Hazard Bonuses
The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.
Calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +233%.
Hazard Level
+25% | Hazard 1 — Low Risk | |
+50% | Hazard 2 — Challenging | |
+75% | Hazard 3 — Dangerous | |
+100% | Hazard 4 — Extreme | |
+133% | Hazard 5 — Lethal |
Complexity
+0% | Complexity 1 | |
+10% | Complexity 2 | |
+20% | Complexity 3 |
Length
+0% | Length 1 | |
+10% | Length 2 | |
+20% | Length 3 |
Mutators
+15% | Cave Leech Cluster | |
+15% | Parasites | |
+15% | Regenerative Bugs | |
+20% | Exploder Infestation! | |
+20% | Low Oxygen | |
+20% | Mactera Plague | |
+20% | Swarmageddon | |
+25% | Lethal Enemies | |
+30% | Elite Threat | |
+30% | Haunted Cave | |
+30% | Shield Disruption |
|