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“ | This one deviates significantly from the rest of the genus, having evolved an unusually long and flexible tail with which it reels in prey from afar. The chelicerae and front claws have been scaled down in favor of sturdy and sharp tusks with which it gores its prey. R&D discourages attempts to outrun them and instead advices to engage in evasive maneuvers before attempting a proper take-down. |
— Miner's Manual Description |
This Glyphid is a hostile Creature on Hoxxes IV. It can be found in Most biomes, excluding the magma core. It is a member of the Glyphid family, although with distinct physical features than the rest of the genus. The Stingtail possesses a long and flexible tail with a five-pronged claw that curls up over its body. Its fangs and front claws are shrunken in favor of three sharp tusks that protrude from its head. Furthermore; its beige body and legs are protected by a layer of thick, black scales with various horns and sanguine accents.
Combat[]
This Glyphid utilizes both its tail and tusks during combat. Firstly by extending its clawed tail towards Dwarves, then grabbing and pulling them in to be stabbed by the creature's sharp tusks. This combo attack is comprised of two seperate moves; the Sting Whip and the Tusk Slam. It is worth noting that both moves can be performed independently from one another.
The Sting Whip attack is telegraphed by a loud screech shortly before the creature attempts to incapacitate you. The grabbing maneuver itself can be dodged like any projectile, and it's crucial to do so as not only will it interrupt actions such as setting up the Uplink or using a Resupply Pod, but it can also potentially fling a Dwarf into the air, leading to doom by fall damage.
This Glyphid is vulnerable to damage when attacking a hidden neon blue weakpoint under a breakable layer of armor on the top of its head. It also possesses weakpoints on its mouth and rear.
Health and Armor[]
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() ![]() |
240 | 560 | 800 | 1200 | 1360 | 800 | 960 | 1280 | 1360 | 1600 |
Attacks[]
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Direct Melee Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Amount | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() |
0 | 1.5 | 9 | 18 | 22.8 | 12 | 21 | 12 | 22.8 | 24 | ||
![]() {{#ifeq: Melee | Cold | | |
0 | 10.2 | 13.8 | 19.98 | 24 | 0 | 10.2 | 13.8 | 19.98 | 24 | |||
![]() {{#ifeq: Melee | Cold | | |
0 | 10.2 | 13.8 | 19.98 | 24 | 0 | 10.2 | 13.8 | 19.98 | 24 | |||
![]() {{#ifeq: Melee | Cold | | |
0 | 16.2 | 17.4 | 25.98 | 30 | 0 | 16.2 | 17.4 | 25.98 | 30 | |||
Details | |||||||||||||
Damage Type | Kinetic | ||||||||||||
Max. Range | 2.5 m | ||||||||||||
Max. Angle | 180° |
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AoE Projectile | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() |
0 | 0.625 | 3.75 | 7.5 | 9.5 | 5 | 8.75 | 5 | 9.5 | 10 | ||
![]() {{#ifeq: Melee | Cold | | |
0 | 4.25 | 5.75 | 8.325 | 10 | 0 | 4.25 | 5.75 | 8.325 | 10 | |||
![]() {{#ifeq: Melee | Cold | | |
0 | 4.25 | 5.75 | 8.325 | 10 | 0 | 4.25 | 5.75 | 8.325 | 10 | |||
![]() {{#ifeq: Melee | Cold | | |
0 | 6.75 | 7.25 | 10.825 | 12.5 | 0 | 6.75 | 7.25 | 10.825 | 12.5 | |||
Details | |||||||||||||
Damage Type | Kinetic | <div class="AreaDamage" style=" margin-left: 23.27375px; margin-top: Expression error: Unexpected > operator.px; margin-right: 5px; margin-bottom: 5px; cursor: pointer; "> <div style=" position: relative; width: Expression error: Unexpected * operator.px; height: Expression error: Unexpected * operator.px; background-color: #FC5; border: 3px solid #55F; border-radius: 0 100% 0 0; "> <div style=" position: relative; margin-top: Expression error: Missing operand for -.px; margin-left: -3px; width: Expression error: Unexpected * operator.px; height: Expression error: Unexpected * operator.px; background-color: #F55; border: 3px solid white; border-radius: 0 100% 0 0;"> <div style=" position: relative; margin-top: -3px; margin-left: -3px; width: Expression error: Unexpected * operator.px; height: 3px; background: white;"> <div style=" position: relative; margin-top: Expression error: Unexpected * operator.px; margin-left: -3px; width: 3px; height: Expression error: Unexpected * operator.px; background: white;"> <div style=" position: relative; margin-top: -48px; margin-left: -18.27375px; opacity: Expression error: Unexpected * operator.%;"> ![]() Radius: m | |||||||||||
Max. Range | 20 m |
Trivia[]
- The Stingtail's sound design includes many various animals such as a horse, an elephant, and a bird. One of the more notable sound effects is a bathroom scraper.
- There is a bug where a Stingtail's tail grab will launch the player outside of the map; breaking the player's progress in the process.
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