Deep Rock Galactic Wiki
Deep Rock Galactic Wiki
m (Categorized - Mechanics)
(→‎Mutators: Negative mutators are called warnings. I am a fool and have fixed my mistake. Hyperlinking still stands.)
 
(6 intermediate revisions by 5 users not shown)
Line 3: Line 3:
 
The Hazard Bonus is a factor that Gold, Crafting Minerals, and [[Experience]] collected in a mission are multiplied by to reward the player for a more difficult mission.
 
The Hazard Bonus is a factor that Gold, Crafting Minerals, and [[Experience]] collected in a mission are multiplied by to reward the player for a more difficult mission.
   
Calculated based on the [[Hazard Level]] of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +203%.
+
Calculated based on the [[Hazard Level]] of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +233%.
   
 
===Hazard Level===
 
===Hazard Level===
Line 61: Line 61:
 
|}
 
|}
   
===Warnings===
+
===[[Mutators|Warnings]]===
Currently all warnings increase the Hazard Bonus by varying amounts.
 
   
 
{|
 
{|
 
|-
 
|-
| [[File:Warning exploder infestation icon.png|32px|link=]]
+
| [[File:Warning cave leech cluster icon.png|32px|link=]]
| style="text-align: right; padding: 5px" | +30%
+
| style="text-align: right; padding: 5px" | +15%
| style="padding: 5px" | Exploder Infestation
+
| style="padding: 5px" | Cave Leech Cluster
 
|-
 
|-
| [[File:Warning haunted cave icon.png|32px|link=]]
+
| [[File:Warning parasites icon.png|32px|link=]]
| style="text-align: right; padding: 5px; | +30%
+
| style="text-align: right; padding: 5px" | +15%
| style="padding: 5px" | Haunted Cave
+
| style="padding: 5px" | Parasites
 
|-
 
|-
| [[File:Warning shield disruption icon.png|32px|link=]]
+
| [[File:Warning regenerative bugs icon.png|32px|link=]]
| style="text-align: right; padding: 5px" | +30%
+
| style="text-align: right; padding: 5px" | +15%
| style="padding: 5px" | Shield Disruption
+
| style="padding: 5px" | Regenerative Bugs
 
|-
 
|-
| [[File:Warning lethal enemies icon.png|32px|link=]]
+
| [[File:Warning exploder infestation! icon.png|32px|link=]]
| style="text-align: right; padding: 5px" | +25%
+
| style="text-align: right; padding: 5px" | +20%
| style="padding: 5px" | Lethal Enemies
+
| style="padding: 5px" | Exploder Infestation!
 
|-
 
|-
 
| [[File:Warning low oxygen icon.png|32px|link=]]
 
| [[File:Warning low oxygen icon.png|32px|link=]]
Line 90: Line 89:
 
| style="padding: 5px" | Mactera Plague
 
| style="padding: 5px" | Mactera Plague
 
|-
 
|-
| [[File:Warning cave leech clusters icon.png|32px|link=]]
+
| [[File:Warning swarmageddon icon.png|32px|link=]]
| style="text-align: right; padding: 5px" | +15%
+
| style="text-align: right; padding: 5px" | +20%
  +
| style="padding: 5px" | Swarmageddon
| Cave Leech Clusters
 
  +
|-
  +
| [[File:Warning lethal enemies icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +25%
  +
| style="padding: 5px" | Lethal Enemies
  +
|-
  +
| [[File:Warning elite threat icon.png|32px|link=]]
  +
| style="text-align: right; padding: 5px" | +30%
  +
| style="padding: 5px" | Elite Threat
 
|-
 
|-
| [[File:Warning parasites icon.png|32px|link=]]
+
| [[File:Warning haunted cave icon.png|32px|link=]]
| style="text-align: right; padding: 5px" | +15%
+
| style="text-align: right; padding: 5px; | +30%
| style="padding: 5px" | Parasites
+
| style="padding: 5px" | Haunted Cave
 
|-
 
|-
| [[File:Warning regenerative bugs icon.png|32px|link=]]
+
| [[File:Warning shield disruption icon.png|32px|link=]]
| style="text-align: right; padding: 5px" | +15%
+
| style="text-align: right; padding: 5px" | +30%
| style="padding: 5px" | Regenerative Bugs
+
| style="padding: 5px" | Shield Disruption
 
|}
 
|}
 
   
 
{{Mechanics nav}}
 
{{Mechanics nav}}

Latest revision as of 23:56, 9 July 2021

Hazard Bonuses[]

The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.

Calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +233%.

Hazard Level[]

Haz 1.png +25% Hazard 1 — Low Risk
Haz 2.png +50% Hazard 2 — Challenging
Haz 3.png +75% Hazard 3 — Dangerous
Haz 4.png +100% Hazard 4 — Extreme
Haz 5.png +133% Hazard 5 — Lethal

Complexity[]

Icons complexity 1.png +0% Complexity 1
Icons complexity 2.png +10% Complexity 2
Icons complexity 3.png +20% Complexity 3

Length[]

Icons length 1.png +0% Length 1
Icons length 2.png +10% Length 2
Icons length 3.png +20% Length 3

Warnings[]

Warning cave leech cluster icon.png +15% Cave Leech Cluster
Warning parasites icon.png +15% Parasites
Warning regenerative bugs icon.png +15% Regenerative Bugs
Warning exploder infestation! icon.png +20% Exploder Infestation!
Warning low oxygen icon.png +20% Low Oxygen
Warning mactera plague icon.png +20% Mactera Plague
Warning swarmageddon icon.png +20% Swarmageddon
Warning lethal enemies icon.png +25% Lethal Enemies
Warning elite threat icon.png +30% Elite Threat
Warning haunted cave icon.png +30% Haunted Cave
Warning shield disruption icon.png +30% Shield Disruption