Regular dummkopf (talk | contribs) (updated with new upgrades) |
(→Modifications: Updated T4.A Safety First with a link to the new Fall Damage page, corrected its value, and added a Unique Modification section to explain its permanent nature.) Tag: Visual edit |
||
(32 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
{{equipment infobox |
{{equipment infobox |
||
− | | name = Grappling |
+ | | name = Grappling Hook |
| image = GearGraphic_GraplingHook.png |
| image = GearGraphic_GraplingHook.png |
||
| type = Support Tool |
| type = Support Tool |
||
Line 8: | Line 8: | ||
}} |
}} |
||
{{quote|The ultimate explorer's tool - this self-recharging grappling hook will get you out of any sticky situation, and onto any distant ledge. Handle with care - ending up dangling from the ceiling and then dropping 60 feet onto the floor is not covered by the employee insurance.|Item Description}} |
{{quote|The ultimate explorer's tool - this self-recharging grappling hook will get you out of any sticky situation, and onto any distant ledge. Handle with care - ending up dangling from the ceiling and then dropping 60 feet onto the floor is not covered by the employee insurance.|Item Description}} |
||
+ | |||
=== About === |
=== About === |
||
+ | The '''Grappling Hook''' is a Utility Tool for the [[Scout]]. It is a hand-held grappling gun which feeds its winch via a coil found on the bottom. The winch can be seen hanging from the coil and feeding back up into the hook's barrel. |
||
− | The Grappling Gun is the Scouts key mobility tool. It is one of the strongest tools in the game, allowing its user to traverse any kind of terrain in its range. By default, the Grappling Gun has a range of 20 meters, and cannot be fired unless aimed at a solid surface within its range. Upon firing, the gun will launch the grappling hook, and reel its user towards the surface. |
||
+ | |||
+ | When the hook is fired, there is a brief delay before the Scout is abruptly pulled to the targeted location. One can continue holding the trigger to keep the Scout suspended in place. When the trigger is released, the Scout will fall to the ground and the gun's cooldown will begin, taking four seconds (by default) to recharge before it can be fired again. A gauge on the weapon indicates the recharge time, and a clicking noise can be heard when it is fully charged. |
||
+ | |||
+ | When the Grappling Hook is fired at the ground, the Scout will be pulled to the ground without taking fall damage. |
||
{| class="wikitable" |
{| class="wikitable" |
||
Line 20: | Line 25: | ||
| custom1 = 1500 |
| custom1 = 1500 |
||
| custom2 name = Wind up time |
| custom2 name = Wind up time |
||
− | | custom2 = 0. |
+ | | custom2 = 0.4s |
| custom3 name = Risk of Accidental Death |
| custom3 name = Risk of Accidental Death |
||
| custom3 = High |
| custom3 = High |
||
}} |
}} |
||
|} |
|} |
||
+ | |||
=== Modifications === |
=== Modifications === |
||
+ | {{Mod notice|Equipment4tier}} |
||
− | There's four tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier. |
||
{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
||
! colspan=5 | Scout Upgrades |
! colspan=5 | Scout Upgrades |
||
|- |
|- |
||
+ | ! width="45px" | |
||
− | ! |
||
− | ! Mod |
+ | ! width="20%" | Mod |
+ | ! width="20%" | Effect |
||
! Description |
! Description |
||
+ | ! width="150px" | Price |
||
− | ! Effect |
||
− | ! Price |
||
|- |
|- |
||
− | ! rowspan=2 | Tier 1 |
+ | ! rowspan=2 style="border-bottom-width: 3px;" | Tier 1 |
− | | style="padding: |
+ | | style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Improved Recharger |
⚫ | |||
| Spend less time waiting and more time swinging |
| Spend less time waiting and more time swinging |
||
+ | | {{Price table | width = 100% |
||
⚫ | |||
− | | |
+ | | credits = 420 |
− | + | | jadiz = 10 |
|
+ | }} |
||
|- |
|- |
||
− | | style="padding: |
+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Distance}}<br/>Longer Cable |
+ | | style="border-bottom-width: 3px;" | +5m Max Range |
||
− | | Increased range |
||
+ | | style="border-bottom-width: 3px;" | Increased range |
||
− | | +5 Max Range |
||
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
||
− | | |
+ | | credits = 420 |
− | {{icon resource|enor pearl}} 10 Enor Pearl |
||
+ | | enor pearl = 10 |
||
+ | }} |
||
|- |
|- |
||
− | ! rowspan=1 | Tier 2<br/>{{level}} 5 |
+ | ! rowspan=1 style="border-bottom-width: 3px;" | Tier 2<br/>{{level}} 5 |
− | | style="padding: |
+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Distance}}<br/>Greater Cable Stretch |
+ | | style="border-bottom-width: 3px;" | +5m Max Range |
||
− | | Increased range |
||
+ | | style="border-bottom-width: 3px;" | Increased range |
||
− | | +5 Max Range |
||
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
||
− | | |
+ | | credits = 780 |
− | {{icon resource|bismor}} 22 Bismor |
||
+ | | bismor = 22 |
||
+ | }} |
||
|- |
|- |
||
− | ! rowspan=2 | Tier 3<br/>{{level}} 10 |
+ | ! rowspan=2 style="border-bottom-width: 3px;" | Tier 3<br/>{{level}} 10 |
− | | style="padding: |
+ | | style="padding:10px" | {{icon upgrade|ProjectileSpeed}}<br/>High Velocity Ejection System |
⚫ | |||
| Hook shoots out at a higher speed |
| Hook shoots out at a higher speed |
||
+ | | {{Price table | width = 100% |
||
⚫ | |||
− | | |
+ | | credits = 960 |
− | + | | croppa = 12 |
|
− | + | | enor pearl = 16 |
|
+ | }} |
||
|- |
|- |
||
− | | style="padding: |
+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|MovementSpeed}}<br/>Overcharged Winch |
+ | | style="border-bottom-width: 3px;" | +750 Max Speed |
||
− | | Faster hook retraction means a faster dwarf. Survival not guaranteed. |
+ | | style="border-bottom-width: 3px;" | Faster hook retraction means a faster dwarf. Survival not guaranteed. |
− | | +750 Max Speed |
||
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
||
− | | |
+ | | credits = 960 |
− | {{icon resource|umanite}} 12 Umanite<br/> |
||
− | + | | jadiz = 16 |
|
+ | | umanite = 12 |
||
+ | }} |
||
|- |
|- |
||
! rowspan=3 | Tier 4<br/>{{level}} 15 |
! rowspan=3 | Tier 4<br/>{{level}} 15 |
||
− | | style="padding:5px" | |
+ | | style="padding:5px" | {{icon upgrade|Resistance}}<br/>Safety First |
+ | | +25% [[Fall Damage]] Resistance |
||
− | | Temporary fall damage reduction bonus after releasing the Grapling Gun |
||
− | | |
+ | | Temporary<sup>*</sup> fall damage reduction bonus after releasing the Grappling Gun |
+ | | {{Price table | width = 100% |
||
− | | |
+ | | credits = 1100 |
− | {{icon resource|magnite}} 18 Magnite<br/> |
||
− | + | | croppa = 24 |
|
+ | | magnite = 18 |
||
+ | }} |
||
|- |
|- |
||
− | | style="padding:5px" | |
+ | | style="padding:5px" | {{icon upgrade|MovementSpeed}}<br/>Momentum |
− | | |
+ | | +50% movement speed for 3 seconds |
+ | | Burst of Speed! Using the Grappling Gun gives you a Temporary Movement Speed Bonus when you land. |
||
− | | + Faster movement after release |
||
+ | | {{Price table | width = 100% |
||
− | | |
+ | | credits = 1100 |
− | {{icon resource|croppa}} 18 Croppa<br/> |
||
+ | | croppa = 18 |
||
− | {{icon resource|bismor}} 24 Bismor |
||
+ | | bismor = 24 |
||
+ | }} |
||
|- |
|- |
||
− | | style="padding:5px" | |
+ | | style="padding:5px" | {{icon upgrade|ChargeUp}}<br/>Bypassed Integrity Check |
⚫ | |||
− | | Faster cooldown and a voided |
+ | | Faster cooldown and a voided warranty |
⚫ | |||
+ | | {{Price table | width = 100% |
||
− | | |
+ | | credits = 1100 |
− | {{icon resource|enor pearl}} 18 Enor Pearl<br/> |
||
− | + | | magnite = 24 |
|
+ | | enor pearl = 18 |
||
+ | }} |
||
|} |
|} |
||
+ | === Unique Modifications === |
||
+ | ==== Safety First ==== |
||
+ | [[File:Icon Upgrade Resistance.png|alt=|left|64x64px]] |
||
+ | Safety First grants the Scout an extra 25% of Fall Damage Resistance after using the Grappling Hook. Although it was probably intended to be a temporary buff (perhaps only for 3 seconds, or until fall damage is taken?), it's currently bugged out and becomes a permanent buff for the rest of the mission. |
||
+ | <div style="clear:both;"><br /> |
||
+ | ==== Momentum ==== |
||
+ | [[File:Icon_Upgrade_MovementSpeed.png|64px|left]] Momentum gives the scout a 50% movement speed increase for three seconds after the Grappling Hook fire button is released. The Grappling Hook does not need to connect with a surface or move the scout to activate this bonus, but it does have to be aimed at a surface in range in order to be fired. The Scout does not have to have the tool out to keep the speed bonus in effect. The speed bonus will stack with all other speed bonuses, except itself, and [[Deepcore GK2|Deepcore GK2's]] [[File:Icon Upgrade MovementSpeed.png|20px]]Battle Frenzy upgrade. Using either of these two will simply reset the timer. |
||
⚫ | |||
=== Trivia === |
=== Trivia === |
||
− | * |
||
⚫ | |||
+ | * In real life, a grappling gun such as this one would be extremely dangerous to use. The sudden jolt of kinetic energy from being stationary to moving would likely rip the user's arm off, however this does assume it's a human using the grapple. Dwarf physiology as it's shown in-game could allow for such changes in speed if it was translated into the real world. |
||
⚫ | |||
+ | <br/> |
||
⚫ | |||
+ | {{Updated|U34}} |
||
[[Category:Equipment]] |
[[Category:Equipment]] |
||
+ | [[es:Pistola de enganche]] |
Revision as of 02:26, 19 June 2021
“ | The ultimate explorer's tool - this self-recharging grappling hook will get you out of any sticky situation, and onto any distant ledge. Handle with care - ending up dangling from the ceiling and then dropping 60 feet onto the floor is not covered by the employee insurance. |
— Item Description |
About
The Grappling Hook is a Utility Tool for the Scout. It is a hand-held grappling gun which feeds its winch via a coil found on the bottom. The winch can be seen hanging from the coil and feeding back up into the hook's barrel.
When the hook is fired, there is a brief delay before the Scout is abruptly pulled to the targeted location. One can continue holding the trigger to keep the Scout suspended in place. When the trigger is released, the Scout will fall to the ground and the gun's cooldown will begin, taking four seconds (by default) to recharge before it can be fired again. A gauge on the weapon indicates the recharge time, and a clicking noise can be heard when it is fully charged.
When the Grappling Hook is fired at the ground, the Scout will be pulled to the ground without taking fall damage.
Initial Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Modifications
There are four tiers of modifications and each tier has one to three upgrades. Only one modification can be equipped per tier.
Scout Upgrades | ||||
---|---|---|---|---|
Mod | Effect | Description | Price | |
Tier 1 | Improved Recharger |
-0.5s Cooldown | Spend less time waiting and more time swinging | |
Longer Cable |
+5m Max Range | Increased range | ||
Tier 2 5 |
Greater Cable Stretch |
+5m Max Range | Increased range | |
Tier 3 10 |
High Velocity Ejection System |
-0.25s Wind up time | Hook shoots out at a higher speed | |
Overcharged Winch |
+750 Max Speed | Faster hook retraction means a faster dwarf. Survival not guaranteed. | ||
Tier 4 15 |
Safety First |
+25% Fall Damage Resistance | Temporary* fall damage reduction bonus after releasing the Grappling Gun | |
Momentum |
+50% movement speed for 3 seconds | Burst of Speed! Using the Grappling Gun gives you a Temporary Movement Speed Bonus when you land. | ||
Bypassed Integrity Check |
-1s Cooldown | Faster cooldown and a voided warranty |
Unique Modifications
Safety First
Safety First grants the Scout an extra 25% of Fall Damage Resistance after using the Grappling Hook. Although it was probably intended to be a temporary buff (perhaps only for 3 seconds, or until fall damage is taken?), it's currently bugged out and becomes a permanent buff for the rest of the mission.
Momentum
Momentum gives the scout a 50% movement speed increase for three seconds after the Grappling Hook fire button is released. The Grappling Hook does not need to connect with a surface or move the scout to activate this bonus, but it does have to be aimed at a surface in range in order to be fired. The Scout does not have to have the tool out to keep the speed bonus in effect. The speed bonus will stack with all other speed bonuses, except itself, and Deepcore GK2's Battle Frenzy upgrade. Using either of these two will simply reset the timer.
Trivia
- In real life, a grappling gun such as this one would be extremely dangerous to use. The sudden jolt of kinetic energy from being stationary to moving would likely rip the user's arm off, however this does assume it's a human using the grapple. Dwarf physiology as it's shown in-game could allow for such changes in speed if it was translated into the real world.
|