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Revision as of 14:05, 30 July 2020

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The Glyphid Grunt is by far the most common type of Glyphid encountered on Hoxxes, usually encountered in roving packs. Small (relatively speaking) and agile, it is a versatile and aggressive hunter that remains exceptionally hostile to any encroachment on their territory.
— Miner's Manual Description

The Glyphid Grunt is a hostile creature found on Hoxxes. It is the most common member of the Glyphid species, and is found in every region of the planet. Individually they are quite weak, so they are often seen travelling and hunting in packs. It has no visible eyes, and likely gets around via echolocation (it can often be seen screeching into the darkness) or by scent, such as when targeting Dwarves.

Grunts are by far the most common enemy type in the entire game, and are plentiful in their numbers. They will sometimes be seen idly wandering the caves of Hoxxes in groups, but they're most commonly seen burying up from the terrain to engage the Dwarves. Their attacks are purely melee based, and require them to close into point-blank range. They attack by either biting to swiping their large front legs - both attacks deal the same amount of damage.

Much of the Grunt's body is covered in Light Armor, which is coloured a darker brown to the Grunt's light skin tone. It can protect the Grunt from some damage if targeted by weapons fire, though it can be broken. Armor Breaking modifications made to weapons will pierce straight through armor, allowing the maximum amount of damage to be dealt anywhere on the Grunt's body. The mouth and underbelly are unarmored, and will cause the Grunt to receive double damage if targeted with weapons fire. Weakspot Bonus modifications can further increase the damage dealt to weak spots.

This creature also has Glacial Strata and Radioactive Exclusion Zone variants. The Glacial Strata variant is resistant to Ice damage and freezing, but takes extra damage from Fire. The Radioactive Exclusion Zone variant resists half of all Radiation damage. Alongside this there are two alternative forms of the Grunt - the Glyphid Grunt Slasher and the Glyphid Grunt Guard, which have their own behaviours and statistics.

Combat

Glyphid Grunts will run straight toward players to engage in melee combat, and typically spawn in clusters.

Given that they are the game's most common enemy, the Grunt is not an exceptional foe and is easily killed by the majority of weapons in the game. Their true power lies in numbers, where the sheer amount of Grunts charging towards a team is their best odds of closing into range. While this strategy is effective, it makes them vulnerable to crowd control weapons such as the CRSPR Flamethrower due to how they like to group up when engaging a Dwarf. Their Light Armor only protects them from so much damage, and their lack of ranged capability makes them easy to space out. They are also highly vulnerable to stuns and status effects such as Poison, Electrocution and Fear.

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 63 90 99 108 108 99 99 108 108 108

Attacks

Bite / Slash Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0.5 0.7 1.2 2 2.8 1.2 1.5 2.3 2.8 3
Dwarfcount2 0.5 0.8 1.3 2.15 3 1.3 1.6 2.45 3 3.2
Dwarfcount3 0.5 0.9 1.4 2.3 3.2 1.4 1.7 2.6 3.2 3.4
Dwarfcount4 0.5 1 1.5 2.5 3.4 1.5 1.8 2.8 3.4 3.6
Details
Damage Type Melee

Variants

Glacial Strata Variant

Radioactive Exclusion Zone Variant

Ebonite Mutation Variant

Tips

  • The Glyphid Grunt is a medium-sized creature, so it will trigger the Vampire perk if killed via a melee attack.
  • As mentioned before, the CRSPR Flamethrower is excellent for clearing swarms of Grunts at once. Its unlimited piercing and Sticky Flames excel at controlling hordes.
  • The Heavy Autocannon's explosive bullets can saturate a battlefield and damage many Grunts at once.
  • The Deepcore GK2 can quickly gun down a Grunt, and if carefully controlled, it can kill many Grunts in a single mag when firing for weakspots.
  • The 40mm PGL has a large blast radius, and can be used to clear out tightly clustered groups of Glyphids with a single shell.
  • The M1000 Classic can one-shot a grunt on any body part with its focus shot when equipped with maximum damage modifiers; a single shot to the head will eliminate a Grunt with the same damage bonus.

Gallery

Trivia