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**The [["Warthog" Auto 210|Auto 210]] deals effective damage to the abdomen. The [["Stubby" Voltaic SMG|Voltaic SMG]] is less effective against Dreadnoughts due to their resistance to electrical damage (during their health phases) and immunity to [[Status Effects#Electrocution|electrocution]], but mods that focus on kinetic damage can help to mitigate this.
 
**The [["Warthog" Auto 210|Auto 210]] deals effective damage to the abdomen. The [["Stubby" Voltaic SMG|Voltaic SMG]] is less effective against Dreadnoughts due to their resistance to electrical damage (during their health phases) and immunity to [[Status Effects#Electrocution|electrocution]], but mods that focus on kinetic damage can help to mitigate this.
 
**The [[Breach Cutter]] can cut through the Dreadnought's body and damage its abdomen from the front, but many plasma blades are needed to deal serious damage. Especially during the health phase, as the Breach Cutter does not deal bonus damage to weak points.
 
**The [[Breach Cutter]] can cut through the Dreadnought's body and damage its abdomen from the front, but many plasma blades are needed to deal serious damage. Especially during the health phase, as the Breach Cutter does not deal bonus damage to weak points.
**Similarly, the [[Deepcore 40mm PGL|Grenade Launcher]] should not be used during a Dreadnought's health phase.
+
**Similarly, the [[Deepcore 40mm PGL|Grenade Launcher]] should not be used during a Dreadnought's health phase. The exception to this is when using the Hyper-Velocity Projectile Overclock since a direct hit with this on the abdomen during the health phase will cause a lot of damage.
 
** Dreadnought are not affected by [[L.U.R.E.|L.U.R.E.s]], so bring [[Plasma Burster|Plasma Bursters]] or [[Proximity Mine|Proximity Mines]]. Multiple of the latter can be thrown in one spot to set a trap that will deal substantial damage.
 
** Dreadnought are not affected by [[L.U.R.E.|L.U.R.E.s]], so bring [[Plasma Burster|Plasma Bursters]] or [[Proximity Mine|Proximity Mines]]. Multiple of the latter can be thrown in one spot to set a trap that will deal substantial damage.
 
**[[LMG Gun Platform|Sentry Guns]] are tricky to use against Dreadnoughts as they don't target the abdomen specifically, wasting ammo. Instead, save your turrets for in-between segments while finding Cocoons, or use the [[LMG Gun Platform#Modifications|Defender System]] and face your turret(s) away from the Dreadnought to thin out other enemies that may spawn during the fight.
 
**[[LMG Gun Platform|Sentry Guns]] are tricky to use against Dreadnoughts as they don't target the abdomen specifically, wasting ammo. Instead, save your turrets for in-between segments while finding Cocoons, or use the [[LMG Gun Platform#Modifications|Defender System]] and face your turret(s) away from the Dreadnought to thin out other enemies that may spawn during the fight.

Revision as of 20:19, 3 March 2021

The Glyphid Dreadnought - the worst of the bunch, and arguably the worst thing Hoxxes has yet to throw at us. It's fast, smart, huge, and carries enough bio-weapons to fight a small war. It sports several preferred methods of attack, including firing actual fireballs at you, or sending cataclysmic shockwaves through the very ground you stand on. It has its abdomen exposed for heat dissipation like much of its kind, but unlike the rest this one has a tough outer shell that needs to be cracked before you can hit the weaker innards. And to make matters worse, it is capable of regenerating said shell within seconds. R&D's primary recommendation upon meeting a Dreadnought is simple: Run.
— Miner's Manual Description

The Glyphid Dreadnought is a hostile boss Creature on Hoxxes. It has a 1 in 3 chance to be found inside the first Glyphid Cocoon in the Elimination gamemode, where it will attack the Dwarves once its cocoon is broken. It can also appear very rarely in place of a Swarm.

The Dreadnought is an offensive and defensive powerhouse, with dark spiky chitin covering the majority of its body and a blood-red skin tone. It has a gigantic mouth with large, razor sharp fangs. Its overall body shape is quite similar to the Glyphid Praetorian, but it has greatly increased stats. Its entire body is covered in unbreakable armor, even the parts which appear to have no armor plating. The only place it can be damaged is its abdomen, which itself starts out covered in a tough shell. To actually kill the Dreadnought, the shell around its abdomen must be broken, then it will start taking damage to its main health bar. The abdomen's shell is able to regrow back after enough time passes, or instantly if the Dreadnought takes a substantial amount of damage in a short space.

When a Dreadnought appears, its health appears as a giant bar at the top of the screen. It has a red Health bar and a yellow Shell bar. The Health bar must be emptied completely to kill a Dreadnought. The shell can regrow an infinite amount of times, but the abdomen takes double damage from all sources. That said, the Dreadnought has a staggering 4500 base amount of health, and it is impossible to kill without its shell regrowing at least twice, as the shell automatically regrows if a Dreadnought loses a third of its health at once. To back up the Dreadnought's massive health pool, it has strong resistances to common damage types such as Fire and Explosions. It is highly resistant to Freezing, and is completely immune to Electrocution and crowd control effects such as Fear, Stunning, Pheromones or the L.U.R.E. grenade.

The Dreadnought also features a variety of attacks to use against the Dwarves. It uses common biting and claw swiping attacks used by other Glyphids, though with increased damage. It can also spew explosive fireballs which deal massive damage in a tight radius, and pheromone clusters which create Dreadnought-coloured Glyphid Spawn and apply the Pheromone effect to a Dwarf, making them more likely to be attacked by enemies.

Its signature attack, the Trembling Stomp, deals extremely high damage in a wide radius around the Dreadnought itself. It prepares this attack by roaring, causing rocks to levitate, and then stomping the ground which creates volcanic spikes that impale the Dwarves. The roaring animation is supposed to provide time to get out of the way, but with higher numbers of players this animation speeds up tremendously - as does the damage of the stomp on higher Hazard levels which can instantly kill full-health dwarves on Hazard 5.

Although the Dreadnought is a fearsome foe, it does have weaknesses. It is not immune to status effects such as Neurotoxin or Radiation, making them effective choices to whittle a Dreadnought's health down. It also has a tendency to chase one Dwarf in particular while ignoring the others, which makes it vulnerable to firepower. And while it is strongly resistant to Freezing, it can still be frozen for a brief second, during which its abdomen is still highly vulnerable.

Combat

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 1000 1500 2500 3500 3750 2500 3000 3500 3750 3750 Health
Dwarfcount2.png 2000 2000 2750 3750 4000 2750 3250 3750 4000 4000
Dwarfcount3.png 3000 3500 4500 5000 6000 4500 4750 5500 6000 6000
Dwarfcount4.png 4000 5000 6000 8000 8500 6000 7000 8000 8000 8500
Player Count Dwarfcount1.png 340 510 850 1190 1190 850 1020 1190 1190 1190 Shell
Dwarfcount2.png 680 680 935 1275 1360 935 1020 1190 1360 1190
Dwarfcount3.png 1020 1190 1530 1700 2040 1530 1700 1870 2040 1870
Dwarfcount4.png 1360 1700 2040 2720 2890 2040 2380 2720 2890 2720

Attacks

Bite
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 12.5 17.5 30 50 70 30 37.5 57.5 70 75
Dwarfcount2.png 12.5 20 32.5 53.75 75 32.5 40 61.25 75 80
Dwarfcount3.png 12.5 22.5 35 57.5 80 35 42.5 65 80 85
Dwarfcount4.png 12.5 25 37.5 62.5 85 37.5 45 70 85 90
Details
Damage Type Melee
Max. Angle 180°
Slash
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 12.5 17.5 30 50 70 30 37.5 57.5 70 75
Dwarfcount2.png 12.5 20 32.5 53.75 75 32.5 40 61.25 75 80
Dwarfcount3.png 12.5 22.5 35 57.5 80 35 42.5 65 80 85
Dwarfcount4.png 12.5 25 37.5 62.5 85 37.5 45 70 85 90
Details
Damage Type Melee
Max. Angle 180°
Trembling Stomp
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 42.5 59.5 102 170 238 102 127.5 195.5 238 255
Dwarfcount2.png 42.5 68 110.5 182.75 255 110.5 136 208.25 255 272
Dwarfcount3.png 42.5 76.5 119 195.5 272 119 144.5 221 272 289
Dwarfcount4.png 42.5 85 127.5 212.5 289 127.5 153 238 289 306
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 6.75 m
Maximum Damage Radius: 6 m
Minimum Area Damage: 10 %

Ignited Projectile
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 15 21 36 60 84 36 45 69 84 90
Dwarfcount2.png 15 24 39 64.5 90 39 48 73.5 90 96
Dwarfcount3.png 15 27 42 69 96 42 51 78 96 102
Dwarfcount4.png 15 30 45 75 102 45 54 84 102 108
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 2.75 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 20 %

Swarm Bladder
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 0.05 0.07 0.12 0.2 0.28 0.12 0.15 0.23 0.28 0.3
Dwarfcount2.png 0.05 0.08 0.13 0.215 0.3 0.13 0.16 0.245 0.3 0.32
Dwarfcount3.png 0.05 0.09 0.14 0.23 0.32 0.14 0.17 0.26 0.32 0.34
Dwarfcount4.png 0.05 0.1 0.15 0.25 0.34 0.15 0.18 0.28 0.34 0.36
Details
Damage Type Typeless
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 0 0 0 0 0 0 0 0 0 0
Dwarfcount2.png 0 0 0 0 0 0 0 0 0 0
Dwarfcount3.png 0 0 0 0 0 0 0 0 0 0
Dwarfcount4.png 0 0 0 0 0 0 0 0 0 0
Details
Damage Type Typeless
Dwarf for scale (1.5 m)

Radius: 3 m
Maximum Damage Radius: 3 m
Minimum Area Damage: 100 %

Duration 10 s
Status Effect Pheromones for 10 s
Dig
Carving Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2.png 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3.png 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4.png 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Melee
Dwarf for scale (1.5 m)

Attack Radius: 5 m

Max. Angle 180°
Carve Radius 2.5 m

Tips

  • Weakspot damage bonus modifications will increase damage to the abdomen but not the shell. Armor breaking will not increase damage to the shell nor will it pierce the Dreadnought's unbreakable armor.
  • Pickaxe's Power Attacks are a risky but powerful way for dealing lots of damage to the Dreadnought. Serrated Edge is recommended if you plan to attack it this way, and Berzerker can be used to chain lots of attacks in a short period of time.
  • Gunners:
    • The Powered Minigun is an excellent Dreadnought killer, effective on both the shell and the abdomen. Its extremely high DPS and accuracy can melt through a Dreadnought's armor.
    • The Autocannon is less effective against Dreadnoughts due to its inaccuracy, lower DPS, and Dreadnought's resistance to explosive damage during its health phases. Mods that focus on direct damage can help to mitigate these downsides.
    • Both of the Gunner's sidearms have access to Hollow Point Bullets with particularly high bonus damage, making them very effective during the Deadnought's health phases.
    • Hanging from a Zipline while firing down upon the Dreadnought is an effective way to stay safe while avoiding its damage, but be aware it can knock you off the Zipline with its fireball attack.
    • The Shield Generator is capable of forcing Dreadnoughts out of its radius, which is useful when trying to revive teammates. However, keep in mind that the Dreadnought can use its Trembling Stomp attack to damage dwarves through the barrier.
  • Scouts:
    • The M1000 Classic's focus shots deal significant damage to a Dreadnought's abdomen, especially with weakspot damage bonus modifications. The Jury-Rigged Boomstick can also deal excellent damage to the abdomen.
    • Dreadnoughts are immune to the effects of Pheromone Canisters and thaw from Cryo Grenades quickly, so IFGs are the most useful grenade to bring. But note that Dreadnoughts are immune to electrocution, so the NUK17 + IFG synergy with Conductive Bullets mod won't work.
    • The Grappling Hook and mods like Special Powder help Scouts avoid damage or get behind the Dreadnought to damage its shell. And they allow the Scout to be an excellent decoy to distract the Dreadnought while other classes fire at it.
    • Remember to keep the area illuminated with the Flare Gun.
  • Engineers:
    • The Auto 210 deals effective damage to the abdomen. The Voltaic SMG is less effective against Dreadnoughts due to their resistance to electrical damage (during their health phases) and immunity to electrocution, but mods that focus on kinetic damage can help to mitigate this.
    • The Breach Cutter can cut through the Dreadnought's body and damage its abdomen from the front, but many plasma blades are needed to deal serious damage. Especially during the health phase, as the Breach Cutter does not deal bonus damage to weak points.
    • Similarly, the Grenade Launcher should not be used during a Dreadnought's health phase. The exception to this is when using the Hyper-Velocity Projectile Overclock since a direct hit with this on the abdomen during the health phase will cause a lot of damage.
    • Dreadnought are not affected by L.U.R.E.s, so bring Plasma Bursters or Proximity Mines. Multiple of the latter can be thrown in one spot to set a trap that will deal substantial damage.
    • Sentry Guns are tricky to use against Dreadnoughts as they don't target the abdomen specifically, wasting ammo. Instead, save your turrets for in-between segments while finding Cocoons, or use the Defender System and face your turret(s) away from the Dreadnought to thin out other enemies that may spawn during the fight.
  • Drillers:
    • Sidearms and Impact Axes are the safest ways to contribute damage, as getting close to use either of the primaries risks friendly fire, and Drillers aren't able to escape from danger as easily as Scouts and Gunners. The Subata in particular has very high bonus damage with Hollow Point Bullets, making it quite effective during the Dreadnought's health phases.
    • Both the Flamethrower and Cryo Cannon can damage a Dreadnought through its frontal armor. It is resistant to both ignited and frozen status effects, so consider equipping damage-focused mods instead. Neither primary can deal weak spot damage, so their damage output feels particularly lackluster during the Dreadnought's health phases.
    • Drillers can plant a Satchel Charge at the cocoon and detonate it immediately after the Dreadnought spawns to start the fight with some free damage. Keep in mind Dreadnoughts are resistant to explosive damage during their health phases, so Satchel Charges are best used to break the regenerating armor.
    • The Sticky Flame Slowdown is a reliable method of slowing down the Dreadnought, and can be invaluable for keeping you and your teammates alive.
    • Digging a grid shaped arena can allow chased team mates to easily hide behind cover and make the Dreadnought an easy target while he slowly digs through walls.

Gallery

Trivia

  • Glyphid Dreadnoughts are implied to be able to "turn into something even worse" if left to pupate for too long, according to Mission Control. It is currently unknown what it would become in such a case.
  • There used to be a glitch in which the Dreadnought would rotate during stationary phases, such as during a roar, when players tried to get behind it, covering its weakspot. This was later patched in Update 33: New Frontiers.