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Revision as of 16:26, 29 January 2020
Hazard Bonuses
The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.
Calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +203%.
Hazard Level
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+25% | Hazard 1 — Low Risk |
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+50% | Hazard 2 — Challenging |
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+75% | Hazard 3 — Dangerous |
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+100% | Hazard 4 — Extreme |
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+133% | Hazard 5 — Lethal |
Complexity
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+0% | Complexity 1 |
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+10% | Complexity 2 |
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+20% | Complexity 3 |
Length
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+0% | Length 1 |
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+10% | Length 2 |
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+20% | Length 3 |
Warnings
Currently all warnings increase the Hazard Bonus by varying amounts.
32px | +30% | Exploder Infestation |
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+30% | Haunted Cave |
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+30% | Shield Disruption |
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+25% | Lethal Enemies |
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+20% | Low Oxygen |
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+20% | Mactera Plague |
32px | +15% | Cave Leech Clusters |
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+15% | Parasites |
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+15% | Regenerative Bugs |
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