Deep Rock Galactic Wiki
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=== Attacks ===
 
=== Attacks ===
 
 
{{Creature Attack
 
{{Creature Attack
|attackName=Bite / Slash Attack
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| attackName = Bite
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| attackType = Direct Melee Attack
|damageAmount=4
 
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| damage = 4
|damageType = Melee
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| damageType = Melee
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| maxRange = 2.5
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| maxAngle = 180
 
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Revision as of 14:31, 23 September 2020

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The Glyphid Guard is a heavily armored mutation of the Grunt, its front limbs covered in dense layers of highly resistant chitin. While its attack is no more deadly than that of the common Grunt, the appearance of a Guard in a swarm should be handled with care - its less hardy brethren are smart enough to take cover behind it.
— Miner's Manual Description

Glyphid Grunt Guards are a stronger variant of the typical Glyphid Grunt. They have the same general body shape, but have a more prominent head structure, larger forelegs, and thicker armor. While normal Grunts simply charge their targets, Guards will attempt to protect themselves while attacking. Once targeted by a Dwarf, the Guard will use it's large forelegs covered in thick armor to cover up its mouth weakpoint. Although the armor is more resilient than Grunt armor and stops more damage, the armor may still be broken through, exposing the unarmored white flesh of the creature. The Guard must also drop it's defensive stance in order to attack, so a Dwarf may time their shots to hit the creature in the mouth while it attacks.

Combat

Glyphid Guards will run straight towards players to engage in melee combat. They will also move their front legs together to form a sort of barrier. Their head is completely covered during this. They typically spawn solo or in groups of 2-3.


Guards have an extremely high amount of armor, making them more difficult to kill. This makes shooting their weakpoint (their head), much more important to more efficiently kill them and so as not to waste ammunition.


Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 189 270 297 324 324 297 297 324 324 324

Attacks

Bite
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 2 2.8 4.8 8 11.2 4.8 6 9.2 11.2 12
Dwarfcount2 2 3.2 5.2 8.6 12 5.2 6.4 9.8 12 12.8
Dwarfcount3 2 3.6 5.6 9.2 12.8 5.6 6.8 10.4 12.8 13.6
Dwarfcount4 2 4 6 10 13.6 6 7.2 11.2 13.6 14.4
Details
Damage Type Melee
Max. Range 2.5 m
Max. Angle 180°

Glacial Strata Variant

Radioactive Exclusion Zone Variant

Tips

  • The Grunt Guard can be charmed with the Beast Master perk like a normal Grunt, making a powerful ally.

Gallery

Trivia