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{{Creature Infobox
 
{{Creature Infobox
 
| v1TabName = Common
 
| v1TabName = Common
| name = Glyphid Dreadnought Twins
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| name = Dreadnought Twins.png
| v1Image =
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| v1Image = Dreadnought Twins.png
 
| species = Glyphid
 
| species = Glyphid
 
| v1Biome = All
 
| v1Biome = All

Revision as of 19:24, 4 February 2021

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On occasion a Dreadnought will split in two during metamorphosis and twins will develop side by side in the cocoon. All the examples encountered so far have been interrupted transformations with armor that has not fully hardened. Just what would emerge from the cocoon if the process was permitted to finish is still unknown and despite R&D’s requests for a controlled study, management would like to keep it that way.
— Miner's Manual Description

The “Glyphid Dreadnought Twins” are a pair of Dreadnoughts encountered as bosses in the Elimination mission type. They have a ⅓ chance of spawning together from a cocoon, the other ⅔ being shared with the Glyphid Dreadnought and the Dreadnought Hiveguard. They are unique enemies, the boss being comprised of two smaller Dreadnoughts instead of a large one, each with a separate health bar at the top of the screen. They are almost identical in appearance, the only difference being their colors and headplates. The Lacerator is a light blue/green, while the Arbalest is a dark blue/purple. They have large front leg plating like their kin, but their ovular abdomens are a deviation in appearance. Sporting large sharp fangs, they are armored across their whole bodies except for most of their legs.

The Lacerator specializes in melee attacks, while the Arbalest prefers to use ranged abilities. Both are very aggressive and will stay close to the Dwarves when attacking. They are heavily armored, yet their plating may be broken off with sustained firepower. The twins do not individually have nearly as much health as a normal Dreadnought, but they are both able to regenerate health and armor for both of them if left alone for long enough. They do not have any weaknesses or weakpoints, rendering most weapons suitable for the task of exterminating them.

The Lacerator has a variety of attacks and abilities, mostly melee oriented. It is able to produce flame breath like a flamethrower at close range, incinerating Dwarves who do not move out of the way. It has a standard slam attack dealing moderate damage. It’s rock wave attack is ranged, and will produce a moving row of stone spikes rapidly advancing at the player to knock them around. The Arbalest has only a couple ranged attacks. Firstly, it is able to release a spread shot of 5 fireballs called the fireball fan, which will explode when they make contact. The explosive barrage will rain down a shower of fire on a Dwarf.

Being highly mobile, they are able to quickly swarm and rapidly attack unsuspecting Dwarves. Despite this, both of the twins have a burrow ability which allows them to hide in order to regenerate, and then pop out of the ground elsewhere to surprise players.

Combat

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 900 1350 2250 3150 3375 2250 2700 3150 3375 3375 Health
Dwarfcount2 1800 1800 2475 3375 3600 2475 2925 3375 3600 3600
Dwarfcount3 2700 3150 4050 4500 5400 4050 4275 4950 5400 5400
Dwarfcount4 3600 4500 5400 7200 7650 5400 6300 7200 7200 7650
Player Count Dwarfcount1 200 300 500 700 700 500 600 700 700 700 Shell
Dwarfcount2 400 400 550 750 800 550 600 700 800 700
Dwarfcount3 600 700 900 1000 1200 900 1000 1100 1200 1100
Dwarfcount4 800 1000 1200 1600 1700 1200 1400 1600 1700 1600

Attacks

Tips

Gallery

Trivia