Deep Rock Galactic Wiki
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Revision as of 16:26, 29 January 2020

Hazard Bonuses

The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.

Calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +203%.

Hazard Level

Haz 1.png +25% Hazard 1 — Low Risk
Haz 2.png +50% Hazard 2 — Challenging
Haz 3.png +75% Hazard 3 — Dangerous
Haz 4.png +100% Hazard 4 — Extreme
Haz 5.png +133% Hazard 5 — Lethal


Icons complexity 1.png +0% Complexity 1
Icons complexity 2.png +10% Complexity 2
Icons complexity 3.png +20% Complexity 3


Icons length 1.png +0% Length 1
Icons length 2.png +10% Length 2
Icons length 3.png +20% Length 3


Currently all warnings increase the Hazard Bonus by varying amounts.

32px +30% Exploder Infestation
Warning haunted cave icon.png +30% Haunted Cave
Warning shield disruption icon.png +30% Shield Disruption
Warning lethal enemies icon.png +25% Lethal Enemies
Warning low oxygen icon.png +20% Low Oxygen
Warning mactera plague icon.png +20% Mactera Plague
32px +15% Cave Leech Clusters
Warning parasites icon.png +15% Parasites
Warning regenerative bugs icon.png +15% Regenerative Bugs