Deep Rock Galactic Wiki
Advertisement

The Glyphid Dreadnought - the worst of the bunch, and arguably the worst thing Hoxxes has yet to throw at us. It's fast, smart, huge, and carries enough bio-weapons to fight a small war. It sports several preferred methods of attack, including firing actual fireballs at you, or sending cataclysmic shockwaves through the very ground you stand on. It has its abdomen exposed for heat dissipation like much of its kind, but unlike the rest this one has a tough outer shell that needs to be cracked before you can hit the weaker innards. And to make matters worse, it is capable of regenerating said shell within seconds. R&D's primary recommendation upon meeting a Dreadnought is simple: Run.
— Miner's Manual Description

The Glyphid Dreadnought is a hostile boss Creature on Hoxxes. It has a 1 in 3 chance to be found inside the first Glyphid Cocoon in the Elimination gamemode, and a 1 in 2 chance for each subsequent cocoon unless it was spawned by the previous cocoon. It will attack the Dwarves once its cocoon is broken. It can also appear very rarely in place of a Swarm on Mining Expedition, Point Extract, and On-Site Refinery mission types.

The Dreadnought is an offensive and defensive powerhouse monster, with dark spiky chitin covering the majority of its body and a blood-red skin tone. It has a gigantic mouth with large, razor sharp fangs. Its overall body shape is quite similar to the Glyphid Praetorian, but it has greatly increased stats. Its entire body is covered in unbreakable armor, even the parts which appear to have no armor plating. The only place it can be damaged is its abdomen, which itself starts out covered in a tough shell. To actually kill the Dreadnought, the shell around its abdomen must be broken, then it can start taking damage to its main health bar. The abdomen's shell is able to regrow back after enough time passes, or if the Dreadnought takes enough damage.

When a Dreadnought appears, its health appears as a giant bar at the top of the screen. It has a red Health bar and a yellow Shell bar.

Weakspot damage bonus modifications will increase damage to the abdomen but not the shell. Armor breaking will not increase damage to the shell nor will it pierce the Dreadnought's unbreakable armor.

The Dreadnought features a variety of attacks to use against the Dwarves. It uses common biting and claw swiping attacks used by other Glyphids, though with increased damage. It can also spew explosive fireballs which deal massive damage in a tight radius, and pheromone clusters which create Dreadnought-coloured Glyphid Spawn and apply the Pheromone effect to a Dwarf, making them more likely to be attacked by enemies.

Its signature attack, the Trembling Stomp, deals extremely high damage in a wide radius around the Dreadnought itself. It prepares this attack by roaring, causing rocks to levitate, and then stomping the ground which creates volcanic spikes that impale the Dwarves. The roaring animation is supposed to provide time to get out of the way, but with higher numbers of players this animation speeds up tremendously - as does the damage of the stomp on higher Hazard levels which can instantly kill full-health dwarves. It also may speed up its animation when it’s almost dead so be very careful. Unlike the Glyphid Oppressor the Dreadnought will not send Dwarves flying in the sky from a trembling stomp. Note: The glyphid dreadnought can still damage you even if you’re in the air when it stomps. Run!

The Dreadnought chases one dwarf at a time while ignoring the others, but switches targets regularly.

Combat[]

Health and Armor[]

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 50 3500 4500 5500 7500 100 4000 6000 8750 13750 Health
Dwarfcount2 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000
Dwarfcount3 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000
Dwarfcount4 9500 11000 12000 14000 16000 11000 11500 12000 12500 15000
Player Count Dwarfcount1 17 340 510 680 850 510 595 1700 680 2890 Shell
Dwarfcount2 34 680 1020 1360 1700 1020 1190 3400 3400 5780
Dwarfcount3 51 1020 1530 2040 2550 1530 1785 1870 2550 2975
Dwarfcount4 68 1360 2210 2380 3400 2210 2295 3060 3400 4420

Attacks[]

Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 6.25 37.5 75 95 50 87.5 50 95 100
Dwarfcount2

{{#ifeq: Melee | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100
Dwarfcount3

{{#ifeq: Melee | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100
Dwarfcount4

{{#ifeq: Melee | Cold | |

0 67.5 72.5 108.25 125 0 67.5 72.5 108.25 125
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 2.5 m
Maximum Damage Radius: 2 m
Minimum Area Damage: 50 %

Max. Angle 180°
Slash
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 6.25 37.5 75 95 50 87.5 50 95 100
Dwarfcount2

{{#ifeq: Melee | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100
Dwarfcount3

{{#ifeq: Melee | Cold | |

0 42.5 57.5 83.25 100 0 42.5 57.5 83.25 100
Dwarfcount4

{{#ifeq: Melee | Cold | |

0 67.5 72.5 108.25 125 0 67.5 72.5 108.25 125
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 2.5 m
Maximum Damage Radius: 2 m
Minimum Area Damage: 50 %

Max. Angle 180°
Trembling Stomp
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 21.25 127.5 255 323 170 297.5 170 323 340
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 144.5 195.5 283.05 340 0 144.5 195.5 283.05 340
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 144.5 195.5 283.05 340 0 144.5 195.5 283.05 340
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 229.5 246.5 368.05 425 0 229.5 246.5 368.05 425
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 6.75 m
Maximum Damage Radius: 6 m
Minimum Area Damage: 10 %

Knockback Force Horizontal: 0 m
Vertical: 1 m
Ignited Projectile
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 7.5 45 90 114 60 105 60 114 120
Dwarfcount2

{{#ifeq: Explosive | Cold | |

0 51 69 99.9 120 0 51 69 99.9 120
Dwarfcount3

{{#ifeq: Explosive | Cold | |

0 51 69 99.9 120 0 51 69 99.9 120
Dwarfcount4

{{#ifeq: Explosive | Cold | |

0 81 87 129.9 150 0 81 87 129.9 150
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 2.75 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 20 %

Swarm Bladder
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 0.025 0.15 0.3 0.38 0.2 0.35 0.2 0.38 0.4
Dwarfcount2

{{#ifeq: Typeless | Cold | |

0 0.17 0.23 0.333 0.4 0 0.17 0.23 0.333 0.4
Dwarfcount3

{{#ifeq: Typeless | Cold | |

0 0.17 0.23 0.333 0.4 0 0.17 0.23 0.333 0.4
Dwarfcount4

{{#ifeq: Typeless | Cold | |

0 0.27 0.29 0.433 0.5 0 0.27 0.29 0.433 0.5
Details
Damage Type Kinetic
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 0 0 0 0 0 0 0 0 0
Dwarfcount2

{{#ifeq: Typeless | Cold | |

0 0 0 0 0 0 0 0 0 0
Dwarfcount3

{{#ifeq: Typeless | Cold | |

0 0 0 0 0 0 0 0 0 0
Dwarfcount4

{{#ifeq: Typeless | Cold | |

0 0 0 0 0 0 0 0 0 0
Details
Damage Type Kinetic
Dwarf for scale (1

Radius: 3 m
Maximum Damage Radius: 3 m
Minimum Area Damage: 100 %

Duration | 29
Status Effect Pheromones for 10 s
Dig
Carving Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1 0 3.75 22.5 45 57 30 52.5 30 57 60
Dwarfcount2

{{#ifeq: Melee | Cold | |

0 25.5 34.5 49.95 60 0 25.5 34.5 49.95 60
Dwarfcount3

{{#ifeq: Melee | Cold | |

0 25.5 34.5 49.95 60 0 25.5 34.5 49.95 60
Dwarfcount4

{{#ifeq: Melee | Cold | |

0 40.5 43.5 64.95 75 0 40.5 43.5 64.95 75
Details
Damage Type Kinetic
Dwarf for scale (1

Attack Radius: 5 m

Max. Angle 180°
Carve Radius 2.5 m

Gallery[]

Trivia[]

  • Glyphid Dreadnoughts are implied to be able to "turn into something even worse" if left to pupate for too long, according to Mission Control by management. It is currently unknown what it would become in such a case.
  • There used to be a glitch in which the Dreadnought would rotate during stationary phases, such as during a roar, when players tried to get behind it, covering its weakspot. This was later patched in Update 33: New Frontiers.


Advertisement