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The Hazard Bonus is a factor that Gold, Crafting Minerals, and [[Experience]] collected in a mission are multiplied by to reward the player for a more difficult mission.
 
The Hazard Bonus is a factor that Gold, Crafting Minerals, and [[Experience]] collected in a mission are multiplied by to reward the player for a more difficult mission.
   
Calculated based on the [[Hazard Level]] of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +203%.
+
Calculated based on the [[Hazard Level]] of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +233%.
   
===Hazard Level===
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=== Hazard Level ===
 
{|
 
{|
 
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===Complexity===
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=== Complexity ===
 
{|
 
{|
 
|-
 
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|}
   
===Length===
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=== Length ===
 
{|
 
{|
 
|-
 
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|}
 
|}
   
===Warnings===
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=== [[Mutators|Warnings]] ===
Currently all warnings increase the Hazard Bonus by varying amounts.
 
   
 
{|
 
{|
 
|-
 
|-
| [[File:Warning exploder infestation! icon.png|32px|link=]]
+
| [[File:Warning cave leech cluster icon.png|32px|link=]]
| style="text-align: right; padding: 5px" | +30%
+
| style="text-align: right; padding: 5px" | +15%
| style="padding: 5px" | Exploder Infestation!
+
| style="padding: 5px" | Cave Leech Cluster
 
|-
 
|-
| [[File:Warning haunted cave icon.png|32px|link=]]
+
| [[File:Warning parasites icon.png|32px|link=]]
| style="text-align: right; padding: 5px; | +30%
+
| style="text-align: right; padding: 5px" | +15%
| style="padding: 5px" | Haunted Cave
+
| style="padding: 5px" | Parasites
 
|-
 
|-
| [[File:Warning shield disruption icon.png|32px|link=]]
+
| [[File:Warning regenerative bugs icon.png|32px|link=]]
| style="text-align: right; padding: 5px" | +30%
+
| style="text-align: right; padding: 5px" | +15%
| style="padding: 5px" | Shield Disruption
+
| style="padding: 5px" | Regenerative Bugs
 
|-
 
|-
| [[File:Warning lethal enemies icon.png|32px|link=]]
+
| [[File:Warning exploder infestation! icon.png|32px|link=]]
| style="text-align: right; padding: 5px" | +25%
+
| style="text-align: right; padding: 5px" | +20%
| style="padding: 5px" | Lethal Enemies
+
| style="padding: 5px" | Exploder Infestation!
 
|-
 
|-
 
| [[File:Warning low oxygen icon.png|32px|link=]]
 
| [[File:Warning low oxygen icon.png|32px|link=]]
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| style="padding: 5px" | Mactera Plague
 
| style="padding: 5px" | Mactera Plague
 
|-
 
|-
| [[File:Warning cave leech cluster icon.png|32px|link=]]
+
| [[File:Warning swarmageddon icon.png|32px|link=]]
| style="text-align: right; padding: 5px" | +15%
+
| style="text-align: right; padding: 5px" | +20%
| style="padding: 5px" | Cave Leech Cluster
+
| style="padding: 5px" | Swarmageddon
  +
|-
  +
| [[File:Warning lethal enemies icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +25%
  +
| style="padding: 5px" | Lethal Enemies
  +
|-
  +
| [[File:Warning elite threat icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +30%
  +
| style="padding: 5px" | Elite Threat
 
|-
 
|-
| [[File:Warning parasites icon.png|32px|link=]]
+
| [[File:Warning haunted cave icon.png|32px|link=]]
| style="text-align: right; padding: 5px" | +15%
+
| style="text-align: right; padding: 5px; | +30%
| style="padding: 5px" | Parasites
+
| style="padding: 5px" | Haunted Cave
 
|-
 
|-
| [[File:Warning regenerative bugs icon.png|32px|link=]]
+
| [[File:Warning shield disruption icon.png|32px|link=]]
| style="text-align: right; padding: 5px" | +15%
+
| style="text-align: right; padding: 5px" | +30%
| style="padding: 5px" | Regenerative Bugs
+
| style="padding: 5px" | Shield Disruption
 
|}
 
|}
 
   
 
{{Mechanics nav}}
 
{{Mechanics nav}}

Revision as of 18:00, 23 December 2021

Hazard Bonuses

The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.

Calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +233%.

Hazard Level

Haz 1 +25% Hazard 1 — Low Risk
Haz 2 +50% Hazard 2 — Challenging
Haz 3 +75% Hazard 3 — Dangerous
Haz 4 +100% Hazard 4 — Extreme
Haz 5 +133% Hazard 5 — Lethal

Complexity

Icons complexity 1 +0% Complexity 1
Icons complexity 2 +10% Complexity 2
Icons complexity 3 +20% Complexity 3

Length

Icons length 1 +0% Length 1
Icons length 2 +10% Length 2
Icons length 3 +20% Length 3

Warnings

Warning cave leech cluster icon +15% Cave Leech Cluster
Warning parasites icon +15% Parasites
Warning regenerative bugs icon +15% Regenerative Bugs
Warning exploder infestation! icon +20% Exploder Infestation!
Warning low oxygen icon +20% Low Oxygen
Warning mactera plague icon +20% Mactera Plague
Warning swarmageddon icon +20% Swarmageddon
Warning lethal enemies icon +25% Lethal Enemies
Warning elite threat icon +30% Elite Threat
Warning haunted cave icon +30% Haunted Cave
Warning shield disruption icon +30% Shield Disruption