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{{#ifexpr: Glyphid Dreadnought = "Skibidi Toilet" | |
| “ | I had heard the stories. Tales whispered in the dark corners of the mines, the kind of stories you dismiss as exaggeration — until you come face to face with one. The Glyphid Dreadnought is no myth. No urban legend. No, this… thing is very real. And it is a terror that should not exist in this universe.
It came out of the smoke. I still don’t know where it came from — from the depths, from the darkness, from the belly of the world itself. One moment, we were hauling ore, thinking we’d made it through another quiet shift, when the ground shuddered beneath our feet. And then it emerged, like some hellish titan, crawling up from the depths of the earth. It is a beast of massive proportions, each step reverberating through the cave as though the mountain itself was groaning in agony. Its exoskeleton is thick — too thick — like armor forged in the very heart of a dying star. The shell is a nightmare of jagged, spiked plates, tough as steel and more indestructible than anything I’ve ever seen. Its carapace gleams in the dim light, a sickly green hue with streaks of black, almost reflecting the terrible glow of its bloodshot, malice-filled eyes. Eyes, by the way, that seem to pierce through to your very soul. It moves slowly, but each movement is deliberate, a crushing inevitability. I could hear the grinding of its legs — massive, segmented like the claws of a titan — scraping the rock as it crawled toward us. Its limbs are armored in jagged plating, but they end in monstrous talons that would shred through anything in their path. I swear, I saw them tear through solid stone as if it were mere sand. And those legs? Not just for walking. No, they’re weapons. But it’s not just the size of the thing that freezes your blood. No, it’s the sheer weight of its presence. Every moment it was near, it felt like the air itself had weight — like gravity had become a little stronger just to make you suffer more. The Dreadnought didn’t charge us like some wild animal, no. It dragged us closer with every beat of its massive legs. It was methodical. It was hunting us. And then, there’s the sound — God, the sound. The grinding, screeching, gut-wrenching noise of the thing’s massive body shifting, armor plates scraping together as if the world itself was being cracked open. Every growl it emitted seemed to vibrate in my bones. And just when I thought I couldn’t take it anymore, it opened its mouth. What it has for a mouth… it’s not a mouth. It’s a cavern. Rows upon rows of teeth, dripping with a viscous, foul ichor, each tooth more jagged and cruel than the last. I could almost taste the sharpness of the air around it, like it could bite at me from a distance. Its mandibles snapped and clicked with an unsettling rhythm — I knew it was planning something. We were nothing but prey. And I was frozen, unable to move, unable to think beyond the primal instinct to run. But there was no running. Not from that. Its roar split the air — and I could feel the ground quake under my feet. Every bone in my body screamed to flee, but the instinctual weight of its presence held me in place. It was a living tank, an unstoppable juggernaut of destruction. And as it loomed over us, I could see it — its belly, swollen and hideously pulsating, the core of its true power. And then came the worst part. It… charged. Not like a beast, but like a machine. It was an oncoming disaster, a juggernaut of death, and we were the unlucky souls in its path. I don’t know how we survived. We ran. We fired. But I know one thing for certain: if I never see a Glyphid Dreadnought again, I will consider it the greatest blessing of my life. If there’s a single creature in this galaxy that should never be underestimated, it is that. I thought I understood fear. I thought I knew what it meant to be terrified. But the Dreadnought… it redefines terror. |
| — Karl's log file #15 |
The Glyphid Dreadnought is a colossal and highly dangerous species of Glyphid, a type of subterranean insectoid native to the hostile environments of the planet Hoxxes. Recognized for its immense size, durable exoskeleton, and terrifying offensive capabilities, the Dreadnought is considered one of the most formidable threats faced by exploration teams and mining operations on Hoxxes. Unlike typical Glyphids, which are smaller and more agile, the Dreadnought is a heavily armored, slow-moving behemoth that combines brute strength with devastating firepower. It is often encountered in deep, dark caves, where it uses its massive size to navigate and hunt. It is guaranteed to be inside the first Glyphid Cocoon in the Elimination gamemode, and will not spawn in subsequent cocoons. It will attack the Dwarves and other DRG equipment once its cocoon is broken. It can also appear very rarely in place of a Swarm on Powerstone Harvest, and Egg Hunt mission types.
The Dreadnought's body is covered in thick, spiked plating that serves as both defense and a weapon, while its segmented limbs end in sharp, claw-like appendages capable of ripping through rock and metal alike. The creature’s most notable feature is its highly aggressive behavior; when provoked, it charges its enemies with unrelenting force, using its sheer mass and strength to crush anything in its path. Its mouth is lined with rows of jagged teeth, and it has the ability to project deadly attacks, making it a near-unstoppable force. Due to its immense threat level, encounters with the Glyphid Dreadnought are typically avoided by most miners and explorers, and it remains one of the most feared creatures in the Hoxxes ecosystem.
The Dreadnought features a variety of attacks to use against the Dwarves. It uses common biting and claw swiping attacks used by other Glyphids, though with increased damage. It can also spew explosive fireballs which deal massive damage in a tight radius, and pheromone clusters which create Dreadnought-coloured Glyphid Spawn and apply the Pheromone effect to a Dwarf, making them more likely to be attacked by enemies.
Its signature attack, the Trembling Stomp, deals extremely high damage in a wide radius around the Dreadnought itself. It prepares this attack by roaring, causing rocks to levitate, and then stomping the ground which creates volcanic spikes that impale the Dwarves. The roaring animation is supposed to provide time to get out of the way, but with higher numbers of players this animation speeds up tremendously - as does the damage of the stomp on higher Hazard levels which can instantly kill full-health dwarves. It also may speed up its animation when it’s almost dead so be very careful. Unlike the Glyphid Oppressor the Dreadnought will not send Dwarves flying in the sky from a trembling stomp. Note: The glyphid dreadnought can not damage you if you’re in the air when it stomps. Jump!
The Dreadnought chases one dwarf at a time while ignoring the others, but switches targets regularly.
Combat[]
Health and Armor[]
| Effective
Health Scaling |
Hazard Level | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal Mission | DD | EDD | ||||||||||||
| 1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | |||||
| Player Count | 50 | 3500 | 4500 | 5500 | 7500 | 100 | 4000 | 6000 | 8750 | 13750 | Health | |||
| 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | |||||
| 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | |||||
| 9500 | 11000 | 12000 | 14000 | 16000 | 11000 | 11500 | 12000 | 12500 | 15000 | |||||
| Player Count | 17 | 340 | 510 | 680 | 850 | 510 | 595 | 1700 | 680 | 2890 | Shell | |||
| 34 | 680 | 1020 | 1360 | 1700 | 1020 | 1190 | 3400 | 3400 | 5780 | |||||
| 51 | 1020 | 1530 | 2040 | 2550 | 1530 | 1785 | 1870 | 2550 | 2975 | |||||
| 68 | 1360 | 2210 | 2380 | 3400 | 2210 | 2295 | 3060 | 3400 | 4420 | |||||
Attacks[]
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| AoE Melee Attack | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Area Damage | Hazard Level | ||||||||||||
| Normal Mission | DD | EDD | |||||||||||
| 1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
| Player Count | 0 | 6.25 | 37.5 | 75 | 95 | 50 | 87.5 | 50 | 95 | 100 | |||
{{#ifeq: Melee | Cold | | |
0 | 42.5 | 57.5 | 83.25 | 100 | 0 | 42.5 | 57.5 | 83.25 | 100 | |||
{{#ifeq: Melee | Cold | | |
0 | 42.5 | 57.5 | 83.25 | 100 | 0 | 42.5 | 57.5 | 83.25 | 100 | |||
{{#ifeq: Melee | Cold | | |
0 | 67.5 | 72.5 | 108.25 | 125 | 0 | 67.5 | 72.5 | 108.25 | 125 | |||
| Details | |||||||||||||
| Damage Type | Kinetic | Radius: 2.5 m | |||||||||||
| Max. Angle | 180° | ||||||||||||
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| AoE Melee Attack | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Area Damage | Hazard Level | ||||||||||||
| Normal Mission | DD | EDD | |||||||||||
| 1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
| Player Count | 0 | 6.25 | 37.5 | 75 | 95 | 50 | 87.5 | 50 | 95 | 100 | |||
{{#ifeq: Melee | Cold | | |
0 | 42.5 | 57.5 | 83.25 | 100 | 0 | 42.5 | 57.5 | 83.25 | 100 | |||
{{#ifeq: Melee | Cold | | |
0 | 42.5 | 57.5 | 83.25 | 100 | 0 | 42.5 | 57.5 | 83.25 | 100 | |||
{{#ifeq: Melee | Cold | | |
0 | 67.5 | 72.5 | 108.25 | 125 | 0 | 67.5 | 72.5 | 108.25 | 125 | |||
| Details | |||||||||||||
| Damage Type | Kinetic | Radius: 2.5 m | |||||||||||
| Max. Angle | 180° | ||||||||||||
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| AoE Attack | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Area Damage | Hazard Level | ||||||||||||
| Normal Mission | DD | EDD | |||||||||||
| 1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
| Player Count | 0 | 21.25 | 127.5 | 255 | 323 | 170 | 297.5 | 170 | 323 | 340 | |||
{{#ifeq: Explosive | Cold | | |
0 | 144.5 | 195.5 | 283.05 | 340 | 0 | 144.5 | 195.5 | 283.05 | 340 | |||
{{#ifeq: Explosive | Cold | | |
0 | 144.5 | 195.5 | 283.05 | 340 | 0 | 144.5 | 195.5 | 283.05 | 340 | |||
{{#ifeq: Explosive | Cold | | |
0 | 229.5 | 246.5 | 368.05 | 425 | 0 | 229.5 | 246.5 | 368.05 | 425 | |||
| Details | |||||||||||||
| Damage Type | Kinetic | Radius: 6.75 m | |||||||||||
| Knockback Force | Horizontal: 0 m Vertical: 1 m | ||||||||||||
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| AoE Projectile | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Area Damage | Hazard Level | ||||||||||||
| Normal Mission | DD | EDD | |||||||||||
| 1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
| Player Count | 0 | 7.5 | 45 | 90 | 114 | 60 | 105 | 60 | 114 | 120 | |||
{{#ifeq: Explosive | Cold | | |
0 | 51 | 69 | 99.9 | 120 | 0 | 51 | 69 | 99.9 | 120 | |||
{{#ifeq: Explosive | Cold | | |
0 | 51 | 69 | 99.9 | 120 | 0 | 51 | 69 | 99.9 | 120 | |||
{{#ifeq: Explosive | Cold | | |
0 | 81 | 87 | 129.9 | 150 | 0 | 81 | 87 | 129.9 | 150 | |||
| Details | |||||||||||||
| Damage Type | Kinetic | Radius: 2.75 m | |||||||||||
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| Projectile | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Damage Amount | Hazard Level | |||||||||||||
| Normal Mission | DD | EDD | ||||||||||||
| 1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | |||||
| Player Count | 0 | 0.025 | 0.15 | 0.3 | 0.38 | 0.2 | 0.35 | 0.2 | 0.38 | 0.4 | ||||
{{#ifeq: Typeless | Cold | | |
0 | 0.17 | 0.23 | 0.333 | 0.4 | 0 | 0.17 | 0.23 | 0.333 | 0.4 | ||||
{{#ifeq: Typeless | Cold | | |
0 | 0.17 | 0.23 | 0.333 | 0.4 | 0 | 0.17 | 0.23 | 0.333 | 0.4 | ||||
{{#ifeq: Typeless | Cold | | |
0 | 0.27 | 0.29 | 0.433 | 0.5 | 0 | 0.27 | 0.29 | 0.433 | 0.5 | ||||
| Details | ||||||||||||||
| Damage Type | Kinetic | |||||||||||||
| ||||||||||||||
| AoE Projectile | ||||||||||||||
| Area Damage | Hazard Level | |||||||||||||
| Normal Mission | DD | EDD | ||||||||||||
| 1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | |||||
| Player Count | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
{{#ifeq: Typeless | Cold | | |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
{{#ifeq: Typeless | Cold | | |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
{{#ifeq: Typeless | Cold | | |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
| Details | ||||||||||||||
| Damage Type | Kinetic | Radius: 3 m | ||||||||||||
| Duration | | 29 | |||||||||||||
| Status Effect | Pheromones for 10 s | |||||||||||||
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| Carving Attack | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Area Damage | Hazard Level | ||||||||||||
| Normal Mission | DD | EDD | |||||||||||
| 1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
| Player Count | 0 | 3.75 | 22.5 | 45 | 57 | 30 | 52.5 | 30 | 57 | 60 | |||
{{#ifeq: Melee | Cold | | |
0 | 25.5 | 34.5 | 49.95 | 60 | 0 | 25.5 | 34.5 | 49.95 | 60 | |||
{{#ifeq: Melee | Cold | | |
0 | 25.5 | 34.5 | 49.95 | 60 | 0 | 25.5 | 34.5 | 49.95 | 60 | |||
{{#ifeq: Melee | Cold | | |
0 | 40.5 | 43.5 | 64.95 | 75 | 0 | 40.5 | 43.5 | 64.95 | 75 | |||
| Details | |||||||||||||
| Damage Type | Kinetic | Attack Radius: 5 m | |||||||||||
| Max. Angle | 180° | ||||||||||||
| Carve Radius | 2.5 m | ||||||||||||
Gallery[]
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Ignited Projectile
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Swarm Bladder
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Trembling Stomp
Trivia[]
- Glyphid Dreadnoughts are implied to be able to "turn into something even worse" if left to pupate for too long, according to Mission Control by management. It is currently unknown what it would become in such a case.
- There used to be a glitch in which the Dreadnought would rotate during stationary phases, such as during a roar, when players tried to get behind it, covering its weakspot. This was later patched in Update 33: New Frontiers.
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