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The boss is comprised of two separate unique enemies, being made up of two smaller Dreadnoughts instead of a large one, called the Lacerator and the Arbalest. They each have a separate health bar at the top of the screen. They are almost identical in appearance, the only difference being their colors and headplates. The Lacerator is a light blue/green, while the Arbalest is a dark blue/purple. They have large front leg plating like their kin, but their ovular abdomens are a deviation in appearance. Sporting large sharp fangs, they are heavily armored across their bodies. |
The boss is comprised of two separate unique enemies, being made up of two smaller Dreadnoughts instead of a large one, called the Lacerator and the Arbalest. They each have a separate health bar at the top of the screen. They are almost identical in appearance, the only difference being their colors and headplates. The Lacerator is a light blue/green, while the Arbalest is a dark blue/purple. They have large front leg plating like their kin, but their ovular abdomens are a deviation in appearance. Sporting large sharp fangs, they are heavily armored across their bodies. |
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− | The Lacerator specializes in melee attacks, while the Arbalest prefers to use ranged abilities. Both are very aggressive and will stay close to the [[Dwarves]] when attacking. They are heavily armored, yet their plating may be broken off with sustained firepower. The twins do not individually have nearly as much health as a normal Dreadnought, but they are able to share health and armor when the difference in their health pools becomes |
+ | The Lacerator specializes in melee attacks, while the Arbalest prefers to use ranged abilities. Both are very aggressive and will stay close to the [[Dwarves]] when attacking. They are heavily armored, yet their plating may be broken off with sustained firepower. The twins do not individually have nearly as much health as a normal Dreadnought, but they are able to share health and armor when the difference in their health pools becomes too large, with a net regenerative gain depending on the size of said difference. They are immune to damage during this process. It pays off to damage them equally, until you are certain to be able to exterminate one of them for good to avoid repeated healthsharing. They do not have any weaknesses or weakpoints, rendering most weapons suitable for the task of exterminating them. |
The Lacerator has a variety of attacks and abilities, mostly melee oriented. It is able to produce flame breath like a flamethrower at close range, incinerating Dwarves who do not move out of the way. It has a standard slam attack dealing moderate damage. Its rock wave attack is ranged, and will produce a moving row of stone spikes rapidly advancing at the player to knock them around. The Arbalest has only a couple ranged attacks. Firstly, it is able to release a spread shot of 5 fireballs called the fireball fan, which will explode when they make contact. The explosive barrage will rain down a shower of fire on a [[Dwarf]]. |
The Lacerator has a variety of attacks and abilities, mostly melee oriented. It is able to produce flame breath like a flamethrower at close range, incinerating Dwarves who do not move out of the way. It has a standard slam attack dealing moderate damage. Its rock wave attack is ranged, and will produce a moving row of stone spikes rapidly advancing at the player to knock them around. The Arbalest has only a couple ranged attacks. Firstly, it is able to release a spread shot of 5 fireballs called the fireball fan, which will explode when they make contact. The explosive barrage will rain down a shower of fire on a [[Dwarf]]. |
Revision as of 01:58, 16 February 2021
This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
“ | On occasion a Dreadnought will split in two during metamorphosis and twins will develop side by side in the cocoon. All the examples encountered so far have been interrupted transformations with armor that has not fully hardened. Just what would emerge from the cocoon if the process was permitted to finish is still unknown and despite R&D’s requests for a controlled study, management would like to keep it that way. |
— Miner's Manual Description |
The "Glyphid Dreadnought Twins" are a pair of Dreadnoughts encountered as bosses in the Elimination mission type. They have a 1 in 3 chance to spawn when the first Glyphid Cocoon is broken in the Elimination gamemode, where they will attack the Dwarves once they spawn. They also have a very rare chance to spawn in a swarm in other mission types.
The boss is comprised of two separate unique enemies, being made up of two smaller Dreadnoughts instead of a large one, called the Lacerator and the Arbalest. They each have a separate health bar at the top of the screen. They are almost identical in appearance, the only difference being their colors and headplates. The Lacerator is a light blue/green, while the Arbalest is a dark blue/purple. They have large front leg plating like their kin, but their ovular abdomens are a deviation in appearance. Sporting large sharp fangs, they are heavily armored across their bodies.
The Lacerator specializes in melee attacks, while the Arbalest prefers to use ranged abilities. Both are very aggressive and will stay close to the Dwarves when attacking. They are heavily armored, yet their plating may be broken off with sustained firepower. The twins do not individually have nearly as much health as a normal Dreadnought, but they are able to share health and armor when the difference in their health pools becomes too large, with a net regenerative gain depending on the size of said difference. They are immune to damage during this process. It pays off to damage them equally, until you are certain to be able to exterminate one of them for good to avoid repeated healthsharing. They do not have any weaknesses or weakpoints, rendering most weapons suitable for the task of exterminating them.
The Lacerator has a variety of attacks and abilities, mostly melee oriented. It is able to produce flame breath like a flamethrower at close range, incinerating Dwarves who do not move out of the way. It has a standard slam attack dealing moderate damage. Its rock wave attack is ranged, and will produce a moving row of stone spikes rapidly advancing at the player to knock them around. The Arbalest has only a couple ranged attacks. Firstly, it is able to release a spread shot of 5 fireballs called the fireball fan, which will explode when they make contact. The explosive barrage will rain down a shower of fire on a Dwarf.
Being highly mobile, they are able to quickly swarm and rapidly attack unsuspecting Dwarves. Despite this, both of the twins have a burrow ability which allows them to hide in order to regenerate, and then pop out of the ground elsewhere to surprise players.
Combat
Health and Armor
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 900 | 1350 | 2250 | 3150 | 3375 | 2250 | 2700 | 3150 | 3375 | 3375 | |||
1800 | 1800 | 2475 | 3375 | 3600 | 2475 | 2925 | 3375 | 3600 | 3600 | ||||
2700 | 3150 | 4050 | 4500 | 5400 | 4050 | 4275 | 4950 | 5400 | 5400 | ||||
3600 | 4500 | 5400 | 7200 | 7650 | 5400 | 6300 | 7200 | 7200 | 7650 |
Attacks
Projectile | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Amount | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 7.5 | 10.5 | 18 | 30 | 42 | 18 | 22.5 | 34.5 | 42 | 45 | |||
7.5 | 12 | 19.5 | 32.25 | 45 | 19.5 | 24 | 36.75 | 45 | 48 | ||||
7.5 | 13.5 | 21 | 34.5 | 48 | 21 | 25.5 | 39 | 48 | 51 | ||||
7.5 | 15 | 22.5 | 37.5 | 51 | 22.5 | 27 | 42 | 51 | 54 | ||||
Details | |||||||||||||
Damage Type | Explosive | ||||||||||||
AoE Projectile | |||||||||||||
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 9 | 12.6 | 21.6 | 36 | 50.4 | 21.6 | 27 | 41.4 | 50.4 | 54 | |||
9 | 14.4 | 23.4 | 38.7 | 54 | 23.4 | 28.8 | 44.1 | 54 | 57.6 | ||||
9 | 16.2 | 25.2 | 41.4 | 57.6 | 25.2 | 30.6 | 46.8 | 57.6 | 61.2 | ||||
9 | 18 | 27 | 45 | 61.2 | 27 | 32.4 | 50.4 | 61.2 | 64.8 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 4 m |
AoE Projectile | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 10 | 14 | 24 | 40 | 56 | 24 | 30 | 46 | 56 | 60 | |||
10 | 16 | 26 | 43 | 60 | 26 | 32 | 49 | 60 | 64 | ||||
10 | 18 | 28 | 46 | 64 | 28 | 34 | 52 | 64 | 68 | ||||
10 | 20 | 30 | 50 | 68 | 30 | 36 | 56 | 68 | 72 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 1.75 m |
Spray | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage per Tick | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 5 | 7 | 12 | 20 | 28 | 12 | 15 | 23 | 28 | 30 | |||
5 | 8 | 13 | 21.5 | 30 | 13 | 16 | 24.5 | 30 | 32 | ||||
5 | 9 | 14 | 23 | 32 | 14 | 17 | 26 | 32 | 34 | ||||
5 | 10 | 15 | 25 | 34 | 15 | 18 | 28 | 34 | 36 | ||||
Details | |||||||||||||
Damage Type | Fire | ||||||||||||
Interval | 0.5-1.0 s | ||||||||||||
Duration | 1 s |
Projectile | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Amount | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 10 | 14 | 24 | 40 | 56 | 24 | 30 | 46 | 56 | 60 | |||
10 | 16 | 26 | 43 | 60 | 26 | 32 | 49 | 60 | 64 | ||||
10 | 18 | 28 | 46 | 64 | 28 | 34 | 52 | 64 | 68 | ||||
10 | 20 | 30 | 50 | 68 | 30 | 36 | 56 | 68 | 72 | ||||
Details | |||||||||||||
Damage Type | Kinetic | ||||||||||||
Knockback Force | Horizontal: 2 m Vertical: 1 m |
Tips
Gallery
Trivia
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