(Fixed the dread resistances, he is weak to electricity, not fire.) |
(Added knockback force to "Trembling Stomp" attack) Tag: Visual edit: Switched |
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⚫ | |||
− | {{stub}} |
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+ | <!-- // // // Main Section // // // --> |
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− | |||
⚫ | |||
⚫ | |||
− | | |
+ | | Tab1Name = Glyphid Dreadnought |
− | | |
+ | | Tab1Image = Glyphid dreadnought.png |
− | | |
+ | | Tab1Species = Glyphid |
− | | |
+ | | Tab1SpawnRestriction = None |
− | | |
+ | | Tab1SpawnPool = Boss Enemy |
⚫ | |||
⚫ | |||
− | | |
+ | | Tab1Health = 5000 |
− | | |
+ | | Tab1Shell = 1700 |
+ | | Tab1Resistance = <strong>Health:</strong><br>Fire: 50%<br>Frost: 20%<br>Electricity: 60%<br>Explosive: 40%<br><br><strong>Shell</strong><br>Fire: 30%<br>Explosive: 40% |
||
⚫ | |||
+ | | Tab1Weakness = <strong>Health:</strong><br>None<br><br><strong>Shell</strong><br>None |
||
⚫ | |||
− | | |
+ | | Tab1Immunity = On Fire, Electrocution, Stun, Fear, Pheromone Aggro, L.U.R.E. Aggro |
− | | |
+ | | Tab1Weakpoint = Back: ×2 (Health) |
− | | |
+ | | Tab1Armor = Unbreakable |
+ | <!-- // // // Umodel View // // // --> |
||
⚫ | |||
+ | | Tab1UmodelTab1 = Front |
||
− | | v1DouseFireTemperature = 100 |
||
− | | |
+ | | Tab1UmodelView1 = Glyphid Dreadnought Umodel Front.png |
− | | |
+ | | Tab1UmodelTab2 = Side |
+ | | Tab1UmodelView2 = Glyphid Dreadnought Umodel Side.png |
||
− | | v1UnfreezeTemperature = -300 |
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− | | |
+ | | Tab1UmodelTab3 = Top |
+ | | Tab1UmodelView3 = Glyphid Dreadnought Umodel Top.png |
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+ | | Tab1UmodelTab4 = Back |
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+ | | Tab1UmodelView4 = Glyphid Dreadnought Umodel Back.png |
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+ | | Tab1UmodelCaption = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#600060;">Unbreakable Armor</span> |
||
+ | <!-- // // // Status Resistance or Immunity // // // --> |
||
+ | | Tab1OnFireImmunity = Yes |
||
+ | | Tab1FreezeImmunity = No |
||
+ | | Tab1ElectrocutionImmunity = Yes |
||
+ | | Tab1StunDurationMultiplier = 0 |
||
+ | | Tab1StunImmunityWindow = 0 |
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+ | | Tab1Courage = 1 |
||
+ | | Tab1StunPauseLogic = No |
||
+ | | Tab1FreezePauseLogic = No |
||
+ | | Tab1IgnorePheromoneAggro = Yes |
||
+ | | Tab1IgnoreLUREAggro = Yes |
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+ | <!-- // // // Movement // // // --> |
||
+ | | Tab1MovementSpeed = 4 |
||
+ | | Tab1FearSpeedMultiplier = 1 |
||
+ | | Tab1Acceleration = 6 |
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+ | | Tab1Deceleration = 3 |
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+ | | Tab1PathfinderType = Walk |
||
+ | | Tab1PathfinderPreference = Floor |
||
+ | | Tab1StrafeSpeed = 3 |
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+ | | Tab1MaxStrafeDistance = 2 |
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+ | <!-- // // // Temperature // // // --> |
||
+ | | Tab1MaxTemperature = 100 <!-- It is not a typo --> |
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⚫ | |||
+ | | Tab1DouseFireTemperature = 100 |
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+ | | Tab1CoolingRate = 30 |
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+ | | Tab1OnFireHeatRange = 2 |
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+ | | Tab1MinTemperature = -490 |
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+ | | Tab1FreezeTemperature = -490 |
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+ | | Tab1UnfreezeTemperature = -100 |
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+ | | Tab1WarmingRate = 520 |
||
+ | | Tab1DieIfFrozen = No |
||
+ | | Tab1MaxColdSlown = 60% |
||
+ | | Tab1WarmingCooldown = 1 |
||
+ | | Tab1FrozenDamageBonus = 2.5 |
||
+ | | Tab1UpdateTime = 1 |
||
+ | | Tab1TemperatureChangeScale = 1 |
||
}} |
}} |
||
{{quote|The Glyphid Dreadnought - the worst of the bunch, and arguably the worst thing Hoxxes has yet to throw at us. It's fast, smart, huge, and carries enough bio-weapons to fight a small war. It sports several preferred methods of attack, including firing actual fireballs at you, or sending cataclysmic shockwaves through the very ground you stand on. It has its abdomen exposed for heat dissipation like much of its kind, but unlike the rest this one has a tough outer shell that needs to be cracked before you can hit the weaker innards. And to make matters worse, it is capable of regenerating said shell within seconds. R&D's primary recommendation upon meeting a Dreadnought is simple: Run.|Miner's Manual Description}} |
{{quote|The Glyphid Dreadnought - the worst of the bunch, and arguably the worst thing Hoxxes has yet to throw at us. It's fast, smart, huge, and carries enough bio-weapons to fight a small war. It sports several preferred methods of attack, including firing actual fireballs at you, or sending cataclysmic shockwaves through the very ground you stand on. It has its abdomen exposed for heat dissipation like much of its kind, but unlike the rest this one has a tough outer shell that needs to be cracked before you can hit the weaker innards. And to make matters worse, it is capable of regenerating said shell within seconds. R&D's primary recommendation upon meeting a Dreadnought is simple: Run.|Miner's Manual Description}} |
||
− | The '''Glyphid Dreadnought''' is a hostile boss [[Creatures|Creature]] on Hoxxes. It |
+ | The '''Glyphid Dreadnought''' is a hostile boss [[Creatures|Creature]] on Hoxxes. It has a 1 in 3 chance to be found inside the first Glyphid Cocoon in the [[Elimination]] gamemode, where it will attack the [[Dwarves]] once its cocoon is broken. It can also appear very rarely in place of a [[Swarm]]. |
− | The Dreadnought is an offensive and defensive powerhouse, with dark spiky chitin covering the majority of its body and a blood-red skin tone. It has a gigantic mouth with large, razor sharp fangs. Its overall body shape is quite similar to the [[Glyphid Praetorian]], but it has greatly increased stats. Its entire body is covered in unbreakable |
+ | The Dreadnought is an offensive and defensive powerhouse, with dark spiky chitin covering the majority of its body and a blood-red skin tone. It has a gigantic mouth with large, razor sharp fangs. Its overall body shape is quite similar to the [[Glyphid Praetorian]], but it has greatly increased stats. Its entire body is covered in unbreakable armor, even the parts which appear to have no armor plating. The only place it can be damaged is its abdomen, which itself starts out covered in a tough shell. To actually kill the Dreadnought, the shell around its abdomen must be broken, then it will start taking damage to its main health bar. The abdomen's shell is able to regrow back after enough time passes, or instantly if the Dreadnought takes a substantial amount of damage in a short space. |
− | When a Dreadnought appears, its health appears as a giant bar at the top of the screen. It has a red Health bar and a yellow Shell bar. The Health bar must be emptied completely to kill a Dreadnought. The shell can regrow an infinite amount of times, but the abdomen takes double damage from all sources. That said, the Dreadnought |
+ | When a Dreadnought appears, its health appears as a giant bar at the top of the screen. It has a red Health bar and a yellow Shell bar. The Health bar must be emptied completely to kill a Dreadnought. The shell can regrow an infinite amount of times, but the abdomen takes double damage from all sources. That said, the Dreadnought is impossible to kill without its shell regrowing at least twice, as the shell automatically regrows if a Dreadnought loses a third of its health at once. |
⚫ | |||
⚫ | The Dreadnought |
||
⚫ | The Dreadnought features a variety of attacks to use against the Dwarves. It uses common biting and claw swiping attacks used by other Glyphids, though with increased damage. It can also spew explosive fireballs which deal massive damage in a tight radius, and pheromone clusters which create Dreadnought-coloured Glyphid Spawn and apply the Pheromone effect to a Dwarf, making them more likely to be attacked by enemies. |
||
⚫ | Its signature attack, the Trembling Stomp, deals extremely high damage in a wide radius around the Dreadnought itself. It prepares this attack by roaring, causing rocks |
||
⚫ | Its signature attack, the Trembling Stomp, deals extremely high damage in a wide radius around the Dreadnought itself. It prepares this attack by roaring, causing rocks to levitate, and then stomping the ground which creates volcanic spikes that impale the Dwarves. The roaring animation is supposed to provide time to get out of the way, but with higher numbers of players this animation speeds up tremendously - as does the damage of the stomp on higher [[Hazard Level|Hazard levels]] which can instantly kill full-health dwarves. |
||
− | Although the Dreadnought is a fearsome foe, it does have weaknesses. It is not immune to status effects such as [[Neurotoxin]] or Radiation, making them effective choices to whittle a Dreadnought's health down. It also has a tendency to chase one Dwarf in particular while ignoring the others, which makes it vulnerable to firepower. And while it is strongly resistant to Freezing, it can still be frozen for a brief second, during which its abdomen is still highly vulnerable. |
||
+ | |||
+ | The Dreadnought has a tendency to chase one Dwarf in particular while ignoring the others. |
||
== Combat == |
== Combat == |
||
=== Health and Armor === |
=== Health and Armor === |
||
+ | {{Creature Health |
||
+ | |health = 5000 |
||
+ | |dreadnoughtShell = 1700 |
||
+ | |scaling = Boss |
||
+ | }} |
||
=== Attacks === |
=== Attacks === |
||
+ | {{Creature Attack |
||
− | |||
+ | | attackName = Bite |
||
− | == Tips == |
||
+ | | attackType = AoE Melee Attack |
||
− | |||
+ | | damage = 25 |
||
⚫ | |||
+ | | damageType = Melee |
||
− | * For [[Gunner|Gunners]], the [["Lead Storm" Powered Minigun|Powered Minigun]] is an excellent Dreadnought killer, effective on both the shell and the abdomen. Its extremely high DPS and accuracy can melt through a Dreadnought's health, but continuous fire puts the gun at risk of overheating. The [["Bulldog" Heavy Revolver|Heavy Revolver]] can be used to damage the Dreadnought while waiting for cooldown. |
||
+ | | maxAngle = 180 |
||
− | ** The [["Thunderhead" Heavy Autocannon|Autocannon]] is less effective against Dreadnoughts due to its inaccuracy and lower DPS, but certain modifications can help to remedy this. |
||
+ | |radius=2.5|minAreaDamage=50|maxDamageRadius=2}} |
||
− | ** Hanging from a [[Zipline Launcher|Zipline]] while firing down upon the Dreadnought is an effective way to stay safe while avoiding its damage, but be aware it can knock you off the Zipline with its fireball attack. |
||
+ | {{Creature Attack |
||
− | ** The [[Shield Generator]] is capable of forcing Dreadnoughts out of its radius, which is useful when trying to revive teammates. However, keep in mind that the Dreadnought can use its Trembling Stomp attack to damage you through the barrier. |
||
+ | | attackName = Slash |
||
− | * For [[Scout|Scouts]], the [[M1000 Classic]]'s focus shots deal significant damage to a Dreadnought's abdomen, especially with weakspot damage bonus modifications. The [[Jury-Rigged Boomstick]] can also deal excellent damage to the abdomen. |
||
+ | | attackType = AoE Melee Attack |
||
− | ** None of Scout's grenades are effective on Dreadnoughts. The [[Inhibitor-Field Generator|IFG]] will have no effect on the Dreadnought, as it is immue to Electrocution. It will also thaw out of your [[Cryo Grenade|Cryo Grenades]] quickly and is immune to [[Pheromone Canister|Pheromones]]. |
||
+ | | damage = 25 |
||
− | ** Your [[Grappling Hook]] will help to keep you out of harm's way and get behind the Dreadnought to damage its shell. It also makes you an excellent decoy to distract the Dreadnought while your teammates fire at it. |
||
+ | | damageType = Melee |
||
− | ** Remember to keep the area illuminated with your [[Flare Gun]]. |
||
+ | | maxAngle = 180 |
||
− | * For Engineers, the [["Warthog" Auto 210|Auto 210]] deals effective damage to the abdomen. The [[Breach Cutter]] can cut through the Dreadnought's body and damage its abdomen from the front, but it takes a lot of plasma blades to deal serious damage. |
||
+ | |radius=2.5|minAreaDamage=50|maxDamageRadius=2}} |
||
− | ** The [["Stubby" Voltaic SMG|Voltaic SMG]]'s effectiveness is limited against Dreadnoughts, as its electical effects are useless. However, its high rate of fire and close-range damage can be useful. |
||
+ | {{Creature Attack |
||
− | ** Do not bring the L.U.R.E. as the Dreadnought is not affected by it. Use [[Plasma Burster|Plasma Bursters]] or [[Proximity Mine|Proximity Mines]] instead. |
||
+ | | attackName = Trembling Stomp |
||
− | ** Your [[LMG Gun Platform|Sentry Guns]] will be ineffective against the Dreadnought as they will mindlessly fire at the armour and not target the abdomen specifically, which often just wastes ammo. Save your turrets for in-between segments while finding Cocoons. |
||
+ | | attackType = AoE Attack |
||
− | * For [[Driller|Drillers]], your [[Flamethrower]] can burn a Dreadnought even through its armour, though it takes reduced damage from Fire. The [[Cryo Cannon]] can freeze the Dreadnought for a brief second, which leaves it vulnerable. |
||
⚫ | |||
− | ** While the Dreadnought resists a lot of explosive damage, you can plant a [[Satchel Charge]] at the cocoon, break it, then detonate the charge the moment the Dreadnought spawns in to start the fight with some free damage. |
||
+ | | damageType = Explosive |
||
+ | | radius = 6.75 |
||
+ | | maxDamageRadius = 6 |
||
+ | | minAreaDamage = 10 |
||
+ | | knockbackVerticalForce = 1 |
||
+ | | knockbackHorizontalForce = 0 |
||
+ | }} |
||
+ | {{Creature Attack |
||
+ | | attackName = Ignited Projectile |
||
+ | | attackType = AoE Projectile |
||
+ | | damage = 30 |
||
+ | | damageType = Explosive |
||
+ | | radius = 2.75 |
||
+ | | maxDamageRadius = 1.5 |
||
+ | | minAreaDamage = 20 |
||
+ | }} |
||
+ | {{Creature Attack |
||
+ | | attackName = Swarm Bladder |
||
+ | | attackType = Projectile |
||
+ | | damage = 0.1 |
||
+ | | damageType = Typeless |
||
+ | | loop = Yes |
||
+ | }} |
||
+ | {{Creature Attack |
||
+ | | attackType = AoE Projectile |
||
+ | | damage = 0 |
||
+ | | damageType = Typeless |
||
+ | | duration = 10 |
||
+ | | statusEffect = Pheromones for 10 s |
||
+ | | radius = 3 |
||
+ | | maxDamageRadius = 3 |
||
+ | | minAreaDamage = 100 |
||
+ | }} |
||
+ | {{Creature Attack |
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+ | | attackName = Dig |
||
+ | | attackType = Carving Attack |
||
+ | | damage = 15 |
||
+ | | damageType = Melee |
||
+ | | maxAngle = 180 |
||
+ | | carveRadius = 2.5 |
||
+ | | attackRadius = 5 |
||
+ | }} |
||
== Gallery == |
== Gallery == |
||
+ | <gallery widths="320px" heights="230px"> |
||
+ | File:Glyphid Dreadnought Ignited Projectile.png|Ignited Projectile |
||
+ | File:Glyphid Dreadnought Swarm Bladder.png|Swarm Bladder |
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+ | File:Glyphid Dreadnought Trembling Stomp.png|Trembling Stomp |
||
+ | </gallery> |
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== Trivia == |
== Trivia == |
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+ | * Glyphid Dreadnoughts are implied to be able to "turn into something even worse" if left to pupate for too long, according to [[Mission Control]]. It is currently unknown what it would become in such a case. |
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⚫ | |||
+ | *There used to be a glitch in which the Dreadnought would rotate during stationary phases, such as during a roar, when players tried to get behind it, covering its weakspot. This was later patched in [[Update 33: New Frontiers]]. |
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+ | |||
⚫ | |||
+ | |||
+ | [[es:Acorazado glífido]] |
Revision as of 23:51, 14 June 2021
“ | The Glyphid Dreadnought - the worst of the bunch, and arguably the worst thing Hoxxes has yet to throw at us. It's fast, smart, huge, and carries enough bio-weapons to fight a small war. It sports several preferred methods of attack, including firing actual fireballs at you, or sending cataclysmic shockwaves through the very ground you stand on. It has its abdomen exposed for heat dissipation like much of its kind, but unlike the rest this one has a tough outer shell that needs to be cracked before you can hit the weaker innards. And to make matters worse, it is capable of regenerating said shell within seconds. R&D's primary recommendation upon meeting a Dreadnought is simple: Run. |
— Miner's Manual Description |
The Glyphid Dreadnought is a hostile boss Creature on Hoxxes. It has a 1 in 3 chance to be found inside the first Glyphid Cocoon in the Elimination gamemode, where it will attack the Dwarves once its cocoon is broken. It can also appear very rarely in place of a Swarm.
The Dreadnought is an offensive and defensive powerhouse, with dark spiky chitin covering the majority of its body and a blood-red skin tone. It has a gigantic mouth with large, razor sharp fangs. Its overall body shape is quite similar to the Glyphid Praetorian, but it has greatly increased stats. Its entire body is covered in unbreakable armor, even the parts which appear to have no armor plating. The only place it can be damaged is its abdomen, which itself starts out covered in a tough shell. To actually kill the Dreadnought, the shell around its abdomen must be broken, then it will start taking damage to its main health bar. The abdomen's shell is able to regrow back after enough time passes, or instantly if the Dreadnought takes a substantial amount of damage in a short space.
When a Dreadnought appears, its health appears as a giant bar at the top of the screen. It has a red Health bar and a yellow Shell bar. The Health bar must be emptied completely to kill a Dreadnought. The shell can regrow an infinite amount of times, but the abdomen takes double damage from all sources. That said, the Dreadnought is impossible to kill without its shell regrowing at least twice, as the shell automatically regrows if a Dreadnought loses a third of its health at once.
Weakspot damage bonus modifications will increase damage to the abdomen but not the shell. Armor breaking will not increase damage to the shell nor will it pierce the Dreadnought's unbreakable armor.
The Dreadnought features a variety of attacks to use against the Dwarves. It uses common biting and claw swiping attacks used by other Glyphids, though with increased damage. It can also spew explosive fireballs which deal massive damage in a tight radius, and pheromone clusters which create Dreadnought-coloured Glyphid Spawn and apply the Pheromone effect to a Dwarf, making them more likely to be attacked by enemies.
Its signature attack, the Trembling Stomp, deals extremely high damage in a wide radius around the Dreadnought itself. It prepares this attack by roaring, causing rocks to levitate, and then stomping the ground which creates volcanic spikes that impale the Dwarves. The roaring animation is supposed to provide time to get out of the way, but with higher numbers of players this animation speeds up tremendously - as does the damage of the stomp on higher Hazard levels which can instantly kill full-health dwarves.
The Dreadnought has a tendency to chase one Dwarf in particular while ignoring the others.
Combat
Health and Armor
Effective
Health Scaling |
Hazard Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | ||||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | |||||
Player Count | 1000 | 1500 | 2500 | 3500 | 3750 | 2500 | 3000 | 3500 | 3750 | 3750 | Health | |||
2000 | 2000 | 2750 | 3750 | 4000 | 2750 | 3250 | 3750 | 4000 | 4000 | |||||
3000 | 3500 | 4500 | 5000 | 6000 | 4500 | 4750 | 5500 | 6000 | 6000 | |||||
4000 | 5000 | 6000 | 8000 | 8500 | 6000 | 7000 | 8000 | 8000 | 8500 | |||||
Player Count | 340 | 510 | 850 | 1190 | 1190 | 850 | 1020 | 1190 | 1190 | 1190 | Shell | |||
680 | 680 | 935 | 1275 | 1360 | 935 | 1020 | 1190 | 1360 | 1190 | |||||
1020 | 1190 | 1530 | 1700 | 2040 | 1530 | 1700 | 1870 | 2040 | 1870 | |||||
1360 | 1700 | 2040 | 2720 | 2890 | 2040 | 2380 | 2720 | 2890 | 2720 |
Attacks
AoE Melee Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 12.5 | 17.5 | 30 | 50 | 70 | 30 | 37.5 | 57.5 | 70 | 75 | |||
12.5 | 20 | 32.5 | 53.75 | 75 | 32.5 | 40 | 61.25 | 75 | 80 | ||||
12.5 | 22.5 | 35 | 57.5 | 80 | 35 | 42.5 | 65 | 80 | 85 | ||||
12.5 | 25 | 37.5 | 62.5 | 85 | 37.5 | 45 | 70 | 85 | 90 | ||||
Details | |||||||||||||
Damage Type | Melee | Radius: 2.5 m | |||||||||||
Max. Angle | 180° |
AoE Melee Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 12.5 | 17.5 | 30 | 50 | 70 | 30 | 37.5 | 57.5 | 70 | 75 | |||
12.5 | 20 | 32.5 | 53.75 | 75 | 32.5 | 40 | 61.25 | 75 | 80 | ||||
12.5 | 22.5 | 35 | 57.5 | 80 | 35 | 42.5 | 65 | 80 | 85 | ||||
12.5 | 25 | 37.5 | 62.5 | 85 | 37.5 | 45 | 70 | 85 | 90 | ||||
Details | |||||||||||||
Damage Type | Melee | Radius: 2.5 m | |||||||||||
Max. Angle | 180° |
AoE Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 42.5 | 59.5 | 102 | 170 | 238 | 102 | 127.5 | 195.5 | 238 | 255 | |||
42.5 | 68 | 110.5 | 182.75 | 255 | 110.5 | 136 | 208.25 | 255 | 272 | ||||
42.5 | 76.5 | 119 | 195.5 | 272 | 119 | 144.5 | 221 | 272 | 289 | ||||
42.5 | 85 | 127.5 | 212.5 | 289 | 127.5 | 153 | 238 | 289 | 306 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 6.75 m | |||||||||||
Knockback Force | Horizontal: 0 m Vertical: 1 m |
AoE Projectile | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 15 | 21 | 36 | 60 | 84 | 36 | 45 | 69 | 84 | 90 | |||
15 | 24 | 39 | 64.5 | 90 | 39 | 48 | 73.5 | 90 | 96 | ||||
15 | 27 | 42 | 69 | 96 | 42 | 51 | 78 | 96 | 102 | ||||
15 | 30 | 45 | 75 | 102 | 45 | 54 | 84 | 102 | 108 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 2.75 m |
Projectile | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Amount | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 0.05 | 0.07 | 0.12 | 0.2 | 0.28 | 0.12 | 0.15 | 0.23 | 0.28 | 0.3 | |||
0.05 | 0.08 | 0.13 | 0.215 | 0.3 | 0.13 | 0.16 | 0.245 | 0.3 | 0.32 | ||||
0.05 | 0.09 | 0.14 | 0.23 | 0.32 | 0.14 | 0.17 | 0.26 | 0.32 | 0.34 | ||||
0.05 | 0.1 | 0.15 | 0.25 | 0.34 | 0.15 | 0.18 | 0.28 | 0.34 | 0.36 | ||||
Details | |||||||||||||
Damage Type | Typeless | ||||||||||||
AoE Projectile | |||||||||||||
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
Details | |||||||||||||
Damage Type | Typeless | Radius: 3 m | |||||||||||
Duration | 10 s | ||||||||||||
Status Effect | Pheromones for 10 s |
Carving Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 7.5 | 10.5 | 18 | 30 | 42 | 18 | 22.5 | 34.5 | 42 | 45 | |||
7.5 | 12 | 19.5 | 32.25 | 45 | 19.5 | 24 | 36.75 | 45 | 48 | ||||
7.5 | 13.5 | 21 | 34.5 | 48 | 21 | 25.5 | 39 | 48 | 51 | ||||
7.5 | 15 | 22.5 | 37.5 | 51 | 22.5 | 27 | 42 | 51 | 54 | ||||
Details | |||||||||||||
Damage Type | Melee | Attack Radius: 5 m | |||||||||||
Max. Angle | 180° | ||||||||||||
Carve Radius | 2.5 m |
Gallery
Trivia
- Glyphid Dreadnoughts are implied to be able to "turn into something even worse" if left to pupate for too long, according to Mission Control. It is currently unknown what it would become in such a case.
- There used to be a glitch in which the Dreadnought would rotate during stationary phases, such as during a roar, when players tried to get behind it, covering its weakspot. This was later patched in Update 33: New Frontiers.
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