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The Glyphid Praetorian is two tons of armor, teeth, and claws. It is extremely aggressive and highly territorial. It vomits up powerful sprays of corrosive poison and is mostly resistant to bullet fire from the front - both very good reasons to flank Praetorians at all times. Furthermore, R&D advises standing well back once one of these beasties go down - their poison sacks tend to rupture, covering the surrounding area in a deadly cloud of poisonous vapor.
— Miner's Manual Description

The Glyphid Praetorian is a hostile creature found on Hoxxes IV. It is found in every region of the planet, though some biomes (the Radioactive Exclusion Zone and the Glacial Strata) have unique variants. They are similar in body shape to Glyphid Grunts, being an arachnid creature with two overly developed front legs and no apparent eyes.

Being noticeably larger than the majority of the Glyphid species, the Praetorian is an imposing creature with the majority of its body covered in thick chitinous plating. It has a much larger mouth than most Glyphids with bigger teeth and two massive fangs. The creature's abdomen is noticeably developed and sticks out at the rear, with no plating to protect it.

As their name suggests, Praetorians hold a notable presence in enemy ranks. Despite their power they are fairly common, and often seen accompanied into battle by Glyphid Grunts (plus their varieties) and Glyphid Swarmers.

Combat

Health and Armor

Praetorians occupy a tanky role, using their big health pools and Heavy Armor to soak up lots of damage while fighting the Dwarves.
Unlike the Light Armor found on Grunts, Heavy Armor will fully block all damage to the Praetorian until its own health is depleted. The Heavy Armor on the Praetorian's body is broken up into segments, and will expose the vulnerable flesh underneath which will receive the full damage of a weapon.
Unlike the rest of their body, their mouths have no plating and can be fired at to deal damage; going for the abdomen can give you more damage only if your weapon has a weakpoint damage bonus.


Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 337.5 487.5 600 750 900 600 637.5 825 900 975
Dwarfcount2 412.5 562.5 675 750 900 675 712.5 825 900 975
Dwarfcount3 525 675 750 900 1050 750 825 975 1050 1125
Dwarfcount4 637.5 750 825 975 1125 825 900 1050 1125 1200

Attacks

Their primary attack is an Acid Spray. The Praetorian backs up for a second before spewing out a spray of acidic chemicals which can quickly cut through a Dwarf's health pool. This spray has a deceptively long range - Praetorians will often seek to close the gap in distance before using it, so that they can catch even retreating players in the spray.

They can also fight by using their forelegs to strike or biting with their huge mouths - similar to Grunts, though they deal much more damage with their melee attacks.

Finally, on death they will release a cloud of toxic gas at the location of their body, a couple seconds after they die. This Gas Cloud lingers on surfaces for a few seconds, obscuring vision and dealing constant damage to anything which lingers in the cloud. The gas is highly flammable, and weapons which inflict fire damage (such as the Driller's CRSPR Flamethrower) can ignite it to produce a large fiery explosion, which damages Dwarves and enemies alike.

Despite their strong offensive and defensive capabilities, Praetorians lack significantly in mobility. They are slow, often lagging behind their smaller and nimbler cohorts. While using their Acid Spray attack they are completely stationary and cannot turn around (it’s a bug, but if you are very close to their front legs, they can turn around even while spraying acid). This exposes their abdomens to weapons fire, which take an extra 100% damage in the process.


Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 1.5 m

Max. Angle 180°
Slash
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 6 8.4 14.4 24 33.6 14.4 18 27.6 33.6 36
Dwarfcount2 6 9.6 15.6 25.8 36 15.6 19.2 29.4 36 38.4
Dwarfcount3 6 10.8 16.8 27.6 38.4 16.8 20.4 31.2 38.4 40.8
Dwarfcount4 6 12 18 30 40.8 18 21.6 33.6 40.8 43.2
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 1.5 m

Max. Angle 180°
Acid Spray
Spray
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 2.5 3.5 6 10 14 6 7.5 11.5 14 15
Dwarfcount2 2.5 4 6.5 10.75 15 6.5 8 12.25 15 16
Dwarfcount3 2.5 4.5 7 11.5 16 7 8.5 13 16 17
Dwarfcount4 2.5 5 7.5 12.5 17 7.5 9 14 17 18
Details
Damage Type Poison
Interval 0.5-1.0 s
Duration 2.65 s
Death Cloud
Cloud
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 1.5 2.1 3.6 6 8.4 3.6 4.5 6.9 8.4 9
Dwarfcount2 1.5 2.4 3.9 6.45 9 3.9 4.8 7.35 9 9.6
Dwarfcount3 1.5 2.7 4.2 6.9 9.6 4.2 5.1 7.8 9.6 10.2
Dwarfcount4 1.5 3 4.5 7.5 10.2 4.5 5.4 8.4 10.2 10.8
Details
Damage Type Poison
Dwarf for scale (1

Cloud Radius: 4 m

Interval 1.0-1.5 s
Lifetime 10 s
Death Cloud Explosion
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 32.5 45.5 78 130 182 78 97.5 149.5 182 195
Dwarfcount2 32.5 52 84.5 139.75 195 84.5 104 159.25 195 208
Dwarfcount3 32.5 58.5 91 149.5 208 91 110.5 169 208 221
Dwarfcount4 32.5 65 97.5 162.5 221 97.5 117 182 221 234
Details
Damage Type Fire + Heat
Dwarf for scale (1

Radius: 3.5 m
Maximum Damage Radius: 2 m
Minimum Area Damage: 25 %

Variants

The regional variants of this enemy don’t have the Acid Spit attack and don’t leave a Gas Cloud behind on death; instead they acquired some unique attack and features representatives to the biome they live in.
The regional variants also react differently to temperature.

Glacial Strata Variant

Some Praetorians have adapted to the bone-chilling cold of Hoxxes' permafrost layers, replacing much of their bodily fluids with an organic compound not too unlike commercial anti-freeze. The Frost Praetorian will violently exhale gouts of freezing by-product of this process, capable of flash-freezing almost anything in their tracks before moving in for the kill.
— Miner's Manual Description

Attacks

Frost Praetorians spew an icy mixture which deals no damage, but will rapidly chill a Dwarf's body (which can result in them being frozen solid). When killed, they generate a Cold Cloud that can rapidly freeze any Dwarf.


Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 1.5 m

Max. Angle 180°
Slash
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 6 8.4 14.4 24 33.6 14.4 18 27.6 33.6 36
Dwarfcount2 6 9.6 15.6 25.8 36 15.6 19.2 29.4 36 38.4
Dwarfcount3 6 10.8 16.8 27.6 38.4 16.8 20.4 31.2 38.4 40.8
Dwarfcount4 6 12 18 30 40.8 18 21.6 33.6 40.8 43.2
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 1.5 m

Max. Angle 180°
Frost Spray
Spray
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 12/s
Dwarfcount2
Dwarfcount3
Dwarfcount4
Details
Damage Type Cold
Interval 0.5 s
Duration 2.65 s
Status Effect ×0.35 Movement Speed while inside the Spray
Death Cloud
Cloud
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 2/s
Dwarfcount2
Dwarfcount3
Dwarfcount4
Details
Damage Type Cold
Dwarf for scale (1

Cloud Radius: 4 m

Interval 0.5 s
Lifetime 10 s
Status Effect ×0.5 Movement Speed while inside the Cloud

Radioactive Exclusion Zone Variant

Praetorians found in the radioactive exclusion zones of Hoxxes display all the usual tenacity and adaptiveness of their misbegotten kind. In short, they lap up rads like candy, and use it in their attacks to devastating effect. A minimum safe distance of at least 15 meters is advised at all times - both their beard-curdling radioactive breath, and the lethal burst of radiation they release on death makes the Radioactive Praetorian a formidable enemy for the dwarf caught unawares.
— Miner's Manual Description

Attacks

Radioactive Praetorians create an aura of radiation around their body in a fairly large radius. Upon death, they will leave behind the same radiation aura for a few seconds.


Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 1.5 m

Max. Angle 180°
Slash
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 6 8.4 14.4 24 33.6 14.4 18 27.6 33.6 36
Dwarfcount2 6 9.6 15.6 25.8 36 15.6 19.2 29.4 36 38.4
Dwarfcount3 6 10.8 16.8 27.6 38.4 16.8 20.4 31.2 38.4 40.8
Dwarfcount4 6 12 18 30 40.8 18 21.6 33.6 40.8 43.2
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 1.5 m

Max. Angle 180°
Radiator
Cloud
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 3 4.2 7.2 12 16.8 7.2 9 13.8 16.8 18
Dwarfcount2 3 4.8 7.8 12.9 18 7.8 9.6 14.7 18 19.2
Dwarfcount3 3 5.4 8.4 13.8 19.2 8.4 10.2 15.6 19.2 20.4
Dwarfcount4 3 6 9 15 20.4 9 10.8 16.8 20.4 21.6
Details
Damage Type Radiation
Dwarf for scale (1

Cloud Radius: 4 m

Interval 0.5-1.0 s
Lifetime 7 s
Death Cloud
Cloud
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 3 4.2 7.2 12 16.8 7.2 9 13.8 16.8 18
Dwarfcount2 3 4.8 7.8 12.9 18 7.8 9.6 14.7 18 19.2
Dwarfcount3 3 5.4 8.4 13.8 19.2 8.4 10.2 15.6 19.2 20.4
Dwarfcount4 3 6 9 15 20.4 9 10.8 16.8 20.4 21.6
Details
Damage Type Radiation
Dwarf for scale (1

Cloud Radius: 2.75 m

Interval 0.5-1.0 s
Lifetime 7 s

Ebonite Mutation Variant

Elite Variant


Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 639 958.5 958.5 1171.5 1384.5 958.5 1011.75 1224.75 1384.5 1437.75
Dwarfcount2 798.75 1171.5 1171.5 1171.5 1384.5 1171.5 1224.75 1224.75 1384.5 1437.75
Dwarfcount3 905.25 1171.5 1384.5 1384.5 1597.5 1384.5 1437.75 1437.75 1597.5 1650.75
Dwarfcount4 1171.5 1384.5 1384.5 1597.5 1757.25 1384.5 1437.75 1650.75 1757.25 1810.5

Tips

  • A Praetorian's spray attack can be cancelled by Stunning them anywhere on their body. High damage weapons with good Stun chances such as the Powered Minigun, the Jury-Rigged Boomstick and the Impact Axe are all great choices to cancel their spray.
  • The Gunner's Shield Generator will not block the spray attack of Praetorians. However the innate damage resistance and rapid Shield regeneration means that any damage taken is quickly healed.
  • The Scout's M1000 Classic can deal lots of damage when aiming for a Praetorian's abdomen, especially with the Hollow Point Bullets mod.
  • The Driller's Cryo Cannon can freeze a Praetorian solid, rendering their armor useless and causing them to take triple damage anywhere on their body. Keep in mind that Praetorians take more exposure to freeze and thaw out faster.
  • The Engineer can use his Breach Cutter to cut right through a Praetorian. The Armor Breaking modification can strip a Praetorian bare and leave it wide open to taking maximum damage. He can also use the Voltaic SMG to shock a Praetorian, making them even slower than they already are.
  • Weapons with a Fear Factor are great at getting Praetorians to turn around and expose their abdomens to the player, making them easy targets.
  • Weapons with armor breaking mods are very useful for breaking through Praetorians' armor. The Powered Minigun and Heavy Autocannon with the Hardened Rounds mod are especially effective, both of which make short work of Praetorians.

Gallery

Trivia

  • The Glyphid Praetorian's Steam Card, unlike the game, spells its name as "Glyphid Pretorian", likely as a misspelling.
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