or Bosco depending on the mode they are playing. When playing in a team of players, the game will end immediately after all the players have been incapacitated. If a player has the Iron Will perk, then a ten-second grace period is granted after all dwarves have been knocked out, offering the player a final opportunity to activate the perk.
To revive an incapacitated teammate, a player must walk up to them and hold the Activate button. After a short duration, the incapacitated dwarf will be revived with a fraction of their overall health pool, with the percentage depending on the hazard level. The revive can only be interrupted by the savior becoming incapacitated themselves, or being forced away from the downed player.

Downed players can press the Shout button to call for help. They can also view their teammates in a third person perspective.

Creatures

Creatures have their own individual hit points, although their damage resistance may change depending on the Hazard Level. Below creature base health values will be displayed with no damage resistances applied.

Creature Health Health Points Shield Shield Points
Glyphid baby Glyphid Spawn 5 -
Glyphid swarmer Glyphid Swarmer 12 -
Glyphid grunt Glyphid Grunt 90 -
Glyphid Guard Glyphid Grunt Slasher 148 -
Glyphid Slasher Glyphid Grunt Guard 270 -
Glyphid exploder Glyphid Exploder 20 -
Glyphid spitter Glyphid Web Spitter 40 -
Glyphid acid spitter Glyphid Acid Spitter 120 -
Glyphid Menace Glyphid Menace 700 -
Glyphid Warden Glyphid Warden 800 -
Glyphid Praetorian Glyphid Praetorian 750 -
Glyphid Oppressor Glyphid Oppressor 900 -
Glyphid dreadnought Glyphid Dreadnought 4500 1000
Glyphid Bulk Detonator Glyphid Bulk Detonator 4000 -
Glyphid Crassus Detonator Glyphid Crassus Detonator 6000 -
Mactera spawn Mactera Spawn 223 -
Mactera grabber Mactera Grabber 500 -
Mactera goo bomber Mactera Goo/Frost Bomber 800 -
Naedocyte Hatchling Naedocyte Hatchling 5 -
Naedocyte Roe Naedocyte Roe 120 -
Naedocyte Breeder Naedocyte Breeder 1500 -
Jelly Shocker Naedocyte Shocker 5 -
ParasiteSplit Carnivorous Larva 10 -
Trawler Nayaka Trawler 300 -
Q'ronar Youngling Q'ronar Youngling 100 -
Q'ronar Shellback Q'ronar Shellback 450 -
Xynarch-Charge-Sucker Xynarch Charge-Sucker 1300 -
Korlok Tyrant-Weed Open Korlok Tyrant-Weed 3000 -
Korlok Sprout Korlok Sprout 550 -
Korlok Healing Pod Korlok Healing Pod 250 -
Cave leech Cave Leech 100 -
Deeptora honeycomb Deeptora Honeycomb 400 -
Spitterplant Spitball Infector 800 -
Nexus Glyphid Brood Nexus 1800 -
Cave vine Cave Vine 100 -
LootBug Loot Bug 100 -
Golden LootBug Golden Loot Bug 200 -
Huuli Hoarder Huuli Hoarder 1500 -
Maggot Maggot 1 -
Jelly Naedocyte Cave Cruiser 35 -
Silicate harvester Silicate Harvester 250 -

Healing Sources

There's a few ways the dwarves can restore any of their missing health and/or shield.

Method Health Shield
Mining Red Sugar Red Sugar +1-60 -
Claiming a Resupply Rack from a Resupply Pod +50% -
Claiming a Resupply Rack from a Resupply Pod, with the Resupplier Perk +60-75% -
Inside a Shield Generator's bubble - +10/s
Mining Red Sugar with Sweet Tooth perk equipped +1-72 -
Melee killing a medium-sized creature with Vampire perk equipped +2-5 -

Regenerative

These are meant to regenerate a certain amount of missing health or shield passively (or upon revival).

Upon Effect
Dropping below 15% health, then avoiding damage for 10 seconds Health regenerates up to 15% of maximum within ? seconds when the hazard level is below 5

On hazard 5 regenerates up to 10% of maximum health

Receiving damage, then avoiding damage for 5.5 seconds.
(4.5s with Improved Generator / 7.5s with Boosted Converter)
Shield regenerates up to 100% of maximum within 6 seconds
Being revived Health is restored to 60 / 50 / 40 / 20 / 10 % of maximum for Hazard 1 / 2 / 3 / 4 / 5, respectively