Deep Rock Galactic Wiki

Hazard Bonuses[]

The Hazard Bonus is a factor that compressed Gold (but not other sources of gold), Crafting Minerals and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.

Calculated based on the Hazard Level of a mission, Cave Complexity and Length, both of which are shown during mission select, and any Warnings the mission has, up to two. The sum of each of the elements will be the final Hazard Bonus. The minimum possible bonus is +25%, and the maximum is +233%. These values are added to the 100% base multiplier, so the possible final multiplier ranges from 1.25x to 3.33x.

Hazard Level[]

Haz 1 +25% Hazard 1 — Low Risk
Haz 2 +50% Hazard 2 — Challenging
Haz 3 +75% Hazard 3 — Dangerous
Haz 4 +100% Hazard 4 — Extreme
Haz 5 +133% Hazard 5 — Lethal

Cave Complexity[]

Icons complexity 1 +0% Complexity 1
Icons complexity 2 +10% Complexity 2
Icons complexity 3 +20% Complexity 3

Cave Length[]

Icons length 1 +0% Length 1
Icons length 2 +10% Length 2
Icons length 3 +20% Length 3


Warning cave leech cluster icon +15% Cave Leech Cluster
Warning parasites icon +15% Parasites
Warning regenerative bugs icon +15% Regenerative Bugs
Warning exploder infestation! icon +20% Exploder Infestation!
Warning low oxygen icon +20% Low Oxygen
Warning mactera plague icon +20% Mactera Plague
Warning swarmageddon icon +20% Swarmageddon
Warning lethal enemies icon +25% Lethal Enemies
Warning elite threat icon +30% Elite Threat
Warning haunted cave icon +30% Haunted Cave
Warning rival presence icon +30% Rival Presence
Warning shield disruption icon +30% Shield Disruption
Warning lithophage outbreak icon +50% Lithophage Outbreak