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The Glyphid Swarmer is the smallest known variant of Glyphid, barely out of the larval stage and not yet to the point where they develop any significant armor plating. They're small enough to mostly be taken out with a single good stomp or a well-placed bullet, but don't let that fool you - their teeth and claws remain very razor-sharp, and are fully capable of puncturing both skin and heavy-duty cloth. Also, they jump. Management recommends protective headgear and goggles when dealing with swarmers.
— Miner's Manual Description

Glyphid Swarmers are smaller, faster versions of the common Glyphid Grunt and often swarm the dwarves in large groups, serving as a distraction or overwhelming them with sheer numbers. They are one of the most agile of all Glyphid creatures, and will often leap around, towards, or run around their prey to startle them and attack from all directions. Swarmers are also found lurking in Swarmer Tunnels, and will awaken to attack when the nest is approached. Due to their small size and low health, the Driller will have an easier time incinerating Swarmers with his CRSPR Flamethrower than other dwarves. The Gunner's minigun should have no trouble outputting enough rounds to hit them all. The Engineer also has a distinct edge against swarmers, as his sentry can easily track the normally hard to hit swarm.

This creature has a Glacial Strata variant which is less vulnerable to cold but more vulnerable to heat, and a Radioactive Exclusion Zone variant which is immune to radiation and produces a small cloud of radiation upon death.

Swarmers can appear in a number of ways besides the usual roving packs and swarms. They spawn from glyphid tunnels surrounded by purple material; from clusters of glyphid eggs found in the Dense Biozone and Fungus Bogs; and from pheromone-filled egg sacs that Glyphid Dreadnoughts spit at dwarves.

The Glyphid Spawn produced by a Glyphid Brood Nexus are very similar to swarmers, but they're even smaller and less resilient.

Combat

Glyphid Swarmers' combat behaviour is identical to Glyphid Spawn. However, they have slightly more health.

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 8.4 12 13.2 14.4 14.4 13.2 13.2 14.4 14.4 14.4

Attacks

Slash
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 1 1.4 2.4 4 5.6 2.4 3 4.6 5.6 6
Dwarfcount2 1 1.6 2.6 4.3 6 2.6 3.2 4.9 6 6.4
Dwarfcount3 1 1.8 2.8 4.6 6.4 2.8 3.4 5.2 6.4 6.8
Dwarfcount4 1 2 3 5 6.8 3 3.6 5.6 6.8 7.2
Details
Damage Type Melee
Max. Range 2.3 m
Max. Angle 180°
Jump
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 1 1.4 2.4 4 5.6 2.4 3 4.6 5.6 6
Dwarfcount2 1 1.6 2.6 4.3 6 2.6 3.2 4.9 6 6.4
Dwarfcount3 1 1.8 2.8 4.6 6.4 2.8 3.4 5.2 6.4 6.8
Dwarfcount4 1 2 3 5 6.8 3 3.6 5.6 6.8 7.2
Details
Damage Type Melee
Max. Range 2.3 m
Max. Angle 35°

Variants

Glacial Strata Variant

Radioactive Exclusion Zone Variant

Tips

  • Due to the Swarmer's low HP and tendency to spawn in groups, weapons with a large AoE radius are very effective at taking down multiple Swarmers without wasting ammo. If you don't have a weapon with an AoE effect, using your Pickaxe's power attack will be an effective way of eradicating them. Standard Pickaxe attacks have a very small AoE, so it is also capable of killing multiple Swarmers in one hit.
  • Thorns does more than enough damage to immediately kill any Swarmers that bite you.

Gallery

Trivia


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