Deep Rock Galactic Wiki
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Revision as of 23:54, 9 July 2021

Hazard Bonuses

The Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.

Calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has. The sum of each of the elements will be the final Hazard Bonus, maximum possible is +233%.

Hazard Level

Haz 1.png +25% Hazard 1 — Low Risk
Haz 2.png +50% Hazard 2 — Challenging
Haz 3.png +75% Hazard 3 — Dangerous
Haz 4.png +100% Hazard 4 — Extreme
Haz 5.png +133% Hazard 5 — Lethal


Icons complexity 1.png +0% Complexity 1
Icons complexity 2.png +10% Complexity 2
Icons complexity 3.png +20% Complexity 3


Icons length 1.png +0% Length 1
Icons length 2.png +10% Length 2
Icons length 3.png +20% Length 3


Warning cave leech cluster icon.png +15% Cave Leech Cluster
Warning parasites icon.png +15% Parasites
Warning regenerative bugs icon.png +15% Regenerative Bugs
Warning exploder infestation! icon.png +20% Exploder Infestation!
Warning low oxygen icon.png +20% Low Oxygen
Warning mactera plague icon.png +20% Mactera Plague
Warning swarmageddon icon.png +20% Swarmageddon
Warning lethal enemies icon.png +25% Lethal Enemies
Warning elite threat icon.png +30% Elite Threat
Warning haunted cave icon.png +30% Haunted Cave
Warning shield disruption icon.png +30% Shield Disruption