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<div class="InvisibleAlignmentBox"><tabber>
{{Resource infobox
 
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Gold=
|name=Compressed Gold
 
|image=Compressed_gold_icon.png
 
|type=Bonus Resource
 
|hardness=0
 
|rarity=4
 
|credits=2
 
|xp=1
 
}}
 
 
{{Resource infobox
 
{{Resource infobox
 
|name=Gold
 
|name=Gold
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|type=Bonus Resource
 
|type=Bonus Resource
 
|hardness=2
 
|hardness=2
|rarity=2
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|rarity=Every Mission
 
|credits=2
 
|credits=2
|xp=1
+
|xp=2
 
}}
 
}}
  +
|-|
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Compressed Gold=
 
{{Resource infobox
 
|name=Compressed Gold
 
|image=Compressed_gold_icon.png
 
|type=Bonus Resource
 
|hardness=0
  +
|rarity=1 in 3 (per mission)
 
|credits=300-500
 
|xp=300-500
 
}}
  +
</tabber></div>{{Quote|We're rich!|The Dwarves when marking a chunk of Compressed Gold}}
 
'''Gold''' is a bonus resource located in all current mission types. When mined and deposited, it will give a credits reward at the end of the mission. Its current use is solely to give extra credits and EXP for mining at the end of the mission.
 
'''Gold''' is a bonus resource located in all current mission types. When mined and deposited, it will give a credits reward at the end of the mission. Its current use is solely to give extra credits and EXP for mining at the end of the mission.
   
Gold can be found in two forms:
+
Gold can be found in five forms:
* In ore veins spread across cave walls similar to [[Nitra]] or [[Morkite]]
 
* Hidden in a compressed form deep within the walls. One compressed gold chunk is worth between 150 and 250 gold. Giving 300 to 500 {{credits}} and 150 to 300 {{xp}}
 
   
 
*In [[Resources#Gold|cave wall surface ore veins]], similar to [[Nitra]] or [[Morkite]]
The Gold Rush [[Missions#Mutators|Mutator]] drastically increases the size and amount of gold veins that spawn in the caves.
 
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*Dropped by [[Loot Bug]]s and [[Huuli Hoarder]]s
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*Awarded from [[Lost Pack]]s and [[Cargo Crates]]
  +
*In a massive ore vein created from a [[Glyphid Crassus Detonator]]
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*In a '''compressed''' form, embedded within the rock and indicated by flakes of gold on the wall exterior
  +
Gold awards 2 {{xp}} and 2 {{credits}} per unit (credits affected by [[Hazard Bonus]] multipliers). A chunk of compressed gold is worth a random amount of gold units between 150–250 (awards at base 300–500 {{xp}} and 300–500 {{credits}}).
  +
 
The Gold Rush [[Missions#Mutators|Mutator]] drastically increases the size of gold veins that spawn in the caves.
   
 
=== Appearance ===
 
=== Appearance ===
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As a vein, it is a shiny, brownish-yellow material with a metallic sheen, capable of easily being spotted once lit up but usually hidden in the pitch black.
 
As a vein, it is a shiny, brownish-yellow material with a metallic sheen, capable of easily being spotted once lit up but usually hidden in the pitch black.
   
  +
Gold chunks use the same model as [[Magnite]], and [[Dystrum|Dystrum.]]
In its compressed form, it takes the shape of a large chunk of ore which must be carried by hand, while also giving off a distinctive golden glow. Small gold markings/pieces dot the wall where it is hidden inside.
 
  +
 
In its compressed form, it takes the shape of a large chunk of ore which must be carried by hand, while also giving off a distinctive golden glow. Small gold markings/pieces dot the wall where it is hidden inside. Compressed chunks use the same model as [[Aquarq]], [[Bittergem]], and [[Jadiz]].
   
 
=== Locations ===
 
=== Locations ===
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=== Trivia ===
 
=== Trivia ===
 
* Gold used to be the primary objective mineral during the Closed Alpha version of the game, with the [[Drop Pod]] landing immediately after 1000 gold had been mined.
 
* Gold used to be the primary objective mineral during the Closed Alpha version of the game, with the [[Drop Pod]] landing immediately after 1000 gold had been mined.
*Marking a chunk of compressed gold will cause all classes to say "We're rich!".
+
* [[Marker|Marking]] a chunk of compressed gold will cause all classes to say, "We're rich!", much to Mission Control's annoyance.
  +
* Gold is the only harvestable real-world mineral compound in the game. Quartz, sandstone, salt, and uranium can be found in different biomes, but they cannot be picked up or deposited.
  +
* We're rich!
  +
* We're rich!
  +
* We're rich!
  +
* We're rich!
  +
* We're rich!
  +
* We're rich!
  +
* We're rich!
  +
* We're rich!
  +
* We're rich!
  +
* We're rich!
  +
* We’re rich!
   
 
{{resource nav}}
 
{{resource nav}}
  +
[[ru:Золото]]

Latest revision as of 08:40, 7 April 2024

Gold
Gold icon
Resource Details
Type Bonus Resource
Hardness 2 (Medium)
Rarity Every Mission
Value Credit 2 per unit
Experience Points 2 per unit

Compressed Gold
Compressed gold icon
Resource Details
Type Bonus Resource
Hardness 0 (Not mined directly)
Rarity 1 in 3 (per mission)
Value Credit 300-500 per unit
Experience Points 300-500 per unit

We're rich!
— The Dwarves when marking a chunk of Compressed Gold

Gold is a bonus resource located in all current mission types. When mined and deposited, it will give a credits reward at the end of the mission. Its current use is solely to give extra credits and EXP for mining at the end of the mission.

Gold can be found in five forms:

Gold awards 2 Experience Points and 2 Credit per unit (credits affected by Hazard Bonus multipliers). A chunk of compressed gold is worth a random amount of gold units between 150–250 (awards at base 300–500 Experience Points and 300–500 Credit).

The Gold Rush Mutator drastically increases the size of gold veins that spawn in the caves.

Appearance

Gold vein

A gold vein

Gold chunk markings

Compressed gold wall markings/pieces

Gold chunk

A Compressed Gold Chunk

As a vein, it is a shiny, brownish-yellow material with a metallic sheen, capable of easily being spotted once lit up but usually hidden in the pitch black.

Gold chunks use the same model as Magnite, and Dystrum.

In its compressed form, it takes the shape of a large chunk of ore which must be carried by hand, while also giving off a distinctive golden glow. Small gold markings/pieces dot the wall where it is hidden inside. Compressed chunks use the same model as Aquarq, Bittergem, and Jadiz.

Locations

Gold in both of its forms can be found in any environment. Its compressed form is much more rare, being generated on average every one in three maps.

In its vein form it is very common and can be found spread across the walls in relatively small veins, sometimes located high up near the ceiling.

In its compressed form it is inside the cave wall and must be located with small gold pieces dotting the wall where it hides.

Trivia

  • Gold used to be the primary objective mineral during the Closed Alpha version of the game, with the Drop Pod landing immediately after 1000 gold had been mined.
  • Marking a chunk of compressed gold will cause all classes to say, "We're rich!", much to Mission Control's annoyance.
  • Gold is the only harvestable real-world mineral compound in the game. Quartz, sandstone, salt, and uranium can be found in different biomes, but they cannot be picked up or deposited.
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We're rich!
  • We’re rich!