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This page is possibly not up to date. It was last updated for Update 32: Roughnecks At Work

The Glyphid Exploder is a curious and deadly beast, and R&D remain torn on the subject of whether their behavior is caused by an invasive pathogen or through natural evolution. Every inch of the Exploder's outer layers is covered in fragile bladders of highly volatile fluids. These fluids combust violently when mixed, meaning a close encounter can result in both 3rd degree burns from the resulting explosion, as well as severe laceration by chitin shrapnel. R&D heartily advises to take them out from a safe distance - it is well-known to attempt to rush intruders.
— Miner's Manual Description

The Glyphid Exploder is an explosive variant of the Glyphid Grunt with dark red skin and orange bulging tumors and veins which emit a slight glow. Exploders are much faster than most enemies and make little to no noise which they will often use to easily sneak up behind players and detonate before the player has time to react. The only recognizable noise they make is a distinct inflating and hissing sound they make before they explode. When an exploder gets close enough to a player or it takes enough damage, it will freeze in place and then detonate, leaving behind a crater coated in Slate or Hot Rock if in the Magma Core or just plain but rough and jagged ice in Glacial Strata. Exploders have very little health, so they can be easily disposed of as they approach. Exploders always explode on death unless frozen, melted, or critically hit with a final blow to the head.

This creature has a Radioactive Exclusion Zone variant, which explodes into a cloud of radiation instead of making a normal explosion.

Combat[]

Health and Armor[]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 to Dwarfcount4 6 14 20 30 34 20 24 32 34 40

Attacks[]

The Glyphid Exploder will move towards players at a run. Once they get within a certain radius, they will stop and make a sizzling sound, and explode. This deals a significant amount of damage, and explodes a patch of terrain leaving behind slag on all biomes besides Glacial Strata and Magma Core, where the explosion leaves behind hot rock in the place of slag. Body parts are also occasionally left over after the explosion.


Self-combustion
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 12.5 75 150 190 100 175 100 190 200
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 85 115 166.5 200 0 85 115 166.5 200
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 85 115 166.5 200 0 85 115 166.5 200
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 135 145 216.5 250 0 135 145 216.5 250
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 3.5 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 25 %

When a Glyphid Exploder sees a dwarf that is not full health it will rush at them, moving at ×1.5 Speed for 3s.

Variants[]

Radioactive Exclusion Zone Variant[]

Turns out the volatile fluids developed inside the common Exploder are highly reactive to gamma radiation. The Exploders found in areas of high radioactivity glow a distinctive green and leave behind deadly clouds of radioactive vapor once detonated. Avoid at all cost.
— Miner's Manual Description

This variant of the Glyphid Exploder is mostly the same as the regular variant, however the radioactive exploder leaves a small cloud of radioactivity after it blows up.

Attacks[]

Irradiated Self-combustion
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 6.25 37.5 75 95 50 87.5 50 95 100
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 67.5 72.5 108.25 125 0 67.5 72.5 108.25 125
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 3.5 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 25 %

 
Cloud
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 1.5 9 18 22.8 12 21 12 22.8 24
Dwarfcount2

{{#ifeq: Radiation | Cold | |

0 10.2 13.8 19.98 24 0 10.2 13.8 19.98 24
Dwarfcount3

{{#ifeq: Radiation | Cold | |

0 10.2 13.8 19.98 24 0 10.2 13.8 19.98 24
Dwarfcount4

{{#ifeq: Radiation | Cold | |

0 16.2 17.4 25.98 30 0 16.2 17.4 25.98 30
Details
Damage Type Kinetic
Dwarf for scale (1

Cloud Radius: 2.75 m

Interval 0.5-1.0 
Lifetime | 20.3

Gallery[]

Trivia[]

  • In Update 32: Roughnecks At Work, Glyphid Exploders gained a 25% melee damage vulnerability so that they could be reliably defused with a single Pickaxe attack to the mouth across all Hazard Levels. Prior to the update, a single Pickaxe attack would not consistently kill them on Hazard 4 and 5.
  • Glyphid Exploders were originally named 'Suiciders', but this was later changed. However, the Steam trading card for the Exploder is still titled after its original name.


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