Deep Rock Galactic Wiki
Deep Rock Galactic Wiki
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(added U25 Warnings)
(→‎Mutators: Negative mutators are called warnings. I am a fool and have fixed my mistake. Hyperlinking still stands.)
 
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== Hazard Bonuses ==
 
== Hazard Bonuses ==
 
The Hazard Bonus is a factor that Gold, Crafting Minerals, and [[Experience]] collected in a mission are multiplied by to reward the player for a more difficult mission.
 
The Hazard Bonus is a factor that Gold, Crafting Minerals, and [[Experience]] collected in a mission are multiplied by to reward the player for a more difficult mission.
   
The Hazard Bonus is calculated based on the [[Hazard Level]] of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus.
+
Calculated based on the [[Hazard Level]] of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +233%.
   
 
===Hazard Level===
 
===Hazard Level===
  +
{|
* Hazard 1 - Low Risk +25%
 
  +
|-
* Hazard 2 - Challenging +50%
 
  +
| [[File:Haz 1.png|32px|link=]]
* Hazard 3 - Dangerous +75%
 
  +
| style="text-align: right; padding: 5px" | +25%
* Hazard 4 - Extreme +100%
 
  +
| style="padding: 5px" | Hazard 1 — Low Risk
* Hazard 5 - Lethal +133%
 
  +
|-
  +
| [[File:Haz 2.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +50%
 
| style="padding: 5px" | Hazard 2 Challenging
  +
|-
  +
| [[File:Haz 3.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +75%
  +
| style="padding: 5px" | Hazard 3 — Dangerous
  +
|-
  +
| [[File:Haz 4.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +100%
  +
| style="padding: 5px" | Hazard 4 — Extreme
  +
|-
  +
| [[File:Haz 5.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +133%
  +
| style="padding: 5px" | Hazard 5 — Lethal
  +
|}
   
 
===Complexity===
 
===Complexity===
  +
{|
{{icon cave|complexity|1}} - Complexity 1 - 0%
 
  +
|-
 
  +
| [[File:Icons complexity 1.png|76px|link=]]
{{icon cave|complexity|2}} - Complexity 2 - +10%
 
  +
| style="text-align: right; padding: 5px;" | +0%
 
  +
| style="padding: 5px" | Complexity 1
{{icon cave|complexity|3}} - Complexity 3 - +20%
 
  +
|-
  +
| [[File:Icons complexity 2.png|76px|link=]]
  +
| style="text-align: right; padding: 5px" | +10%
  +
| style="padding: 5px" | Complexity 2
  +
|-
  +
| [[File:Icons complexity 3.png|76px|link=]]
  +
| style="text-align: right; padding: 5px" | +20%
  +
| style="padding: 5px" | Complexity 3
  +
|}
   
 
===Length===
 
===Length===
  +
{|
{{icon cave|length|1}} - Length 1 - 0%
 
  +
|-
 
  +
| [[File:Icons length 1.png|76px|link=]]
{{icon cave|length|2}} - Length 2 - +10%
 
  +
| style="text-align: right; padding: 5px" | +0%
 
  +
| style="padding: 5px" | Length 1
{{icon cave|length|3}} - Length 3 - +20%
 
  +
|-
 
  +
| [[File:Icons length 2.png|76px|link=]]
===Warnings===
 
  +
| style="text-align: right; padding: 5px" | +10%
Currently all warnings increase the Hazard Bonus by varying amounts.
 
  +
| style="padding: 5px" | Length 2
 
  +
|-
{{icon warning|Exploder Infestation|extra=|30px}} Exploder Infestation: +30%
 
  +
| [[File:Icons length 3.png|76px|link=]]
 
  +
| style="text-align: right; padding: 5px" | +20%
{{icon warning|Haunted Cave|extra=|30px}} Haunted Cave: +30%
 
  +
| style="padding: 5px" | Length 3
 
  +
|}
{{icon warning|Shield Disruption|extra=|30px}} Shield Disruption: +30%
 
 
{{icon warning|Lethal Enemies|extra=|30px}} Lethal Enemies: +25%
 
 
{{icon warning|Low Oxygen|extra=|30px}} Low Oxygen: +20%
 
 
{{icon warning|Mactera Plague|extra=|30px}} Mactera Plague: +20%
 
 
{{icon warning|Cave Leech Clusters|extra=|30px}} Cave Leech Clusters: +15%
 
   
 
===[[Mutators|Warnings]]===
{{icon warning|Parasites|extra=|30px}} Parasites: +15%
 
   
  +
{|
{{icon warning|Regenerative Bugs|extra=|30px}} Regenerative Bugs: +15%
 
  +
|-
  +
| [[File:Warning cave leech cluster icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +15%
  +
| style="padding: 5px" | Cave Leech Cluster
  +
|-
  +
| [[File:Warning parasites icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +15%
  +
| style="padding: 5px" | Parasites
  +
|-
  +
| [[File:Warning regenerative bugs icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +15%
  +
| style="padding: 5px" | Regenerative Bugs
  +
|-
  +
| [[File:Warning exploder infestation! icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +20%
  +
| style="padding: 5px" | Exploder Infestation!
  +
|-
  +
| [[File:Warning low oxygen icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +20%
  +
| style="padding: 5px" | Low Oxygen
  +
|-
  +
| [[File:Warning mactera plague icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +20%
  +
| style="padding: 5px" | Mactera Plague
  +
|-
  +
| [[File:Warning swarmageddon icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +20%
  +
| style="padding: 5px" | Swarmageddon
  +
|-
  +
| [[File:Warning lethal enemies icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +25%
  +
| style="padding: 5px" | Lethal Enemies
  +
|-
  +
| [[File:Warning elite threat icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +30%
  +
| style="padding: 5px" | Elite Threat
  +
|-
  +
| [[File:Warning haunted cave icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px; | +30%
  +
| style="padding: 5px" | Haunted Cave
  +
|-
  +
| [[File:Warning shield disruption icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +30%
  +
| style="padding: 5px" | Shield Disruption
  +
|}
   
 
{{Mechanics nav}}
 
{{Mechanics nav}}
  +
[[Category:Mechanics]]

Latest revision as of 23:56, 9 July 2021

Hazard Bonuses[]

The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.

Calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +233%.

Hazard Level[]

Haz 1.png +25% Hazard 1 — Low Risk
Haz 2.png +50% Hazard 2 — Challenging
Haz 3.png +75% Hazard 3 — Dangerous
Haz 4.png +100% Hazard 4 — Extreme
Haz 5.png +133% Hazard 5 — Lethal

Complexity[]

Icons complexity 1.png +0% Complexity 1
Icons complexity 2.png +10% Complexity 2
Icons complexity 3.png +20% Complexity 3

Length[]

Icons length 1.png +0% Length 1
Icons length 2.png +10% Length 2
Icons length 3.png +20% Length 3

Warnings[]

Warning cave leech cluster icon.png +15% Cave Leech Cluster
Warning parasites icon.png +15% Parasites
Warning regenerative bugs icon.png +15% Regenerative Bugs
Warning exploder infestation! icon.png +20% Exploder Infestation!
Warning low oxygen icon.png +20% Low Oxygen
Warning mactera plague icon.png +20% Mactera Plague
Warning swarmageddon icon.png +20% Swarmageddon
Warning lethal enemies icon.png +25% Lethal Enemies
Warning elite threat icon.png +30% Elite Threat
Warning haunted cave icon.png +30% Haunted Cave
Warning shield disruption icon.png +30% Shield Disruption