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Glyphid Dreadnought Twins
Glyphid Dreadnought Twins
Creature Details
Species Glyphid
Biome All
Category Boss Enemy
Combat
Attack(s) Lacerator:
Flame Breath
Rock Wave
Slam
Arbalest:
Explosive Barrage
Fireball Fan
Both:
Armor Regeneration
Burrow
Base Health 4500
Resistance(s) Fire: 40%
Frost: 10%
Electricity: 50%
Explosive: 30%
Weakness(es) None
Weakpoint Back: ×1
Armor Heavy Heavy armor: Block all damage until broken.
Heavy Armor
Immunity Unknown
Temperature
Hot Cold
Burn T°C Freeze T°C
1000° Status fire.png -490° Status frozen.png
Douse Fire T°C Unfreeze T°C
100° Status fire.png -100° Status frozen.png
Cooling Rate Warming Rate
30°/s Status fire.png 520°/s Status frozen.png

On occasion a Dreadnought will split in two during metamorphosis and twins will develop side by side in the cocoon. All the examples encountered so far have been interrupted transformations with armor that has not fully hardened. Just what would emerge from the cocoon if the process was permitted to finish is still unknown and despite R&D’s requests for a controlled study, management would like to keep it that way.
— Miner's Manual Description

The "Glyphid Dreadnought Twins" are a pair of Dreadnoughts encountered as bosses in the Elimination mission type. They have a 1 in 3 chance to spawn when the first Glyphid Cocoon is broken in the Elimination gamemode, where they will attack the Dwarves once they spawn. They also have a very rare chance to spawn in a swarm in other mission types.

The boss is comprised of two separate unique enemies, being made up of two smaller Dreadnoughts instead of a large one, called the Lacerator and the Arbalest. They each have a separate health bar at the top of the screen. They are almost identical in appearance, the only difference being their colors and headplates. The Lacerator is a light blue/green, while the Arbalest is a dark blue/purple. They have large front leg plating like their kin, but their ovular abdomens are a deviation in appearance. Sporting large sharp fangs, they are heavily armored across their bodies.

The Lacerator specializes in melee attacks, while the Arbalest prefers to use ranged abilities. Both are very aggressive and will stay close to the Dwarves when attacking. They are heavily armored, but their plating can be broken. The twins do not individually have nearly as much health as a normal Dreadnought, but they are able to share health and armor when the difference in their health pools becomes too large, with a net regenerative gain depending on the size of said difference. They will also do this process one time in the middle of the fight if they didn't do it before, regardless of their health difference. They are immune to damage during their health & armor share. It pays off to damage them equally, until you are certain to be able to exterminate one of them for good to avoid repeated healthsharing. They do not have any weaknesses or weakpoints.

The Lacerator has a variety of attacks and abilities, mostly melee oriented. It is able to produce flame breath like a flamethrower at close range, incinerating Dwarves who do not move out of the way. It has a standard slam attack dealing moderate damage. Its rock wave attack is ranged, and will produce a moving row of stone spikes rapidly advancing at the player to knock them around. The Arbalest has only a couple ranged attacks. Firstly, it is able to release a rain down a shower of fire on a Dwarf, called the explosive barrage. The fireball fan will release a spread shot of 5 fireballs, this attack will be used after the Arbalest's first Health/Armor share.

Being highly mobile, they are able to quickly swarm and rapidly attack unsuspecting Dwarves. Despite this, both of the twins have a burrow ability which allows them to hide in order to regenerate, and then pop out of the ground elsewhere to surprise players. With this ability, they will not dig through terrain in order to reach the Dwarves, unlike the regular Dreadnought and Hiveguard variants.

Combat

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 900 1350 2250 3150 3375 2250 2700 3150 3375 3375
Dwarfcount2.png 1800 1800 2475 3375 3600 2475 2925 3375 3600 3600
Dwarfcount3.png 2700 3150 4050 4500 5400 4050 4275 4950 5400 5400
Dwarfcount4.png 3600 4500 5400 7200 7650 5400 6300 7200 7200 7650

Attacks

Explosive Barrage
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2.png 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3.png 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4.png 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Explosive
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 9 12.6 21.6 36 50.4 21.6 27 41.4 50.4 54
Dwarfcount2.png 9 14.4 23.4 38.7 54 23.4 28.8 44.1 54 57.6
Dwarfcount3.png 9 16.2 25.2 41.4 57.6 25.2 30.6 46.8 57.6 61.2
Dwarfcount4.png 9 18 27 45 61.2 27 32.4 50.4 61.2 64.8
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 4 m
Maximum Damage Radius: 3.5 m
Minimum Area Damage: 25 %

Fireball Fan
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 10 14 24 40 56 24 30 46 56 60
Dwarfcount2.png 10 16 26 43 60 26 32 49 60 64
Dwarfcount3.png 10 18 28 46 64 28 34 52 64 68
Dwarfcount4.png 10 20 30 50 68 30 36 56 68 72
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 1.75 m
Maximum Damage Radius: 1 m
Minimum Area Damage: 20 %

Flame Breath
Spray
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 5 7 12 20 28 12 15 23 28 30
Dwarfcount2.png 5 8 13 21.5 30 13 16 24.5 30 32
Dwarfcount3.png 5 9 14 23 32 14 17 26 32 34
Dwarfcount4.png 5 10 15 25 34 15 18 28 34 36
Details
Damage Type Fire
Interval 0.5-1.0 s
Duration 1 s
Rock Wave
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 10 14 24 40 56 24 30 46 56 60
Dwarfcount2.png 10 16 26 43 60 26 32 49 60 64
Dwarfcount3.png 10 18 28 46 64 28 34 52 64 68
Dwarfcount4.png 10 20 30 50 68 30 36 56 68 72
Details
Damage Type Kinetic
Knockback Force Horizontal: 2 m
Vertical: 1 m

Gallery

Trivia

  • These creatures were added in Update 33: New Frontiers
  • Arbalest and Lacerators names both reflect their preffered methods of attacking the dwarves
    • An arbalest is a larger, more powerful variation of a crossbow primarily used in 12th century Europe, reflecting Arbalest's primarily ranged attacks
    • To lacerate is to violently tear and make deep cuts in flesh or skin, reflecting Lacerators primarily melee attacks