Deep Rock Galactic Wiki
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(Created Dedicated Hazard Bonus page (Info taken from Missions Page))
 
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(Added note that Hazard Bonus effects Crafting Materials as well)
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== Hazard Bonuses ==
 
== Hazard Bonuses ==
The Hazard Bonus is a factor that Gold and [[Experience]] collected in a mission is multiplied by to reward the player for a more difficult mission.
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The Hazard Bonus is a factor that Gold, Crafting Minerals, and [[Experience]] collected in a mission are multiplied by to reward the player for a more difficult mission.
   
 
The Hazard Bonus is calculated based off the [[Hazard Level]] of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus.
 
The Hazard Bonus is calculated based off the [[Hazard Level]] of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus.

Revision as of 05:35, 26 July 2018

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Hazard Bonuses

The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.

The Hazard Bonus is calculated based off the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus.

Hazard Level

  • Hazard 1 - Low Risk +25%
  • Hazard 2 - Challenging +50%
  • Hazard 3 - Dangerous +75%
  • Hazard 4 - Extreme +100%

Complexity

  • Complexity 1 - 0%
  • Complexity 2 - +10%
  • Complexity 3 - +20%

Length

  • Length 1 - 0%
  • Length 2 - +10%
  • Length 3 - +20%

Warnings

Currently all warnings increase the Hazard Bonus by varying amounts.

Exploder Infestation Warning Exploder Infestation: +30%

Shield Disruption Warning Shield Disruption: +30%

Mactera Plague Warning Mactera Plague: +20%

Cave Leech Clusters Warning Cave Leech Clusters: +15%