Deep Rock Galactic Wiki
(→‎Health and Armor: Updated to new template)
m (Updated the variable name)
Line 61: Line 61:
 
{{Creature Health2
 
{{Creature Health2
 
|health = 270
 
|health = 270
|hazSize = Normal
+
|scaling = Common
 
}}
 
}}
   

Revision as of 11:31, 29 July 2020

This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.

The Glyphid Guard is a heavily armored mutation of the Grunt, its front limbs covered in dense layers of highly resistant chitin. While its attack is no more deadly than that of the common Grunt, the appearance of a Guard in a swarm should be handled with care - its less hardy brethren are smart enough to take cover behind it.
— Miner's Manual Description

Glyphid Grunt Guards are a stronger variant of the typical Glyphid Grunt. They have the same general body shape, but have a more prominent head structure, larger forelegs, and thicker armor. While normal Grunts simply charge their targets, Guards will attempt to protect themselves while attacking. Once targeted by a Dwarf, the Guard will use it's large forelegs covered in thick armor to cover up its mouth weakpoint. Although the armor is more resilient than Grunt armor and stops more damage, the armor may still be broken through, exposing the unarmored white flesh of the creature. The Guard must also drop it's defensive stance in order to attack, so a Dwarf may time their shots to hit the creature in the mouth while it attacks.

Combat

Health and Armor

Template:Creature Health2

Attacks

Bite / Slash Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0.5 0.7 1.2 2 2.8 1.2 1.5 2.3 2.8 3
Dwarfcount2 0.5 0.8 1.3 2.15 3 1.3 1.6 2.45 3 3.2
Dwarfcount3 0.5 0.9 1.4 2.3 3.2 1.4 1.7 2.6 3.2 3.4
Dwarfcount4 0.5 1 1.5 2.5 3.4 1.5 1.8 2.8 3.4 3.6
Details
Damage Type Melee

Glacial Strata Variant

Radioactive Exclusion Zone Variant

Tips

Gallery

Trivia