Deep Rock Galactic Wiki
(untrue)
(Umodels)
Line 19: Line 19:
 
| v1UnfreezeTemperature = -100
 
| v1UnfreezeTemperature = -100
 
| v1WarmingRate = 520
 
| v1WarmingRate = 520
| umodelTab1 = Front
+
| umodelTab1 = Top (Arbalest)
| umodelView1 =
+
| umodelView1 = Dreadnought Arbalest Umodel Top.png
| umodelTab2 = Side
+
| umodelTab2 = Back (Arbalest)
| umodelView2 =
+
| umodelView2 = Dreadnought Arbalest Umodel Back.png
| umodelTab3 = Top
+
| umodelTab3 = Top (Lacerator)
| umodelView3 =
+
| umodelView3 = Dreadnought Lacerator Umodel Top.png
| umodelTab4 = Back
+
| umodelTab4 = Back (Lacerator)
| umodelView4 =
+
| umodelView4 = Dreadnought Lacerator Umodel Back.png
| umodelCaption = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#600060;">Unbreakable Armor</span>
+
| umodelCaption = <span style="color:#a00000;">Heavy Armor</span>
 
}}
 
}}
 
{{quote|On occasion a Dreadnought will split in two during metamorphosis and twins will develop side by side in the cocoon. All the examples encountered so far have been interrupted transformations with armor that has not fully hardened. Just what would emerge from the cocoon if the process was permitted to finish is still unknown and despite R&D’s requests for a controlled study, management would like to keep it that way.|Miner's Manual Description}}
 
{{quote|On occasion a Dreadnought will split in two during metamorphosis and twins will develop side by side in the cocoon. All the examples encountered so far have been interrupted transformations with armor that has not fully hardened. Just what would emerge from the cocoon if the process was permitted to finish is still unknown and despite R&D’s requests for a controlled study, management would like to keep it that way.|Miner's Manual Description}}

Revision as of 19:33, 16 March 2021

On occasion a Dreadnought will split in two during metamorphosis and twins will develop side by side in the cocoon. All the examples encountered so far have been interrupted transformations with armor that has not fully hardened. Just what would emerge from the cocoon if the process was permitted to finish is still unknown and despite R&D’s requests for a controlled study, management would like to keep it that way.
— Miner's Manual Description

The "Glyphid Dreadnought Twins" are a pair of Dreadnoughts encountered as bosses in the Elimination mission type. They have a 1 in 3 chance to spawn when the first Glyphid Cocoon is broken in the Elimination gamemode, where they will attack the Dwarves once they spawn. They also have a very rare chance to spawn in a swarm in other mission types.

The boss is comprised of two separate unique enemies, being made up of two smaller Dreadnoughts instead of a large one, called the Lacerator and the Arbalest. They each have a separate health bar at the top of the screen. They are almost identical in appearance, the only difference being their colors and headplates. The Lacerator is a light blue/green, while the Arbalest is a dark blue/purple. They have large front leg plating like their kin, but their ovular abdomens are a deviation in appearance. Sporting large sharp fangs, they are heavily armored across their bodies.

The Lacerator specializes in melee attacks, while the Arbalest prefers to use ranged abilities. Both are very aggressive and will stay close to the Dwarves when attacking. They are heavily armored, yet their plating may be broken off with sustained firepower. The twins do not individually have nearly as much health as a normal Dreadnought, but they are able to share health and armor when the difference in their health pools becomes too large, with a net regenerative gain depending on the size of said difference. They are immune to damage during this process. It pays off to damage them equally, until you are certain to be able to exterminate one of them for good to avoid repeated healthsharing. They do not have any weaknesses or weakpoints, rendering most weapons suitable for the task of exterminating them.

The Lacerator has a variety of attacks and abilities, mostly melee oriented. It is able to produce flame breath like a flamethrower at close range, incinerating Dwarves who do not move out of the way. It has a standard slam attack dealing moderate damage. Its rock wave attack is ranged, and will produce a moving row of stone spikes rapidly advancing at the player to knock them around. The Arbalest has only a couple ranged attacks. Firstly, it is able to release a spread shot of 5 fireballs called the fireball fan, which will explode when they make contact. The explosive barrage will rain down a shower of fire on a Dwarf.

Being highly mobile, they are able to quickly swarm and rapidly attack unsuspecting Dwarves. Despite this, both of the twins have a burrow ability which allows them to hide in order to regenerate, and then pop out of the ground elsewhere to surprise players.

Combat

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 900 1350 2250 3150 3375 2250 2700 3150 3375 3375
Dwarfcount2 1800 1800 2475 3375 3600 2475 2925 3375 3600 3600
Dwarfcount3 2700 3150 4050 4500 5400 4050 4275 4950 5400 5400
Dwarfcount4 3600 4500 5400 7200 7650 5400 6300 7200 7200 7650

Attacks

Explosive Barrage
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Explosive
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 9 12.6 21.6 36 50.4 21.6 27 41.4 50.4 54
Dwarfcount2 9 14.4 23.4 38.7 54 23.4 28.8 44.1 54 57.6
Dwarfcount3 9 16.2 25.2 41.4 57.6 25.2 30.6 46.8 57.6 61.2
Dwarfcount4 9 18 27 45 61.2 27 32.4 50.4 61.2 64.8
Details
Damage Type Explosive
Dwarf for scale (1

Radius: 4 m
Maximum Damage Radius: 3.5 m
Minimum Area Damage: 25 %

Fireball Fan
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 10 14 24 40 56 24 30 46 56 60
Dwarfcount2 10 16 26 43 60 26 32 49 60 64
Dwarfcount3 10 18 28 46 64 28 34 52 64 68
Dwarfcount4 10 20 30 50 68 30 36 56 68 72
Details
Damage Type Explosive
Dwarf for scale (1

Radius: 1.75 m
Maximum Damage Radius: 1 m
Minimum Area Damage: 20 %

Flame Breath
Spray
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 5 7 12 20 28 12 15 23 28 30
Dwarfcount2 5 8 13 21.5 30 13 16 24.5 30 32
Dwarfcount3 5 9 14 23 32 14 17 26 32 34
Dwarfcount4 5 10 15 25 34 15 18 28 34 36
Details
Damage Type Fire
Interval 0.5-1.0 s
Duration 1 s
Rock Wave
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 10 14 24 40 56 24 30 46 56 60
Dwarfcount2 10 16 26 43 60 26 32 49 60 64
Dwarfcount3 10 18 28 46 64 28 34 52 64 68
Dwarfcount4 10 20 30 50 68 30 36 56 68 72
Details
Damage Type Kinetic
Knockback Force Horizontal: 2 m
Vertical: 1 m

Tips

  • The Twins are very agile, so moving during the fight will help to avoid their attacks.
  • Calling a Resupply Pod nearby before starting the fight will give you quick access to ammo and health if the need arises.
    • Unlike the Dreadnought and the Dreadnought Hiveguard, the Twins spawn immediately vulnerable to damage. If well stocked on nitra, it can be worth placing (and timing) the Pod such that it hits the ground right after breaking a cocoon.

Gallery

Trivia