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{{stub}}
#REDIRECT [[Creatures#Glyphid]]
 
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{{Creature Infobox
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| v1TabName = Common
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| name = Glyphid Grunt
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| v1Image = Glyphid grunt.png
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| v1Name = Glyphid Grunt
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| species = Glyphid
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| v1Biome = All
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| category = Common Enemy
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| health = 90
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| v1Attack = Bite<br>Slash
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| armor = Light
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| weakpoint = Mouth: ×2
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| v1BurnTemperature = 30
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| v1DouseFireTemperature = 10
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| v1CoolingRate = 6
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| v1FreezeTemperature = -30
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| v1UnfreezeTemperature = 0
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| v1WarmingRate = 6
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| v2TabName = Frost
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| v2Image = Glyphid ice warrior.png
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| v2Name = Frost Glyphid Grunt
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| v2Biome = [[Glacial Strata]]
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| v2Attack = Bite<br>Slash
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| v2Resistance = Frost: 25%
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| v2Weakness = Fire: 25%
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| v2BurnTemperature = 30
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| v2DouseFireTemperature = 10
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| v2CoolingRate = 5
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| v2FreezeTemperature = -60
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| v2UnfreezeTemperature = -30
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| v2WarmingRate = 15
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| v3TabName = Radioactive
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| v3Image = Glyphid Grunt Radioactive.png
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| v3Name = Radioactive Glyphid Grunt
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| v3Biome = [[Radioactive Exclusion Zone]]
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| v3Attack = Bite<br>Slash
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| v3Resistance = Radiation: 50%
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| v3BurnTemperature = 30
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| v3DouseFireTemperature = 10
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| v3CoolingRate = 6
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| v3FreezeTemperature = -30
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| v3UnfreezeTemperature = 0
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| v3WarmingRate = 6
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| umodelTab1 = Front
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| umodelView1 = Glyphid Grunt Umodel Front.png
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| umodelTab2 = Top
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| umodelView2 = Glyphid Grunt Umodel Top.png
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| umodelCaption = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#feb24e;">Light Armor</span>
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}}
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{{quote|The Glyphid Grunt is by far the most common type of Glyphid encountered on Hoxxes, usually encountered in roving packs. Small (relatively speaking) and agile, it is a versatile and aggressive hunter that remains exceptionally hostile to any encroachment on their territory.|Miner's Manual Description}}
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The '''Glyphid Grunt''' is a hostile [[Creatures|creature]] found on [[Hoxxes]]. It is the most common member of the [[Glyphid]] species, and is found in every [[Biome|region]] of the planet. Individually they are quite weak, so they are often seen travelling and hunting in packs. It has no visible eyes, and likely gets around via echolocation (it can often be seen screeching into the darkness) or by scent, such as when targeting [[Dwarves]].
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Grunts are by far the most common enemy type in the entire game, and are plentiful in their numbers. They will sometimes be seen idly wandering the caves of Hoxxes in groups, but they're most commonly seen surfacing from the terrain to engage the Dwarves. Their attacks are purely melee based, and require them to close into point-blank range. They attack by either biting to swiping their large front legs - both attacks deal the same amount of damage.
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Much of the Grunt's body is covered in Light Armor, which is coloured a darker brown to the Grunt's light skin tone. It can protect the Grunt from some damage if targeted by weapons fire, though it can be broken. Armor Breaking modifications made to weapons will pierce straight through armor, allowing the maximum amount of damage to be dealt anywhere on the Grunt's body. The mouth and underbelly are unarmored, and will cause the Grunt to receive double damage if targeted with weapons fire. Weakspot Bonus modifications can further increase the damage dealt to weak spots.
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This creature also has [[Glacial Strata]] and [[Radioactive Exclusion Zone]] variants. The Glacial Strata variant is resistant to Ice damage and freezing, but takes extra damage from Fire. The Radioactive Exclusion Zone variant resists half of all Radiation damage. Alongside this there are two alternative forms of the Grunt - the [[Glyphid Grunt Slasher]] and the [[Glyphid Grunt Guard]], which have their own behaviours and statistics.
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== Combat ==
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'''Glyphid Grunts''' will run straight toward players to engage in melee combat, and typically spawn in clusters.
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Given that they are the game's most common enemy, the Grunt is not an exceptional foe and is easily killed by the majority of weapons in the game. Their true power lies in numbers, where the sheer amount of Grunts charging towards a team is their best odds of closing into range.
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=== Health and Armor ===
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{{Creature Health
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|health = 90
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|scaling = Common
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}}
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=== Attacks ===
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{{Creature Attack
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| attackName = Bite
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| attackType = Direct Melee Attack
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| damage = 4
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| damageType = Melee
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| maxRange = 2.5
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| maxAngle = 180
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}}
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{{Creature Attack
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| attackName = Slash
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| attackType = Direct Melee Attack
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| damage = 4
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| damageType = Melee
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| maxRange = 2.5
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| maxAngle = 80
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}}
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== Variants ==
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=== [[Glacial Strata]] Variant ===
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=== [[Radioactive Exclusion Zone]] Variant ===
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=== [[Machine Events#Ebonite Mutation|Ebonite Mutation]] Variant ===
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== Gallery ==
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<gallery widths="220px" heights="120px">
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Glyphid_ice_warrior.png|[[Glacial Strata]] appearance
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Glyphid_Grunt_Radioactive.png|[[Radioactive Exclusion Zone]] appearance
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Glyphid_Grunt_concept_art.jpg|Glyphid Grunt Concept Art
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grunt-ingame.png|Glyphid grunts as they appear ingame
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frostgrunt.png|[[Glacial Strata]] variant screaming
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</gallery>
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== Trivia ==
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* Ghost Ship Games released a video to introduce the Glyphid Grunt, [https://www.youtube.com/watch?v=CDcjn5BJBPY| Deep Rock Galactic - Meet the Glyphid Grunt]
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* Before Slashers and Guards were added, an elite version of the Glyphid Grunt called a "Veteran Warrior", existed from update [[Update_19:_Guns!_Lots_of_Guns!|19]] to [[Update_22:_One_Year_In_Orbit|22]]. It had 50% more health than a Grunt and was almost identical aside from its reflective spike studded armor.
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<br>
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{{creatures nav}}

Revision as of 14:51, 12 May 2021

This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.

The Glyphid Grunt is by far the most common type of Glyphid encountered on Hoxxes, usually encountered in roving packs. Small (relatively speaking) and agile, it is a versatile and aggressive hunter that remains exceptionally hostile to any encroachment on their territory.
— Miner's Manual Description

The Glyphid Grunt is a hostile creature found on Hoxxes. It is the most common member of the Glyphid species, and is found in every region of the planet. Individually they are quite weak, so they are often seen travelling and hunting in packs. It has no visible eyes, and likely gets around via echolocation (it can often be seen screeching into the darkness) or by scent, such as when targeting Dwarves.

Grunts are by far the most common enemy type in the entire game, and are plentiful in their numbers. They will sometimes be seen idly wandering the caves of Hoxxes in groups, but they're most commonly seen surfacing from the terrain to engage the Dwarves. Their attacks are purely melee based, and require them to close into point-blank range. They attack by either biting to swiping their large front legs - both attacks deal the same amount of damage.

Much of the Grunt's body is covered in Light Armor, which is coloured a darker brown to the Grunt's light skin tone. It can protect the Grunt from some damage if targeted by weapons fire, though it can be broken. Armor Breaking modifications made to weapons will pierce straight through armor, allowing the maximum amount of damage to be dealt anywhere on the Grunt's body. The mouth and underbelly are unarmored, and will cause the Grunt to receive double damage if targeted with weapons fire. Weakspot Bonus modifications can further increase the damage dealt to weak spots.

This creature also has Glacial Strata and Radioactive Exclusion Zone variants. The Glacial Strata variant is resistant to Ice damage and freezing, but takes extra damage from Fire. The Radioactive Exclusion Zone variant resists half of all Radiation damage. Alongside this there are two alternative forms of the Grunt - the Glyphid Grunt Slasher and the Glyphid Grunt Guard, which have their own behaviours and statistics.

Combat

Glyphid Grunts will run straight toward players to engage in melee combat, and typically spawn in clusters.

Given that they are the game's most common enemy, the Grunt is not an exceptional foe and is easily killed by the majority of weapons in the game. Their true power lies in numbers, where the sheer amount of Grunts charging towards a team is their best odds of closing into range.

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 63 90 99 108 108 99 99 108 108 108

Attacks

Bite
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 2 2.8 4.8 8 11.2 4.8 6 9.2 11.2 12
Dwarfcount2 2 3.2 5.2 8.6 12 5.2 6.4 9.8 12 12.8
Dwarfcount3 2 3.6 5.6 9.2 12.8 5.6 6.8 10.4 12.8 13.6
Dwarfcount4 2 4 6 10 13.6 6 7.2 11.2 13.6 14.4
Details
Damage Type Melee
Max. Range 2.5 m
Max. Angle 180°
Slash
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 2 2.8 4.8 8 11.2 4.8 6 9.2 11.2 12
Dwarfcount2 2 3.2 5.2 8.6 12 5.2 6.4 9.8 12 12.8
Dwarfcount3 2 3.6 5.6 9.2 12.8 5.6 6.8 10.4 12.8 13.6
Dwarfcount4 2 4 6 10 13.6 6 7.2 11.2 13.6 14.4
Details
Damage Type Melee
Max. Range 2.5 m
Max. Angle 80°

Variants

Glacial Strata Variant

Radioactive Exclusion Zone Variant

Ebonite Mutation Variant

Gallery

Trivia

  • Ghost Ship Games released a video to introduce the Glyphid Grunt, Deep Rock Galactic - Meet the Glyphid Grunt
  • Before Slashers and Guards were added, an elite version of the Glyphid Grunt called a "Veteran Warrior", existed from update 19 to 22. It had 50% more health than a Grunt and was almost identical aside from its reflective spike studded armor.