“ | A close cousin of the Glyphid Detonator, but displaying an exceptionally thrilling mutation. It is every bit as lethal as its cousin, releasing the same devastating shockwaves and blowing up with a blast in the kiloton range, but - instead of glassing the surrounding environment on account of the tremendous heat released, a most peculiar chemical reaction occurs. Everything caught in the blast radius of an exploding Crassus Detonator turns to gold. Incredible. |
— Miner's Manual |
The Glyphid Crassus Detonator is a hostile Creature. It can spawn in any region of the planet, but its spawn is tied to level generation. It typically spawns at the beginning of the mission and roams around the caves towards the Dwarves. Take note that only one will spawn. The Glyphid Crassus Detonator is commonly referred to as a Crassus or a Crassus Detonator.
Described by the Miner's Manual as a mutation of the original Bulk Detonator, the Crassus is very similar in appearance and behavior. The biggest and most obvious difference is its whole body being covered in a layer of Gold - this gold serves as a type of armor which reduces damage and cannot be broken.
The Crassus will also explode violently in the same manner as the Bulk Detonator does, but with a key difference. The 10 meter crater it leaves behind will be coated in a layer of solid Gold, which can be mined and deposited. The amount of Gold created depends on how much space is caught within the radius of the blast - catching the Bulk within a narrow tunnel will result in a larger amounts of Gold. If the Crassus Detonator dies while it is frozen, its death explosion will not produce a crater of gold.
Asides from these differences, the Crassus Detonator behaves in the exact same way as a regular Bulk Detonator does, so any strategies that work for the Bulk can also tame a Crassus quite effectively.
Combat
Health and Armor
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 2700 | 3900 | 4800 | 6000 | 7200 | 4800 | 5100 | 6600 | 7200 | 7800 | |||
3300 | 4500 | 5400 | 6000 | 7200 | 5400 | 5700 | 6600 | 7200 | 7800 | ||||
4200 | 5400 | 6000 | 7200 | 8400 | 6000 | 6600 | 7800 | 8400 | 9000 | ||||
5100 | 6000 | 6600 | 7800 | 9000 | 6600 | 7200 | 8400 | 9000 | 9600 |
Breakable Weakpoints
The Glyphid Crassus Detonator possess 3 Bulbs, unlike regular weakpoints, they are breakable.
The Bulbs have a base health of 300 that scale with Hazard Level.
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | to | 210 | 300 | 330 | 360 | 360 | 330 | 330 | 360 | 360 | 360 |
When it comes to dealing damage to break the weakpoint itself the weakpoint damage multipliers do not apply.
For example a weakpoint with 200 effective HP and a multiplier of 3x being shot for by a gun that deals 15 direct damage with a 30% weakpoint bonus will only take 15 damage.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.
Attacks
- Massive ~15 meter explosion upon death that releases several additional flying explosive globs
- Explosive damage to terrain can leave behind layers of Gold when killed
- Explodes with a non-damaging shock-wave, when killed while frozen
- Stomps on nearby Dwarves, creating a very large blast that deals 100 fire damage
- Digs through the dirt towards Dwarves using explosive slams
AoE Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 40 | 56 | 96 | 160 | 224 | 96 | 120 | 184 | 224 | 240 | |||
40 | 64 | 104 | 172 | 240 | 104 | 128 | 196 | 240 | 256 | ||||
40 | 72 | 112 | 184 | 256 | 112 | 136 | 208 | 256 | 272 | ||||
40 | 80 | 120 | 200 | 272 | 120 | 144 | 224 | 272 | 288 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 8 m | |||||||||||
Status Effect | Set the dwarves on Fire unless they were frozen solid. |
AoE Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 10000 | 14000 | 24000 | 40000 | 56000 | 24000 | 30000 | 46000 | 56000 | 60000 | |||
10000 | 16000 | 26000 | 43000 | 60000 | 26000 | 32000 | 49000 | 60000 | 64000 | ||||
10000 | 18000 | 28000 | 46000 | 64000 | 28000 | 34000 | 52000 | 64000 | 68000 | ||||
10000 | 20000 | 30000 | 50000 | 68000 | 30000 | 36000 | 56000 | 68000 | 72000 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 8 m | |||||||||||
Carve Radius | 13 m |
Projectile | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Amount | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 2.5 | 3.5 | 6 | 10 | 14 | 6 | 7.5 | 11.5 | 14 | 15 | |||
2.5 | 4 | 6.5 | 10.75 | 15 | 6.5 | 8 | 12.25 | 15 | 16 | ||||
2.5 | 4.5 | 7 | 11.5 | 16 | 7 | 8.5 | 13 | 16 | 17 | ||||
2.5 | 5 | 7.5 | 12.5 | 17 | 7.5 | 9 | 14 | 17 | 18 | ||||
Details | |||||||||||||
Damage Type | |||||||||||||
AoE Projectile | |||||||||||||
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 50 | 70 | 120 | 200 | 280 | 120 | 150 | 230 | 280 | 300 | |||
50 | 80 | 130 | 215 | 300 | 130 | 160 | 245 | 300 | 320 | ||||
50 | 90 | 140 | 230 | 320 | 140 | 170 | 260 | 320 | 340 | ||||
50 | 100 | 150 | 250 | 340 | 150 | 180 | 280 | 340 | 360 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 5 m |
Carving Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 12.5 | 17.5 | 30 | 50 | 70 | 30 | 37.5 | 57.5 | 70 | 75 | |||
12.5 | 20 | 32.5 | 53.75 | 75 | 32.5 | 40 | 61.25 | 75 | 80 | ||||
12.5 | 22.5 | 35 | 57.5 | 80 | 35 | 42.5 | 65 | 80 | 85 | ||||
12.5 | 25 | 37.5 | 62.5 | 85 | 37.5 | 45 | 70 | 85 | 90 | ||||
Details | |||||||||||||
Damage Type | Melee | Attack Radius: 5 m | |||||||||||
Max. Angle | 180° | ||||||||||||
Carve Radius | 3 m |
Gallery
Trivia
- The Glyphid Crassus Detonator is a reference to Roman general and politician Crassus, who was known as one of the wealthiest men of his time. According to legend, when his body was recovered by his enemies after a battle resulting in his death, they poured liquid gold into his mouth to taunt his wealth and greed.
- The Crassus has the highest amount of base health of any creature in the game, at 6000 HP. This can scale all the way up to 9000 HP on a Hazard 5 mission with four players.
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