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{{Stub}}
 
   
  +
{{Creature Infobox
{{creature infobox
 
| name = Glyphid Spawn
+
| v1TabName = Common
| image = Glyphid_baby.png
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| name = Glyphid Spawn
| species = Glyphid
+
| v1Image = Glyphid baby.png
  +
| species = Glyphid
| temperament = Hostile
 
| hp = 5
+
| v1Biome = All
| attack = Missing data
+
| category = Special Enemy
  +
| health = 5
| resistance = No known resistances
 
| weakness = No known weakness
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| v1Attack = Slash<br>Jump
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| v1BurnTemperature = {{Hoverover|1.67|Burn temperature is in fact 5° with a Temperature Change Scale of 3|underline=yes}}
| region = All
 
  +
| v1DouseFireTemperature = 0
| weakpoint None
 
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| v1CoolingRate = 6
  +
| v1FreezeTemperature = {{Hoverover|-8.33|Freeze temperature is in fact -25° with a Temperature Change Scale of 3|underline=yes}}
  +
| v1UnfreezeTemperature = 0
  +
| v1WarmingRate = 4
 
}}
 
}}
   
  +
{{quote|The Brood Nexus is one of the great mysteries of Hoxxes. While we know for a fact that Glyphids hatch from eggs, these malodorous, organic protuberances nonetheless expel freshly birthed and ravenous Glyphid Swarmers. It's theorized that the Brood Nexus is a completely separate genus, somehow able to replicate the DNA of other species, and use their "designs" for its own protection. Either way, if you meet one, take it out with extreme prejudice.|Miner's Manual Description}}
Missing description.
 
   
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[[{{PAGENAME}}]] are infantile Glyphids, exclusively spawned by [[Glyphid Brood Nexus]]es. While dealing the same amount of damage as [[Glyphid Swarmer]]s, they are even weaker than their Swarmer counterparts. When the Nexus is destroyed, multiple Spawn explode out (unless the Nexus is frozen). All strategies effective against Swarmers should be even more effective on Spawn.
==Stats==
 
Creature's damage resistance changes depending on the Hazard Level, player count doesn't affect the resistance.
 
   
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== Combat ==
'''Effective Health Scaling'''
 
  +
'''Glyphid Spawn''' will run at players to engage in melee combat, jumping towards nearby targets when they get close enough.
{| class="wikitable" style="text-align:center"
 
! colspan="2" rowspan="2" |'''Effective'''
 
   
'''Health Scaling'''
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=== Health and Armor ===
  +
{{Creature Health
! colspan="5" |[[Hazard Level]]
 
  +
|health = 5
|-
 
  +
|scaling = Common
!1
 
 
}}
!2
 
!3
 
!4
 
!5
 
|-
 
!Player Count
 
!1-4
 
!3.5
 
!5.0
 
!5.5
 
!6.0
 
!6.0
 
|}
 
   
'''Attacks:'''
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=== Attacks ===
 
*Missing data
 
 
'''Bite:''' Physical Damage
 
 
{{Creature Attack
 
{{Creature Attack
  +
| attackName = Slash
|name=Bite Attack
 
  +
| attackType = Direct Melee Attack
|damageAmount=2
 
  +
| damage = 2
  +
| damageType = Melee
  +
| maxRange = 2.3
  +
| maxAngle = 180
  +
}}
 
{{Creature Attack
  +
| attackName = Jump
  +
| attackType = Direct Melee Attack
  +
| damage = 2
  +
| damageType = Melee
  +
| maxRange = 2.3
  +
| maxAngle = 35
 
}}
 
}}
   
  +
== Gallery ==
'''Resistance:'''
 
   
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== Trivia ==
*No known resistances
 
   
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<br>
'''Weakness:'''
 
 
{{creatures nav}}
   
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[[es:Enjambre glífido]]
*No known weakness
 
 
'''Weakpoint:'''
 
 
*None
 
 
{{creatures nav}}
 

Revision as of 10:52, 12 May 2021

The Brood Nexus is one of the great mysteries of Hoxxes. While we know for a fact that Glyphids hatch from eggs, these malodorous, organic protuberances nonetheless expel freshly birthed and ravenous Glyphid Swarmers. It's theorized that the Brood Nexus is a completely separate genus, somehow able to replicate the DNA of other species, and use their "designs" for its own protection. Either way, if you meet one, take it out with extreme prejudice.
— Miner's Manual Description

Glyphid Spawn are infantile Glyphids, exclusively spawned by Glyphid Brood Nexuses. While dealing the same amount of damage as Glyphid Swarmers, they are even weaker than their Swarmer counterparts. When the Nexus is destroyed, multiple Spawn explode out (unless the Nexus is frozen). All strategies effective against Swarmers should be even more effective on Spawn.

Combat

Glyphid Spawn will run at players to engage in melee combat, jumping towards nearby targets when they get close enough.

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 3.5 5 5.5 6 6 5.5 5.5 6 6 6

Attacks

Slash
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 1 1.4 2.4 4 5.6 2.4 3 4.6 5.6 6
Dwarfcount2 1 1.6 2.6 4.3 6 2.6 3.2 4.9 6 6.4
Dwarfcount3 1 1.8 2.8 4.6 6.4 2.8 3.4 5.2 6.4 6.8
Dwarfcount4 1 2 3 5 6.8 3 3.6 5.6 6.8 7.2
Details
Damage Type Melee
Max. Range 2.3 m
Max. Angle 180°
Jump
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 1 1.4 2.4 4 5.6 2.4 3 4.6 5.6 6
Dwarfcount2 1 1.6 2.6 4.3 6 2.6 3.2 4.9 6 6.4
Dwarfcount3 1 1.8 2.8 4.6 6.4 2.8 3.4 5.2 6.4 6.8
Dwarfcount4 1 2 3 5 6.8 3 3.6 5.6 6.8 7.2
Details
Damage Type Melee
Max. Range 2.3 m
Max. Angle 35°

Gallery

Trivia