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m (Rename the region variable to biome to match the template change)
(changing word about the rare swarm type, as the other enemy spawns are known to be part of it for sure)
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{{Updated|U30}}
+
{{Updated|U31}}
{{Creature Infobox 2
+
{{Creature Infobox
 
| v1TabName = Common
 
| v1TabName = Common
 
| name = Glyphid Praetorian
 
| name = Glyphid Praetorian
Line 6: Line 6:
 
| v1Name = Glyphid Praetorian
 
| v1Name = Glyphid Praetorian
 
| species = Glyphid
 
| species = Glyphid
 
| v1Biome = All
 
| category = Common Enemy
 
| category = Common Enemy
 
| health = 750
 
| health = 750
| v1Attack = Claw Swing<br>Bite<br>Acid Spray<br>Acid Cloud on death
+
| v1Attack = Bite<br>Slash<br>Acid Spray<br>Death Cloud<br>Death Cloud Explosion
 
| armor = Heavy
 
| armor = Heavy
 
| weakpoint = Abdomen: x1
 
| weakpoint = Abdomen: x1
Line 19: Line 20:
 
| v2TabName = Frost
 
| v2TabName = Frost
 
| v2Image = Glyphid Praetorian Ice.png
 
| v2Image = Glyphid Praetorian Ice.png
| v2Name = Glyphid Frost Praetorian
+
| v2Name = Frost Glyphid Praetorian
 
| v2Biome = [[Glacial Strata]]
 
| v2Biome = [[Glacial Strata]]
| v2Attack = Claw Swing<br>Bite<br>Cold Spray<br>Cold Cloud on death
+
| v2Attack = Bite<br>Slash<br>Frost Spray<br>Death Cloud
 
| v2BurnTemperature = 100
 
| v2BurnTemperature = 100
 
| v2DouseFireTemperature = 40
 
| v2DouseFireTemperature = 40
Line 30: Line 31:
 
| v3TabName = Radioactive
 
| v3TabName = Radioactive
 
| v3Image = Glyphid Praetorian Radioactive.png
 
| v3Image = Glyphid Praetorian Radioactive.png
| v3Name = Glyphid Radioactive Praetorian
+
| v3Name = Radioactive Glyphid Praetorian
 
| v3Biome = [[Radioactive Exclusion Zone]]
 
| v3Biome = [[Radioactive Exclusion Zone]]
| v3Attack = Claw Swing<br>Bite<br>Radioactive Aura<br>Radioactive Aura on death
+
| v3Attack = Bite<br>Slash<br>Radiator<br>Death Cloud
 
| v3Resistance = Radiation: 100%
 
| v3Resistance = Radiation: 100%
 
| v3BurnTemperature = 100
 
| v3BurnTemperature = 100
Line 40: Line 41:
 
| v3UnfreezeTemperature = -100
 
| v3UnfreezeTemperature = -100
 
| v3WarmingRate = 10
 
| v3WarmingRate = 10
| armorTab1 = Front
+
| umodelTab1 = Front
| armorView1 = Glyphid_Praetorian_Armor_Front.png
+
| umodelView1 = Glyphid Praetorian Umodel Front.png
| armorTab2 = Side
+
| umodelTab2 = Side
| armorView2 = Glyphid_Praetorian_Armor_Side.png
+
| umodelView2 = Glyphid Praetorian Umodel Side.png
  +
| umodelCaption = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#a00000;">Heavy Armor</span>
| armorCaption = In grey: Heavy armor protecting a Praetorian.
 
 
}}
 
}}
  +
  +
{{quote|The Glyphid Praetorian is two tons of armor, teeth, and claws. It is extremely aggressive and highly territorial. It vomits up powerful sprays of corrosive poison and is mostly resistant to bullet fire from the front - both very good reasons to flank Praetorians at all times. Furthermore, R&D advises standing well back once one of these beasties go down - their poison sacks tend to rupture, covering the surrounding area in a deadly cloud of poisonous vapor.|Miner's Manual Description}}
   
 
The '''{{PAGENAME}}''' is a hostile [[Creatures|creature]] found on [[Hoxxes|Hoxxes IV]]. It is found in every region of the planet, though some biomes (the [[Radioactive Exclusion Zone]] and the [[Glacial Strata]]) have unique variants. They are similar in body shape to [[Glyphid Grunt|Glyphid Grunts]], being an arachnid creature with two overly developed front legs and no apparent eyes.
 
The '''{{PAGENAME}}''' is a hostile [[Creatures|creature]] found on [[Hoxxes|Hoxxes IV]]. It is found in every region of the planet, though some biomes (the [[Radioactive Exclusion Zone]] and the [[Glacial Strata]]) have unique variants. They are similar in body shape to [[Glyphid Grunt|Glyphid Grunts]], being an arachnid creature with two overly developed front legs and no apparent eyes.
Line 51: Line 54:
 
Being noticeably larger than the majority of the [[Glyphid]] species, the Praetorian is an imposing creature with the majority of its body covered in thick chitinous plating. It has a much larger mouth than most Glyphids with bigger teeth and two massive fangs. The creature's abdomen is noticeably developed and sticks out at the rear, with no plating to protect it.
 
Being noticeably larger than the majority of the [[Glyphid]] species, the Praetorian is an imposing creature with the majority of its body covered in thick chitinous plating. It has a much larger mouth than most Glyphids with bigger teeth and two massive fangs. The creature's abdomen is noticeably developed and sticks out at the rear, with no plating to protect it.
   
As their name suggests, Praetorians hold a notable presence in enemy ranks. Despite their power they are fairly common, and often seen accompanied into battle by Glyphid Grunts (plus [[Glyphid Grunt Guard|their]] [[Glyphid Grunt Slasher|varieties]]) and [[Glyphid Swarmer|Glyphid Swarmers]].<br><br>
+
As their name suggests, Praetorians hold a notable presence in enemy ranks. Despite their power they are fairly common, and often seen accompanied into battle by Glyphid Grunts (plus [[Glyphid Grunt Guard|their]] [[Glyphid Grunt Slasher|varieties]]) and [[Glyphid Swarmer|Glyphid Swarmers]]. There is also a rare type of swarm that heavily spawns Praetorians, with a few [[Glyphid Oppressor]]s. These special swarms are always prefaced by an alert from Mission Control.<br><br>
   
 
== Combat ==
 
== Combat ==
   
 
=== Health and Armor ===
 
=== Health and Armor ===
Praetorians occupy a tanky role, using their big health pools and [[Creature_Armor#Heavy_Armor|Heavy Armour]] to soak up lots of damage while fighting the [[Dwarves]].<br>
+
Praetorians occupy a tanky role, using their big health pools and [[Creature_Armor#Heavy_Armor|Heavy Armor]] to soak up lots of damage while fighting the [[Dwarves]].<br>
Unlike the [[Creature_Armor#Light_Armor_and_Medium_Armor|Light Armour]] found on Grunts, Heavy Armour will fully block all damage to the Praetorian until its own health is depleted. The Heavy Armor on the Praetorian's body is broken up into segments, and will expose the vulnerable flesh underneath which will receive the full damage of a weapon.<br>
+
Unlike the [[Creature_Armor#Light_Armor_and_Medium_Armor|Light Armor]] found on Grunts, Heavy Armor will fully block all damage to the Praetorian until its own health is depleted. The Heavy Armor on the Praetorian's body is broken up into segments, and will expose the vulnerable flesh underneath which will receive the full damage of a weapon.<br>
 
Unlike the rest of their body, their mouths have no plating and can be fired at to deal damage; going for the abdomen can give you more damage only if your weapon has a weakpoint damage bonus.
 
Unlike the rest of their body, their mouths have no plating and can be fired at to deal damage; going for the abdomen can give you more damage only if your weapon has a weakpoint damage bonus.
   
{{Creature Health Large
+
{{Creature Health
|health=750
+
|health = 750
  +
|scaling = Special
 
}}
 
}}
   
 
=== Attacks ===
 
=== Attacks ===
 
Their primary attack is an Acid Spray. The Praetorian backs up for a second before spewing out a spray of acidic chemicals which can quickly cut through a Dwarf's health pool. This spray has a deceptively long range - Praetorians will often seek to close the gap in distance before using it, so that they can catch even retreating players in the spray.
 
Their primary attack is an Acid Spray. The Praetorian backs up for a second before spewing out a spray of acidic chemicals which can quickly cut through a Dwarf's health pool. This spray has a deceptively long range - Praetorians will often seek to close the gap in distance before using it, so that they can catch even retreating players in the spray.
 
The [[Gunner]]'s [[Shield Generator]] will not block the spray attack of Praetorians.
   
 
They can also fight by using their forelegs to strike or biting with their huge mouths - similar to Grunts, though they deal much more damage with their melee attacks.
 
They can also fight by using their forelegs to strike or biting with their huge mouths - similar to Grunts, though they deal much more damage with their melee attacks.
   
Finally, on death they will release a cloud of toxic gas at the location of their body, a couple seconds after they die. This Gas Cloud lingers on surfaces for a few seconds, obscuring vision and dealing constant damage to anything which lingers in the cloud. The gas is highly flammable, and weapons which inflict fire damage (such as the [[Driller]]'s [[CRSPR Flamethrower]]) can ignite it to produce a large fiery explosion, which damages Dwarves and enemies alike.
+
Finally, on death they will release a cloud of toxic gas at the location of their body, a couple seconds after they die. This Gas Cloud lingers on surfaces for a few seconds, obscuring vision and dealing constant damage to anything which lingers in the cloud. The gas is highly flammable, and weapons which inflict fire damage (such as the [[Driller]]'s [[CRSPR Flamethrower]]) can ignite it to produce a large fiery explosion, which damages Dwarves and enemies alike. A [[Status_Effects#Frozen|Frozen]] or [[Damage#Disintegrate|disintegrated]] Praetorian will not release its Death Cloud.
   
Despite their strong offensive and defensive capabilities, Praetorians lack significantly in mobility. They are slow, often lagging behind their smaller and nimbler cohorts. While using their Acid Spray attack they are completely stationary and cannot turn around (it’s a bug, but if you are very close to their front legs, they can turn around even while spraying acid). This exposes their abdomens to weapons fire, which take an extra 100% damage in the process.
+
Despite their strong offensive and defensive capabilities, Praetorians are slow, often lagging behind their smaller and nimbler cohorts. While using their Acid Spray attack they are completely stationary and cannot turn around.
   
 
{{Creature Attack
 
{{Creature Attack
| attackName = Claw Swing
+
| attackName = Bite
 
| attackType = AoE Melee Attack
| damageAmount= 12
 
 
| damage = 15
| damageType = Melee
+
| damageType = Melee
 
| maxAngle = 180
  +
| attackRadius = 1.5
 
}}
 
}}
 
 
{{Creature Attack
 
{{Creature Attack
| attackName = Bite
+
| attackName = Slash
  +
| attackType = AoE Melee Attack
| damageAmount = 15
 
| damageType = Melee
+
| damage = 12
  +
| damageType = Melee
  +
| maxAngle = 180
  +
| attackRadius = 1.5
 
}}
 
}}
 
 
{{Creature Attack
 
{{Creature Attack
| attackName = Acid Spit
+
| attackName = Acid Spray
  +
| attackType = Spray
| damageAmount = 5
 
| damageType = Poison
+
| damage = 5
| interval = 0.5 to 1.0 s
+
| damageType = Poison
| duration = 3.0 s
+
| interval = 0.5-1.0
  +
| duration = {{Hoverover|2.65|3 s for the animation|underline=yes}}
 
}}
 
}}
 
 
{{Creature Attack
 
{{Creature Attack
| attackName = Gas Cloud (on death)
+
| attackName = Death Cloud
| damageAmount = 3
+
| attackType = Cloud
| damageType = Poison
+
| damage = 3
| isAoE = yes
+
| damageType = Poison
| fullDamageRadius = 2 m
+
| interval = 1.0-1.5
  +
| duration = 10
| reducedDamageRadius = 3.5 m
 
| reducedAreaDamage = 25 %
+
| attackRadius = 4
| interval = 1.0 to 1.5 s
 
| duration = 10 s
 
 
}}
 
}}
 
 
{{Creature Attack
 
{{Creature Attack
| attackName = Gas Cloud Explosion (if ignited)
+
| attackName = Death Cloud Explosion
| damageAmount = 65
+
| attackType = AoE Attack
| damageType = Fire + Heat
+
| damage = 65
| isAoE = yes
+
| damageType = Fire + Heat
| fullDamageRadius = 2 m
+
| radius = 3.5
  +
| maxDamageRadius = 2
| reducedDamageRadius = 3.5 m
 
| reducedAreaDamage = 25 %
+
| minAreaDamage = 25
| frienlyFire = 50 %
 
 
}}
 
}}
   
 
== Variants ==
 
== Variants ==
The regional variants of this enemy don’t have the Acid Spit attack and don’t heave a Gas Cloud behind on death; instead they acquired some unique attack and features representatives to the biome they live in.<br>
+
The regional variants of this enemy don’t have the Acid Spit attack and don’t leave a Gas Cloud behind on death; instead they acquired some unique attack and features representatives to the biome they live in.<br>
 
The regional variants also react differently to temperature.
 
The regional variants also react differently to temperature.
   
 
=== [[Glacial Strata]] Variant ===
 
=== [[Glacial Strata]] Variant ===
  +
{{quote|Some Praetorians have adapted to the bone-chilling cold of Hoxxes' permafrost layers, replacing much of their bodily fluids with an organic compound not too unlike commercial anti-freeze. The Frost Praetorian will violently exhale gouts of freezing by-product of this process, capable of flash-freezing almost anything in their tracks before moving in for the kill.|Miner's Manual Description}}
  +
 
==== Attacks ====
 
==== Attacks ====
 
Frost Praetorians spew an icy mixture which deals no damage, but will rapidly chill a Dwarf's body (which can result in them being frozen solid). When killed, they generate a Cold Cloud that can rapidly freeze any Dwarf.
 
Frost Praetorians spew an icy mixture which deals no damage, but will rapidly chill a Dwarf's body (which can result in them being frozen solid). When killed, they generate a Cold Cloud that can rapidly freeze any Dwarf.
  +
 
{{Creature Attack
 
{{Creature Attack
| attackName = Cold Spray
+
| attackName = Bite
| damageAmount = Unknown
+
| attackType = AoE Melee Attack
| damageType = Cold
+
| damage = 15
| interval = Unknown
+
| damageType = Melee
| duration = 3 s
+
| maxAngle = 180
| status = Movement Speed -65 %
+
| attackRadius = 1.5
 
}}
 
}}
 
 
{{Creature Attack
 
{{Creature Attack
| attackName = Cold Cloud (on death)
+
| attackName = Slash
| damageAmount = Unknown
+
| attackType = AoE Melee Attack
| damageType = Cold
+
| damage = 12
| isAoE = yes
+
| damageType = Melee
| fullDamageRadius = Unknown
+
| maxAngle = 180
  +
| attackRadius = 1.5
| reducedDamageRadius = Unknown
 
  +
}}
| reducedAreaDamage = Unknown
 
  +
{{Creature Attack
| interval = 0.5 s
 
| duration = 10 s
+
| attackName = Frost Spray
| status = Movement Speed -50 %
+
| attackType = Spray
  +
| damage = 12/s
  +
| damageType = Cold
  +
| interval = {{Hoverover|0.5|Only apply to the status|underline=yes}}
  +
| duration = {{Hoverover|2.65|3 s for the animation|underline=yes}}
  +
| statusEffect = ×0.35 Movement Speed while inside the Spray
  +
}}
  +
{{Creature Attack
  +
| attackName = Death Cloud
  +
| attackType = Cloud
  +
| damage = 2/s
  +
| damageType = Cold
  +
| interval = {{Hoverover|0.5|Only apply to the status|underline=yes}}
  +
| duration = 10
  +
| statusEffect = ×0.5 Movement Speed while inside the Cloud
  +
| attackRadius = 4
 
}}
 
}}
   
 
=== [[Radioactive Exclusion Zone]] Variant ===
 
=== [[Radioactive Exclusion Zone]] Variant ===
  +
{{quote|Praetorians found in the radioactive exclusion zones of Hoxxes display all the usual tenacity and adaptiveness of their misbegotten kind. In short, they lap up rads like candy, and use it in their attacks to devastating effect. A minimum safe distance of at least 15 meters is advised at all times - both their beard-curdling radioactive breath, and the lethal burst of radiation they release on death makes the Radioactive Praetorian a formidable enemy for the dwarf caught unawares.
  +
|Miner's Manual Description}}
  +
 
==== Attacks ====
 
==== Attacks ====
 
Radioactive Praetorians create an aura of radiation around their body in a fairly large radius. Upon death, they will leave behind the same radiation aura for a few seconds.
 
Radioactive Praetorians create an aura of radiation around their body in a fairly large radius. Upon death, they will leave behind the same radiation aura for a few seconds.
  +
 
{{Creature Attack
 
{{Creature Attack
| attackName = Radiation Aura
+
| attackName = Bite
| damageAmount = 6
+
| attackType = AoE Melee Attack
| damageType = Radiation
+
| damage = 15
| isAoE = yes
+
| damageType = Melee
| fullDamageRadius = Unknown
+
| maxAngle = 180
  +
| attackRadius = 1.5
| reducedDamageRadius = Unknown
 
  +
}}
| reducedAreaDamage = Unknown
 
  +
{{Creature Attack
| interval = 0.5 to 1.0 s
 
| duration = 7 s
+
| attackName = Slash
  +
| attackType = AoE Melee Attack
  +
| damage = 12
  +
| damageType = Melee
  +
| maxAngle = 180
  +
| attackRadius = 1.5
  +
}}
  +
{{Creature Attack
  +
| attackName = Radiator
  +
| attackType = Cloud
  +
| damage = 6
  +
| damageType = Radiation
  +
| interval = 0.5-1.0
  +
| duration = 7
  +
| attackRadius = 4
  +
}}
  +
{{Creature Attack
  +
| attackName = Death Cloud
  +
| attackType = Cloud
  +
| damage = 6
  +
| damageType = Radiation
  +
| interval = 0.5-1.0
  +
| duration = 7
  +
| attackRadius = 2.75
 
}}
 
}}
   
  +
=== [[Machine Events#Ebonite Mutation|Ebonite Mutation]] Variant ===
== Tips ==
 
  +
=== [[Creatures#Elite Enemies|Elite]] Variant ===
* A Praetorian's spray attack can be cancelled by Stunning them anywhere on their body. High damage weapons with good Stun chances such as the [["Lead Storm" Powered Minigun|Powered Minigun]], the [[Jury-Rigged Boomstick|Jury-Rigged Boomstick]] and the [[Impact Axe]] are all great choices to cancel their spray.
 
* The [[Gunner]]'s [[Shield Generator]] will not block the spray attack of Praetorians. However the innate damage resistance and rapid Shield regeneration means that any damage taken is quickly healed.
 
* The [[Scout]]'s [[M1000 Classic]] can deal lots of damage when aiming for a Praetorian's abdomen, especially with the Hollow Point Bullets mod.
 
* The [[Driller]]'s [[Cryo Cannon]] can freeze a Praetorian solid, rendering their armor useless and causing them to take triple damage anywhere on their body. Keep in mind that Praetorians take more exposure to freeze and thaw out faster.
 
* The [[Engineer]] can use his Breach Cutter to cut right through a Praetorian. Armor Breaking modifications can strip a Praetorian bare and leave it wide open to taking maximum damage. He can also use the [["Stubby" Voltaic SMG|Voltaic SMG]] to shock a Praetorian, making them even slower than they already are.
 
* Weapons with a Fear Factor are great at getting Praetorians to turn around and expose their abdomens to the player, making them easy targets.
 
   
  +
{{Creature Infobox2
  +
<!-- // // // Tab1 // // // -->
  +
<!-- Main -->
  +
| Tab1TabName = Elite
  +
| Tab1Name = Elite Glyphid Praetorian
  +
| Tab1Image = Glyphid Praetorian.png
  +
| Tab1Species = Glyphid
  +
| Tab1SpawnRestriction = Replaced in [[Glacial Strata]] and [[Radioactive Exclusion Zone]]
  +
| Tab1SpawnPool = Elite Enemy
  +
| Tab1Attack = Bite<br>Slash<br>Acid Spray<br>Death Cloud<br>Death Cloud Explosion
  +
| Tab1Health = 750
  +
| Tab1Resistance = Electricity: 24%
  +
| Tab1Weakness =
  +
| Tab1Immunity = Courage: 0.9<br>Stun Duration: ×0.16<br>Stun Immunity Window: 2 s<br>Stun Pause Logic: False<br>Frozen Pause Logic: False
  +
| Tab1Weakpoint = Back: ×1
  +
| Tab1Armor = Heavy
  +
<!-- Model -->
  +
| Tab1UmodelTab1 =
  +
| Tab1UmodelView1 =
  +
| Tab1UmodelTab2 =
  +
| Tab1UmodelView2 =
  +
| Tab1UmodelCaption =
  +
<!-- Movement -->
  +
| Tab1MovementSpeed = 3
  +
| Tab1FearSpeedMultiplier = 1.5
  +
| Tab1Acceleration = 5
  +
| Tab1Deceleration = 2
  +
| Tab1PathfinderType = Walk
  +
| Tab1PathfinderPreference = Floor
  +
| Tab1StrafeSpeed = 2
  +
| Tab1MaxStrafeDistance = 2
  +
<!-- Temperature -->
  +
| Tab1MaxTemperature = 100
  +
| Tab1BurnTemperature = 100
  +
| Tab1DouseFireTemperature = 40
  +
| Tab1CoolingRate = 10
  +
| Tab1OnFireHeatRange = 2.5
  +
| Tab1MinTemperature = -150
  +
| Tab1FreezeTemperature = -150
  +
| Tab1UnfreezeTemperature = -120
  +
| Tab1WarmingRate = 100
  +
| Tab1DieIfFrozen = False
  +
| Tab1MaxColdSlown = 15
  +
| Tab1WarmingCooldown = 1
  +
| Tab1FrozenDamageBonus = 3
  +
| Tab1UpdateTime = 1
  +
| Tab1TemperatureChangeScale = 0.3
  +
}}In addition to all the benefits that all Elite enemies receive, Elite Praetorians have two additional enhancements:
  +
  +
* Their Armor is greatly increased. All of their Heavy Armor plates have their Armor Health increased from 100 to 500.
  +
* Their melee attacks have a bonus knockback. Their Bite attack adds 1 m/sec horizontal impulse and 1.25 m/sec vertical impulse, and their Stab attack adds 4 m/sec horizontal impulse and 5 m/sec vertical impulse.
  +
  +
<br />{{Creature Health
  +
|health = 750 / 0.7
  +
|scaling = Elite
  +
}}
  +
  +
<br clear="all">
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
Glyphid Praetorian Radioactive.png|[[Radioactive Exclusion Zone]] appearance
+
File:Glyphid Praetorian Radioactive.png|[[Radioactive Exclusion Zone]] appearance
Glyphid Praetorian Radioactive Dark.png|[[Radioactive Exclusion Zone]] appearance when in the dark
+
File:Glyphid Praetorian Radioactive Dark.png|[[Radioactive Exclusion Zone]] appearance when in the dark
Glyphid Praetorian Ice.png|[[Glacial Strata]] appearance
+
File:Glyphid Praetorian Ice.png|[[Glacial Strata]] appearance
 
</gallery>
 
</gallery>
  +
<gallery widths="293px" heights="170px">
  +
File:Glyphid Praetorian Acid Spray.png| Acid Spray
  +
</gallery>
  +
 
== Trivia ==
  +
* Before update 24 hotfix 7, Praetorian abdomen used to be designed to take 150% damage, but wasn't registered as a weakpoint for the purpose of weapon modifications (such as Hollow Point Bullets).
  +
* The Glyphid Praetorian's Steam Card, unlike the game, spells its name as "Glyphid Pretorian", likely as a misspelling.
  +
*According to the announcement before a special Praetorian swarm, a group of Praetorians is called a pack.
   
 
{{creatures nav}}
 
{{creatures nav}}

Revision as of 17:19, 21 September 2021

This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 31: What Was Left Behind

The Glyphid Praetorian is two tons of armor, teeth, and claws. It is extremely aggressive and highly territorial. It vomits up powerful sprays of corrosive poison and is mostly resistant to bullet fire from the front - both very good reasons to flank Praetorians at all times. Furthermore, R&D advises standing well back once one of these beasties go down - their poison sacks tend to rupture, covering the surrounding area in a deadly cloud of poisonous vapor.
— Miner's Manual Description

The Glyphid Praetorian is a hostile creature found on Hoxxes IV. It is found in every region of the planet, though some biomes (the Radioactive Exclusion Zone and the Glacial Strata) have unique variants. They are similar in body shape to Glyphid Grunts, being an arachnid creature with two overly developed front legs and no apparent eyes.

Being noticeably larger than the majority of the Glyphid species, the Praetorian is an imposing creature with the majority of its body covered in thick chitinous plating. It has a much larger mouth than most Glyphids with bigger teeth and two massive fangs. The creature's abdomen is noticeably developed and sticks out at the rear, with no plating to protect it.

As their name suggests, Praetorians hold a notable presence in enemy ranks. Despite their power they are fairly common, and often seen accompanied into battle by Glyphid Grunts (plus their varieties) and Glyphid Swarmers. There is also a rare type of swarm that heavily spawns Praetorians, with a few Glyphid Oppressors. These special swarms are always prefaced by an alert from Mission Control.

Combat

Health and Armor

Praetorians occupy a tanky role, using their big health pools and Heavy Armor to soak up lots of damage while fighting the Dwarves.
Unlike the Light Armor found on Grunts, Heavy Armor will fully block all damage to the Praetorian until its own health is depleted. The Heavy Armor on the Praetorian's body is broken up into segments, and will expose the vulnerable flesh underneath which will receive the full damage of a weapon.
Unlike the rest of their body, their mouths have no plating and can be fired at to deal damage; going for the abdomen can give you more damage only if your weapon has a weakpoint damage bonus.


Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 337.5 487.5 600 750 900 600 637.5 825 900 975
Dwarfcount2 412.5 562.5 675 750 900 675 712.5 825 900 975
Dwarfcount3 525 675 750 900 1050 750 825 975 1050 1125
Dwarfcount4 637.5 750 825 975 1125 825 900 1050 1125 1200

Attacks

Their primary attack is an Acid Spray. The Praetorian backs up for a second before spewing out a spray of acidic chemicals which can quickly cut through a Dwarf's health pool. This spray has a deceptively long range - Praetorians will often seek to close the gap in distance before using it, so that they can catch even retreating players in the spray. The Gunner's Shield Generator will not block the spray attack of Praetorians.

They can also fight by using their forelegs to strike or biting with their huge mouths - similar to Grunts, though they deal much more damage with their melee attacks.

Finally, on death they will release a cloud of toxic gas at the location of their body, a couple seconds after they die. This Gas Cloud lingers on surfaces for a few seconds, obscuring vision and dealing constant damage to anything which lingers in the cloud. The gas is highly flammable, and weapons which inflict fire damage (such as the Driller's CRSPR Flamethrower) can ignite it to produce a large fiery explosion, which damages Dwarves and enemies alike. A Frozen or disintegrated Praetorian will not release its Death Cloud.

Despite their strong offensive and defensive capabilities, Praetorians are slow, often lagging behind their smaller and nimbler cohorts. While using their Acid Spray attack they are completely stationary and cannot turn around.


Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 1.5 m

Max. Angle 180°
Slash
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 6 8.4 14.4 24 33.6 14.4 18 27.6 33.6 36
Dwarfcount2 6 9.6 15.6 25.8 36 15.6 19.2 29.4 36 38.4
Dwarfcount3 6 10.8 16.8 27.6 38.4 16.8 20.4 31.2 38.4 40.8
Dwarfcount4 6 12 18 30 40.8 18 21.6 33.6 40.8 43.2
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 1.5 m

Max. Angle 180°
Acid Spray
Spray
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 2.5 3.5 6 10 14 6 7.5 11.5 14 15
Dwarfcount2 2.5 4 6.5 10.75 15 6.5 8 12.25 15 16
Dwarfcount3 2.5 4.5 7 11.5 16 7 8.5 13 16 17
Dwarfcount4 2.5 5 7.5 12.5 17 7.5 9 14 17 18
Details
Damage Type Poison
Interval 0.5-1.0 s
Duration 2.65 s
Death Cloud
Cloud
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 1.5 2.1 3.6 6 8.4 3.6 4.5 6.9 8.4 9
Dwarfcount2 1.5 2.4 3.9 6.45 9 3.9 4.8 7.35 9 9.6
Dwarfcount3 1.5 2.7 4.2 6.9 9.6 4.2 5.1 7.8 9.6 10.2
Dwarfcount4 1.5 3 4.5 7.5 10.2 4.5 5.4 8.4 10.2 10.8
Details
Damage Type Poison
Dwarf for scale (1

Cloud Radius: 4 m

Interval 1.0-1.5 s
Lifetime 10 s
Death Cloud Explosion
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 32.5 45.5 78 130 182 78 97.5 149.5 182 195
Dwarfcount2 32.5 52 84.5 139.75 195 84.5 104 159.25 195 208
Dwarfcount3 32.5 58.5 91 149.5 208 91 110.5 169 208 221
Dwarfcount4 32.5 65 97.5 162.5 221 97.5 117 182 221 234
Details
Damage Type Fire + Heat
Dwarf for scale (1

Radius: 3.5 m
Maximum Damage Radius: 2 m
Minimum Area Damage: 25 %

Variants

The regional variants of this enemy don’t have the Acid Spit attack and don’t leave a Gas Cloud behind on death; instead they acquired some unique attack and features representatives to the biome they live in.
The regional variants also react differently to temperature.

Glacial Strata Variant

Some Praetorians have adapted to the bone-chilling cold of Hoxxes' permafrost layers, replacing much of their bodily fluids with an organic compound not too unlike commercial anti-freeze. The Frost Praetorian will violently exhale gouts of freezing by-product of this process, capable of flash-freezing almost anything in their tracks before moving in for the kill.
— Miner's Manual Description

Attacks

Frost Praetorians spew an icy mixture which deals no damage, but will rapidly chill a Dwarf's body (which can result in them being frozen solid). When killed, they generate a Cold Cloud that can rapidly freeze any Dwarf.


Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 1.5 m

Max. Angle 180°
Slash
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 6 8.4 14.4 24 33.6 14.4 18 27.6 33.6 36
Dwarfcount2 6 9.6 15.6 25.8 36 15.6 19.2 29.4 36 38.4
Dwarfcount3 6 10.8 16.8 27.6 38.4 16.8 20.4 31.2 38.4 40.8
Dwarfcount4 6 12 18 30 40.8 18 21.6 33.6 40.8 43.2
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 1.5 m

Max. Angle 180°
Frost Spray
Spray
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 12/s
Dwarfcount2
Dwarfcount3
Dwarfcount4
Details
Damage Type Cold
Interval 0.5 s
Duration 2.65 s
Status Effect ×0.35 Movement Speed while inside the Spray
Death Cloud
Cloud
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 2/s
Dwarfcount2
Dwarfcount3
Dwarfcount4
Details
Damage Type Cold
Dwarf for scale (1

Cloud Radius: 4 m

Interval 0.5 s
Lifetime 10 s
Status Effect ×0.5 Movement Speed while inside the Cloud

Radioactive Exclusion Zone Variant

Praetorians found in the radioactive exclusion zones of Hoxxes display all the usual tenacity and adaptiveness of their misbegotten kind. In short, they lap up rads like candy, and use it in their attacks to devastating effect. A minimum safe distance of at least 15 meters is advised at all times - both their beard-curdling radioactive breath, and the lethal burst of radiation they release on death makes the Radioactive Praetorian a formidable enemy for the dwarf caught unawares.
— Miner's Manual Description

Attacks

Radioactive Praetorians create an aura of radiation around their body in a fairly large radius. Upon death, they will leave behind the same radiation aura for a few seconds.


Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 1.5 m

Max. Angle 180°
Slash
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 6 8.4 14.4 24 33.6 14.4 18 27.6 33.6 36
Dwarfcount2 6 9.6 15.6 25.8 36 15.6 19.2 29.4 36 38.4
Dwarfcount3 6 10.8 16.8 27.6 38.4 16.8 20.4 31.2 38.4 40.8
Dwarfcount4 6 12 18 30 40.8 18 21.6 33.6 40.8 43.2
Details
Damage Type Melee
Dwarf for scale (1

Attack Radius: 1.5 m

Max. Angle 180°
Radiator
Cloud
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 3 4.2 7.2 12 16.8 7.2 9 13.8 16.8 18
Dwarfcount2 3 4.8 7.8 12.9 18 7.8 9.6 14.7 18 19.2
Dwarfcount3 3 5.4 8.4 13.8 19.2 8.4 10.2 15.6 19.2 20.4
Dwarfcount4 3 6 9 15 20.4 9 10.8 16.8 20.4 21.6
Details
Damage Type Radiation
Dwarf for scale (1

Cloud Radius: 4 m

Interval 0.5-1.0 s
Lifetime 7 s
Death Cloud
Cloud
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 3 4.2 7.2 12 16.8 7.2 9 13.8 16.8 18
Dwarfcount2 3 4.8 7.8 12.9 18 7.8 9.6 14.7 18 19.2
Dwarfcount3 3 5.4 8.4 13.8 19.2 8.4 10.2 15.6 19.2 20.4
Dwarfcount4 3 6 9 15 20.4 9 10.8 16.8 20.4 21.6
Details
Damage Type Radiation
Dwarf for scale (1

Cloud Radius: 2.75 m

Interval 0.5-1.0 s
Lifetime 7 s

Ebonite Mutation Variant

Elite Variant

In addition to all the benefits that all Elite enemies receive, Elite Praetorians have two additional enhancements:

  • Their Armor is greatly increased. All of their Heavy Armor plates have their Armor Health increased from 100 to 500.
  • Their melee attacks have a bonus knockback. Their Bite attack adds 1 m/sec horizontal impulse and 1.25 m/sec vertical impulse, and their Stab attack adds 4 m/sec horizontal impulse and 5 m/sec vertical impulse.


Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 642.86 964.29 964.29 1178.57 1392.86 964.29 1017.86 1232.14 1392.86 1446.43
Dwarfcount2 803.57 1178.57 1178.57 1178.57 1392.86 1178.57 1232.14 1232.14 1392.86 1446.43
Dwarfcount3 910.71 1178.57 1392.86 1392.86 1607.14 1392.86 1446.43 1446.43 1607.14 1660.71
Dwarfcount4 1178.57 1392.86 1392.86 1607.14 1767.86 1392.86 1446.43 1660.71 1767.86 1821.43


Gallery

Trivia

  • Before update 24 hotfix 7, Praetorian abdomen used to be designed to take 150% damage, but wasn't registered as a weakpoint for the purpose of weapon modifications (such as Hollow Point Bullets).
  • The Glyphid Praetorian's Steam Card, unlike the game, spells its name as "Glyphid Pretorian", likely as a misspelling.
  • According to the announcement before a special Praetorian swarm, a group of Praetorians is called a pack.