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Glyphid Guard
Glyphid Guard
Creature Details
Variant Name Glyphid Guard
Species Glyphid
Biome All
Category Common Enemy
Combat
Attack(s) Bite
Slash
Base Health 270
Resistance(s) Fire: 25%
Frost: 30%
Explosive: 30%
Weakness(es) None
Weakpoint Mouth: ×2
Armor Light Light armor: -20% damage taken.

Heavy Heavy armor

Weakpoint / Heavy Armor / Light Armor
Temperature
Hot Cold
Burn T°C Freeze T°C
60° Status fire.png -80° Status frozen.png
Douse Fire T°C Unfreeze T°C
40° Status fire.png -40° Status frozen.png
Cooling Rate Warming Rate
6°/s Status fire.png 6°/s Status frozen.png

Glyphid Guard
Glyphid Guard
Creature Details
Variant Name Frost Glyphid Guard
Species Glyphid
Biome Glacial Strata
Category Common Enemy
Combat
Attack(s) Bite
Slash
Base Health 270
Resistance(s) Frost: 25%
Explosive: 30%
Weakness(es) Fire: 25%
Weakpoint Mouth: ×2
Armor Light Light armor: -20% damage taken.

Heavy Heavy armor

Weakpoint / Heavy Armor / Light Armor
Temperature
Hot Cold
Burn T°C Freeze T°C
60° Status fire.png -60° Status frozen.png
Douse Fire T°C Unfreeze T°C
40° Status fire.png -30° Status frozen.png
Cooling Rate Warming Rate
5°/s Status fire.png 15°/s Status frozen.png

Glyphid Guard
Glyphid Guard
Creature Details
Variant Name Radioactive Glyphid Guard
Species Glyphid
Biome Radioactive Exclusion Zone
Category Common Enemy
Combat
Attack(s) Bite
Slash
Base Health 270
Resistance(s) Explosive: 30%
Radiation: 50%
Weakness(es) None
Weakpoint Mouth: ×2
Armor Light Light armor: -20% damage taken.

Heavy Heavy armor

Weakpoint / Heavy Armor / Light Armor
Temperature
Hot Cold
Burn T°C Freeze T°C
60° Status fire.png -80° Status frozen.png
Douse Fire T°C Unfreeze T°C
40° Status fire.png -40° Status frozen.png
Cooling Rate Warming Rate
6°/s Status fire.png 6°/s Status frozen.png

The Glyphid Guard is a heavily armored mutation of the Grunt, its front limbs covered in dense layers of highly resistant chitin. While its attack is no more deadly than that of the common Grunt, the appearance of a Guard in a swarm should be handled with care - its less hardy brethren are smart enough to take cover behind it.
— Miner's Manual Description

Glyphid Grunt Guards are a stronger variant of the typical Glyphid Grunt. They have the same general body shape, but have a more prominent head structure, larger forelegs, and thicker armor. While normal Grunts simply charge their targets, Guards will attempt to protect themselves while attacking. Once targeted by a Dwarf, the Guard will use it's large forelegs covered in thick armor to cover up its mouth weakpoint. Although the armor is more resilient than Grunt armor and stops more damage, the armor may still be broken through, exposing the unarmored white flesh of the creature. The Guard must also drop it's defensive stance in order to attack.

Combat[]

Glyphid Guards will run straight towards players to engage in melee combat. When attacked, they will protect their mouth with their front legs, moving slower as a result but shielding themselves from frontal assaults. The legs will still prevent weakpoint shots from the front even if the armor is broken, but stunning the guard will drop their stance. They typically spawn in low numbers.

Guards have a high amount of armor and a substantial amount of health for their size, making them more difficult to kill compared to their brethren.

Health and Armor[]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png to Dwarfcount4.png 189 270 297 324 324 297 297 324 324 324

Attacks[]

Bite
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 2 2.8 4.8 8 11.2 4.8 6 9.2 11.2 12
Dwarfcount2.png 2 3.2 5.2 8.6 12 5.2 6.4 9.8 12 12.8
Dwarfcount3.png 2 3.6 5.6 9.2 12.8 5.6 6.8 10.4 12.8 13.6
Dwarfcount4.png 2 4 6 10 13.6 6 7.2 11.2 13.6 14.4
Details
Damage Type Melee
Max. Range 2.5 m
Max. Angle 180°
Slash
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 2 2.8 4.8 8 11.2 4.8 6 9.2 11.2 12
Dwarfcount2.png 2 3.2 5.2 8.6 12 5.2 6.4 9.8 12 12.8
Dwarfcount3.png 2 3.6 5.6 9.2 12.8 5.6 6.8 10.4 12.8 13.6
Dwarfcount4.png 2 4 6 10 13.6 6 7.2 11.2 13.6 14.4
Details
Damage Type Melee
Max. Range 2.5 m
Max. Angle 80°

Glacial Strata Variant[]

Radioactive Exclusion Zone Variant[]

Elite Variant[]

Elite Glyphid Guard
Elite Glyphid Guard
 

Creature Details
Full Name Elite Glyphid Guard
Species Glyphid
Spawn Restriction Replaced in Glacial Strata and Radioactive Exclusion Zone
Spawn Pool Elite Enemy
Combat
Attack(s) Bite
Slash
Base Health 270
Resistance(s) Fire: 25%
Frost: 30%
Explosive: 30%
Electric: 24%
Weakness(es) None
Immunity Courage: 0.9
Stun Duration: ×0.2
Stun Immunity Window:
Stun Pause Logic:
Frozen Pause Logic:
Weakpoint Mouth: ×2
Armor Light Light armor: -20% damage taken.

Heavy Heavy armor

Status Immunity
On Fire Immunity Unknown
Freeze Immunity Unknown
Electrocution Unknown
Stun
Duration Multiplier × ???
Immunity Window ???s
Fear
Courage Unknown
CC Pause Logic
Stun Unknown
Freeze Unknown
Aggro
Ignore Pheromone Unknown
Ignore L.U.R.E. Unknown

Movement
Movement Speed Fear Speed mult.
 m/s ×1.5
Acceleration Deceleration
 m/s2  m/s2
Pathfinder Type Strafe Speed
 m/s
Pathfinder Preference Max. Strafe Distance
 m

Temperature
Hot Cold
Max. T° Min. T°
° Heat ° Cold
Burn T° Freeze T°
60° Heat -80° Cold
Douse Fire T° Unfreeze T°
40° Heat -79° Cold
Cooling Rate Warming Rate
6°/s Heat 100°/s Cold
On Fire Heat Range Warming Cooldown
 m Heat  s
Max. Cold Slowdown
 %
Update Time Die if Frozen
1 s False
T° Change Scale Frozen Dmg Bonus
÷0.2 ×3

In addition to all the benefits that all Elite enemies receive, Elite Grunt Guards have two additional enhancements:

  • Their Armor is greatly increased. The front legs' Heavy Armor has its Armor Health increased from 60 to 350, and the rest of the Light Armor that covers the body has its Armor Strength increased from 15 to 350. The Light Armor still only reduces incoming Direct Damage by -20%.
  • Their melee attacks have a bonus knockback, adding 3 m/sec horizontal impulse and 3 m/sec vertical impulse.


Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 540 810 810 990 1170 810 855 1035 1170 1215
Dwarfcount2.png 675 990 990 990 1170 990 1035 1035 1170 1215
Dwarfcount3.png 765 990 1170 1170 1350 1170 1215 1215 1350 1395
Dwarfcount4.png 990 1170 1170 1350 1485 1170 1215 1395 1485 1530


Gallery[]

Trivia[]