(layout improvement) |
mNo edit summary Tags: Source edit Mobile edit Mobile web edit |
||
(23 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ |
__NOTOC__ |
||
== Hazard Bonuses == |
== Hazard Bonuses == |
||
− | The Hazard Bonus is a factor that Gold, Crafting Minerals |
+ | The Hazard Bonus is a factor that Gold, Crafting Minerals and [[Experience]] collected in a mission are multiplied by to reward the player for a more difficult mission. |
− | Calculated based on the [[Hazard Level]] of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus |
+ | Calculated based on the [[Hazard Level]] of a mission, [[Cave Complexity]] and Length, both of which are shown during mission select, and any Warnings the mission has, up to two. The sum of each of the elements will be the final Hazard Bonus. The minimum possible bonus is +25%, and the maximum is +233%. These values are added to the 100% base multiplier, so the possible final multiplier ranges from 1.25x to 3.33x. |
− | ===Hazard Level=== |
+ | === Hazard Level === |
{| |
{| |
||
|- |
|- |
||
Line 29: | Line 29: | ||
|} |
|} |
||
− | ===Complexity=== |
+ | === Cave Complexity === |
{| |
{| |
||
|- |
|- |
||
Line 45: | Line 45: | ||
|} |
|} |
||
− | ===Length=== |
+ | === Cave Length === |
{| |
{| |
||
|- |
|- |
||
Line 61: | Line 61: | ||
|} |
|} |
||
− | ===Warnings=== |
+ | === [[Mutators|Warnings]] === |
− | Currently all warnings increase the Hazard Bonus by varying amounts. |
||
{| |
{| |
||
|- |
|- |
||
− | | [[File:Warning |
+ | | [[File:Warning cave leech cluster icon.png|32px|link=Mutators#Cave_Leech_Cluster]] |
− | | style="text-align: right; padding: 5px" | + |
+ | | style="text-align: right; padding: 5px" | +15% |
− | | style="padding: 5px" | |
+ | | style="padding: 5px" | Cave Leech Cluster |
|- |
|- |
||
− | | [[File:Warning |
+ | | [[File:Warning parasites icon.png|32px|link=Mutators#Parasites]] |
− | | style="text-align: right; padding: 5px |
+ | | style="text-align: right; padding: 5px" | +15% |
− | | style="padding: 5px" | |
+ | | style="padding: 5px" | Parasites |
|- |
|- |
||
− | | [[File:Warning |
+ | | [[File:Warning regenerative bugs icon.png|32px|link=Mutators#Regenerative_Bugs]] |
− | | style="text-align: right; padding: 5px" | + |
+ | | style="text-align: right; padding: 5px" | +15% |
− | | style="padding: 5px" | |
+ | | style="padding: 5px" | Regenerative Bugs |
|- |
|- |
||
− | | [[File:Warning |
+ | | [[File:Warning exploder infestation! icon.png|32px|link=Mutators#Exploder_Infestation.21]] |
− | | style="text-align: right; padding: 5px" | + |
+ | | style="text-align: right; padding: 5px" | +20% |
− | | style="padding: 5px" | |
+ | | style="padding: 5px" | Exploder Infestation! |
|- |
|- |
||
− | | [[File:Warning low oxygen icon.png|32px|link=]] |
+ | | [[File:Warning low oxygen icon.png|32px|link=Mutators#Low_Oxygen]] |
| style="text-align: right; padding: 5px" | +20% |
| style="text-align: right; padding: 5px" | +20% |
||
| style="padding: 5px" | Low Oxygen |
| style="padding: 5px" | Low Oxygen |
||
|- |
|- |
||
− | | [[File:Warning mactera plague icon.png|32px|link=]] |
+ | | [[File:Warning mactera plague icon.png|32px|link=Mutators#Mactera_Plague]] |
| style="text-align: right; padding: 5px" | +20% |
| style="text-align: right; padding: 5px" | +20% |
||
| style="padding: 5px" | Mactera Plague |
| style="padding: 5px" | Mactera Plague |
||
|- |
|- |
||
− | | [[File:Warning |
+ | | [[File:Warning swarmageddon icon.png|32px|link=Mutators#Swarmageddon]] |
− | | style="text-align: right; padding: 5px" | + |
+ | | style="text-align: right; padding: 5px" | +20% |
+ | | style="padding: 5px" | Swarmageddon |
||
− | | Cave Leech Clusters |
||
+ | |- |
||
+ | | [[File:Warning lethal enemies icon.png|32px|link=Mutators#Lethal_Enemies]] |
||
+ | | style="text-align: right; padding: 5px" | +25% |
||
+ | | style="padding: 5px" | Lethal Enemies |
||
+ | |- |
||
+ | | [[File:Warning elite threat icon.png|32px|link=Mutators#Elite_Threat]] |
||
+ | | style="text-align: right; padding: 5px" | +30% |
||
+ | | style="padding: 5px" | Elite Threat |
||
|- |
|- |
||
− | | [[File:Warning |
+ | | [[File:Warning haunted cave icon.png|32px|link=Mutators#Haunted_Cave]] |
− | | style="text-align: right; padding: 5px |
+ | | style="text-align: right; padding: 5px; | +30% |
− | | style="padding: 5px" | |
+ | | style="padding: 5px" | Haunted Cave |
+ | |- |
||
+ | | [[File:Warning rival presence icon.png|32px|link=Mutators#Rival_Presence]] |
||
+ | | style="text-align: right; padding: 5px" | +30% |
||
+ | | style="padding: 5px" | Rival Presence |
||
|- |
|- |
||
− | | [[File:Warning |
+ | | [[File:Warning shield disruption icon.png|32px|link=Mutators#Shield_Disruption]] |
− | | style="text-align: right; padding: 5px" | + |
+ | | style="text-align: right; padding: 5px" | +30% |
− | | style="padding: 5px" | |
+ | | style="padding: 5px" | Shield Disruption |
+ | |- |
||
+ | | [[File:Warning lithophage outbreak icon.png|32px|link=Mutators#Lithophage_Outbreak]] |
||
+ | | style="text-align: right; padding: 5px" | +50% |
||
+ | | style="padding: 5px" | Lithophage Outbreak |
||
|} |
|} |
||
+ | <br> |
||
− | |||
{{Mechanics nav}} |
{{Mechanics nav}} |
||
+ | [[Category:Mechanics]] |
Latest revision as of 21:47, 2 January 2024
Hazard Bonuses
The Hazard Bonus is a factor that Gold, Crafting Minerals and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.
Calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has, up to two. The sum of each of the elements will be the final Hazard Bonus. The minimum possible bonus is +25%, and the maximum is +233%. These values are added to the 100% base multiplier, so the possible final multiplier ranges from 1.25x to 3.33x.
Hazard Level
+25% | Hazard 1 — Low Risk | |
+50% | Hazard 2 — Challenging | |
+75% | Hazard 3 — Dangerous | |
+100% | Hazard 4 — Extreme | |
+133% | Hazard 5 — Lethal |
Cave Complexity
+0% | Complexity 1 | |
+10% | Complexity 2 | |
+20% | Complexity 3 |
Cave Length
+0% | Length 1 | |
+10% | Length 2 | |
+20% | Length 3 |
Warnings
|