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== Hazard Bonuses == |
== Hazard Bonuses == |
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The Hazard Bonus is a factor that Gold, Crafting Minerals, and [[Experience]] collected in a mission are multiplied by to reward the player for a more difficult mission. |
The Hazard Bonus is a factor that Gold, Crafting Minerals, and [[Experience]] collected in a mission are multiplied by to reward the player for a more difficult mission. |
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− | + | Calculated based on the [[Hazard Level]] of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +203%. |
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===Hazard Level=== |
===Hazard Level=== |
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+ | {| |
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− | * Hazard 1 - Low Risk +25% |
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+ | |- |
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⚫ | |||
+ | | [[File:Haz 1.png|32px|link=]] |
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− | * Hazard 3 - Dangerous +75% |
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+ | | style="text-align: right; padding: 5px" | +25% |
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− | * Hazard 4 - Extreme +100% |
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+ | | style="padding: 5px" | Hazard 1 — Low Risk |
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− | * Hazard 5 - Lethal +133% |
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+ | |- |
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+ | | [[File:Haz 2.png|32px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +50% |
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⚫ | |||
+ | |- |
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+ | | [[File:Haz 3.png|32px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +75% |
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+ | | style="padding: 5px" | Hazard 3 — Dangerous |
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+ | |- |
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+ | | [[File:Haz 4.png|32px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +100% |
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+ | | style="padding: 5px" | Hazard 4 — Extreme |
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+ | |- |
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+ | | [[File:Haz 5.png|32px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +133% |
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+ | | style="padding: 5px" | Hazard 5 — Lethal |
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+ | |} |
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===Complexity=== |
===Complexity=== |
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+ | {| |
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− | {{icon cave|complexity|1}} - Complexity 1 - 0% |
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+ | |- |
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− | |||
+ | | [[File:Icons complexity 1.png|76px|link=]] |
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− | {{icon cave|complexity|2}} - Complexity 2 - +10% |
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+ | | style="text-align: right; padding: 5px;" | +0% |
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− | |||
+ | | style="padding: 5px" | Complexity 1 |
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− | {{icon cave|complexity|3}} - Complexity 3 - +20% |
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+ | |- |
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+ | | [[File:Icons complexity 2.png|76px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +10% |
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+ | | style="padding: 5px" | Complexity 2 |
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+ | |- |
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+ | | [[File:Icons complexity 3.png|76px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +20% |
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+ | | style="padding: 5px" | Complexity 3 |
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+ | |} |
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===Length=== |
===Length=== |
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+ | {| |
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− | {{icon cave|length|1}} - Length 1 - 0% |
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+ | |- |
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− | |||
+ | | [[File:Icons length 1.png|76px|link=]] |
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− | {{icon cave|length|2}} - Length 2 - +10% |
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+ | | style="text-align: right; padding: 5px" | +0% |
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− | |||
+ | | style="padding: 5px" | Length 1 |
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− | {{icon cave|length|3}} - Length 3 - +20% |
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+ | |- |
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+ | | [[File:Icons length 2.png|76px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +10% |
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+ | | style="padding: 5px" | Length 2 |
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+ | |- |
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+ | | [[File:Icons length 3.png|76px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +20% |
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+ | | style="padding: 5px" | Length 3 |
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+ | |} |
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===Warnings=== |
===Warnings=== |
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Currently all warnings increase the Hazard Bonus by varying amounts. |
Currently all warnings increase the Hazard Bonus by varying amounts. |
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+ | {| |
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− | {{icon warning|Exploder Infestation|extra=|30px}} Exploder Infestation: +30% |
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+ | |- |
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− | |||
+ | | [[File:Warning exploder infestation icon.png|32px|link=]] |
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− | {{icon warning|Haunted Cave|extra=|30px}} Haunted Cave: +30% |
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+ | | style="text-align: right; padding: 5px" | +30% |
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− | |||
+ | | style="padding: 5px" | Exploder Infestation |
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− | {{icon warning|Shield Disruption|extra=|30px}} Shield Disruption: +30% |
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+ | |- |
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− | |||
+ | | [[File:Warning haunted cave icon.png|32px|link=]] |
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− | {{icon warning|Lethal Enemies|extra=|30px}} Lethal Enemies: +25% |
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+ | | style="text-align: right; padding: 5px; | +30% |
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− | |||
+ | | style="padding: 5px" | Haunted Cave |
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− | {{icon warning|Low Oxygen|extra=|30px}} Low Oxygen: +20% |
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+ | |- |
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− | |||
+ | | [[File:Warning shield disruption icon.png|32px|link=]] |
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− | {{icon warning|Mactera Plague|extra=|30px}} Mactera Plague: +20% |
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+ | | style="text-align: right; padding: 5px" | +30% |
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− | |||
+ | | style="padding: 5px" | Shield Disruption |
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− | {{icon warning|Cave Leech Clusters|extra=|30px}} Cave Leech Clusters: +15% |
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+ | |- |
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− | |||
+ | | [[File:Warning lethal enemies icon.png|32px|link=]] |
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− | {{icon warning|Parasites|extra=|30px}} Parasites: +15% |
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+ | | style="text-align: right; padding: 5px" | +25% |
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+ | | style="padding: 5px" | Lethal Enemies |
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+ | |- |
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+ | | [[File:Warning low oxygen icon.png|32px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +20% |
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+ | | style="padding: 5px" | Low Oxygen |
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+ | |- |
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+ | | [[File:Warning mactera plague icon.png|32px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +20% |
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+ | | style="padding: 5px" | Mactera Plague |
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+ | |- |
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+ | | [[File:Warning cave leech clusters icon.png|32px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +15% |
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+ | | Cave Leech Clusters |
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+ | |- |
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+ | | [[File:Warning parasites icon.png|32px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +15% |
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+ | | style="padding: 5px" | Parasites |
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+ | |- |
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+ | | [[File:Warning regenerative bugs icon.png|32px|link=]] |
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+ | | style="text-align: right; padding: 5px" | +15% |
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+ | | style="padding: 5px" | Regenerative Bugs |
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+ | |} |
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− | {{icon warning|Regenerative Bugs|extra=|30px}} Regenerative Bugs: +15% |
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{{Mechanics nav}} |
{{Mechanics nav}} |
Revision as of 02:31, 23 November 2019
Hazard Bonuses
The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.
Calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +203%.
Hazard Level
+25% | Hazard 1 — Low Risk | |
+50% | Hazard 2 — Challenging | |
+75% | Hazard 3 — Dangerous | |
+100% | Hazard 4 — Extreme | |
+133% | Hazard 5 — Lethal |
Complexity
+0% | Complexity 1 | |
+10% | Complexity 2 | |
+20% | Complexity 3 |
Length
+0% | Length 1 | |
+10% | Length 2 | |
+20% | Length 3 |
Warnings
Currently all warnings increase the Hazard Bonus by varying amounts.
File:Warning exploder infestation icon.png | +30% | Exploder Infestation |
+30% | Haunted Cave | |
+30% | Shield Disruption | |
+25% | Lethal Enemies | |
+20% | Low Oxygen | |
+20% | Mactera Plague | |
File:Warning cave leech clusters icon.png | +15% | Cave Leech Clusters |
+15% | Parasites | |
+15% | Regenerative Bugs |
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